整理代码,较复杂的单行if-then-end拆成多行
This commit is contained in:
@@ -69,7 +69,9 @@ end
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local function checkBoard(b)
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for i=4,1,-1 do
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for j=1,4 do
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if b[i][j]~=4*i+j-4 then return false end
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if b[i][j]~=4*i+j-4 then
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return false
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end
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end
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end
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return true
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@@ -119,7 +119,9 @@ local function newTile()
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end
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local function freshMaxTile()
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maxTile=maxTile+1
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if maxTile==12 then skipper.cd=0 end
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if maxTile==12 then
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skipper.cd=0
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end
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SFX.play('reach')
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ins(progress,("%s - %.3fs"):format(tileName[maxTile],TIME()-startTime))
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end
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@@ -233,7 +233,9 @@ end
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function scene.mouseDown(x,y)
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scene.mouseMove(x,y)
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if curX then place(curX,curx)end
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if curX then
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place(curX,curx)
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end
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end
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scene.widgetList={
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@@ -7,6 +7,14 @@ local reg--register
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local val--result value
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local sym--symbol
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local function _autoReturn()
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if reg and sym then
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scene.keyDown("return")
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else
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reg=false
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end
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end
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function scene.sceneInit()
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BG.set('none')
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BGM.stop()
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@@ -27,7 +35,9 @@ function scene.keyDown(key)
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val=key
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else
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if #val<14 then
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if val=="0"then val=""end
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if val=="0"then
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val=""
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end
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val=val..key
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end
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end
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@@ -60,19 +70,25 @@ function scene.keyDown(key)
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else
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val=val:sub(1,-2)
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end
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if val==""then val="0"end
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if val==""then
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val="0"
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end
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elseif key=="+"or key=="="and kb.isDown("lshift","rshift")then
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if reg and sym then scene.keyDown("return")else reg=false end sym="+"
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_autoReturn()
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sym="+"
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elseif key=="*"or key=="8"and kb.isDown("lshift","rshift")then
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if reg and sym then scene.keyDown("return")else reg=false end sym="*"
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_autoReturn()
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sym="*"
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elseif key=="-"then
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if reg and sym then scene.keyDown("return")else reg=false end sym="-"
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_autoReturn()
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sym="-"
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elseif key=="/"then
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if reg and sym then scene.keyDown("return")else reg=false end sym="/"
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_autoReturn()
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sym="/"
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elseif key=="return"then
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if val:sub(-1)=="e"then val=val:sub(1,-2)end
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val=val:gsub("e","")
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if sym and reg then
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if reg:sub(-1)=="e"then reg=reg:sub(1,-2)end
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reg=reg:gsub("e","")
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val=
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sym=="+"and tostring((tonumber(reg)or 0)+tonumber(val))or
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sym=="-"and tostring((tonumber(reg)or 0)-tonumber(val))or
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@@ -189,7 +189,9 @@ local commands={}do
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commands.del={
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code=function(name)
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local recursive=name:sub(1,3)=="-s "
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if recursive then name=name:sub(4)end
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if recursive then
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name=name:sub(4)
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end
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if name~=""then
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local info=love.filesystem.getInfo(name)
