按键机制更改,新键位设置菜单
This commit is contained in:
4
main.lua
4
main.lua
@@ -348,6 +348,10 @@ do
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if needSaveRank then
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FILE.save(RANKS,"conf/unlock")
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end
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if keyMap[1]then
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NOGAME=true
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fs.remove("conf/key")
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end
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if STAT.version~=VERSION_CODE then
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newVersionLaunch=true
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STAT.version=VERSION_CODE
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@@ -334,11 +334,17 @@ else
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}for i=1,29 do STAT.clear[i]={0,0,0,0,0,0}STAT.spin[i]={0,0,0,0,0,0,0}end
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end
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keyMap=FILE.load("conf/key")or{--Key setting
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{"left","right","x","z","c","up","down","space","a","s"},{},
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--Keyboard
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{"dpleft","dpright","a","b","y","dpup","dpdown","rightshoulder","x","leftshoulder"},{},
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--Joystick
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}for i=1,#keyMap do for j=1,20 do if not keyMap[i][j]then keyMap[i][j]=""end end end
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keyboard={
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left=1,right=2,x=3,z=4,c=5,
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up=6,down=7,space=8,a=9,s=10,
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r=0,
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},
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joystick={
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dpleft=1,dpright=2,a=3,b=4,y=5,
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dpup=6,dpdown=7,rightshoulder=8,x=9,
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leftshoulder=0,
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},
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}
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VK_org=FILE.load("conf/virtualkey")or{--Virtualkey layout, refresh all VKs' position with this before each game
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{ava=true, x=80, y=720-200, r=80,color=COLOR.lame},--moveLeft
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{ava=true, x=320, y=720-200, r=80,color=COLOR.lame},--moveRight
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@@ -130,13 +130,6 @@ return{
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pushSpeed="Garbage speed\nOverride the speed at which garbage lines rise (unit: blocks/frame)",
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boneBlock="Bone\nPlay with the bone block skin",
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},
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acts={
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"Move Left:","Move Right:",
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"Rotate Right:","Rotate Left:","Rotate 180°:",
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"Hard Drop:","Soft Drop:","Hold:","Function1:","Function2:",
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"Instant Left:","Instant Right:","Sonic Drop:","Down 1:","Down 4:","Down 10:",
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"Left Drop:","Right Drop:","Left Zangi:","Right Zangi:",
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},
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pauseStat={
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"Time:",
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"Key/Rot./Hold:",
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@@ -332,9 +325,27 @@ return{
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reset="Reset",
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},
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setting_key={
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keyboard="Keyboard",
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joystick="Controller",
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help="Arrow keys: select/change slot, Enter/Space: Change, Esc: Go back",
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a1="Move Left",
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a2="Move Right",
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a3="Rotate Right",
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a4="Rotate Left",
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a5="Rotate 180°",
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a6="Hard Drop",
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a7="Soft Drop",
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a8="Hold",
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a9="Function1",
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a10="Function2",
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a11="Instant Left",
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a12="Instant Right",
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a13="Sonic Drop",
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a14="Down 1",
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a15="Down 4",
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a16="Down 10",
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a17="Left Drop",
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a18="Right Drop",
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a19="Left Zangi",
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a20="Right Zangi",
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restart="Retry",
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},
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setting_skin={
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title="Layout Settings",
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@@ -109,13 +109,6 @@ return{
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-- modInstruction="",
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-- modInfo={},--See lang_en.lua
