Fix new PC damage rule translation
This commit is contained in:
@@ -36,8 +36,8 @@ Attack system:
|
||||
Attack +2, Extra Blocking +2
|
||||
|
||||
Perfect Clear (aka All Clear):
|
||||
take the greater of 8 to 20 attack (increasing by 2 in a single round for each PC) and the sum of the damage above
|
||||
then +2 extra blocking.(note: if lines cleared in this round >4, then B2B gauge will be filled)
|
||||
Sends 8 to 16 (increments within a game by 2 for every PC) OR every other damage above, whichever is higher,
|
||||
and +2 extra blocking. (note: if lines cleared in this round >4, then B2B gauge will be completely filled)
|
||||
|
||||
Combos: All damage above will be given a (combo x25%) bonus, or (combo x15% for Single clear) (capped at 12 combo),
|
||||
+1 more attack for 3 Combo or more.
|
||||
@@ -87,4 +87,4 @@ Custom mode:
|
||||
regular colored cells have to be made of the corresponding block;
|
||||
garbage-colored cells can be any block but not air.
|
||||
Once you make the shape, you will win.
|
||||
]=],"\n")
|
||||
]=],"\n")
|
||||
|
||||
Reference in New Issue
Block a user