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@@ -240,20 +242,35 @@ local commands={}do
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--Check file exist
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local info
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info=love.filesystem.getInfo(arg[1])
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if not(info and info.type=='file')then log{C.R,("'%s' is not a file!"):format(arg[1])}return end
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if not(info and info.type=='file')then
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log{C.R,("'%s' is not a file!"):format(arg[1])}
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return
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end
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info=love.filesystem.getInfo(arg[2])
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if info then log{C.R,("'%s' already exists!"):format(arg[2])}return end
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if info then
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log{C.R,("'%s' already exists!"):format(arg[2])}
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return
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end
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--Read file
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local data,err1=love.filesystem.read('data',arg[1])
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if not data then log{C.R,("Failed to read file '%s': "):format(arg[1],err1 or"Unknown error")}return end
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if not data then
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log{C.R,("Failed to read file '%s': "):format(arg[1],err1 or"Unknown error")}
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return
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end
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--Write file
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local res,err2=love.filesystem.write(arg[2],data)
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if not res then log{C.R,("Failed to write file: "):format(err2 or"Unknown error")}return end
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if not res then
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log{C.R,("Failed to write file: "):format(err2 or"Unknown error")}
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return
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end
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--Delete file
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if not love.filesystem.remove(arg[1])then log{C.R,("Failed to delete old file ''"):format(arg[1])}return end
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if not love.filesystem.remove(arg[1])then
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log{C.R,("Failed to delete old file ''"):format(arg[1])}
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return
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end
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log{C.Y,("Succesfully renamed file '%s' to '%s'"):format(arg[1],arg[2])}
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end,
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@@ -701,7 +718,9 @@ local commands={}do
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if bool=="sure"then
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for name,M in next,MODES do
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if type(name)=='string'and not RANKS[name]and M.x then
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if M.x then RANKS[name]=0 end
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if M.x then
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RANKS[name]=0
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end
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end
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end
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saveProgress()
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@@ -896,7 +915,10 @@ local fleg={
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second_box="Coming soon",
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}setmetatable(fleg,{__tostring=function()return"The fl\97g."end})
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function userG.the_box(k)
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if k~=first_key then log"Usage:"log"*The box is locked*"return end
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if k~=first_key then
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log"Usage:"log"*The box is locked*"
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return
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end
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log"*Breaking sound*"
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userG.the_box,userG.the_key=nil,nil
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return fleg
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@@ -923,7 +945,9 @@ function scene.keyDown(key)
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--Write History
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ins(history,input)
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if history[27]then rem(history,1)end
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if history[27]then
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rem(history,1)
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end
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hisPtr=nil
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--Execute
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@@ -1026,7 +1050,9 @@ function scene.keyDown(key)
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SCN.back()
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end
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else
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if not WIDGET.isFocus(inputBox)then WIDGET.focus(inputBox)end
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if not WIDGET.isFocus(inputBox)then
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WIDGET.focus(inputBox)
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end
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WIDGET.keyPressed(key)
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end
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end
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@@ -179,22 +179,30 @@ function scene.update(dt)
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life1=life1*.7+life*.3
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if play then
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if inv>0 then inv=inv-1 end
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if inv>0 then
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inv=inv-1
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end
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score=score+dt*.04+life*.0004
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life=min(life+dt*.04,1000)
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if score>1000*level then
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if speed<3 then speed=speed+.2 end
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if speed<3 then