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acts={
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"Déplacement vers la gauche :","Déplacement vers la droite :",
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"Rotation vers la droite:","Rotation vers la gauche :","180° :",
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"Chute instantanée :","Chute rapide :","Réserve :","Fonction1 :","Fonction2 :",
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"Déplacement instantané vers la gauche :","Déplacement instantané vers la droite : ","Chute sonique :","Descendre de 1 :","Descendre de 4 :","Descendre de 10 :",
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"Chute à gauche :","Chute à droite :","Zangi gauche :","Zangi droite :",
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},
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pauseStat={
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"Temps :",
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"Touche/Rot./Réserve :",
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@@ -310,9 +303,27 @@ return{
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reset="Réinitialisation",
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},
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setting_key={
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keyboard="Clavier",
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joystick="Manette",
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help="Flèches directionelles : Sélectionner/changer paramètre, Enter/Space : Modifier, Echap : Retour",
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a1="Déplacement vers la gauche",
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a2="Déplacement vers la droite",
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a3="Rotation vers la droite",
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a4="Rotation vers la gauche",
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a5="180°",
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a6="Chute instantanée",
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a7="Chute rapide",
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a8="Réserve",
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a9="Fonction1",
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a10="Fonction2",
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a11="Déplacement instantané vers la gauche",
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a12="Déplacement instantané vers la droite :",
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a13="Chute sonique",
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a14="Descendre de 1",
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a15="Descendre de 4",
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a16="Descendre de 10",
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a17="Chute à gauche",
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a18="Chute à droite",
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a19="Zangi gauche",
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a20="Zangi droite",
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restart="Réessayer",
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},
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setting_skin={
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title="Skin, orientations, etc.",
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@@ -129,13 +129,6 @@ return{
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pushSpeed="Velocidade de lixo\nSobrepõe a velocidade que o lixo cresce (unidade: blocos/frame)",
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boneBlock="Bone\nJogue com blocos bone",
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},
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acts={
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"Esquerda:","Direita:",
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"Gira direita:","Gira esquerda:","Gire 180°:",
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"Queda dura:","Queda leve:","Segurar:","Função1:","Função2:",
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"Esquerda imediata:","Direita imediata:","Queda sonic:","Queda 1:","Queda 4:","Queda 10:",
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"Queda esquerda:","Queda direita:"," Zangi esquerda:","Zangi direita:",
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},
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pauseStat={
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"Tempo:",
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"Tecla/Rot./Segurar:",
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@@ -331,9 +324,27 @@ return{
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reset="Resetar",
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},
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setting_key={
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keyboard="Teclado",
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joystick="Controle Joystick",
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help="Arrow keys: select/change slot, Enter/Space: Change, Esc: Go back",
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a1="Esquerda",
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a2="Direita",
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a3="Gira direita",
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a4="Gira esquerda",
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a5="Gire 180°",
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a6="Queda dura",
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a7="Queda leve",
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a8="Segurar",
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a9="Função1",
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a10="Função2",
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a11="Esquerda imediata",
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a12="Direita imediata",
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a13="Queda sonic",
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a14="Queda 1",
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a15="Queda 4",
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a16="Queda 10",
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a17="Queda esquerda",
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a18="Queda direita",
