存档管理功能移至命令行改为手动删文件清除,说明位于词典内
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@@ -786,6 +786,28 @@ return{
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"https://github.com/26F-Studio/Techmino",
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},
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--Savedata managing
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{"Console",
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"console cmd commamd minglinghang kongzhitai",
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"command",
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"Now the way to enter console is in the main menu, clicking a specific area or pressing a speciao key on the keyboard several times",
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},
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{"Reset unlock",
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"reset unlock chongzhi qingkong jiesuo",
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"command",
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"Go to console and type \"rm conf/unlock\" then press enter.\nEffected after restart game\nfresh a rank to get data back",
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},
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{"Reset record",
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"reset chongzhi paihangbang",
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"command",
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"Go to console and type \"rm /s record\" then press enter.\nEffected after restart game\nfresh a record list to get one list back",
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},
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{"Reset stat.",
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"reset statistic data chongzhi tongji shuju",
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"command",
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"Go to console and type \"rm conf/data\" then press enter.\nEffected after restart game\nplay one game to get data back",
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},
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--English
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{"SFX",
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"sfx soundeffects",
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@@ -795,6 +795,28 @@ return{
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"https://github.com/26F-Studio/Techmino",
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},
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--存档管理
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{"控制台",
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"console cmd commamd minglinghang kongzhitai",
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"command",
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"目前进入控制台的方式是在主菜单点击特定位置/按键盘某个键数次",
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},
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{"重置解锁状态",
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"reset unlock chongzhi qingkong jiesuo",
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"command",
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"前往控制台输入\"rm conf/unlock\"并回车\n需要重启游戏生效,若反悔,刷新任意一个模式在地图上的状态即可恢复文件",
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},
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{"重置本地排行榜",
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"reset chongzhi paihangbang",
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"command",
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"前往控制台输入\"rm /s record\"并回车\n需要重启游戏生效,若反悔,玩一局并更新模式排行榜即可恢复保存对应模式的单个排行榜文件",
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},
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{"重置统计数据",
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"reset statistic data chongzhi tongji shuju",
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"command",
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"前往控制台输入\"rm conf/data\"并回车\n需要重启游戏生效,若反悔,玩一局并触发结算即可恢复文件",
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},
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--英文
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{"SFX",
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"sfx",
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@@ -658,11 +658,6 @@ return{
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importData="Import Stats",
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importSetting="Import Settings",
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importVK="Import Virtual Key Layout",
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reset="Reset?",
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resetUnlock="Reset Ranks",
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resetRecord="Reset Records",
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resetData="Reset Data",
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},
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error={
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cmd="Console",
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@@ -570,11 +570,6 @@ return{
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importData="Importer les Données",
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importSetting="Importer les Paramètres",
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importVK="Importer VK",
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reset="Réinitialiser ?",
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resetUnlock="Réinitialiser les rangs",
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resetRecord="Réinitialiser les records",
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resetData="Réinitialiser les données",
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},
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error={
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cmd="Console",
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@@ -655,11 +655,6 @@ return{
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importData="Importar estatística",
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importSetting="Importar config.",
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importVK="Importar layout de hud",
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reset="RESET?",
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resetUnlock="Reset ranks",
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resetRecord="Reset records",
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resetData="Reset data",
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},
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error={
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cmd="Console",
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@@ -569,11 +569,6 @@ return{
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importData="Importar Datos",
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importSetting="Importar Ajustes",
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importVK="Importar VK",
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reset="¿Reiniciar?",
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resetUnlock="Reiniciar rangos",
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resetRecord="Reiniciar récords",
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resetData="Reiniciar datos",
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},
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error={
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cmd="Console",
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@@ -659,11 +659,6 @@ return{
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importData="导入统计数据",
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importSetting="导入设置",
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importVK="导入虚拟按键布局",
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reset="重置?",
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resetUnlock="重置解锁/等级",
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resetRecord="重置纪录",
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resetData="重置统计",
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},
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error={
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cmd="控制台",
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@@ -26,6 +26,7 @@ local typeColor={
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term=COLOR.lR,
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setup=COLOR.lY,
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pattern=COLOR.lJ,
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command=COLOR.lN,
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english=COLOR.B,
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name=COLOR.lV,
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}
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@@ -78,38 +78,6 @@ scene.widgetList={
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LOG.print(text.dataCorrupted,"warn")
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end
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end},
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WIDGET.newButton{name="reset", x=640,y=460,w=280,h=100,color="lR",font=40,
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code=function()
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scene.widgetList.reset.hide=true
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scene.widgetList.resetUnlock.hide=false
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scene.widgetList.resetRecord.hide=false
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scene.widgetList.resetData.hide=false
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end},
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WIDGET.newButton{name="resetUnlock", x=340,y=460,w=280,h=100,color="R",
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code=function()
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love.filesystem.remove("conf/unlock")
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SFX.play("finesseError_long")
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TEXT.show("rank resetted",640,300,60,"stretch",.4)
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LOG.print("effected after restart game","message")
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LOG.print("fresh a rank to get data back","message")
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end,hide=true},
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WIDGET.newButton{name="resetRecord", x=640,y=460,w=280,h=100,color="R",
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code=function()
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for _,name in next,love.filesystem.getDirectoryItems("record")do
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love.filesystem.remove("record/"..name)
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end
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SFX.play("clear_4")SFX.play("finesseError_long")
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TEXT.show("record data resetted",640,300,60,"stretch",.4)
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LOG.print("fresh a record list to get one list back","message")
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end,hide=true},
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WIDGET.newButton{name="resetData", x=940,y=460,w=280,h=100,color="R",
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code=function()
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love.filesystem.remove("conf/data")
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SFX.play("finesseError_long")
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TEXT.show("game data resetted",640,300,60,"stretch",.4)
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LOG.print("effected after restart game","message")
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LOG.print("play one game to get data back","message")
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end,hide=true},
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WIDGET.newButton{name="back", x=640,y=620,w=200,h=80,font=40,code=backScene},
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}
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