VERSION改为全局table并包含版本名称

This commit is contained in:
MrZ626
2021-04-10 16:56:27 +08:00
parent b757055525
commit 54697c44de
11 changed files with 19 additions and 16 deletions

View File

@@ -537,7 +537,7 @@ local function log_user(str)
log(noLog and"CHEATER."or tostring(str))
end
local userG={
_VERSION=VERSION_CODE,
_VERSION=VERSION.code,
assert=assert,error=error,
tonumber=tonumber,tostring=tostring,
select=select,next=next,

View File

@@ -9,7 +9,7 @@ local scene={}
function scene.sceneInit()
BGcolor=rnd()>.026 and{.3,.5,.9}or{.62,.3,.926}
stateInfo=SYSTEM.."-"..VERSION_NAME.." scene:"..ERRDATA[#ERRDATA].scene
stateInfo=SYSTEM.."-"..VERSION.string.." scene:"..ERRDATA[#ERRDATA].scene
errorText=LOADED and text.errorMsg or"An error has occurred during loading.\nError info has been created, and you can send it to the author."
errorShot,errorInfo=ERRDATA[#ERRDATA].shot,ERRDATA[#ERRDATA].mes
if SETTING then SFX.fplay("error",SETTING.voc*.8 or 0)end

View File

@@ -2,7 +2,7 @@ local gc=love.graphics
local scene={}
local verName=SYSTEM.." "..VERSION_NAME
local verName=("%s %s %s"):format(SYSTEM,VERSION.string,VERSION.name)
local tipLength=760
local tip=gc.newText(getFont(30),"")
local scrollX--Tip scroll position

View File

@@ -17,7 +17,7 @@ end
scene.widgetList={
WIDGET.newText{name="system", x=750,y=280,fText=SYSTEM,color="white",font=30,align="L"},
WIDGET.newText{name="version", x=950,y=280,fText=VERSION_NAME,color="white",font=30,align="L"},
WIDGET.newText{name="version", x=950,y=280,fText=VERSION.string,color="white",font=30,align="L"},
WIDGET.newButton{name="sprint", x=260,y=480,w=260,font=50,code=function()loadGame("sprint_40l",true)end},
WIDGET.newButton{name="marathon",x=640,y=480,w=260,font=50,code=function()loadGame("marathon_n",true)end},
WIDGET.newButton{name="setting",x=1000,y=400,w=120,fText="...",font=50,code=goScene"setting_game"},