修正之前玩家showTextF方法改名但用的地方漏改了
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@@ -327,7 +327,7 @@ function gameOver()--Save record
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end
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if p<10 then
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if p==0 then
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P:showTextF(text.newRecord,0,-100,100,'beat',.5)
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P:_showText(text.newRecord,0,-100,100,'beat',.5)
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if SETTING.autoSave and DATA.saveReplay()then
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GAME.saved=true
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SFX.play('connected')
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@@ -24,10 +24,10 @@ return{
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D.wave=D.wave+1
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if D.wave%10==0 then
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if D.wave==20 then
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P:showTextF(text.great,0,-140,100,'appear',.6)
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P:_showText(text.great,0,-140,100,'appear',.6)
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P.gameEnv.pushSpeed=3
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elseif D.wave==50 then
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P:showTextF(text.maxspeed,0,-140,100,'appear',.6)
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P:_showText(text.maxspeed,0,-140,100,'appear',.6)
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end
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end
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end
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@@ -29,13 +29,13 @@ return{
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D.wave=D.wave+1
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if D.wave%10==0 then
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if D.wave==10 then
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P:showTextF(text.great,0,-140,100,'appear',.6)
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P:_showText(text.great,0,-140,100,'appear',.6)
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P.gameEnv.pushSpeed=4
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elseif D.wave==20 then
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P:showTextF(text.awesome,0,-140,100,'appear',.6)
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P:_showText(text.awesome,0,-140,100,'appear',.6)
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P.gameEnv.pushSpeed=5
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elseif D.wave==30 then
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P:showTextF(text.maxspeed,0,-140,100,'appear',.6)
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P:_showText(text.maxspeed,0,-140,100,'appear',.6)
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end
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end
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end
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@@ -24,15 +24,15 @@ return{
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if D.wave<=75 then
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D.rpm=math.floor(144e3/t)*.1
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if D.wave==25 then
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P:showTextF(text.great,0,-140,100,'appear',.6)
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P:_showText(text.great,0,-140,100,'appear',.6)
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P.gameEnv.pushSpeed=3
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P.dropDelay,P.gameEnv.drop=4,4
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elseif D.wave==50 then
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P:showTextF(text.awesome,0,-140,100,'appear',.6)
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P:_showText(text.awesome,0,-140,100,'appear',.6)
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P.gameEnv.pushSpeed=4
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P.dropDelay,P.gameEnv.drop=3,3
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elseif D.wave==75 then
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P:showTextF(text.maxspeed,0,-140,100,'appear',.6)
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P:_showText(text.maxspeed,0,-140,100,'appear',.6)
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P.dropDelay,P.gameEnv.drop=2,2
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end
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end
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@@ -24,16 +24,16 @@ return{
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if D.wave<=90 then
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D.rpm=math.floor(108e3/t)*.1
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if D.wave==25 then
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P:showTextF(text.great,0,-140,100,'appear',.6)
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P:_showText(text.great,0,-140,100,'appear',.6)
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P.gameEnv.pushSpeed=2
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P.dropDelay,P.gameEnv.drop=20,20
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elseif D.wave==50 then
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P:showTextF(text.awesome,0,-140,100,'appear',.6)
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P:_showText(text.awesome,0,-140,100,'appear',.6)
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P.gameEnv.pushSpeed=3
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P.dropDelay,P.gameEnv.drop=10,10
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elseif D.wave==90 then
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P.dropDelay,P.gameEnv.drop=5,5
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P:showTextF(text.maxspeed,0,-140,100,'appear',.6)
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P:_showText(text.maxspeed,0,-140,100,'appear',.6)
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end
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end
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end
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@@ -3,9 +3,9 @@ local function check_rise(P)
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if #P.clearedRow==0 then
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if L>0 then
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if L<3 then
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P:showTextF(text.almost,0,-120,80,'beat',.8)
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P:_showText(text.almost,0,-120,80,'beat',.8)
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elseif L<5 then
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P:showTextF(text.great,0,-120,80,'fly',.8)
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P:_showText(text.great,0,-120,80,'fly',.8)
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end
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end
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for _=1,8-L do
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@@ -13,7 +13,7 @@ local function check_rise(P)
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end
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else
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if L==0 then
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P:showTextF(text.awesome,0,-120,80,'beat',.6)
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P:_showText(text.awesome,0,-120,80,'beat',.6)
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SFX.play('clear')
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BG.send(26)
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for _=1,8 do
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@@ -15,7 +15,7 @@ local function score(P)
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s=D.target/100--range from 1 to 9
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local E=P.gameEnv
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if s<4 then
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P:showTextF(text.stage:gsub("$1",s),0,-120,80,'fly')
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P:_showText(text.stage:gsub("$1",s),0,-120,80,'fly')