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a19=" Zangi esquerda",
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a20="Zangi direita",
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restart="Reiniciar",
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},
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setting_skin={
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title="Config. Layout",
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@@ -110,14 +110,6 @@ return{
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-- modInstruction="",
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-- modInfo={},--See lang_en.lua
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acts={
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"Mover a Izq.:","Mover a Der.:",
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"Rotar Der.:","Rotar Izq.:","Rotar 180°:",
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"Caída Instantánea:","Caída Rápida:",
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"Reserva:","Función1:","Función2:",
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"Izq. Instant.:","Der. Instant.:","Sonic Drop:","Abajo 1:","Abajo 4:","Abajo 10:",
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"Caída a Izq.:","Caída a Der.:","Zangi a Izq.:","Zangi a Der.:",
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},
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pauseStat={
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"Tiempo:",
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"Tecla/Rot./Reserva:",
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@@ -310,9 +302,27 @@ return{
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reset="Reinicio",
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},
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setting_key={
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keyboard="Teclado",
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joystick="Joystick",
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help="Flechas: Seleccionar/Cambiar slot, Enter/Espacio: Cambiar,Esc. Volver",
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a1="Mover a Izq.",
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a2="Mover a Der.",
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a3="Rotar Der.",
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a4="Rotar Izq.",
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a5="Rotar 180°",
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a6="Caída Instantánea",
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a7="Caída Rápida",
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a8="Reserva",
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a9="Función1",
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a10="Función2",
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a11="Izq. Instant.",
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a12="Der. Instant.",
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a13="Sonic Drop",
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a14="Abajo 1",
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a15="Abajo 4",
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a16="Abajo 10",
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a17="Caída a Izq.",
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a18="Caída a Der.",
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a19="Zangi a Izq.",
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a20="Zangi a Der.",
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restart="Reiniciar",
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},
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setting_skin={
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title="Ajustes de Texturas",
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@@ -53,13 +53,6 @@ return{
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errorMsg="An e??o? h@s occ^__ed @nd Techmino n__ds to r_st@rt.\n&**o* in#o h@$ b==n cre@ted, @nd y0u c@n $&nd it to the @uth0r.",
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acts={
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"←:","→:",
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"R→:","←R:","R↑↓:",
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"↓↓:","↓:","□←:","F1:","F2:",
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"|←:","→|:","↓_:","↓1:","↓4:","↓10:",
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"←↓→↓:","→↓↓:","←↓→↓:","→↓←↓:",
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},
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pauseStat={
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"~:",
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"=/''/[ ]:",
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@@ -202,9 +195,27 @@ return{
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reset="R",
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},
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setting_key={
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keyboard="[##]",
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joystick="^-^",
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help="..........................",
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a1="←",
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a2="→",
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a3="R→",
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a4="←R",
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a5="R↑↓",
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a6="↓↓",
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a7="↓",
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a8="□←",
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a9="F1",
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a10="F2",
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a11="|←",
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a12="→|",
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a13="↓_",
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a14="↓1",
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a15="↓4",
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a16="↓10",
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a17="←↓→↓",
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a18="→↓↓",
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a19="←↓→↓",
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a20="→↓←↓",
