整理代码,调整加载中音效
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@@ -1,7 +1,4 @@
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local gc=love.graphics
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local kb=love.keyboard
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local int,sin=math.floor,math.sin
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local gc,kb=love.graphics,love.keyboard
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local scene={}
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@@ -14,7 +11,7 @@ local skip
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local light={}
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for i=0,26 do
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table.insert(light,1050+60*int(i/9))
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table.insert(light,1050+60*math.floor(i/9))
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table.insert(light,660-i%9*60)
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table.insert(light,false)
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end
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@@ -25,7 +22,7 @@ end
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local function upFloor()
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progress=progress+1
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light[3*progress+3]=false
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SFX.play('move',.5)
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SFX.play('spin_0',.5)
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end
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local loadingThread=coroutine.wrap(function()
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for i=1,SFX.getCount()do
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@@ -294,8 +291,8 @@ function scene.draw()
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--Logo layer 1
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gc.setColor(logoColor1)
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mDraw(studioLogo,0,(5+(3.26-openTime))*sin(shadePhase1))
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mDraw(studioLogo,(7+(3.26-openTime))*sin(shadePhase2),0)
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mDraw(studioLogo,0,(5+(3.26-openTime))*math.sin(shadePhase1))
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mDraw(studioLogo,(7+(3.26-openTime))*math.sin(shadePhase2),0)
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--Logo layer 2
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gc.setColor(logoColor2)
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@@ -328,7 +325,7 @@ function scene.draw()
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--Floor info
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if progress>=0 then
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local d1=(progress+1)%10
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local d2=int((progress+1)/10)
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local d2=math.floor((progress+1)/10)
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gc.setColor(.6,.6,.6)
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gc.draw(TEXTURE.pixelNum[d2],1040,40-3,nil,8)
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gc.draw(TEXTURE.pixelNum[d1],1100,40-3,nil,8)
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