Alpha V0.7.11
This commit is contained in:
BIN
BGM/newera.ogg
BIN
BGM/newera.ogg
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BIN
SFX/collect.ogg
Normal file
BIN
SFX/collect.ogg
Normal file
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BIN
SFX/spin.ogg
BIN
SFX/spin.ogg
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12
ai.lua
12
ai.lua
@@ -74,14 +74,12 @@ function getScore(field,bn,cb,cx,cy)
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local hole=0
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local hole=0
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for i=cy+#cb-1,cy,-1 do
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for i=cy+#cb-1,cy,-1 do
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local f=true
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for j=1,10 do
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for j=1,10 do
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if field[i][j]==0 then f=false;break end
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if field[i][j]==0 then goto L end
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end
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if f then
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removeRow(field,i)
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clear=clear+1
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end
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end
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removeRow(field,i)
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clear=clear+1
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::L::
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end
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end
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if #field==0 then return 9e99 end--PC best
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if #field==0 then return 9e99 end--PC best
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for x=1,10 do
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for x=1,10 do
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@@ -133,7 +131,7 @@ function AI_getControls(ctrl)
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end
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end
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local best={x=1,dir=0,hold=false,score=-9e99}
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local best={x=1,dir=0,hold=false,score=-9e99}
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for ifhold=0,P.gameEnv.hold and 1 or 0 do
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for ifhold=0,P.gameEnv.hold and 1 or 0 do
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local bn=ifhold==0 and P.bid or P.hid>0 and P.hid or P.nxt[1]
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local bn=ifhold==0 and P.curID or P.holdID>0 and P.holdID or P.nextID[1]
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for dir=0,dirCount[bn] do--each dir
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for dir=0,dirCount[bn] do--each dir
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local cb=blocks[bn][dir]
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local cb=blocks[bn][dir]
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for cx=1,11-#cb[1]do--each pos
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for cx=1,11-#cb[1]do--each pos
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16
call&sys.lua
16
call&sys.lua
@@ -143,7 +143,7 @@ end
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function keyDown.play(key)
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function keyDown.play(key)
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if key=="escape"then back()return end
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if key=="escape"then back()return end
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local m=setting.keyMap
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local m=setting.keyMap
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for p=1,4 do
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for p=1,human do
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local lib=setting.keyLib[p]
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local lib=setting.keyLib[p]
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for s=1,#lib do
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for s=1,#lib do
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for k=1,12 do
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for k=1,12 do
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@@ -158,7 +158,7 @@ end
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keyUp={}
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keyUp={}
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function keyUp.play(key)
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function keyUp.play(key)
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local m=setting.keyMap
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local m=setting.keyMap
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for p=1,4 do
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for p=1,human do
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local lib=setting.keyLib[p]
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local lib=setting.keyLib[p]
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for s=1,#lib do
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for s=1,#lib do
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for k=1,12 do
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for k=1,12 do
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@@ -299,6 +299,7 @@ end
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function love.wheelmoved(x,y)
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function love.wheelmoved(x,y)
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if wheelmoved[scene]then wheelmoved[scene](x,y)end
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if wheelmoved[scene]then wheelmoved[scene](x,y)end
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end
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end
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function love.touchpressed(id,x,y)
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function love.touchpressed(id,x,y)
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if not touching then
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if not touching then
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touching=id
