整理代码,调整加载中音效

This commit is contained in:
MrZ626
2021-05-27 10:22:07 +08:00
parent a5a7cc6a9b
commit 4f865374c5

View File

@@ -1,7 +1,4 @@
local gc=love.graphics
local kb=love.keyboard
local int,sin=math.floor,math.sin
local gc,kb=love.graphics,love.keyboard
local scene={}
@@ -14,7 +11,7 @@ local skip
local light={}
for i=0,26 do
table.insert(light,1050+60*int(i/9))
table.insert(light,1050+60*math.floor(i/9))
table.insert(light,660-i%9*60)
table.insert(light,false)
end
@@ -25,7 +22,7 @@ end
local function upFloor()
progress=progress+1
light[3*progress+3]=false
SFX.play('move',.5)
SFX.play('spin_0',.5)
end
local loadingThread=coroutine.wrap(function()
for i=1,SFX.getCount()do
@@ -294,8 +291,8 @@ function scene.draw()
--Logo layer 1
gc.setColor(logoColor1)
mDraw(studioLogo,0,(5+(3.26-openTime))*sin(shadePhase1))
mDraw(studioLogo,(7+(3.26-openTime))*sin(shadePhase2),0)
mDraw(studioLogo,0,(5+(3.26-openTime))*math.sin(shadePhase1))
mDraw(studioLogo,(7+(3.26-openTime))*math.sin(shadePhase2),0)
--Logo layer 2
gc.setColor(logoColor2)
@@ -328,7 +325,7 @@ function scene.draw()
--Floor info
if progress>=0 then
local d1=(progress+1)%10
local d2=int((progress+1)/10)
local d2=math.floor((progress+1)/10)
gc.setColor(.6,.6,.6)
gc.draw(TEXTURE.pixelNum[d2],1040,40-3,nil,8)
gc.draw(TEXTURE.pixelNum[d1],1100,40-3,nil,8)