修正部分英文文本,删除部分不需要的文本项,称呼love2d为LÖVE
This commit is contained in:
@@ -1,4 +1,4 @@
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--LIGHT MODULE (Optimized by MrZ, Original on github/love2d community/simple-love-lights)
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--LIGHT MODULE (Optimized by MrZ, Original on github/LÖVE community/simple-love-lights)
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--Heavily based on mattdesl's libGDX implementation:
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--https://github.com/mattdesl/lwjgl-basics/wiki/2D-Pixel-Perfect-Shadows
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local gc=love.graphics
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@@ -8,7 +8,7 @@ local path="/tech/socket/v1"
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local debug=""--S:send, R:receive, M=mark
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local wsThread=[[
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-- lua + love2d threading websocket client
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-- lua + LÖVE threading websocket client
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-- Original pure lua ver. by flaribbit and Particle_G
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-- Threading version by MrZ
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@@ -35,10 +35,10 @@ return{
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combo="Combo",maxcmb="Max Combo",
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pc="Perfect Clear",ko="KO",
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win="Win!",
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win="Win",
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lose="Lose",
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finish="Finish",
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gamewin="You Win!",
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gamewin="You Win",
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gameover="Game Over",
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pause="Pause",
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pauseCount="Pauses",
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@@ -73,7 +73,6 @@ return{
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newRecord="New Record!",
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getNoticeFail="Failed fetching announcements...",
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getVersionFail="Update detection failed",
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oldVersion="Version $1 is now available!",
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needUpdate="Newer version required!",
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notFinished="Coming soon!",
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@@ -92,7 +91,6 @@ return{
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accessFailed="Access Denied.",
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wsConnecting="Websocket: Connecting",
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wsSuccessed="WebSocket: Connected.",
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wsFailed="WebSocket: Connection Failed.",
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wsClose="WebSocket Closed: ",
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netTimeout="Network connection timeout",
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@@ -107,7 +105,6 @@ return{
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ready="Ready",
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connStream="Connecting",
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waitStream="Waiting",
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champion="$1 won the game!",
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spectating="Spectating",
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chatRemain="Online",
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chatStart="------Beginning of log------",
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@@ -156,14 +153,7 @@ return{
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"Finesse:",
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},
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radar={"DEF","OFF","ATK","SEND","SPD","DIG"},
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radarData={
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"D'PM",
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"ADPM",
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"APM",
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"SPM",
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"L'PM",
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"DPM",
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},
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radarData={"D'PM","ADPM","APM","SPM","L'PM","DPM"},
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stat={
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"Times Launched:",
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"Play Count:",
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@@ -181,7 +171,7 @@ return{
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"This is just an *ordinary* block stacker. Really, that's it.",
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"It has inspirations from C2/IO/JS/WWC/KOS etc.",
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"",
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"Powered by LÖVE/love2d",
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"Powered by LÖVE",
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"Any suggestions or bug reports are appreciated!",
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"Make sure to get the game only from official sources,",
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"as we can't make sure you're safe if you got it elsewhere.",
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@@ -190,7 +180,7 @@ return{
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},
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staff={
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"Author: MrZ E-mail: 1046101471@qq.com",
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"Powered by LÖVE2D",
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"Powered by LÖVE",
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"",
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"Program: MrZ, Particle_G, [FinnTenzor]",
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"Art: MrZ, ScF, [Gnyar, 旋律星萤, T0722]",
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@@ -580,7 +570,7 @@ return{
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l0="L-Spin",
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l1="L-Spin 1",
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l2="L-Spin 2",
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l3="L-Spinn 3",
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l3="L-Spin 3",
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t0="T-Spin",
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t1="T-Spin 1",
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@@ -806,8 +796,8 @@ return{
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"Changelogs in English can be found on Discord.",
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"Color clear coming soon!",
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"COOL!!",
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"Did I just see a Back-to-Back-to-Back?",
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"Decreasing DAS and ARR is faster but harder to control.",
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"Did I just see a Back-to-Back-to-Back?",
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"Don't let a small glitch ruin your entire day!",
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"Don't look directly at the bugs!",
