调整ai尤其是cc相关代码,捕获窒息的时候可能会有实心行错误并让cc进入自杀模式

This commit is contained in:
MrZ626
2021-08-21 23:43:12 +08:00
parent d818e697e9
commit 5b5afec84d
3 changed files with 67 additions and 32 deletions

View File

@@ -37,24 +37,43 @@ if type(_CC)=='table'then
}
local CC=CC
function CC.updateField(P)
if not P.AI_thread then return end
local F,n={},1
for y=1,min(#P.field,40)do
local field=P.field
for y=1,min(#field,40)do
local sum=0
for x=1,10 do
F[n]=P.field[y][x]>0
if field[y][x]>0 then
F[n]=true
sum=sum+1
else
F[n]=false
end
n=n+1
end
if sum==10 then
--[[
--Print field and crash the game
for i=24,0,-1 do
local l=""for j=1,10 do l=l..(F[10*i+j]and"X"or"_")end print(l)
end
error("Row "..y.." full")
]]
P.AI_thread=nil
return
end
end
while n<=400 do
F[n]=false
n=n+1
end
if not pcall(CC.update,P.AI_bot,F,P.b2b>=100,P.combo)then
P.AI_bot=nil
P.AI_thread=nil
end
end
function CC.switch20G(P)
if not pcall(CC.destroy,P.AI_bot)then
P.AI_bot=nil
P.AI_thread=nil
return
end
P.AIdata._20G=true
@@ -281,20 +300,19 @@ return{
while true do
--Start thinking
yield()
if not P.AI_bot then break end
if not pcall(CC.think,P.AI_bot)then break end
--Poll keys
local success,result,dest,hold,move
repeat
yield()
if not P.AI_bot then break end
success,result,dest,hold,move=pcall(CC.getMove,P.AI_bot)
until not success or result==0 or result==2
if not success then break end
if result==2 then
while true do
yield()
ins(keys,6)
end
break
elseif result==0 then
dest[5],dest[6]=dest[1][1],dest[1][2]
dest[7],dest[8]=dest[2][1],dest[2][2]

View File

@@ -257,7 +257,7 @@ function Player:garbageRelease()--Check garbage buffer and try to release them
break
end
end
if flag and self.AI_mode=='CC'and self.AI_bot then CC.updateField(self)end
if flag and self.AI_mode=='CC'then CC.updateField(self)end
end
function Player:garbageRise(color,amount,line)--Release n-lines garbage to field
local _
@@ -518,32 +518,45 @@ function Player:freshBlock(mode)--string mode: push/move/fresh/newBlock
end
end
function Player:lock()
local dest=self.AI_dest
local has_dest=dest~=nil
local CB=self.cur.bk
for i=1,#CB do
local y=self.curY+i-1
if not self.field[y]then self.field[y],self.visTime[y]=FREEROW.get(0),FREEROW.get(0)end
for j=1,#CB[1]do
if CB[i][j]then
self.field[y][self.curX+j-1]=self.cur.color
self.visTime[y][self.curX+j-1]=self.showTime
if dest then
if self.AI_dest then
local dest=self.AI_dest
local CB=self.cur.bk
for i=1,#CB do
local y=self.curY+i-1
if not self.field[y]then self.field[y],self.visTime[y]=FREEROW.get(0),FREEROW.get(0)end
for j=1,#CB[1]do
if CB[i][j]then
self.field[y][self.curX+j-1]=self.cur.color
self.visTime[y][self.curX+j-1]=self.showTime
local x=self.curX+j-1
for k=1,#dest,2 do
if x==dest[k]+1 and y==dest[k+1]+1 then
rem(dest,k)rem(dest,k)
goto BREAK_success
if dest then
for k=1,#dest,2 do
if x==dest[k]+1 and y==dest[k+1]+1 then
rem(dest,k)rem(dest,k)
goto BREAK_success
end
end
dest=nil
::BREAK_success::
end
dest=nil
::BREAK_success::
end
end
end
end
if has_dest and not dest and self.AI_mode=='CC'and self.AI_bot then
CC.updateField(self)
if not dest and self.AI_mode=='CC'then
CC.updateField(self)
end
else
local CB=self.cur.bk
for i=1,#CB do
local y=self.curY+i-1
if not self.field[y]then self.field[y],self.visTime[y]=FREEROW.get(0),FREEROW.get(0)end
for j=1,#CB[1]do
if CB[i][j]then
self.field[y][self.curX+j-1]=self.cur.color
self.visTime[y][self.curX+j-1]=self.showTime
end
end
end
end
end

View File

@@ -187,16 +187,20 @@ function update.alive(P,dt)
local C=P.AI_keys
P.AI_delay=P.AI_delay-1
if not C[1]then
if P.AI_thread and not pcall(P.AI_thread)then
P.AI_thread=false
if P.AI_thread then
if not pcall(P.AI_thread)then
P.AI_thread=nil
end
else
P:act_hardDrop()
end
elseif P.AI_delay<=0 then
P:pressKey(C[1])P:releaseKey(C[1])
if P.AI_mode~='CC'or C[1]>3 then
P.AI_delay=P.AI_delay0*2
else
P.AI_delay=P.AI_delay0*.5
end
P:pressKey(C[1])P:releaseKey(C[1])
rem(C,1)
end
end