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speed=speed+.2
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end
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level=level+1
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SFX.play('blip_1')
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end
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sunH=sunH+.01
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elseif menu==1 then
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ct=ct+1
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if ct==60 then menu=false end
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if ct==60 then
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menu=false
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end
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elseif menu==-1 then
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for i=1,3 do color[i]=near(color[i],cubeColor[1][i])end
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for i=1,40 do cubesY[i]=cubesY[i]-(70-ct)*.003 end
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if sunH>0 then sunH=max(sunH*.85-1,0)end
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if sunH>0 then
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sunH=max(sunH*.85-1,0)
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end
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ct=ct-1
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if ct==0 then
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score=0
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@@ -86,8 +86,12 @@ function scene.update()
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P.vy=P.vy*.5
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end
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else
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if kb.isDown(P==p1 and"w"or"up")then P.vy=max(P.vy-1,-8)end
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if kb.isDown(P==p1 and"s"or"down")then P.vy=min(P.vy+1,8)end
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if kb.isDown(P==p1 and"w"or"up")then
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P.vy=max(P.vy-1,-8)
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end
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if kb.isDown(P==p1 and"s"or"down")then
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P.vy=min(P.vy+1,8)
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end
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P.y=P.y+P.vy
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P.vy=P.vy*.9
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if P.y>650 then
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@@ -36,7 +36,9 @@ function scene.update()
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local v=0
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for i=2,40 do v=v+i*(i-1)*.075/(t-keyTime[i])end
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speed=speed*.99+v*.01
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if speed>maxSpeed then maxSpeed=speed end
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if speed>maxSpeed then
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maxSpeed=speed
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end
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end
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function scene.draw()
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@@ -161,7 +161,9 @@ function scene.keyDown(key,isRep)
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end
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function scene.mouseMove(x,y)
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cx,cy=int((x-192)/128),int((y+88)/128)
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if cx<1 or cx>5 or cy<1 or cy>5 then cx,cy=false end
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if cx<1 or cx>5 or cy<1 or cy>5 then
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cx,cy=false
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end
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end
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function scene.mouseDown(x,y)
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scene.mouseMove(x,y)
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@@ -125,7 +125,9 @@ function scene.mouseMove(x,y)
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local sx,sy=int((x-200)/30)+1,20-int((y-60)/30)
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if sx>=1 and sx<=10 and sy>=1 and sy<=20 then
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penX,penY=sx,sy
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if curPen then _pTouch(sx,sy)end
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if curPen then
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_pTouch(sx,sy)
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end
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else
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penX,penY=nil
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end
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@@ -256,7 +258,9 @@ function scene.keyUp(key)
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end
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function scene.update(dt)
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if sure>0 then sure=sure-dt end
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if sure>0 then
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sure=sure-dt
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end
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end
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function scene.draw()
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@@ -117,7 +117,9 @@ function scene.keyDown(key)
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end
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function scene.update(dt)
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if sure>0 then sure=sure-dt end
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if sure>0 then
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sure=sure-dt
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end
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end
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function scene.draw()
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@@ -120,7 +120,9 @@ function scene.keyDown(key)
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end
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function scene.update(dt)
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if sure>0 then sure=sure-dt end
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if sure>0 then
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sure=sure-dt
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end
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end
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function scene.draw()
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@@ -16,7 +16,9 @@ function scene.sceneInit()
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NET.wsclose_user()
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NET.wsclose_play()
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NET.wsclose_stream()