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touching=id
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@@ -362,11 +363,10 @@ function love.touchmoved(id,x,y,dx,dy)
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local b=virtualkey[n]
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local b=virtualkey[n]
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for i=1,#l do
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for i=1,#l do
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local x,y=xOy:inverseTransformPoint(tc.getPosition(l[i]))
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local x,y=xOy:inverseTransformPoint(tc.getPosition(l[i]))
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if(x-b[1])^2+(y-b[2])^2<=b[3]then return end
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if(x-b[1])^2+(y-b[2])^2<=b[3]then goto L end
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end
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if P.keyPressing[n]then
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releaseKey(n,players[1])
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end
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end
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releaseKey(n,players[1])
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::L::
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end
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end
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elseif scene=="setting3"then
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elseif scene=="setting3"then
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x,y=xOy:inverseTransformPoint(x,y)
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x,y=xOy:inverseTransformPoint(x,y)
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@@ -382,8 +382,7 @@ function love.keypressed(i)
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if i=="f12"then devMode=not devMode end
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if i=="f12"then devMode=not devMode end
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if devMode then
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if devMode then
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if i=="k"then
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if i=="k"then
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P=players.alive[rnd(#players.alive)]
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--Test code here
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Event.gameover.lose()
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elseif i=="q"then
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elseif i=="q"then
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for i=1,#Buttons[scene]do
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for i=1,#Buttons[scene]do
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local B=Buttons[scene][i]
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local B=Buttons[scene][i]
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@@ -528,6 +527,7 @@ function love.resize(w,h)
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screenK=h/w>=.5625 and w/1280 or h/720
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screenK=h/w>=.5625 and w/1280 or h/720
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xOy=xOy:setTransformation(w*.5,h*.5,nil,screenK,nil,640,360)
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xOy=xOy:setTransformation(w*.5,h*.5,nil,screenK,nil,640,360)
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gc.replaceTransform(xOy)
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gc.replaceTransform(xOy)
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collectgarbage()
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end
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end
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function love.run()
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function love.run()
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local frameT=Timer()
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local frameT=Timer()
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2
conf.lua
2
conf.lua
@@ -9,7 +9,7 @@ function love.conf(t)
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t.audio.mixwithsystem=true--Switch on to keep sysBGM
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t.audio.mixwithsystem=true--Switch on to keep sysBGM
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local W=t.window
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local W=t.window
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W.title="Techmino V0.7.10"
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W.title="Techmino V0.7.11"
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W.icon="/image/icon.png"
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W.icon="/image/icon.png"
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W.width,W.height=1280,720
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W.width,W.height=1280,720
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W.minwidth,W.minheight=640,360
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W.minwidth,W.minheight=640,360
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358
gamefunc.lua
358
gamefunc.lua
@@ -8,7 +8,7 @@ function resetGameData()
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garbageSpeed=1
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garbageSpeed=1
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pushSpeed=3
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pushSpeed=3
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players={alive={}}
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players={alive={}}human=0
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modeEnv=defaultModeEnv[curMode.id][curMode.lv]or defaultModeEnv[curMode.id][1]
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modeEnv=defaultModeEnv[curMode.id][curMode.lv]or defaultModeEnv[curMode.id][1]
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loadmode[curMode.id]()
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loadmode[curMode.id]()
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curBG=modeEnv.bg
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curBG=modeEnv.bg
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@@ -57,7 +57,8 @@ function gameStart()
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end
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end