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restart="_→_",
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},
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setting_skin={
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title="%{~~}",
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@@ -131,14 +131,6 @@ return{
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pushSpeed="涨行速度:\n改变垃圾行升起的速度(单位:格/帧)",
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boneBlock="骨块:\n使用骨块进行游戏",
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},
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acts={
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"左移:","右移:",
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"顺时针旋转:","逆时针旋转:","180°旋转:",
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"硬降:","软降:",
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"暂存:","功能键1:","功能键2:",
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"左瞬移:","右瞬移:","软降到底:","软降一格:","软降四格:","软降十格:",
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"落在最左:","落在最右:","列在最左:","列在最右:",
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},
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pauseStat={
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"时间:",
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"按键/旋转/暂存:",
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@@ -333,9 +325,27 @@ return{
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reset="重置",
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},
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setting_key={
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keyboard="键盘",
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joystick="手柄",
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help="方向键选择/翻页,回车/空格修改,esc返回",
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a1="左移",
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a2="右移",
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a3="顺时针旋转",
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a4="逆时针旋转",
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a5="180°旋转",
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a6="硬降",
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a7="软降",
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a8="暂存",
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a9="功能键1",
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a10="功能键2",
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a11="左瞬移",
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a12="右瞬移",
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a13="软降到底",
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a14="软降一格",
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a15="软降四格",
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a16="软降十格",
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a17="落在最左",
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a18="落在最右",
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a19="列在最左",
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a20="列在最右",
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restart="重新开始",
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},
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setting_skin={
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title="外观设置",
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@@ -38,6 +38,9 @@ function scene.sceneInit()
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end
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scene.mouseDown=NULL
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local function restart()
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resetGameData(GAME.frame<240 and"q")
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end
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function scene.touchDown(_,x,y)
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if noTouch then return end
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@@ -101,56 +104,56 @@ function scene.touchMove()
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end
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end
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function scene.keyDown(key)
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if key=="escape"then
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pauseGame()
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elseif not noKey then
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local m=keyMap
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for k=1,20 do
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if key==m[1][k]or key==m[2][k]then
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PLAYERS[1]:pressKey(k)
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VK[k].isDown=true
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VK[k].pressTime=10
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return
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end
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local k=keyMap.keyboard[key]
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if k then
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if k>0 then
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PLAYERS[1]:pressKey(k)
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VK[k].isDown=true
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VK[k].pressTime=10
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else
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restart()
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end
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elseif key=="escape"then
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pauseGame()
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end
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end
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function scene.keyUp(key)
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if noKey then return end
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local m=keyMap
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for k=1,20 do
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if key==m[1][k]or key==m[2][k]then
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local k=keyMap.keyboard[key]
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if k then
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if k>0 then
