fix custom games (#1139)
Now you can `play custom_` without going through the `customGame` scene
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@@ -1,3 +1,5 @@
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require'parts.scenes.customGame'.initialize()
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return {
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env={},
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load=function()
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@@ -1,6 +1,8 @@
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local gc_setColor,gc_draw=love.graphics.setColor,love.graphics.draw
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local ply_applyField=PLY.draw.applyField
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require'parts.scenes.customGame'.initialize()
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return {
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env={
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fkey1=function(P) P.modeData.showMark=1-P.modeData.showMark end,
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@@ -23,7 +23,10 @@ local function apply_locals()
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TABLE.clear(CUSTOMENV)
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TABLE.cover(CUSTOMGAME_LOCAL.customenv,CUSTOMENV)
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end
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do -- Initialize fields, sequence, missions, gameEnv for cutsom game
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local scene={}
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function scene.initialize() -- Initialize fields, sequence, missions, gameEnv for cutsom game
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local fieldData=loadFile('conf/customBoards','-string -canSkip')
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local fieldReinit=false
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if not fieldData then
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@@ -64,6 +67,7 @@ do -- Initialize fields, sequence, missions, gameEnv for cutsom game
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TABLE.complete(customData,CUSTOMGAME_LOCAL.customenv)
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end
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TABLE.complete(require"parts.customEnv0",CUSTOMGAME_LOCAL.customenv)
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apply_locals()
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end
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local sList={
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@@ -87,8 +91,6 @@ local sList={
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}
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local modUsed
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local scene={}
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function scene.enter()
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destroyPlayers()
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BG.set(CUSTOMGAME_LOCAL.customenv.bg)
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@@ -143,7 +145,6 @@ local function _play(mode)
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end
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end
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saveFile(CUSTOMGAME_LOCAL.customenv,'conf/customEnv')
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apply_locals()
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loadGame('custom_'..mode,true)
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end
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