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function createPlayer(id,x,y,size,AIspeed,data)
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function createPlayer(id,x,y,size,AIspeed,data)
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players[id]={id=id}
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players[id]={id=id}
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local P=players[id]
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P=players[id]
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local P=P
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ins(players.alive,P)
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ins(players.alive,P)
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P.index={__index=P}
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P.index={__index=P}
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P.x,P.y,P.size=x,y,size or 1
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P.x,P.y,P.size=x,y,size or 1
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@@ -75,6 +76,8 @@ function createPlayer(id,x,y,size,AIspeed,data)
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controlDelay=30,
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controlDelay=30,
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controlDelay0=AIspeed,
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controlDelay0=AIspeed,
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}
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}
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else
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human=human+1
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end
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end
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P.alive=true
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P.alive=true
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@@ -106,46 +109,46 @@ function createPlayer(id,x,y,size,AIspeed,data)
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end
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end
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end--reset current game settings
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end--reset current game settings
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P.hid,P.hc,P.hb,P.holded=0,0,{{}},false
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P.curBlock,P.curID,P.curColor,P.curName={{}},1,0,0
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P.nxt,P.nb={},{}
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P.sc,P.dir,P.r,P.c={0,0},0,0,0
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P.curX,P.curY,P.y_img=0,0,0
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P.holdBlock,P.holdID,P.holdColor,P.holdName={{}},0,0,0
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P.holded=false
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P.nextID,P.nextBlock,P.nextColor,P.nextName={},{},{},{}
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P.dropDelay,P.lockDelay=P.gameEnv.drop,P.gameEnv.lock
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P.dropDelay,P.lockDelay=P.gameEnv.drop,P.gameEnv.lock
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P.freshTime=0
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P.freshTime=0
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P.spinLast,P.lastClear=nil
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P.spinLast,P.lastClear=false,nil
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local s=P.gameEnv.sequence
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local s=P.gameEnv.sequence
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if s=="bag7"or s=="his4"then
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if s=="bag7"or s=="his4"then
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local bag1={1,2,3,4,5,6,7}
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local bag1={1,2,3,4,5,6,7}
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for i=1,7 do
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for i=1,7 do
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P.nxt[i]=rem(bag1,rnd(#bag1))
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newNext(rem(bag1,rnd(#bag1)))
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P.nb[i]=blocks[P.nxt[i]][0]
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end
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end
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elseif s=="rnd"then
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elseif s=="rnd"then
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for i=1,6 do
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for i=1,6 do
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local r=rnd(7)
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local r=rnd(7)
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P.nxt[i]=r
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newNext(r)
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P.nb[i]=blocks[r][0]
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end
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end
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elseif s=="drought1"then
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elseif s=="drought1"then
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local bag1={1,2,3,4,5,6}
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local bag1={1,2,3,4,5,6}
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for i=1,6 do
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for i=1,6 do
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P.nxt[i]=rem(bag1,rnd(#bag1))
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newNext(rem(bag1,rnd(#bag1)))
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P.nb[i]=blocks[P.nxt[i]][0]
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end
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end
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elseif s=="drought2"then
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elseif s=="drought2"then
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local bag1={1,2,3,4,6,7}
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local bag1={1,2,3,4,6,7}
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for i=1,6 do
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for i=1,6 do
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P.nxt[i]=rem(bag1,rnd(#bag1))
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newNext(rem(bag1,rnd(#bag1)))