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PLAYERS[1]:releaseKey(k)
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VK[k].isDown=false
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return
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end
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elseif key=="back"then
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pauseGame()
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end
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end
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function scene.gamepadDown(key)
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if noKey then return end
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local m=keyMap
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for k=1,20 do
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if key==m[3][k]or key==m[4][k]then
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local k=keyMap.joystick[key]
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if k then
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if k>0 then
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PLAYERS[1]:pressKey(k)
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VK[k].isDown=true
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VK[k].pressTime=10
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return
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else
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restart()
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end
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elseif key=="back"then
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pauseGame()
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end
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if key=="back"then pauseGame()end
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end
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function scene.gamepadUp(key)
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if noKey then return end
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local m=keyMap
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for k=1,20 do
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if key==m[3][k]or key==m[4][k]then
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local k=keyMap.joystick[key]
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if k then
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if k>0 then
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PLAYERS[1]:releaseKey(k)
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VK[k].isDown=false
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return
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end
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elseif key=="back"then
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pauseGame()
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end
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end
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@@ -361,7 +364,7 @@ function scene.draw()
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gc.pop()
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end
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scene.widgetList={
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WIDGET.newKey{name="restart",fText="R",x=45,y=45,w=60,font=40,code=function()resetGameData(GAME.frame<240 and"q")end},
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WIDGET.newKey{name="restart",fText="R",x=45,y=45,w=60,font=40,code=restart},
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WIDGET.newKey{name="pause",fText="II",x=1235,y=45,w=60,font=40,code=function()pauseGame()end},
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}
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@@ -1,17 +1,26 @@
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local gc=love.graphics
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local int,sin=math.floor,math.sin
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local mStr=mStr
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local ins=table.insert
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local scene={}
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local page
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local kb,js--Selected
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local kS,jS--If setting
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local selected--if waiting for key
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local keyList
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local function freshKeyList()
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keyList={}for i=0,20 do keyList[i]={}end
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for k,v in next,keyMap.keyboard do
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ins(keyList[v],{COLOR.lB,k})
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end
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for k,v in next,keyMap.joystick do
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ins(keyList[v],{COLOR.lR,k})
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end
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end
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function scene.sceneInit()
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page=1
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kb,js=1,1
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kS,jS=false,false
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selected=false
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freshKeyList()
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BG.set("none")
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end
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function scene.sceneBack()
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FILE.save(keyMap,"conf/key")
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@@ -19,123 +28,114 @@ end
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|
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function scene.keyDown(key)
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if key=="escape"then
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if kS then
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kS=false
|
||||
if selected then
|
||||
for k,v in next,keyMap.keyboard do
|
||||
if v==selected then
|
||||
keyMap.keyboard[k]=nil
|
||||
end
|
||||
