整理代码,添加设置方块初始方向动画
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@@ -1,14 +1,5 @@
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local scene={}
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local sure
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function scene.sceneInit()
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sure=false
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end
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function scene.keyDown(key)
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LOG.print("keyPress: ["..key.."]")
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end
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local function dumpCB(T)
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love.system.setClipboardText(
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love.data.encode(
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@@ -37,9 +28,6 @@ local function parseCB()
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return s()
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end
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end
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local function HIDE()
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return not sure
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end
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scene.widgetList={
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WIDGET.newButton{name="exportUnlock", x=190,y=150,w=280,h=100,color="lGreen",font=25,code=function()dumpCB(RANKS)end},
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WIDGET.newButton{name="exportData", x=490,y=150,w=280,h=100,color="lGreen",font=25,code=function()dumpCB(STAT)end},
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@@ -87,7 +75,12 @@ scene.widgetList={
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end
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end},
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WIDGET.newButton{name="reset", x=640,y=460,w=280,h=100,color="lRed",font=40,code=function()sure=true end,hide=function()return sure end},
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WIDGET.newButton{name="reset", x=640,y=460,w=280,h=100,color="lRed",font=40,code=function()
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scene.widgetList.reset.hide=true
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scene.widgetList.resetUnlock.hide=false
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scene.widgetList.resetRecord.hide=false
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scene.widgetList.resetData.hide=false
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end},
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WIDGET.newButton{name="resetUnlock", x=340,y=460,w=280,h=100,color="red",
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code=function()
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love.filesystem.remove("conf/unlock")
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@@ -95,8 +88,7 @@ scene.widgetList={
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TEXT.show("rank resetted",640,300,60,"stretch",.4)
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LOG.print("effected after restart game","message")
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LOG.print("fresh a rank to get data back","message")
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end,
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hide=HIDE},
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end,hide=true},
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WIDGET.newButton{name="resetRecord", x=640,y=460,w=280,h=100,color="red",
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code=function()
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for _,name in next,love.filesystem.getDirectoryItems("record")do
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@@ -105,8 +97,7 @@ scene.widgetList={
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SFX.play("clear_4")SFX.play("finesseError_long")
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TEXT.show("record data resetted",640,300,60,"stretch",.4)
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LOG.print("fresh a record list to get one list back","message")
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end,
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hide=HIDE},
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end,hide=true},
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WIDGET.newButton{name="resetData", x=940,y=460,w=280,h=100,color="red",
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code=function()
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love.filesystem.remove("conf/data")
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@@ -114,8 +105,7 @@ scene.widgetList={
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TEXT.show("game data resetted",640,300,60,"stretch",.4)
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LOG.print("effected after restart game","message")
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LOG.print("play one game to get data back","message")
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end,
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hide=HIDE},
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end,hide=true},
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WIDGET.newButton{name="back", x=640,y=620,w=200,h=80,font=40,code=backScene},
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}
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