按键机制更改,新键位设置菜单
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@@ -38,6 +38,9 @@ function scene.sceneInit()
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end
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scene.mouseDown=NULL
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local function restart()
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resetGameData(GAME.frame<240 and"q")
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end
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function scene.touchDown(_,x,y)
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if noTouch then return end
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@@ -101,56 +104,56 @@ function scene.touchMove()
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end
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end
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function scene.keyDown(key)
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if key=="escape"then
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pauseGame()
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elseif not noKey then
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local m=keyMap
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for k=1,20 do
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if key==m[1][k]or key==m[2][k]then
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PLAYERS[1]:pressKey(k)
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VK[k].isDown=true
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VK[k].pressTime=10
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return
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end
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local k=keyMap.keyboard[key]
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if k then
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if k>0 then
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PLAYERS[1]:pressKey(k)
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VK[k].isDown=true
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VK[k].pressTime=10
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else
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restart()
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end
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elseif key=="escape"then
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pauseGame()
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end
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end
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function scene.keyUp(key)
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if noKey then return end
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local m=keyMap
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for k=1,20 do
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if key==m[1][k]or key==m[2][k]then
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local k=keyMap.keyboard[key]
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if k then
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if k>0 then
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PLAYERS[1]:releaseKey(k)
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VK[k].isDown=false
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return
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end
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elseif key=="back"then
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pauseGame()
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end
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end
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function scene.gamepadDown(key)
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if noKey then return end
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local m=keyMap
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for k=1,20 do
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if key==m[3][k]or key==m[4][k]then
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local k=keyMap.joystick[key]
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if k then
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if k>0 then
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PLAYERS[1]:pressKey(k)
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VK[k].isDown=true
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VK[k].pressTime=10
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return
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else
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restart()
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end
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elseif key=="back"then
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pauseGame()
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end
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if key=="back"then pauseGame()end
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end
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function scene.gamepadUp(key)
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if noKey then return end
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local m=keyMap
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for k=1,20 do
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if key==m[3][k]or key==m[4][k]then
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local k=keyMap.joystick[key]
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if k then
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if k>0 then
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PLAYERS[1]:releaseKey(k)
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VK[k].isDown=false
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return
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end
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elseif key=="back"then
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pauseGame()
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end
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end
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@@ -361,7 +364,7 @@ function scene.draw()
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gc.pop()
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end
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scene.widgetList={
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WIDGET.newKey{name="restart",fText="R",x=45,y=45,w=60,font=40,code=function()resetGameData(GAME.frame<240 and"q")end},
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WIDGET.newKey{name="restart",fText="R",x=45,y=45,w=60,font=40,code=restart},
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WIDGET.newKey{name="pause",fText="II",x=1235,y=45,w=60,font=40,code=function()pauseGame()end},
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}
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