end
|
||||
freshKeyList()
|
||||
selected=false
|
||||
SFX.play("finesseError",.5)
|
||||
else
|
||||
SCN.back()
|
||||
end
|
||||
elseif kS then
|
||||
elseif selected then
|
||||
if key~="\\"then
|
||||
for y=1,20 do
|
||||
if keyMap[1][y]==key then keyMap[1][y]=""break end
|
||||
if keyMap[2][y]==key then keyMap[2][y]=""break end
|
||||
end
|
||||
keyMap[page][kb]=key
|
||||
kS=false
|
||||
keyMap.keyboard[key]=selected
|
||||
freshKeyList()
|
||||
selected=false
|
||||
SFX.play("reach",.5)
|
||||
end
|
||||
elseif key=="return"or key=="space"then
|
||||
kS=true
|
||||
SFX.play("lock",.5)
|
||||
elseif key=="up"or key=="w"then
|
||||
if kb>1 then
|
||||
kb=kb-1
|
||||
SFX.play("move",.5)
|
||||
end
|
||||
elseif key=="down"or key=="s"then
|
||||
if kb<20 then
|
||||
kb=kb+1
|
||||
SFX.play("move",.5)
|
||||
end
|
||||
elseif key=="left"or key=="a"or key=="right"or key=="d"then
|
||||
page=3-page
|
||||
SFX.play("rotate",.5)
|
||||
else
|
||||
WIDGET.keyPressed(key)
|
||||
end
|
||||
end
|
||||
function scene.gamepadDown(key)
|
||||
if key=="back"then
|
||||
if jS then
|
||||
jS=false
|
||||
if selected then
|
||||
for k,v in next,keyMap.joystick do
|
||||
if v==selected then
|
||||
keyMap.joystick[k]=nil
|
||||
end
|
||||
end
|
||||
freshKeyList()
|
||||
selected=false
|
||||
SFX.play("finesseError",.5)
|
||||
else
|
||||
SCN.back()
|
||||
end
|
||||
elseif jS then
|
||||
for y=1,20 do
|
||||
if keyMap[3][y]==key then keyMap[3][y]=""break end
|
||||
if keyMap[4][y]==key then keyMap[4][y]=""break end
|
||||
end
|
||||
keyMap[2+page][js]=key
|
||||
elseif selected then
|
||||
keyMap.joystick[key]=selected
|
||||
freshKeyList()
|
||||
selected=false
|
||||
SFX.play("reach",.5)
|
||||
jS=false
|
||||
elseif key=="start"then
|
||||
jS=true
|
||||
SFX.play("lock",.5)
|
||||
elseif key=="dpup"then
|
||||
if js>1 then
|
||||
js=js-1
|
||||
SFX.play("move",.5)
|
||||
end
|
||||
elseif key=="dpdown"then
|
||||
if js<20 then
|
||||
js=js+1
|
||||
SFX.play("move",.5)
|
||||
end
|
||||
elseif key=="dpleft"or key=="dpright"then
|
||||
page=3-page
|
||||
SFX.play("rotate",.5)
|
||||
else
|
||||
WIDGET.gamepadPressed(key)
|
||||
end
|
||||
end
|
||||
|
||||
function scene.draw()
|
||||
local a=.3+sin(TIME()*15)*.1
|
||||
if kS then gc.setColor(1,.3,.3,a)else gc.setColor(1,.7,.7,a)end
|
||||
gc.rectangle("fill",
|
||||
kb<11 and 240 or 840,
|
||||
45*kb+20-450*int(kb/11),
|
||||
200,45
|
||||
)
|
||||
if jS then gc.setColor(.3,.3,.1,a)else gc.setColor(.7,.7,1,a)end
|
||||
gc.rectangle("fill",
|
||||
js<11 and 440 or 1040,
|
||||
45*js+20-450*int(js/11),
|
||||
200,45
|
||||
)
|
||||
--Selection rect
|
||||
|
||||
setFont(15)
|
||||
gc.setColor(1,1,1)
|
||||
setFont(25)
|
||||
local b1,b2=keyMap[page],keyMap[page+2]
|
||||
for N=1,20 do
|
||||
if N<11 then
|
||||
gc.printf(text.acts[N],47,45*N+22,180,"right")
|
||||
mStr(b1[N],340,45*N+24)
|
||||
mStr(b2[N],540,45*N+24)
|
||||
else
|
||||
gc.printf(text.acts[N],647,45*N-428,180,"right")
|
||||
mStr(b1[N],940,45*N-426)
|
||||
mStr(b2[N],1040,45*N-426)
|
||||
|
||||
for i=0,20 do
|
||||
for j=1,#keyList[i]do
|
||||
local key=keyList[i][j]
|
||||
local font=#key[2]==1 and 40 or #key[2]<6 and 30 or 15
|
||||
setFont(font)
|
||||
mStr(key,
|
||||
(i>10 and 940 or 210)+100*j,
|
||||
i>10 and 60*(i-10)-23-font*.7 or
|
||||
i>0 and 60*i-23-font*.7 or
|
||||
667-font*.7
|
||||
)
|
||||
end
|
||||
end
|
||||
gc.setLineWidth(2)
|
||||
for x=40,1240,200 do
|
||||
gc.line(x,65,x,515)
|
||||
|
||||
if selected then
|
||||
gc.setColor(COLOR[TIME()%.26<.13 and"R"or"Y"])
|
||||
local x,y=selected>10 and 910 or 270, selected>10 and 60*(selected-10)-50 or selected>0 and 60*selected-50 or 630
|
||||
setFont(40)gc.print("=",x,y)
|
||||
setFont(10)gc.print("esc?",x,y+40)
|
||||
end
|
||||
for y=65,515,45 do
|
||||
gc.line(40,y,1240,y)
|
||||
end
|
||||
setFont(35)
|
||||
gc.print(text.page..page,280,570)
|
||||
end
|
||||
|
||||
local function setSel(i)
|
||||
if selected==i then
|
||||
selected=false
|
||||
SFX.play("rotate",.5)
|
||||
else
|
||||
selected=i
|
||||
SFX.play("lock",.5)
|
||||
end
|
||||
end
|
||||
scene.widgetList={
|
||||
WIDGET.newText{name="keyboard", x=340,y=30,font=25,color="lRed"},
|
||||
WIDGET.newText{name="keyboard", x=940,y=30,font=25,color="lRed"},
|
||||
WIDGET.newText{name="joystick", x=540,y=30,font=25,color="lBlue"},
|
||||
WIDGET.newText{name="joystick", x=1140,y=30,font=25,color="lBlue"},
|
||||
WIDGET.newText{name="help", x=50,y=650,font=30,align="L"},
|
||||
WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,font=40,code=backScene},
|
||||
WIDGET.newKey{name="a1", x=160,y=40,w=200,h=60,code=function()setSel(1)end},
|
||||
WIDGET.newKey{name="a2", x=160,y=100,w=200,h=60,code=function()setSel(2)end},
|
||||
WIDGET.newKey{name="a3", x=160,y=160,w=200,h=60,code=function()setSel(3)end},
|
||||
WIDGET.newKey{name="a4", x=160,y=220,w=200,h=60,code=function()setSel(4)end},
|
||||
WIDGET.newKey{name="a5", x=160,y=280,w=200,h=60,code=function()setSel(5)end},
|
||||
WIDGET.newKey{name="a6", x=160,y=340,w=200,h=60,code=function()setSel(6)end},
|
||||
WIDGET.newKey{name="a7", x=160,y=400,w=200,h=60,code=function()setSel(7)end},
|
||||
WIDGET.newKey{name="a8", x=160,y=460,w=200,h=60,code=function()setSel(8)end},
|
||||
WIDGET.newKey{name="a9", x=160,y=520,w=200,h=60,code=function()setSel(9)end},
|
||||
WIDGET.newKey{name="a10", x=160,y=580,w=200,h=60,code=function()setSel(10)end},
|
||||
|
||||
WIDGET.newKey{name="a11", x=800,y=40,w=200,h=60,code=function()setSel(11)end},
|
||||
WIDGET.newKey{name="a12", x=800,y=100,w=200,h=60,code=function()setSel(12)end},
|
||||
WIDGET.newKey{name="a13", x=800,y=160,w=200,h=60,code=function()setSel(13)end},
|
||||
WIDGET.newKey{name="a14", x=800,y=220,w=200,h=60,code=function()setSel(14)end},
|
||||
WIDGET.newKey{name="a15", x=800,y=280,w=200,h=60,code=function()setSel(15)end},
|
||||
WIDGET.newKey{name="a16", x=800,y=340,w=200,h=60,code=function()setSel(16)end},
|
||||
WIDGET.newKey{name="a17", x=800,y=400,w=200,h=60,code=function()setSel(17)end},
|
||||
WIDGET.newKey{name="a18", x=800,y=460,w=200,h=60,code=function()setSel(18)end},
|
||||
WIDGET.newKey{name="a19", x=800,y=520,w=200,h=60,code=function()setSel(19)end},
|
||||
WIDGET.newKey{name="a20", x=800,y=580,w=200,h=60,code=function()setSel(20)end},
|
||||
|
||||
WIDGET.newKey{name="restart",x=160,y=670,w=200,h=60,code=function()setSel(0)end},
|
||||
|
||||
WIDGET.newButton{name="back",x=1140,y=640,w=190,h=80,font=40,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
Reference in New Issue
Block a user