按键机制更改,新键位设置菜单

This commit is contained in:
MrZ626
2021-01-27 19:30:20 +08:00
parent 4af660666b
commit 55e76a52be
10 changed files with 269 additions and 192 deletions

View File

@@ -1,17 +1,26 @@
local gc=love.graphics
local int,sin=math.floor,math.sin
local mStr=mStr
local ins=table.insert
local scene={}
local page
local kb,js--Selected
local kS,jS--If setting
local selected--if waiting for key
local keyList
local function freshKeyList()
keyList={}for i=0,20 do keyList[i]={}end
for k,v in next,keyMap.keyboard do
ins(keyList[v],{COLOR.lB,k})
end
for k,v in next,keyMap.joystick do
ins(keyList[v],{COLOR.lR,k})
end
end
function scene.sceneInit()
page=1
kb,js=1,1
kS,jS=false,false
selected=false
freshKeyList()
BG.set("none")
end
function scene.sceneBack()
FILE.save(keyMap,"conf/key")
@@ -19,123 +28,114 @@ end
function scene.keyDown(key)
if key=="escape"then
if kS then
kS=false
if selected then
for k,v in next,keyMap.keyboard do
if v==selected then
keyMap.keyboard[k]=nil
end
end
freshKeyList()
selected=false
SFX.play("finesseError",.5)
else
SCN.back()
end
elseif kS then
elseif selected then
if key~="\\"then
for y=1,20 do
if keyMap[1][y]==key then keyMap[1][y]=""break end
if keyMap[2][y]==key then keyMap[2][y]=""break end
end
keyMap[page][kb]=key
kS=false
keyMap.keyboard[key]=selected
freshKeyList()
selected=false
SFX.play("reach",.5)
end
elseif key=="return"or key=="space"then
kS=true
SFX.play("lock",.5)
elseif key=="up"or key=="w"then
if kb>1 then
kb=kb-1
SFX.play("move",.5)
end
elseif key=="down"or key=="s"then
if kb<20 then
kb=kb+1
SFX.play("move",.5)
end
elseif key=="left"or key=="a"or key=="right"or key=="d"then
page=3-page
SFX.play("rotate",.5)
else
WIDGET.keyPressed(key)
end
end
function scene.gamepadDown(key)
if key=="back"then
if jS then
jS=false
if selected then
for k,v in next,keyMap.joystick do
if v==selected then
keyMap.joystick[k]=nil
end
end
freshKeyList()
selected=false
SFX.play("finesseError",.5)
else
SCN.back()
end
elseif jS then
for y=1,20 do
if keyMap[3][y]==key then keyMap[3][y]=""break end
if keyMap[4][y]==key then keyMap[4][y]=""break end
end
keyMap[2+page][js]=key
elseif selected then
keyMap.joystick[key]=selected
freshKeyList()
selected=false
SFX.play("reach",.5)
jS=false
elseif key=="start"then
jS=true
SFX.play("lock",.5)
elseif key=="dpup"then
if js>1 then
js=js-1
SFX.play("move",.5)
end
elseif key=="dpdown"then
if js<20 then
js=js+1
SFX.play("move",.5)
end
elseif key=="dpleft"or key=="dpright"then
page=3-page
SFX.play("rotate",.5)
else
WIDGET.gamepadPressed(key)
end
end
function scene.draw()
local a=.3+sin(TIME()*15)*.1
if kS then gc.setColor(1,.3,.3,a)else gc.setColor(1,.7,.7,a)end
gc.rectangle("fill",
kb<11 and 240 or 840,
45*kb+20-450*int(kb/11),
200,45
)
if jS then gc.setColor(.3,.3,.1,a)else gc.setColor(.7,.7,1,a)end
gc.rectangle("fill",
js<11 and 440 or 1040,
45*js+20-450*int(js/11),
200,45
)
--Selection rect
setFont(15)
gc.setColor(1,1,1)
setFont(25)
local b1,b2=keyMap[page],keyMap[page+2]
for N=1,20 do
if N<11 then
gc.printf(text.acts[N],47,45*N+22,180,"right")
mStr(b1[N],340,45*N+24)
