VERSION改为全局table并包含版本名称
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@@ -537,7 +537,7 @@ local function log_user(str)
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log(noLog and"CHEATER."or tostring(str))
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end
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local userG={
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_VERSION=VERSION_CODE,
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_VERSION=VERSION.code,
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assert=assert,error=error,
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tonumber=tonumber,tostring=tostring,
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select=select,next=next,
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@@ -9,7 +9,7 @@ local scene={}
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function scene.sceneInit()
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BGcolor=rnd()>.026 and{.3,.5,.9}or{.62,.3,.926}
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stateInfo=SYSTEM.."-"..VERSION_NAME.." scene:"..ERRDATA[#ERRDATA].scene
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stateInfo=SYSTEM.."-"..VERSION.string.." scene:"..ERRDATA[#ERRDATA].scene
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errorText=LOADED and text.errorMsg or"An error has occurred during loading.\nError info has been created, and you can send it to the author."
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errorShot,errorInfo=ERRDATA[#ERRDATA].shot,ERRDATA[#ERRDATA].mes
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if SETTING then SFX.fplay("error",SETTING.voc*.8 or 0)end
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@@ -2,7 +2,7 @@ local gc=love.graphics
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local scene={}
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local verName=SYSTEM.." "..VERSION_NAME
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local verName=("%s %s %s"):format(SYSTEM,VERSION.string,VERSION.name)
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local tipLength=760
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local tip=gc.newText(getFont(30),"")
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local scrollX--Tip scroll position
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@@ -17,7 +17,7 @@ end
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scene.widgetList={
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WIDGET.newText{name="system", x=750,y=280,fText=SYSTEM,color="white",font=30,align="L"},
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WIDGET.newText{name="version", x=950,y=280,fText=VERSION_NAME,color="white",font=30,align="L"},
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WIDGET.newText{name="version", x=950,y=280,fText=VERSION.string,color="white",font=30,align="L"},
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WIDGET.newButton{name="sprint", x=260,y=480,w=260,font=50,code=function()loadGame("sprint_40l",true)end},
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WIDGET.newButton{name="marathon",x=640,y=480,w=260,font=50,code=function()loadGame("marathon_n",true)end},
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WIDGET.newButton{name="setting",x=1000,y=400,w=120,fText="...",font=50,code=goScene"setting_game"},
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