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P.nb[i]=blocks[P.nxt[i]][0]
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end
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end
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end
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end
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P.freshNext=freshMethod[P.gameEnv.sequence]
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P.freshNext=freshMethod[P.gameEnv.sequence]
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if P.gameEnv.sequence==1 then P.bag={}--Bag7
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if P.gameEnv.sequence==1 then P.bag={}--Bag7
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elseif P.gameEnv.sequence==2 then P.his={}for i=1,4 do P.his[i]=P.nxt[i+3]end--History4
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elseif P.gameEnv.sequence==2 then P.his={}for i=1,4 do P.his[i]=P.nextID[i+3]end--History4
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elseif P.gameEnv.sequence==3 then--Pure random
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elseif P.gameEnv.sequence==3 then--Pure random
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end
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end
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P.showTime=P.gameEnv.visible==1 and 1e99 or P.gameEnv.visible==2 and 300 or 20
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P.showTime=visible_opt[P.gameEnv.visible]
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P.cb,P.sc,P.bid,P.r,P.c,P.cx,P.cy,P.dir,P.y_img={{}},{0,0},1,0,0,0,0,0,0
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P.keyPressing={}for i=1,12 do P.keyPressing[i]=false end
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P.keyPressing={}for i=1,12 do P.keyPressing[i]=false end
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P.moving,P.downing=0,0
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P.moving,P.downing=0,0
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P.waiting,P.falling=0,0
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P.waiting,P.falling=0,0
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@@ -154,7 +157,6 @@ function createPlayer(id,x,y,size,AIspeed,data)
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P.combo=0
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P.combo=0
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P.b2b=0
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P.b2b=0
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P.b2b1=0
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P.endCounter=0
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P.endCounter=0
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P.counter=0
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P.counter=0
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@@ -174,7 +176,7 @@ function garbageSend(S,R,send,time)
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if R.atkBuffer.sum<20 then
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if R.atkBuffer.sum<20 then
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send=min(send,20-R.atkBuffer.sum)
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send=min(send,20-R.atkBuffer.sum)
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R.atkBuffer.sum=R.atkBuffer.sum+send
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R.atkBuffer.sum=R.atkBuffer.sum+send
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ins(R.atkBuffer,{pos,amount=send,countdown=time,cd0=time,time=0,sent=false,lv=send<4 and 1 or send<7 and 2 or 3})
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ins(R.atkBuffer,{pos,amount=send,countdown=time,cd0=time,time=0,sent=false,lv=min(int(send^.69),5)})
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if R.id==1 then sysSFX(send<4 and "blip_1"or"blip_2",min(send+1,5)*.1)end
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if R.id==1 then sysSFX(send<4 and "blip_1"or"blip_2",min(send+1,5)*.1)end
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end
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end
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end
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end
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@@ -184,7 +186,7 @@ function garbageRelease()
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local atk=P.atkBuffer[i]
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local atk=P.atkBuffer[i]
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if not atk.sent and atk.countdown<=0 then
|
if not atk.sent and atk.countdown<=0 then
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for j=1,atk.amount do
|
for j=1,atk.amount do
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ins(P.field,1,getNewRow(13))
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ins(P.field,1,getNewRow(8+atk.lv))
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ins(P.visTime,1,getNewRow(t))
|
ins(P.visTime,1,getNewRow(t))
|
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for k=1,#atk do
|
for k=1,#atk do
|
||||||
P.field[1][atk[k]]=0
|
P.field[1][atk[k]]=0
|
||||||
@@ -202,7 +204,7 @@ function createBeam(S,R,lv)--Player id
|
|||||||
if S.small then
|
if S.small then
|
||||||
x1,y1=S.centerX,S.centerY
|
x1,y1=S.centerX,S.centerY
|
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else
|
else
|
||||||
x1,y1=S.x+(30*(P.cx+P.sc[2]-1)-30+15+150)*S.size,S.y+(600-30*(P.cy+P.sc[1]-1)+15+70)*S.size
|
x1,y1=S.x+(30*(P.curX+P.sc[2]-1)-30+15+150)*S.size,S.y+(600-30*(P.curY+P.sc[1]-1)+15+70)*S.size
|
||||||
end
|
end
|
||||||
if R.small then
|
if R.small then
|
||||||
x2,y2=R.x+150*R.size*.2,R.y+300*R.size*.2
|
x2,y2=R.x+150*R.size*.2,R.y+300*R.size*.2
|
||||||
@@ -211,7 +213,7 @@ function createBeam(S,R,lv)--Player id
|
|||||||
end
|
end
|
||||||
ins(FX.beam,{x1,y1,x2,y2,t=0,lv=lv})
|
ins(FX.beam,{x1,y1,x2,y2,t=0,lv=lv})
|
||||||
end
|
end
|
||||||
function throwBadge(S,R,amount)--Player id
|
function throwBadge(S,R)--Player id
|
||||||
local x1,y1,x2,y2
|
local x1,y1,x2,y2
|
||||||
if S.small then
|
if S.small then
|
||||||
x1,y1=S.x+30*S.size,S.y+60*S.size
|
x1,y1=S.x+30*S.size,S.y+60*S.size
|
||||||
@@ -223,7 +225,7 @@ function throwBadge(S,R,amount)--Player id
|
|||||||
else
|
else
|
||||||
x2,y2=R.x+73*R.size,R.y+345*R.size
|
x2,y2=R.x+73*R.size,R.y+345*R.size
|
||||||
end
|
end
|
||||||
ins(FX.badge,{x1,y1,x2,y2,t=0,size=(9+min(amount,12))*.1})
|
ins(FX.badge,{x1,y1,x2,y2,t=0})
|
||||||
end
|
end
|
||||||