mStr(b2[N],540,45*N+24)
else
gc.printf(text.acts[N],647,45*N-428,180,"right")
mStr(b1[N],940,45*N-426)
mStr(b2[N],1040,45*N-426)
for i=0,20 do
for j=1,#keyList[i]do
local key=keyList[i][j]
local font=#key[2]==1 and 40 or #key[2]<6 and 30 or 15
setFont(font)
mStr(key,
(i>10 and 940 or 210)+100*j,
i>10 and 60*(i-10)-23-font*.7 or
i>0 and 60*i-23-font*.7 or
667-font*.7
)
end
end
gc.setLineWidth(2)
for x=40,1240,200 do
gc.line(x,65,x,515)
if selected then
gc.setColor(COLOR[TIME()%.26<.13 and"R"or"Y"])
local x,y=selected>10 and 910 or 270, selected>10 and 60*(selected-10)-50 or selected>0 and 60*selected-50 or 630
setFont(40)gc.print("=",x,y)
setFont(10)gc.print("esc?",x,y+40)
end
for y=65,515,45 do
gc.line(40,y,1240,y)
end
setFont(35)
gc.print(text.page..page,280,570)
end
local function setSel(i)
if selected==i then
selected=false
SFX.play("rotate",.5)
else
selected=i
SFX.play("lock",.5)
end
end
scene.widgetList={
WIDGET.newText{name="keyboard", x=340,y=30,font=25,color="lRed"},
WIDGET.newText{name="keyboard", x=940,y=30,font=25,color="lRed"},
WIDGET.newText{name="joystick", x=540,y=30,font=25,color="lBlue"},
WIDGET.newText{name="joystick", x=1140,y=30,font=25,color="lBlue"},
WIDGET.newText{name="help", x=50,y=650,font=30,align="L"},
WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,font=40,code=backScene},
WIDGET.newKey{name="a1", x=160,y=40,w=200,h=60,code=function()setSel(1)end},
WIDGET.newKey{name="a2", x=160,y=100,w=200,h=60,code=function()setSel(2)end},
WIDGET.newKey{name="a3", x=160,y=160,w=200,h=60,code=function()setSel(3)end},
WIDGET.newKey{name="a4", x=160,y=220,w=200,h=60,code=function()setSel(4)end},
WIDGET.newKey{name="a5", x=160,y=280,w=200,h=60,code=function()setSel(5)end},
WIDGET.newKey{name="a6", x=160,y=340,w=200,h=60,code=function()setSel(6)end},
WIDGET.newKey{name="a7", x=160,y=400,w=200,h=60,code=function()setSel(7)end},
WIDGET.newKey{name="a8", x=160,y=460,w=200,h=60,code=function()setSel(8)end},
WIDGET.newKey{name="a9", x=160,y=520,w=200,h=60,code=function()setSel(9)end},
WIDGET.newKey{name="a10", x=160,y=580,w=200,h=60,code=function()setSel(10)end},
WIDGET.newKey{name="a11", x=800,y=40,w=200,h=60,code=function()setSel(11)end},
WIDGET.newKey{name="a12", x=800,y=100,w=200,h=60,code=function()setSel(12)end},
WIDGET.newKey{name="a13", x=800,y=160,w=200,h=60,code=function()setSel(13)end},
WIDGET.newKey{name="a14", x=800,y=220,w=200,h=60,code=function()setSel(14)end},
WIDGET.newKey{name="a15", x=800,y=280,w=200,h=60,code=function()setSel(15)end},
WIDGET.newKey{name="a16", x=800,y=340,w=200,h=60,code=function()setSel(16)end},
WIDGET.newKey{name="a17", x=800,y=400,w=200,h=60,code=function()setSel(17)end},
WIDGET.newKey{name="a18", x=800,y=460,w=200,h=60,code=function()setSel(18)end},
WIDGET.newKey{name="a19", x=800,y=520,w=200,h=60,code=function()setSel(19)end},
WIDGET.newKey{name="a20", x=800,y=580,w=200,h=60,code=function()setSel(20)end},
WIDGET.newKey{name="restart",x=160,y=670,w=200,h=60,code=function()setSel(0)end},
WIDGET.newButton{name="back",x=1140,y=640,w=190,h=80,font=40,code=backScene},
}
return scene