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if SETTING then SFX.fplay('error',SETTING.voc*.8 or 0)end
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if SETTING then
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SFX.fplay('error',SETTING.voc*.8 or 0)
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end
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end
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function scene.draw()
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@@ -194,7 +194,9 @@ end
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function scene.keyDown(key,isRep)
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if replaying then
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if key=="space"then
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if not isRep then gameRate=gameRate==0 and 1 or 0 end
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if not isRep then
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gameRate=gameRate==0 and 1 or 0
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end
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_updateRepButtons()
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elseif key=="left"then
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if not isRep then
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@@ -215,7 +217,9 @@ function scene.keyDown(key,isRep)
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elseif _checkGameKeyDown(key)then
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if GAME.tasUsed then
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if key=="f1"then
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if not isRep then gameRate=gameRate==0 and .125 or 0 end
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if not isRep then
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gameRate=gameRate==0 and .125 or 0
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end
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_updateRepButtons()
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elseif key=='f2'then
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if not isRep then
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@@ -307,7 +311,9 @@ function scene.update(dt)
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floatGameRate=floatGameRate+gameRate
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while floatGameRate>=1 do
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floatGameRate=floatGameRate-1
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if GAME.replaying then _update_replay(GAME.replaying)end
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if GAME.replaying then
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_update_replay(GAME.replaying)
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end
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_update_common(dt)
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end
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end
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@@ -7,7 +7,9 @@ local function _modComp(a,b)
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end
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local function _remMod(M)
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local i=TABLE.find(GAME.mod,M)
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if i then rem(GAME.mod,i)end
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if i then
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rem(GAME.mod,i)
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end
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end
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local function _toggleMod(M,back)
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if M.sel==0 then
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@@ -48,7 +48,9 @@ function scene.keyDown(key,isRep)
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if key=="return"or key=="space"then
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if BGM.nowPlay~=bgmList[S]then
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BGM.play(bgmList[S])
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if SETTING.bgm>0 then SFX.play('click')end
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if SETTING.bgm>0 then
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SFX.play('click')
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end
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else
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BGM.stop()
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end
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@@ -66,11 +68,19 @@ function scene.draw()
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setFont(50)
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gc.print(bgmList[selected],320,355)
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setFont(35)
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if selected>1 then gc.print(bgmList[selected-1],320,350-30)end
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if selected<#bgmList then gc.print(bgmList[selected+1],320,350+65)end
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if selected>1 then
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gc.print(bgmList[selected-1],320,350-30)
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end
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if selected<#bgmList then
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gc.print(bgmList[selected+1],320,350+65)
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end
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setFont(20)
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if selected>2 then gc.print(bgmList[selected-2],320,350-50)end
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if selected<#bgmList-1 then gc.print(bgmList[selected+2],320,350+110)end
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if selected>2 then
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gc.print(bgmList[selected-2],320,350-50)
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end
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if selected<#bgmList-1 then
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gc.print(bgmList[selected+2],320,350+110)
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end
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gc.draw(TEXTURE.title,840,220,nil,.5,nil,580,118)
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if BGM.nowPlay then
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@@ -68,7 +68,9 @@ function scene.sceneInit(org)
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upstreamProgress=1
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newMessageTimer=0
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if org=='setting_game'then NET.changeConfig()end
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if org=='setting_game'then
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NET.changeConfig()
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end
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if GAME.prevBG then
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BG.set(GAME.prevBG)
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GAME.prevBG=false