function randomTarget(p)
|
function randomTarget(p)
|
||||||
if #players.alive>1 then
|
if #players.alive>1 then
|
||||||
@@ -258,10 +260,11 @@ function changeAtk(P,R)
|
|||||||
for i=1,#K do
|
for i=1,#K do
|
||||||
if K[i]==P then
|
if K[i]==P then
|
||||||
rem(K,i)
|
rem(K,i)
|
||||||
break
|
goto L
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
::L::
|
||||||
if R then
|
if R then
|
||||||
P.atking=R
|
P.atking=R
|
||||||
ins(R.atker,P)
|
ins(R.atker,P)
|
||||||
@@ -271,11 +274,29 @@ function changeAtk(P,R)
|
|||||||
end
|
end
|
||||||
function freshMostDangerous()
|
function freshMostDangerous()
|
||||||
mostDangerous,secDangerous=nil
|
mostDangerous,secDangerous=nil
|
||||||
local m=0
|
local m,m2=0,0
|
||||||
for i=1,#players.alive do
|
for i=1,#players.alive do
|
||||||
if #players.alive[i].field>=m then
|
local h=#players.alive[i].field
|
||||||
|
if h>=m then
|
||||||
mostDangerous,secDangerous=players.alive[i],mostDangerous
|
mostDangerous,secDangerous=players.alive[i],mostDangerous
|
||||||
m=#players.alive[i].field
|
m,m2=h,m
|
||||||
|
elseif h>=m2 then
|
||||||
|
secDangerous=players.alive[i]
|
||||||
|
m2=h
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function freshMostBadge()
|
||||||
|
mostBadge,secBadge=nil
|
||||||
|
local m,m2=0,0
|
||||||
|
for i=1,#players.alive do
|
||||||
|
local h=players.alive[i].badge
|
||||||
|
if h>=m then
|
||||||
|
mostBadge,secBadge=players.alive[i],mostBadge
|
||||||
|
m,m2=h,m
|
||||||
|
elseif h>=m2 then
|
||||||
|
secBadge=players.alive[i]
|
||||||
|
m2=h
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -315,22 +336,22 @@ function royaleLevelup()
|
|||||||
end
|
end
|
||||||
function freshgho()
|
function freshgho()
|
||||||
if P.gameEnv._20G or P.keyPressing[7]and P.gameEnv.sdarr==0 then
|
if P.gameEnv._20G or P.keyPressing[7]and P.gameEnv.sdarr==0 then
|
||||||
::L::if not ifoverlap(P.cb,P.cx,P.cy-1)then
|
::L::if not ifoverlap(P.curBlock,P.curX,P.curY-1)then
|
||||||
P.cy=P.cy-1
|
P.curY=P.curY-1
|
||||||
P.spinLast=false
|
P.spinLast=false
|
||||||
goto L
|
goto L
|
||||||
end
|
end
|
||||||
P.y_img=P.cy
|
P.y_img=P.curY
|
||||||
else
|
else
|
||||||
P.y_img=P.cy>#P.field+1 and #P.field+1 or P.cy
|
P.y_img=P.curY>#P.field+1 and #P.field+1 or P.curY
|
||||||
::L::if not ifoverlap(P.cb,P.cx,P.y_img-1)then
|
::L::if not ifoverlap(P.curBlock,P.curX,P.y_img-1)then
|
||||||
P.y_img=P.y_img-1
|
P.y_img=P.y_img-1
|
||||||
goto L
|
goto L
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
function freshLockDelay()
|
function freshLockDelay()
|
||||||
if P.lockDelay<P.gameEnv.lock or P.cy==P.y_img then
|
if P.lockDelay<P.gameEnv.lock or P.curY==P.y_img then
|
||||||
if P.freshTime<=P.gameEnv.freshLimit then
|
if P.freshTime<=P.gameEnv.freshLimit then
|
||||||
P.lockDelay=P.gameEnv.lock
|
P.lockDelay=P.gameEnv.lock
|
||||||
end
|
end
|
||||||
@@ -371,29 +392,31 @@ function solid(x,y)
|
|||||||
if y>#P.field then return false end
|
if y>#P.field then return false end
|
||||||
return P.field[y][x]>0
|
return P.field[y][x]>0
|
||||||
end
|
end
|
||||||
|
function newNext(n)
|
||||||
|
ins(P.nextBlock,blocks[n][0])
|
||||||
|
ins(P.nextID,n)
|
||||||
|
ins(P.nextColor,P.gameEnv.bone and 8 or n)
|
||||||
|
ins(P.nextName,n)
|
||||||
|
end
|
||||||
function resetblock()
|
function resetblock()
|
||||||
P.holded=false
|
|
||||||
P.spinLast=false
|
P.spinLast=false
|
||||||
P.bid,P.cb=rem(P.nxt,1),rem(P.nb,1)--block id/current block
|
P.curID,P.curBlock,P.curColor,P.curName=rem(P.nextID,1),rem(P.nextBlock,1),rem(P.nextColor,1),rem(P.nextName,1)--id/block/color/name
|
||||||
P.bc=P.bid--block color
|
|
||||||
P.freshNext()
|
P.freshNext()
|
||||||
P.sc,P.dir=scs[P.bid][0],0--spin center/direction
|
P.holded=false
|
||||||
P.r,P.c=#P.cb,#P.cb[1]--row/column
|
P.sc,P.dir=scs[P.curID][0],0--spin center/direction
|
||||||
P.cx,P.cy=blockPos[P.bid],21+ceil(P.fieldBeneath/30)-P.r+min(int(#P.field*.2),2)
|
P.r,P.c=#P.curBlock,#P.curBlock[1]--row/column
|
||||||
|
P.curX,P.curY=blockPos[P.curID],21+ceil(P.fieldBeneath/30)-P.r+min(int(#P.field*.2),2)
|
||||||
P.dropDelay,P.lockDelay,P.freshTime=P.gameEnv.drop,P.gameEnv.lock,0
|
P.dropDelay,P.lockDelay,P.freshTime=P.gameEnv.drop,P.gameEnv.lock,0
|
||||||
|
|
||||||
if P.keyPressing[8]then hold(true)end
|
if P.keyPressing[8]then hold(true)end
|
||||||
if abs(P.moving)-P.gameEnv.das>1 then
|
|
||||||
if not ifoverlap(P.cb,P.cx+sgn(P.moving),P.cy)then
|
|
||||||
P.cx=P.cx+sgn(P.moving)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if P.keyPressing[3]then spin(1,true)end
|
if P.keyPressing[3]then spin(1,true)end
|
||||||
if P.keyPressing[4]then spin(-1,true)end
|
if P.keyPressing[4]then spin(-1,true)end
|
||||||
if P.keyPressing[5]then spin(2,true)end
|
if P.keyPressing[5]then spin(2,true)end
|
||||||
|
if abs(P.moving)-P.gameEnv.das>1 and not ifoverlap(P.curBlock,P.curX+sgn(P.moving),P.curY)then
|
||||||
|
P.curX=P.curX+sgn(P.moving)
|
||||||
|
end
|
||||||
|
|
||||||
if ifoverlap(P.cb,P.cx,P.cy)then lock()Event.gameover.lose()end
|
if ifoverlap(P.curBlock,P.curX,P.curY)then lock()Event.gameover.lose()end
|
||||||
freshgho()
|
freshgho()
|
||||||
if P.keyPressing[6]then act.hardDrop()P.keyPressing[6]=false end
|
if P.keyPressing[6]then act.hardDrop()P.keyPressing[6]=false end
|
||||||
end
|
end
|
||||||
function pressKey(i,p)
|
function pressKey(i,p)
|
||||||
@@ -440,44 +463,44 @@ function releaseKey(i,p)
|
|||||||
end
|
end
|
||||||
function spin(d,ifpre)
|
function spin(d,ifpre)
|
||||||
local idir=(P.dir+d)%4
|
local idir=(P.dir+d)%4
|
||||||
if P.bid==6 then
|
if P.curID==6 then
|
||||||
freshLockDelay()
|
freshLockDelay()
|
||||||
SFX(ifpre and"prerotate"or"rotate")
|
SFX(ifpre and"prerotate"or"rotate")
|
||||||
if P.gameEnv.ospin and P.freshTime>10 then
|
if P.gameEnv.ospin and P.freshTime>10 then
|
||||||
if d==1 then
|
if d==1 then
|
||||||
if P.cy==P.y_img and solid(P.cx+2,P.cy+1)and solid(P.cx+2,P.cy)and solid(P.cx-1,P.cy+1)and not solid(P.cx-1,P.cy)then
|
if P.curY==P.y_img and solid(P.curX+2,P.curY+1)and solid(P.curX+2,P.curY)and solid(P.curX-1,P.curY+1)and not solid(P.curX-1,P.curY)then
|
||||||
if solid(P.cx-2,P.cy)then
|
if solid(P.curX-2,P.curY)then
|
||||||
P.cx=P.cx-1
|
P.curX=P.curX-1
|
||||||
goto T
|
goto T
|
||||||
else
|
else
|
||||||
P.cx=P.cx-2
|
P.curX=P.curX-2
|
||||||
goto I
|
goto I
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
elseif d==-1 then
|
elseif d==-1 then
|
||||||
if P.cy==P.y_img and solid(P.cx-1,P.cy+1)and solid(P.cx-1,P.cy)and solid(P.cx+2,P.cy+1)and not solid(P.cx+2,P.cy)then
|
if P.curY==P.y_img and solid(P.curX-1,P.curY+1)and solid(P.curX-1,P.curY)and solid(P.curX+2,P.curY+1)and not solid(P.curX+2,P.curY)then