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"Enjoy the Techmino rotation system!",
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@@ -895,4 +885,4 @@ return{
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{C.Y,"O-Spin Triple!"},
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{C.Z,"What? ",C.lC,"Xspin?"},
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}
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}
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}
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@@ -73,7 +73,6 @@ return{
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newRecord="Nouveau record !",
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getNoticeFail="Echec de l'obtention de la notice",
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getVersionFail="Echec d'obtention de la dernière version",
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oldVersion="La version $1 est disponible !",
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-- needUpdate="Newer version required!",
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-- notFinished="Coming soon!",
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@@ -92,7 +91,6 @@ return{
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accessFailed="Autorisation échouée",
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-- wsConnecting="Websocket: Connecting",
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wsSuccessed="WebSocket: connecté",
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wsFailed="WebSocket: connection échouée",
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-- wsClose="WebSocket Closed: ",
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-- netTimeout="Network connection timeout",
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@@ -107,7 +105,6 @@ return{
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-- ready="READY",
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-- connStream="CONNECTING",
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-- waitStream="WAITING",
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champion="$1 a gagné",
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-- spectating="Spectating",
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chatRemain="En ligne : ",
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chatStart="--------Début des logs--------",
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@@ -133,14 +130,7 @@ return{
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"Finesse :",
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},
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radar={"DEF","OFF","ATQ","ENVOYER","SPD","DIG"},
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radarData={
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"D'PM",
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"ADPM",
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"APM",
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"SPM",
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"L'PM",
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"DPM",
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},
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radarData={"D'PM","ADPM","APM","SPM","L'PM","DPM"},
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stat={
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"Nombre de fois lancé :",
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"Nombre de parties :",
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@@ -73,7 +73,6 @@ return{
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newRecord="Novo recorde",
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getNoticeFail="Não conseguiu ter anúncios",
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getVersionFail="Falha ao detectar uma versão nova",
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oldVersion="Versão $1 esta disponível agora!",
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-- needUpdate="Newer version required!",
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-- notFinished="Coming soon!",
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@@ -92,7 +91,6 @@ return{
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accessFailed="Falha na autorização",
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-- wsConnecting="Websocket: Connecting",
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wsSuccessed="WebSocket: conectado",
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wsFailed="WebSocket: falha na conexão",
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wsClose="WebSocket closed: ",
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-- netTimeout="Network connection timeout",
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@@ -107,7 +105,6 @@ return{
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-- ready="READY",
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-- connStream="CONNECTING",
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-- waitStream="WAITING",
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-- champion="$1 won",
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-- spectating="Spectating",
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chatRemain="Online",
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chatStart="------Começo do log------",
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@@ -156,14 +153,7 @@ return{
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"Destreza:",
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},
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radar={"DEF","OFF","ATK","SEND","SPD","DIG"},
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radarData={
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"D'PM",
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"ADPM",
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"APM",
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"SPM",
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"L'PM",
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"DPM",
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},
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radarData={"D'PM","ADPM","APM","SPM","L'PM","DPM"},
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stat={
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"Vezes iniciadas:",
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"Jogos:",
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@@ -49,7 +49,6 @@ return{
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ai_fixed="La IA no es compatible con secuencias de piezas prefijadas.",
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ai_prebag="La IA no es compatible con secuencias de piezas personalizadas.",
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ai_mission="La IA no es compatible con misiones personalizadas.",
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settingSaved="Cambios guardados",
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saveDone="Datos guardados",
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saveError="Error al guardar:",
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loadError="Error al cargar:",
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@@ -73,7 +72,6 @@ return{
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newRecord="¡Nuevo Récord!",
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getNoticeFail="Error al buscar novedades.",
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getVersionFail="Error al buscar nuevas versiones.",
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oldVersion="¡Está disponible la nueva versión $1!",
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needUpdate="¡Nueva versión requerida!",
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notFinished="Próximamente",
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@@ -92,7 +90,6 @@ return{
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accessFailed="Error al autorizar",
