挖掘模式也使用独立规则包,可以对战使用
This commit is contained in:
@@ -1,8 +0,0 @@
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return{
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task=function(P)
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for _=1,10 do
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P:garbageRise(21,1,P:getHolePos())
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end
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P.fieldBeneath=0
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end,
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}
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20
parts/eventsets/dig_100l.lua
Normal file
20
parts/eventsets/dig_100l.lua
Normal file
@@ -0,0 +1,20 @@
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return{
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mesDisp=function(P)
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setFont(55)
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mStr(100-P.stat.dig,63,265)
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end,
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dropPiece=function(P)
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for _=1,math.min(100,100-P.stat.dig)-P.garbageBeneath do
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P:garbageRise(21,1,P:getHolePos())
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end
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if P.stat.dig==100 then
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P:win('finish')
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end
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end,
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task=function(P)
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for _=1,10 do
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P:garbageRise(21,1,P:getHolePos())
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end
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P.fieldBeneath=0
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end,
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}
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17
parts/eventsets/dig_10l.lua
Normal file
17
parts/eventsets/dig_10l.lua
Normal file
@@ -0,0 +1,17 @@
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return{
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mesDisp=function(P)
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setFont(55)
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mStr(10-P.stat.dig,63,265)
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end,
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dropPiece=function(P)
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if P.stat.dig==10 then
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P:win('finish')
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end
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end,
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task=function(P)
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for _=1,10 do
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P:garbageRise(21,1,P:getHolePos())
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end
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P.fieldBeneath=0
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end,
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}
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20
parts/eventsets/dig_400l.lua
Normal file
20
parts/eventsets/dig_400l.lua
Normal file
@@ -0,0 +1,20 @@
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return{
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mesDisp=function(P)
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setFont(55)
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mStr(400-P.stat.dig,63,265)
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end,
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dropPiece=function(P)
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for _=1,math.min(10,400-P.stat.dig)-P.garbageBeneath do
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P:garbageRise(21,1,P:getHolePos())
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end
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if P.stat.dig==400 then
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P:win('finish')
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end
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end,
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task=function(P)
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for _=1,10 do
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P:garbageRise(21,1,P:getHolePos())
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end
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P.fieldBeneath=0
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end,
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}
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20
parts/eventsets/dig_40l.lua
Normal file
20
parts/eventsets/dig_40l.lua
Normal file
@@ -0,0 +1,20 @@
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return{
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mesDisp=function(P)
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setFont(55)
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mStr(40-P.stat.dig,63,265)
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end,
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dropPiece=function(P)
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for _=1,math.min(10,40-P.stat.dig)-P.garbageBeneath do
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P:garbageRise(21,1,P:getHolePos())
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end
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if P.stat.dig==40 then
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P:win('finish')
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end
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end,
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task=function(P)
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for _=1,10 do
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P:garbageRise(21,1,P:getHolePos())
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end
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P.fieldBeneath=0
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end,
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}
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@@ -1,22 +1,8 @@
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local function check_rise(P)
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for _=1,math.min(10,100-P.stat.dig)-P.garbageBeneath do
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P:garbageRise(21,1,P:getHolePos())
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end
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if P.stat.dig==100 then
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P:win('finish')
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end
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end
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return{
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color=COLOR.green,
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env={
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pushSpeed=6,
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dropPiece=check_rise,
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mesDisp=function(P)
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setFont(55)
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mStr(100-P.stat.dig,63,265)
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end,
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eventSet='digBase',
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eventSet='dig_100L',
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bg='bg2',bgm='way',
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},
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score=function(P)return{P.stat.time,P.stat.piece}end,
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@@ -1,19 +1,8 @@