|
||||||
if solid(P.cx+3,P.cy)then
|
if solid(P.curX+3,P.curY)then
|
||||||
goto T
|
goto T
|
||||||
else
|
else
|
||||||
goto I
|
goto I
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
elseif d==2 and P.cy==P.y_img and solid(P.cx-1,P.cy+1)and solid(P.cx+2,P.cy+1)and not solid(P.cx-1,P.cy)and not solid(P.cx+2,P.cy)then
|
elseif d==2 and P.curY==P.y_img and solid(P.curX-1,P.curY+1)and solid(P.curX+2,P.curY+1)and not solid(P.curX-1,P.curY)and not solid(P.curX+2,P.curY)then
|
||||||
P.cx=P.cx-1
|
P.curX=P.curX-1
|
||||||
goto I
|
goto I
|
||||||
end
|
end
|
||||||
goto E
|
goto E
|
||||||
::T::
|
::T::
|
||||||
P.bid=5
|
P.curID=5
|
||||||
P.cb=blocks[5][0]
|
P.curBlock=blocks[5][0]
|
||||||
P.sc=scs[5][0]
|
P.sc=scs[5][0]
|
||||||
P.r,P.c,P.dir=2,3,0
|
P.r,P.c,P.dir=2,3,0
|
||||||
P.spinLast=3
|
P.spinLast=3
|
||||||
if P.id==1 then stat.rotate=stat.rotate+1 end
|
if P.id==1 then stat.rotate=stat.rotate+1 end
|
||||||
goto E
|
goto E
|
||||||
::I::
|
::I::
|
||||||
P.bid=7
|
P.curID=7
|
||||||
P.cb=blocks[7][2]
|
P.curBlock=blocks[7][2]
|
||||||
P.sc=scs[7][2]
|
P.sc=scs[7][2]
|
||||||
P.r,P.c,P.dir=1,4,2
|
P.r,P.c,P.dir=1,4,2
|
||||||
P.spinLast=3
|
P.spinLast=3
|
||||||
@@ -485,56 +508,56 @@ function spin(d,ifpre)
|
|||||||
end
|
end
|
||||||
::E::return
|
::E::return
|
||||||
end
|
end
|
||||||
local icb=blocks[P.bid][idir]
|
local icb=blocks[P.curID][idir]
|
||||||
local isc=scs[P.bid][idir]
|
local isc=scs[P.curID][idir]
|
||||||
local ir,ic=#icb,#icb[1]
|
local ir,ic=#icb,#icb[1]
|
||||||
local ix,iy=P.cx+P.sc[2]-isc[2],P.cy+P.sc[1]-isc[1]
|
local ix,iy=P.curX+P.sc[2]-isc[2],P.curY+P.sc[1]-isc[1]
|
||||||
local t--succssful test
|
local t--succssful test id
|
||||||
local iki=TRS[P.bid][P.dir*10+idir]
|
local iki=TRS[P.curID][P.dir*10+idir]
|
||||||
for i=1,P.freshTime<=1.2*P.gameEnv.freshLimit and #iki or 1 do
|
for i=1,P.freshTime<=1.2*P.gameEnv.freshLimit and #iki or 1 do
|
||||||
if not ifoverlap(icb,ix+iki[i][1],iy+iki[i][2])then
|
if not ifoverlap(icb,ix+iki[i][1],iy+iki[i][2])then
|
||||||
ix,iy=ix+iki[i][1],iy+iki[i][2]
|
ix,iy=ix+iki[i][1],iy+iki[i][2]
|
||||||
t=i
|
t=i
|
||||||
break
|
goto spin
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if t then
|
goto fail
|
||||||
P.cx,P.cy,P.dir=ix,iy,idir
|
::spin::
|
||||||
P.sc,P.cb=scs[P.bid][idir],icb
|
P.curX,P.curY,P.dir=ix,iy,idir
|
||||||
P.r,P.c=ir,ic
|
P.sc,P.curBlock=scs[P.curID][idir],icb
|
||||||
P.spinLast=testScore[t==2 and -d or d]
|
P.r,P.c=ir,ic
|
||||||
freshgho()
|
P.spinLast=t==2 and testScore[-d]or 2
|
||||||
freshLockDelay()
|
freshgho()
|
||||||
SFX(ifpre and"prerotate"or ifoverlap(P.cb,P.cx,P.cy+1)and ifoverlap(P.cb,P.cx-1,P.cy)and ifoverlap(P.cb,P.cx+1,P.cy)and"rotatekick"or"rotate")
|
freshLockDelay()
|
||||||
if id==1 then
|
SFX(ifpre and"prerotate"or ifoverlap(P.curBlock,P.curX,P.curY+1)and ifoverlap(P.curBlock,P.curX-1,P.curY)and ifoverlap(P.curBlock,P.curX+1,P.curY)and"rotatekick"or"rotate")
|
||||||
stat.rotate=stat.rotate+1
|
if id==1 then
|
||||||
end
|
stat.rotate=stat.rotate+1
|
||||||
end
|
end
|
||||||
|
::fail::
|
||||||
end
|
end
|
||||||
function hold(ifpre)
|
function hold(ifpre)
|
||||||
if not P.holded and P.waiting<=0 and P.gameEnv.hold then
|
if not P.holded and P.waiting<=0 and P.gameEnv.hold then
|
||||||
P.hid,P.bid,P.bc,P.hc=P.bid,P.hid,P.hc,P.bc
|
P.holded=P.gameEnv.oncehold
|
||||||
P.hb,P.cb=blocks[P.hid][0],P.hb
|
P.holdID,P.curID=P.curID,P.holdID
|
||||||
|
P.holdBlock,P.curBlock=blocks[P.holdID][0],P.holdBlock
|
||||||
if P.bid==0 then
|
P.holdColor,P.curColor=P.curColor,P.holdColor
|
||||||
P.bid,P.cb=rem(P.nxt,1),rem(P.nb,1)
|
P.holdName,P.curName=P.curName,P.holdName
|
||||||
P.bc=P.bid
|
if P.curID==0 then
|
||||||
|
P.curID,P.curBlock,P.curColor,P.curName=rem(P.nextID,1),rem(P.nextBlock,1),rem(P.nextColor,1),rem(P.nextName,1)--id/block/color/name
|
||||||
P.freshNext()
|
P.freshNext()
|
||||||
end
|
end
|
||||||
P.sc,P.dir=scs[P.bid][0],0
|
P.sc,P.dir=scs[P.curID][0],0
|
||||||
P.r,P.c=#P.cb,#P.cb[1]
|
P.r,P.c=#P.curBlock,#P.curBlock[1]
|
||||||
P.cx,P.cy=blockPos[P.bid],21+ceil(P.fieldBeneath/30)-P.r+min(int(#P.field*.2),2)
|
P.curX,P.curY=blockPos[P.curID],21+ceil(P.fieldBeneath/30)-P.r+min(int(#P.field*.2),2)
|
||||||
|
|
||||||
if abs(P.moving)-P.gameEnv.das>1 then
|
if abs(P.moving)-P.gameEnv.das>1 and not ifoverlap(P.curBlock,P.curX+sgn(P.moving),P.curY)then
|
||||||
if not ifoverlap(P.cb,P.cx+sgn(P.moving),P.cy)then
|
P.curX=P.curX+sgn(P.moving)
|
||||||
P.cx=P.cx+sgn(P.moving)
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
freshgho()
|
freshgho()
|
||||||
P.dropDelay,P.lockDelay,P.freshTime=P.gameEnv.drop,P.gameEnv.lock,0
|
P.dropDelay,P.lockDelay,P.freshTime=P.gameEnv.drop,P.gameEnv.lock,0
|
||||||
if ifoverlap(P.cb,P.cx,P.cy)then lock()Event.gameover.lose()end
|
if ifoverlap(P.curBlock,P.curX,P.curY)then lock()Event.gameover.lose()end
|
||||||
P.holded=P.gameEnv.oncehold
|
|
||||||
SFX(ifpre and"prehold"or"hold")
|
SFX(ifpre and"prehold"or"hold")
|
||||||
if P.id==1 then
|
if P.id==1 then
|
||||||
stat.hold=stat.hold+1
|
stat.hold=stat.hold+1
|
||||||
@@ -542,30 +565,30 @@ function hold(ifpre)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
function drop()
|
function drop()
|
||||||
if P.cy==P.y_img then
|
if P.curY==P.y_img then
|
||||||
ins(P.dropTime,1,frame)rem(P.dropTime,11)--update speed dial
|
ins(P.dropTime,1,frame)rem(P.dropTime,11)--update speed dial
|
||||||
P.waiting=P.gameEnv.wait
|
P.waiting=P.gameEnv.wait
|
||||||
local dospin=0
|
local dospin=0
|
||||||
if P.spinLast then
|
if P.spinLast then
|
||||||
if P.bid<6 then
|
if P.curID<6 then
|
||||||
local x,y=P.cx+P.sc[2]-1,P.cy+P.sc[1]-1
|
local x,y=P.curX+P.sc[2]-1,P.curY+P.sc[1]-1
|
||||||
local c=0
|
local c=0
|
||||||
if solid(x-1,y+1)then c=c+1 end
|
if solid(x-1,y+1)then c=c+1 end
|
||||||
if solid(x+1,y+1)then c=c+1 end
|
if solid(x+1,y+1)then c=c+1 end
|
||||||
if c>0 then
|
if c==0 then goto NTC end
|
||||||
if solid(x-1,y-1)then c=c+1 end
|
if solid(x-1,y-1)then c=c+1 end
|
||||||
if solid(x+1,y-1)then c=c+1 end
|
if solid(x+1,y-1)then c=c+1 end
|
||||||
if c>2 then
|
if c>2 then
|
||||||
dospin=dospin+1
|
dospin=dospin+1
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end--Three point
|
end--Three point
|
||||||
if P.bid~=6 and ifoverlap(P.cb,P.cx-1,P.cy)and ifoverlap(P.cb,P.cx+1,P.cy)and ifoverlap(P.cb,P.cx,P.cy+1)then
|
::NTC::
|
||||||
|
if P.curID~=6 and ifoverlap(P.curBlock,P.curX-1,P.curY)and ifoverlap(P.curBlock,P.curX+1,P.curY)and ifoverlap(P.curBlock,P.curX,P.curY+1)then
|
||||||
dospin=dospin+2
|
dospin=dospin+2