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--First 300
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if s~=1 then E.lock=E.lock-1 end
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if s~=2 then E.wait=E.wait-1 end
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@@ -23,7 +23,7 @@ local function score(P)
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D.target=D.target+100
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elseif s<10 then
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if s==5 then BGM.play('distortion')end
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P:showTextF(text.stage:gsub("$1",s),0,-120,60,'fly',1.26)
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P:_showText(text.stage:gsub("$1",s),0,-120,60,'fly',1.26)
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if s==4 or s==7 then E.das=E.das-1 end
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if s%3==0 then E.lock=E.lock-1
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elseif s%3==1 then E.wait=E.wait-1
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@@ -48,7 +48,7 @@ local function score(P)
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return
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end
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D.target=D.target+100
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P:showTextF(text.stage:gsub("$1",s),0,-120,80,'beat')
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P:_showText(text.stage:gsub("$1",s),0,-120,80,'beat')
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SFX.play('reach')
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end
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end
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@@ -33,7 +33,7 @@ local function score(P)
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P:win('finish')
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else
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D.target=D.target+100
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P:showTextF(text.stage:gsub("$1",s),0,-120,80,'fly')
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P:_showText(text.stage:gsub("$1",s),0,-120,80,'fly')
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end
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SFX.play('reach')
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end
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@@ -48,7 +48,7 @@ local function score(P)
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return
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end
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D.target=D.target+100
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P:showTextF(text.stage:gsub("$1",s),0,-120,80,'fly')
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P:_showText(text.stage:gsub("$1",s),0,-120,80,'fly')
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SFX.play('reach')
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end
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end
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@@ -44,7 +44,7 @@ local function score(P)
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return
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end
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D.target=D.target+100
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P:showTextF(text.stage:gsub("$1",s),0,-120,80,'fly')
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P:_showText(text.stage:gsub("$1",s),0,-120,80,'fly')
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end
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end
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@@ -33,7 +33,7 @@ local function check(P)
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P.gameEnv.lock=pc_lock[s]or 25
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P.gameEnv.fall=pc_fall[s]or 4
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if s==10 then
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P:showTextF(text.maxspeed,0,-140,100,'appear',.6)
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P:_showText(text.maxspeed,0,-140,100,'appear',.6)
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end
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end
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end
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@@ -13,7 +13,7 @@ return{
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table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(10)),amount=1,countdown=30,cd0=30,time=0,sent=false,lv=1})
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P.atkBufferSum=P.atkBufferSum+1
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P.stat.recv=P.stat.recv+1
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if D.wave==45 then P:showTextF(text.maxspeed,0,-140,100,'appear',.6)end
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if D.wave==45 then P:_showText(text.maxspeed,0,-140,100,'appear',.6)end
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D.timer=0
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D.wave=D.wave+1
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end
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@@ -20,7 +20,7 @@ return{
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end
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P.atkBufferSum=P.atkBufferSum+s
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P.stat.recv=P.stat.recv+s
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if D.wave==60 then P:showTextF(text.maxspeed,0,-140,100,'appear',.6)end
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if D.wave==60 then P:_showText(text.maxspeed,0,-140,100,'appear',.6)end
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D.timer=0
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D.wave=D.wave+1
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end
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@@ -14,7 +14,7 @@ return{
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table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(10)),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=3})
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P.atkBufferSum=P.atkBufferSum+4
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P.stat.recv=P.stat.recv+4
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if D.wave==60 then P:showTextF(text.maxspeed,0,-140,100,'appear',.6)end
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if D.wave==60 then P:_showText(text.maxspeed,0,-140,100,'appear',.6)end
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D.timer=0
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D.wave=D.wave+1
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end
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@@ -19,7 +19,7 @@ return{
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)
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P.atkBufferSum=P.atkBufferSum+d%4+1
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P.stat.recv=P.stat.recv+d%4+1
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if D.wave==45 then P:showTextF(text.maxspeed,0,-140,100,'appear',.6)end
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if D.wave==45 then P:_showText(text.maxspeed,0,-140,100,'appear',.6)end
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D.timer=0
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D.wave=d
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end
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@@ -19,7 +19,7 @@ return{
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table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(10)),amount=6,countdown=1.5*t,cd0=1.5*t,time=0,sent=false,lv=5})
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P.atkBufferSum=P.atkBufferSum+20
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P.stat.recv=P.stat.recv+20
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if D.wave==31 then P:showTextF(text.maxspeed,0,-140,100,'appear',.6)end
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if D.wave==31 then P:_showText(text.maxspeed,0,-140,100,'appear',.6)end
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D.timer=0
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D.wave=D.wave+1
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end
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