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-- wsConnecting="Websocket: Connecting",
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wsSuccessed="WebSocket: conectado",
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wsFailed="WebSocket: conexión fallida",
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wsClose="WebSocket cerrado: ",
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-- netTimeout="Network connection timeout",
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@@ -107,7 +104,6 @@ return{
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-- ready="READY",
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-- connStream="CONNECTING",
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-- waitStream="WAITING",
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champion="$1 ganó!",
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-- spectating="Spectating",
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chatRemain="Usuarios en línea: ",
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chatStart="------Comienzo del historial------",
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@@ -133,14 +129,7 @@ return{
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"Finesse:",
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},
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radar={"DEF","OFF","ATK","SEND","SPD","DIG"},
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radarData={
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"D'PM",
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"ADPM",
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"APM",
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"SPM",
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"L'PM",
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"DPM",
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},
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radarData={"D'PM","ADPM","APM","SPM","L'PM","DPM"},
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stat={
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"Veces Iniciado:",
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"Veces Jugado:",
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@@ -86,7 +86,7 @@ return{
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"□!!~~~,□□□□X",
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"□!!==*/*/*/*/*~",
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"",
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"Powered by LÖVE/love2d",
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"Powered by LÖVE",
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"Any suggestions or bug reports are appreciated!",
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"Make sure to only obtain the game from official sources;",
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"We can't make sure you're safe if you got it elsewhere.",
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@@ -46,7 +46,6 @@ return{
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createRoomTooFast="手痒要开这么多房间?",
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createRoomSuccessed="创好了",
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started="开了",
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champion="神仙是 $1",
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spectating="看戏中",
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stat={
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@@ -73,7 +73,6 @@ return{
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newRecord="打破纪录",
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getNoticeFail="拉取公告失败",
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getVersionFail="检测新版本失败",
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oldVersion="最新版本$1可以下载了!",
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needUpdate="请更新游戏!",
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notFinished="暂未完成,敬请期待!",
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@@ -92,7 +91,6 @@ return{
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accessFailed="身份验证失败",
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wsConnecting="正在连接",
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wsSuccessed="连接成功",
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wsFailed="连接失败",
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wsClose="连接被断开: ",
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netTimeout="连接超时",
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@@ -107,7 +105,6 @@ return{
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ready="各就各位!",
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connStream="正在连接",
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waitStream="等待其他人连接",
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champion="$1 获胜",
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spectating="观战中",
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chatRemain="人数:",
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chatStart="------消息的开头------",
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@@ -156,14 +153,7 @@ return{
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"Finesse:",
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},
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radar={"DEF","OFF","ATK","SEND","SPD","DIG"},
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radarData={
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"D'PM",
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"ADPM",
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"APM",
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"SPM",
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"L'PM",
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"DPM",
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},
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radarData={"D'PM","ADPM","APM","SPM","L'PM","DPM"},
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stat={
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"游戏运行次数:",
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"游戏局数:",
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@@ -962,8 +952,8 @@ return{
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"要盯着bug不放",
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"音乐使用beepbox制作",
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"音游方块是一家(暴论",
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"游戏使用love2d引擎制作",
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"游戏使用un...love2d引擎制作",
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"游戏使用LÖVE引擎制作",
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"游戏使用un...LÖVE引擎制作",
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"游戏也是一种艺术形式",
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"游戏中左下角三个信息分别是分数/时间/极简连击数",
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"有建议的话可以把信息反馈给作者~",
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@@ -48,14 +48,7 @@ return{
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"非极简操作:",
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},
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radar={"防","守","攻","送","速","挖"},
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radarData={
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"防/分",
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"综/分",
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"攻/分",
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"送/分",
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"行/分",
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"挖/分",
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},
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radarData={"防/分","守/分","攻/分","送/分","行/分","挖/分"},
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WidgetText={
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mode={
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mod="模组(F1)",
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