|
||||||
end--Immobile
|
end--Immobile
|
||||||
end
|
end
|
||||||
lock()
|
lock()
|
||||||
local cc,csend,exblock,sendTime=checkrow(P.cy,P.r),0,0,0--Currect clear&send&sendTime
|
local cc,csend,exblock,sendTime=checkrow(P.curY,P.r),0,0,0--Currect clear&send&sendTime
|
||||||
local mini
|
local mini
|
||||||
if P.spinLast and cc>0 and dospin>0 then
|
if P.spinLast and cc>0 and dospin>0 then
|
||||||
dospin=dospin+P.spinLast
|
dospin=dospin+P.spinLast
|
||||||
@@ -579,82 +602,81 @@ function drop()
|
|||||||
elseif dospin<2 then
|
elseif dospin<2 then
|
||||||
dospin=false
|
dospin=false
|
||||||
elseif dospin==2 then
|
elseif dospin==2 then
|
||||||
mini=P.bid<6 and cc<3 and cc<P.r
|
mini=P.curID<6 and cc<3 and cc<P.r
|
||||||
end
|
end
|
||||||
|
|
||||||
P.combo=P.combo+1--combo=0 is under
|
P.combo=P.combo+1--combo=0 is under
|
||||||
if cc==4 then
|
if cc==4 then
|
||||||
if P.b2b>480 then
|
if P.b2b>1000 then
|
||||||
showText(P,text.techrashB3B,"fly",70)
|
showText(P,text.techrashB3B,"fly",80,-30)
|
||||||
csend=6
|
csend=6
|
||||||
sendTime=100
|
sendTime=100
|
||||||
exblock=exblock+1
|
exblock=exblock+1
|
||||||
elseif P.b2b>=30 then
|
P.b2b=P.b2b-20
|
||||||
showText(P,text.techrashB2B,"drive",70)
|
elseif P.b2b>=40 then
|
||||||
|
showText(P,text.techrashB2B,"drive",80,-30)
|
||||||
sendTime=80
|
sendTime=80
|
||||||
csend=5
|
csend=5
|
||||||
else
|
else
|
||||||
showText(P,text.techrash,"stretch",80)
|
showText(P,text.techrash,"stretch",80,-30)
|
||||||
sendTime=60
|
sendTime=60
|
||||||
csend=4
|
csend=4
|
||||||
end
|
end
|
||||||
P.b2b=P.b2b+100
|
P.b2b=P.b2b+120
|
||||||
P.lastClear=74
|
P.lastClear=74
|
||||||
P.cstat.techrash=P.cstat.techrash+1
|
P.cstat.techrash=P.cstat.techrash+1
|
||||||
elseif cc>0 then
|
elseif cc>0 then
|
||||||
if dospin then
|
if dospin then
|
||||||
if P.b2b>480 then
|
if P.b2b>1000 then
|
||||||
showText(P,text.b3b..text.spin[P.bc]..text.clear[cc],"spin",40)
|
showText(P,text.b3b..text.spin[P.curName]..text.clear[cc],"spin",40,-30)
|
||||||
csend=b2bATK[cc]+1
|
csend=b2bATK[cc]+1
|
||||||
exblock=exblock+1
|
exblock=exblock+1
|
||||||
elseif P.b2b>=30 then
|
elseif P.b2b>=40 then
|
||||||
showText(P,text.b2b..text.spin[P.bc]..text.clear[cc],"spin",40)
|
showText(P,text.b2b..text.spin[P.curName]..text.clear[cc],"spin",40,-30)
|
||||||
csend=b2bATK[cc]
|
csend=b2bATK[cc]
|
||||||
else
|
else
|
||||||
showText(P,text.spin[P.bc]..text.clear[cc],"spin",50)
|
showText(P,text.spin[P.curName]..text.clear[cc],"spin",50,-30)
|
||||||
csend=2*cc
|
csend=2*cc
|
||||||
end
|
end
|
||||||
sendTime=20+csend*20
|
sendTime=20+csend*20
|
||||||
if mini then
|
if mini then
|
||||||
showText(P,text.mini,"appear",40,-60)
|
showText(P,text.mini,"appear",40,-80)
|
||||||
csend=ceil(csend*.5)
|
csend=ceil(csend*.5)
|
||||||
sendTime=sendTime+60
|
sendTime=sendTime+60
|
||||||
P.b2b=P.b2b+b2bPoint[cc]*.8
|
P.b2b=P.b2b+b2bPoint[cc]*.8
|
||||||
else
|
else
|
||||||
P.b2b=P.b2b+b2bPoint[cc]
|
P.b2b=P.b2b+b2bPoint[cc]
|
||||||
end
|
end
|
||||||
P.lastClear=P.bid*10+cc
|
P.lastClear=P.curID*10+cc
|
||||||
if P.id==1 then
|
if P.id==1 then
|
||||||
stat.spin=stat.spin+1
|
stat.spin=stat.spin+1
|
||||||
end
|
end
|
||||||
SFX(spin_n[cc])
|
SFX(spin_n[cc])
|
||||||
elseif #P.clearing<#P.field then
|
elseif #P.clearing<#P.field then
|
||||||
P.b2b=P.b2b-150-cc*50
|
P.b2b=max(P.b2b-280-cc*40,0)
|
||||||
showText(P,text.clear[cc],"appear",32+cc*3,0,(8-cc)*.3)
|
showText(P,text.clear[cc],"appear",32+cc*3,-30,(8-cc)*.3)
|
||||||
csend=cc-1
|
csend=cc-1
|
||||||
sendTime=20+csend*20
|
sendTime=20+csend*20
|
||||||
P.lastClear=cc
|
P.lastClear=cc
|
||||||
end
|
end
|
||||||
if #P.clearing==#P.field then
|
|
||||||
showText(P,text.PC,"flicker",70,-80)
|
|
||||||
csend=csend+min(6+P.cstat.pc,10)
|
|
||||||
exblock=exblock+2
|
|
||||||
sendTime=sendTime+30
|
|
||||||
if P.cstat.row>4 then
|
|
||||||
P.b2b=600
|
|
||||||
end
|
|
||||||
P.cstat.pc=P.cstat.pc+1
|
|
||||||
P.lastClear=P.bid*10+5
|
|
||||||
SFX("perfectclear")
|
|
||||||
end
|
|
||||||
else
|
else
|
||||||
P.combo=0
|
P.combo=0
|
||||||
if dospin then
|
if dospin then
|
||||||
showText(P,text.spin[P.bc],"appear",50)
|
showText(P,text.spin[P.curName],"appear",50,-30)
|
||||||
SFX("spin_0")
|
SFX("spin_0")
|
||||||
P.b2b=P.b2b+15
|
P.b2b=P.b2b+20
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
if #P.clearing==#P.field then
|
||||||
|
showText(P,text.PC,"flicker",70,-80)
|
||||||
|
csend=csend+min(6+P.cstat.pc,10)
|
||||||
|
exblock=exblock+2
|
||||||
|
sendTime=sendTime+30
|
||||||
|
if P.cstat.row>4 then P.b2b=1200 end
|
||||||
|
P.cstat.pc=P.cstat.pc+1
|
||||||
|
P.lastClear=P.curID*10+5
|
||||||
|
SFX("perfectclear")
|
||||||
|
end
|
||||||
|
|
||||||
csend=csend+(renATK[P.combo]or 4)
|
csend=csend+(renATK[P.combo]or 4)
|
||||||
if P.combo>2 then
|
if P.combo>2 then
|
||||||
@@ -666,7 +688,7 @@ function drop()
|
|||||||
SFX(ren_n[min(P.combo,11)])
|
SFX(ren_n[min(P.combo,11)])
|
||||||
if P.id==1 then VIB(cc<3 and 1 or cc-1)end
|
if P.id==1 then VIB(cc<3 and 1 or cc-1)end
|
||||||
end
|
end
|
||||||
P.b2b=max(min(P.b2b,600),0)
|
if P.b2b>1200 then P.b2b=1200 end
|
||||||
|
|
||||||
if cc>0 and modeEnv.royaleMode then
|
if cc>0 and modeEnv.royaleMode then
|
||||||
local i=min(#P.atker,9)
|
local i=min(#P.atker,9)
|
||||||
@@ -687,12 +709,10 @@ function drop()
|
|||||||
if P.id==1 then stat.atk=stat.atk+csend end
|
if P.id==1 then stat.atk=stat.atk+csend end
|
||||||
--ATK statistics
|
--ATK statistics
|
||||||
|
|
||||||
if csend>0 then
|
if csend==0 then goto L end
|
||||||
showText(P,csend,"zoomout",25,70)
|
showText(P,csend,"zoomout",40,70)
|
||||||
if exblock>0 then
|
if exblock==0 then goto L end
|
||||||
showText(P,exblock,"zoomout",10,90)
|
showText(P,exblock,"zoomout",20,115)
|
||||||
end
|
|
||||||
end
|
|
||||||
::L::
|
::L::
|
||||||
if csend>0 and P.atkBuffer[1]then
|
if csend>0 and P.atkBuffer[1]then
|
||||||
if exblock>0 then
|
if exblock>0 then
|
||||||
@@ -727,8 +747,8 @@ function drop()
|
|||||||
if P.id==1 and csend>3 then sysSFX("emit",min(csend,8)*.125)end
|
if P.id==1 and csend>3 then sysSFX("emit",min(csend,8)*.125)end
|
||||||
end
|
end
|
||||||
elseif cc==0 then
|
elseif cc==0 then
|
||||||
if P.b2b>480 then
|
if P.b2b>1000 then
|
||||||
P.b2b=max(P.b2b-40,480)
|
P.b2b=max(P.b2b-40,1000)
|
||||||
end
|
end
|
||||||
garbageRelease()
|
garbageRelease()
|
||||||
end
|
end
|
||||||
@@ -741,18 +761,18 @@ function drop()
|
|||||||
end
|
end
|
||||||
P.spinLast=dospin and cc>0
|
P.spinLast=dospin and cc>0
|
||||||
else
|
else
|
||||||
P.cy=P.cy-1
|
P.curY=P.curY-1
|
||||||
P.spinLast=false
|
P.spinLast=false
