diff --git a/parts/eventsets/master_ph.lua b/parts/eventsets/master_ph.lua index 2f072aec..0fc304f0 100644 --- a/parts/eventsets/master_ph.lua +++ b/parts/eventsets/master_ph.lua @@ -20,7 +20,7 @@ return local T=P.modeData.target -- Stage 1: clear 3 techrash if T==12 then-- Stage 2: swap color of S/Z & J/L - P:stageComplete(2) + P:stageComplete(1) P.waiting=30 P.curMission=false @@ -35,7 +35,7 @@ return P.modeData.target=26 SFX.play('reach') elseif T==26 then-- Stage 3: dig to bottom - P:stageComplete(3) + P:stageComplete(2) if not P.holdQueue[1] then-- 1 up if ban hold P.life=P.life+1 end @@ -81,7 +81,7 @@ return SFX.play('reach') elseif T==42 then-- Stage 4: survive in high speed if P.garbageBeneath==0 then - P:stageComplete(4) + P:stageComplete(3) P.waiting=30 ENV.lock=11 P:setNext(6) @@ -94,7 +94,7 @@ return p=41 end elseif T==62 then-- Stage 5: survive without easy-fresh rule - P:stageComplete(5) + P:stageComplete(4) P.life=P.life+1 ENV.lock=13 ENV.wait=5 @@ -105,7 +105,7 @@ return P.modeData.target=126 SFX.play('reach') elseif T==126 then-- Stage 6: speed up - P:stageComplete(6) + P:stageComplete(5) P.life=P.life+1 ENV.lock=11 @@ -115,7 +115,7 @@ return P.modeData.target=162 SFX.play('reach') elseif T==162 then-- Stage 7: speed up+++ - P:stageComplete(7) + P:stageComplete(6) P.life=P.life+1 ENV.lock=10 @@ -126,7 +126,7 @@ return P.modeData.target=226 SFX.play('reach') elseif T==226 then-- Stage 8: final invisible - P:stageComplete(8) + P:stageComplete(7) P.life=P.life+1 ENV.bone=false @@ -135,7 +135,7 @@ return P.modeData.target=259 SFX.play('reach') elseif T==259 then-- Stage 9: ending - P:stageComplete(9) + P:stageComplete(8) P.life=P.life+1 for i=1,7 do ENV.skin[i]=P.holeRND:random(16) end