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@@ -311,8 +313,12 @@ function scene.draw()
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gc_printf(NET.roomState.roomInfo.name,0,685,1270,'right')
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setFont(40)
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gc_print(netPLY.getCount().."/"..NET.roomState.capacity,70,655)
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if NET.roomState.private then gc_draw(IMG.lock,30,668)end
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if NET.roomState.start then gc_setColor(0,1,0)gc_print(text.started,230,655)end
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if NET.roomState.private then
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gc_draw(IMG.lock,30,668)
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end
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if NET.roomState.start then
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gc_setColor(0,1,0)gc_print(text.started,230,655)
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end
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--Profile
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drawSelfProfile()
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@@ -29,7 +29,9 @@ local function _createRoom()
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local pw=passwordBox.value
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if pw==""then pw=nil end
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local roomname=STRING.trim(roomNameBox.value)
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if #roomname==0 then roomname=(USERS.getUsername(USER.uid)or"Anonymous").."'s room"end
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if #roomname==0 then
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roomname=(USERS.getUsername(USER.uid)or"Anonymous").."'s room"
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end
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NET.createRoom(
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roomname,
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descriptionBox.value,
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@@ -16,7 +16,9 @@ local roomList=WIDGET.newListBox{name="roomList",x=50,y=50,w=800,h=440,lineH=40,
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gc_rectangle('fill',0,0,800,40)
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end
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gc_setColor(1,1,1)
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if item.private then gc_draw(IMG.lock,10,5)end
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if item.private then
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gc_draw(IMG.lock,10,5)
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end
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gc_print(item.count.."/"..item.capacity,670,-4)
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gc_setColor(.9,.9,1)
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@@ -73,8 +73,13 @@ function scene.sceneInit(org)
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end
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local f=1
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for i=1,6 do
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if val[i]>.5 then f=2 end
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if val[i]>1 then f=3 break end
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||||
if val[i]>.5 then
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f=2
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||||
end
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if val[i]>1 then
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f=3
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break
|
||||
end
|
||||
end
|
||||
if f==1 then chartColor,f={.4,.9,.5},1.25--Vegetable
|
||||
elseif f==2 then chartColor,f={.4,.7,.9},1 --Normal
|
||||
@@ -177,8 +182,12 @@ function scene.update(dt)
|
||||
if not(GAME.result or GAME.replaying)then
|
||||
GAME.pauseTime=GAME.pauseTime+dt
|
||||
end
|
||||
if timer1<50 then timer1=timer1+1 end
|
||||
if timer2<25 then timer2=timer2+1 end
|
||||
if timer1<50 then
|
||||
timer1=timer1+1
|
||||
end
|
||||
if timer2<25 then
|
||||
timer2=timer2+1
|
||||
end
|
||||
end
|
||||
|
||||
local hexList={1,0,.5,1.732*.5,-.5,1.732*.5}
|
||||
@@ -189,7 +198,9 @@ local tasText=gc.newText(getFont(100),"TAS")
|
||||
function scene.draw()
|
||||
local T=timer1*.02
|
||||
local T2=timer2*.04
|
||||
if T<1 or GAME.result then SCN.scenes.game.draw()end
|
||||
if T<1 or GAME.result then
|
||||
SCN.scenes.game.draw()
|
||||
end
|
||||
|
||||
--Dark BG
|
||||
local _=T
|
||||
|
||||
@@ -142,7 +142,9 @@ function scene.keyDown(key)
|
||||
end
|
||||
|
||||
function scene.update(dt)
|
||||
if sure>0 then sure=sure-dt end
|
||||
if sure>0 then
|
||||
sure=sure-dt
|
||||
end
|
||||
end
|
||||
|
||||
function scene.draw()
|
||||
|
||||
@@ -43,7 +43,9 @@ function scene.touchDown(x,y)
|
||||
end
|
||||
|
||||
function scene.update()
|
||||
if jump>0 then jump=jump-1 end
|
||||
if jump>0 then
|
||||
jump=jump-1
|
||||
end
|
||||
end
|
||||
|
||||
function scene.draw()
|
||||
@@ -83,7 +85,9 @@ scene.widgetList={
|
||||
WIDGET.newKey{name="mute", x=1160,y=180,w=80,color='lR',fText=TEXTURE.mute,
|
||||
code=function()
|
||||
if SETTING.sfx+SETTING.sfx_spawn+SETTING.sfx_warn+SETTING.bgm+SETTING.vib+SETTING.voc==0 then
|
||||
if not soundBeforeMute then soundBeforeMute={1,0,.4,.7,0,0}end
|
||||
if not soundBeforeMute then
|
||||
soundBeforeMute={1,0,.4,.7,0,0}
|
||||
end
|
||||
SETTING.sfx,SETTING.sfx_spawn,SETTING.sfx_warn,SETTING.bgm,SETTING.vib,SETTING.voc=unpack(soundBeforeMute)
|
||||
soundBeforeMute=false
|
||||
else
|
||||
|
||||
@@ -56,7 +56,9 @@ local function _onVK_org(x,y)
|
||||
return nearest
|
||||
end
|
||||
function scene.mouseDown(x,y,k)
|
||||
if k==1 then scene.touchDown(x,y)end
|
||||
if k==1 then
|
||||
scene.touchDown(x,y)
|
||||
end
|
||||
end
|
||||
function scene.mouseUp()
|
||||
scene.touchUp()
|
||||
|
||||
@@ -22,15 +22,23 @@ function scene.keyDown(key,isRep)
|
||||
pc=not pc
|
||||
elseif type(key)=='number'then
|
||||
local CHN=VOC.getFreeChannel()
|
||||
if mini then VOC.play('mini',CHN)end
|
||||
if b2b then VOC.play('b2b',CHN)
|
||||
elseif b3b then VOC.play('b3b',CHN)
|
||||
if mini then
|
||||
VOC.play('mini',CHN)
|
||||
end
|
||||
if b2b then
|
||||
VOC.play('b2b',CHN)
|
||||
elseif b3b then
|
||||
VOC.play('b3b',CHN)
|
||||
end
|
||||
if key>=10 then
|
||||
VOC.play(blockName[math.floor(key/10)].."spin",CHN)
|
||||
end
|
||||
if lineCount[key%10]then VOC.play(lineCount[key%10],CHN)end
|
||||
if pc then VOC.play('perfect_clear',CHN)end
|
||||
if lineCount[key%10]then
|
||||
VOC.play(lineCount[key%10],CHN)
|
||||
end
|
||||
if pc then
|
||||
VOC.play('perfect_clear',CHN)
|
||||
end
|
||||
elseif key=="tab"then
|
||||
SCN.swapTo('music','none')
|
||||
elseif key=="escape"then
|
||||
|
||||
@@ -96,7 +96,9 @@ function scene.draw()
|
||||
end
|
||||
mDraw(TEXTURE.title_color,640,800-T,nil,.6)
|
||||
mDraw(TEXTURE.title_color,640,2160-T,nil,.6)
|
||||
if time>50 then gc.print("CLICK ME →",50,550,-.5)end
|
||||
if time>50 then
|
||||
gc.print("CLICK ME →",50,550,-.5)
|
||||
end
|
||||
end
|
||||
|
||||
scene.widgetList={
|
||||
|
||||
Reference in New Issue
Block a user