Fix "Stage Complete" text being off by one in Master Phantasm (#902)
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@@ -20,7 +20,7 @@ return
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local T=P.modeData.target
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local T=P.modeData.target
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-- Stage 1: clear 3 techrash
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-- Stage 1: clear 3 techrash
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if T==12 then-- Stage 2: swap color of S/Z & J/L
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if T==12 then-- Stage 2: swap color of S/Z & J/L
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P:stageComplete(2)
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P:stageComplete(1)
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P.waiting=30
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P.waiting=30
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P.curMission=false
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P.curMission=false
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@@ -35,7 +35,7 @@ return
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P.modeData.target=26
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P.modeData.target=26
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SFX.play('reach')
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SFX.play('reach')
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elseif T==26 then-- Stage 3: dig to bottom
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elseif T==26 then-- Stage 3: dig to bottom
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P:stageComplete(3)
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P:stageComplete(2)
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if not P.holdQueue[1] then-- 1 up if ban hold
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if not P.holdQueue[1] then-- 1 up if ban hold
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P.life=P.life+1
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P.life=P.life+1
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end
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end
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@@ -81,7 +81,7 @@ return
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SFX.play('reach')
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SFX.play('reach')
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elseif T==42 then-- Stage 4: survive in high speed
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elseif T==42 then-- Stage 4: survive in high speed
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if P.garbageBeneath==0 then
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if P.garbageBeneath==0 then
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P:stageComplete(4)
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P:stageComplete(3)
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P.waiting=30
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P.waiting=30
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ENV.lock=11
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ENV.lock=11
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P:setNext(6)
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P:setNext(6)
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@@ -94,7 +94,7 @@ return
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p=41
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p=41
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end
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end
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elseif T==62 then-- Stage 5: survive without easy-fresh rule
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elseif T==62 then-- Stage 5: survive without easy-fresh rule
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P:stageComplete(5)
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P:stageComplete(4)
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P.life=P.life+1
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P.life=P.life+1
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ENV.lock=13
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ENV.lock=13
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ENV.wait=5
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ENV.wait=5
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@@ -105,7 +105,7 @@ return
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P.modeData.target=126
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P.modeData.target=126
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SFX.play('reach')
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SFX.play('reach')
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elseif T==126 then-- Stage 6: speed up
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elseif T==126 then-- Stage 6: speed up
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P:stageComplete(6)
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P:stageComplete(5)
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P.life=P.life+1
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P.life=P.life+1
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ENV.lock=11
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ENV.lock=11
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@@ -115,7 +115,7 @@ return
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P.modeData.target=162
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P.modeData.target=162
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SFX.play('reach')
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SFX.play('reach')
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elseif T==162 then-- Stage 7: speed up+++
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elseif T==162 then-- Stage 7: speed up+++
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P:stageComplete(7)
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P:stageComplete(6)
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P.life=P.life+1
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P.life=P.life+1
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ENV.lock=10
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ENV.lock=10
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@@ -126,7 +126,7 @@ return
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P.modeData.target=226
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P.modeData.target=226
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SFX.play('reach')
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SFX.play('reach')
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elseif T==226 then-- Stage 8: final invisible
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elseif T==226 then-- Stage 8: final invisible
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P:stageComplete(8)
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P:stageComplete(7)
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P.life=P.life+1
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P.life=P.life+1
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ENV.bone=false
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ENV.bone=false
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@@ -135,7 +135,7 @@ return
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P.modeData.target=259
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P.modeData.target=259
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SFX.play('reach')
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SFX.play('reach')
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elseif T==259 then-- Stage 9: ending
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elseif T==259 then-- Stage 9: ending
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P:stageComplete(9)
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P:stageComplete(8)
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P.life=P.life+1
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P.life=P.life+1
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for i=1,7 do ENV.skin[i]=P.holeRND:random(16) end
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for i=1,7 do ENV.skin[i]=P.holeRND:random(16) end
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