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local function check_rise(P)
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if P.stat.dig==10 then
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P:win('finish')
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end
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end
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return{
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color=COLOR.cyan,
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env={
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pushSpeed=6,
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dropPiece=check_rise,
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mesDisp=function(P)
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setFont(55)
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mStr(10-P.stat.dig,63,265)
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end,
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eventSet='digBase',
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eventSet='dig_10L',
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bg='bg1',bgm='way',
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},
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score=function(P)return{P.stat.time,P.stat.piece}end,
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@@ -1,22 +1,8 @@
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local function check_rise(P)
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for _=1,math.min(10,400-P.stat.dig)-P.garbageBeneath do
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P:garbageRise(21,1,P:getHolePos())
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end
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if P.stat.dig==400 then
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P:win('finish')
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end
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end
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return{
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color=COLOR.orange,
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env={
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pushSpeed=6,
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dropPiece=check_rise,
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mesDisp=function(P)
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setFont(55)
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mStr(400-P.stat.dig,63,265)
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end,
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eventSet='digBase',
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eventSet='dig_400L',
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bg='bg2',bgm='way',
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},
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score=function(P)return{P.stat.time,P.stat.piece}end,
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@@ -1,22 +1,8 @@
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local function check_rise(P)
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for _=1,math.min(10,40-P.stat.dig)-P.garbageBeneath do
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P:garbageRise(21,1,P:getHolePos())
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end
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if P.stat.dig==40 then
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P:win('finish')
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end
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end
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return{
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color=COLOR.lBlue,
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env={
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pushSpeed=6,
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dropPiece=check_rise,
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mesDisp=function(P)
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setFont(55)
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mStr(40-P.stat.dig,63,265)
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end,
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eventSet='digBase',
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eventSet='dig_40L',
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bg='bg1',bgm='way',
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},
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score=function(P)return{P.stat.time,P.stat.piece}end,
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@@ -23,7 +23,7 @@ local sList={
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lock={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,1e99},
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wait={0,1,2,3,4,5,6,7,8,10,15,20,30,60},
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fall={0,1,2,3,4,5,6,7,8,10,15,20,30,60},
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eventSet={'X','attacker_h','attacker_u','backfire_0','backfire_120','backfire_30','backfire_60','checkAttack_100','checkLine_10','checkLine_20','checkLine_40','checkLine_100','checkLine_200','checkLine_400','checkLine_1000','checkTurn_1','checkTurn_7','classic_fast','defender_n','defender_l','dig_h','dig_u','marathon_n','marathon_h','master_ex','master_final','master_h','master_n','master_ph','pctrain_n','pctrain_l','pc_inf','rhythm_e','rhythm_h','rhythm_u','survivor_e','survivor_n','survivor_h','survivor_l','survivor_u','tsd_e','tsd_h','tsd_u','ultra'},
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eventSet={'X','attacker_h','attacker_u','backfire_0','backfire_120','backfire_30','backfire_60','checkAttack_100','checkLine_10','checkLine_20','checkLine_40','checkLine_100','checkLine_200','checkLine_400','checkLine_1000','checkTurn_1','checkTurn_7','classic_fast','defender_n','defender_l','dig_10l','dig_40l','dig_100l','dig_400l','dig_h','dig_u','marathon_n','marathon_h','master_ex','master_final','master_h','master_n','master_ph','pctrain_n','pctrain_l','pc_inf','rhythm_e','rhythm_h','rhythm_u','survivor_e','survivor_n','survivor_h','survivor_l','survivor_u','tsd_e','tsd_h','tsd_u','ultra'},
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}
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local scene={}
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@@ -20,7 +20,7 @@ local sList={
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lock={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,1e99},
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wait={0,1,2,3,4,5,6,7,8,10,15,20,30,60},
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fall={0,1,2,3,4,5,6,7,8,10,15,20,30,60},
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eventSet={'X','attacker_h','attacker_u','backfire_0','backfire_120','backfire_30','backfire_60','checkAttack_100','checkLine_10','checkLine_20','checkLine_40','checkLine_100','checkLine_200','checkLine_400','checkLine_1000','checkTurn_1','checkTurn_7','classic_fast','defender_n','defender_l','dig_h','dig_u','marathon_n','marathon_h','master_ex','master_final','master_h','master_n','master_ph','pctrain_n','pctrain_l','pc_inf','rhythm_e','rhythm_h','rhythm_u','survivor_e','survivor_n','survivor_h','survivor_l','survivor_u','tsd_e','tsd_h','tsd_u','ultra'},
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eventSet={'X','attacker_h','attacker_u','backfire_0','backfire_120','backfire_30','backfire_60','checkAttack_100','checkLine_10','checkLine_20','checkLine_40','checkLine_100','checkLine_200','checkLine_400','checkLine_1000','checkTurn_1','checkTurn_7','classic_fast','defender_n','defender_l','dig_10l','dig_40l','dig_100l','dig_400l','dig_h','dig_u','marathon_n','marathon_h','master_ex','master_final','master_h','master_n','master_ph','pctrain_n','pctrain_l','pc_inf','rhythm_e','rhythm_h','rhythm_u','survivor_e','survivor_n','survivor_h','survivor_l','survivor_u','tsd_e','tsd_h','tsd_u','ultra'},
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}
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local scene={}
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