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
function lock()
|
function lock()
|
||||||
for i=1,P.r do
|
for i=1,P.r do
|
||||||
local y=P.cy+i-1
|
local y=P.curY+i-1
|
||||||
if not P.field[y]then P.field[y],P.visTime[y]=getNewRow(),getNewRow()end
|
if not P.field[y]then P.field[y],P.visTime[y]=getNewRow(),getNewRow()end
|
||||||
for j=1,P.c do
|
for j=1,P.c do
|
||||||
if P.cb[i][j]~=0 then
|
if P.curBlock[i][j]~=0 then
|
||||||
P.field[y][P.cx+j-1]=P.bc
|
P.field[y][P.curX+j-1]=P.curColor
|
||||||
P.visTime[y][P.cx+j-1]=P.showTime
|
P.visTime[y][P.curX+j-1]=P.showTime
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -768,11 +788,11 @@ act={
|
|||||||
if not auto then
|
if not auto then
|
||||||
P.moving=-1
|
P.moving=-1
|
||||||
end
|
end
|
||||||
if not ifoverlap(P.cb,P.cx-1,P.cy)then
|
if not ifoverlap(P.curBlock,P.curX-1,P.curY)then
|
||||||
P.cx=P.cx-1
|
P.curX=P.curX-1
|
||||||
freshgho()
|
freshgho()
|
||||||
freshLockDelay()
|
freshLockDelay()
|
||||||
if P.cy==P.y_img then SFX("move")end
|
if P.curY==P.y_img then SFX("move")end
|
||||||
P.spinLast=false
|
P.spinLast=false
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -787,17 +807,17 @@ act={
|
|||||||
if not auto then
|
if not auto then
|
||||||
P.moving=1
|
P.moving=1
|
||||||
end
|
end
|
||||||
if not ifoverlap(P.cb,P.cx+1,P.cy)then
|
if not ifoverlap(P.curBlock,P.curX+1,P.curY)then
|
||||||
P.cx=P.cx+1
|
P.curX=P.curX+1
|
||||||
freshgho()
|
freshgho()
|
||||||
freshLockDelay()
|
freshLockDelay()
|
||||||
if P.cy==P.y_img then SFX("move")end
|
if P.curY==P.y_img then SFX("move")end
|
||||||
P.spinLast=false
|
P.spinLast=false
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
rotRight=function()spin(1)end,
|
rotRight=function()spin(1)end,
|
||||||
rotLeft=function()spin(-1)end,
|
rotLeft=function()spin(3)end,
|
||||||
rotFlip=function()spin(2)end,
|
rotFlip=function()spin(2)end,
|
||||||
hardDrop=function()
|
hardDrop=function()
|
||||||
if P.keyPressing[9]then
|
if P.keyPressing[9]then
|
||||||
@@ -807,11 +827,11 @@ act={
|
|||||||
end
|
end
|
||||||
else
|
else
|
||||||
if P.waiting<=0 then
|
if P.waiting<=0 then
|
||||||
if P.cy~=P.y_img then
|
if P.curY~=P.y_img then
|
||||||
P.cy=P.y_img
|
P.curY=P.y_img
|
||||||
P.spinLast=false
|
P.spinLast=false
|
||||||
SFX("drop")
|
SFX("drop")
|
||||||
if P.id==1 then VIB(0)end
|
if P.id==1 then VIB(1)end
|
||||||
end
|
end
|
||||||
drop()
|
drop()
|
||||||
end
|
end
|
||||||
@@ -824,8 +844,8 @@ act={
|
|||||||
changeAtk(P)
|
changeAtk(P)
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
if P.cy~=P.y_img then
|
if P.curY~=P.y_img then
|
||||||
P.cy=P.cy-1
|
P.curY=P.curY-1
|
||||||
P.spinLast=false
|
P.spinLast=false
|
||||||
end
|
end
|
||||||
P.downing=1
|
P.downing=1
|
||||||
@@ -849,11 +869,11 @@ act={
|
|||||||
resetGameData()
|
resetGameData()
|
||||||
frame=30
|
frame=30
|
||||||
end,
|
end,
|
||||||
insDown=function()if P.cy~=P.y_img then P.cy,P.lockDelay,P.spinLast=P.y_img,P.gameEnv.lock,false end end,
|
insDown=function()if P.curY~=P.y_img then P.curY,P.lockDelay,P.spinLast=P.y_img,P.gameEnv.lock,false end end,
|
||||||
insLeft=function()
|
insLeft=function()
|
||||||
local x0=cx
|
local x0=cx
|
||||||
::L::if not ifoverlap(P.cb,P.cx-1,P.cy)then
|
::L::if not ifoverlap(P.curBlock,P.curX-1,P.curY)then
|
||||||
P.cx=P.cx-1
|
P.curX=P.curX-1
|
||||||
freshgho()
|
freshgho()
|
||||||
goto L
|
goto L
|
||||||
end
|
end
|
||||||
@@ -861,23 +881,23 @@ act={
|
|||||||
end,
|
end,
|
||||||
insRight=function()
|
insRight=function()
|
||||||
local x0=cx
|
local x0=cx
|
||||||
::L::if not ifoverlap(P.cb,P.cx+1,P.cy)then
|
::L::if not ifoverlap(P.curBlock,P.curX+1,P.curY)then
|
||||||
P.cx=P.cx+1
|
P.curX=P.curX+1
|
||||||
freshgho()
|
freshgho()
|
||||||
goto L
|
goto L
|
||||||
end
|
end
|
||||||
if x0~=cx then freshLockDelay()end
|
if x0~=cx then freshLockDelay()end
|
||||||
end,
|
end,
|
||||||
down1=function()
|
down1=function()
|
||||||
if P.cy~=P.y_img then
|
if P.curY~=P.y_img then
|
||||||
P.cy=P.cy-1
|
P.curY=P.curY-1
|
||||||
P.spinLast=false
|
P.spinLast=false
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
down4=function()
|
down4=function()
|
||||||
for i=1,4 do
|
for i=1,4 do
|
||||||
if P.cy~=P.y_img then
|
if P.curY~=P.y_img then
|
||||||
P.cy=P.cy-1
|
P.curY=P.curY-1
|
||||||
P.spinLast=false
|
P.spinLast=false
|
||||||
else
|
else
|
||||||
break
|
break
|
||||||
|
|||||||
Binary file not shown.
|
Before Width: | Height: | Size: 6.2 KiB After Width: | Height: | Size: 6.5 KiB |
BIN
image/mess/groupcode.png
Normal file
BIN
image/mess/groupcode.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 31 KiB |
BIN
image/mess/light.png
Normal file
BIN
image/mess/light.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 423 B |
BIN
image/mess/lightBulb.png
Normal file
BIN
image/mess/lightBulb.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 421 B |
BIN
image/mess/paycode.png
Normal file
BIN
image/mess/paycode.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 60 KiB |
@@ -2,17 +2,17 @@ return{
|
|||||||
royale_remain=function(n)
|
royale_remain=function(n)
|
||||||
return "剩余 "..n.." 名玩家"
|
return "剩余 "..n.." 名玩家"
|
||||||
end,
|
end,
|
||||||
cmb={nil,nil,"3连击","4连击","5连击","6连击","7连击","8连击","9连击","10连击!","11连击!","12连击!","13连击!","14连击!","15连击!","16连击!","17连击!","18连击!","19连击!","巨型连击"},
|
cmb={nil,nil,"3 Combo","4 Combo","5 Combo","6 Combo","7 Combo","8 Combo","9 Combo","10 Combo!","11 Combo!","12 Combo!","13 Combo!","14 Combo!","15 Combo!","16 Combo!","17 Combo!","18 Combo!","19 Combo!","MEGACMB"},
|
||||||
techrash="四清",
|
techrash="Techrash",
|
||||||
techrashB2B="满贯 四清",
|
techrashB2B="Techrash B2B",
|
||||||
techrashB3B="大满贯 四清",
|
techrashB3B="Techrash B2B2B",
|
||||||
block={"Z","S","L","J","T","O","I"},
|
block={"Z","S","L","J","T","O","I"},
|
||||||
spin={"Z型回旋","S型回旋","L型回旋","J型回旋","T型回旋","O型回旋","I型回旋"},
|
spin={"Z-spin","S-spin","L-spin","J-spin","T-spin","O-spin","I-spin"},
|
||||||
clear={"单清","双清","三清"},
|
clear={" single"," double"," triple"},
|
||||||
b2b="满贯 ",
|
b2b="B2B ",
|
||||||
b3b="大满贯 ",
|
b3b="B2B2B ",
|
||||||
mini="次级",
|
mini="Mini",
|
||||||
PC="场地全清",
|
PC="Perfect Clear",
|
||||||
hold="暂存",
|
hold="暂存",
|
||||||
next="下一个",
|
next="下一个",
|
||||||
|
|
||||||
@@ -121,12 +121,14 @@ return{
|
|||||||
"特别感谢:Farter,Teatube,196,Flyz,T830,[所有测试人员]和 你!",
|
"特别感谢:Farter,Teatube,196,Flyz,T830,[所有测试人员]和 你!",
|
||||||
"错误或者建议请附带相关信息发送到作者邮箱~",
|
"错误或者建议请附带相关信息发送到作者邮箱~",
|
||||||
},
|
},
|
||||||
|
support="支持作者",
|
||||||
|
group="官方QQ群",
|
||||||
ButtonText={
|
ButtonText={
|
||||||
main={
|
main={
|
||||||
"开始",
|
"开始",
|
||||||
"设置",
|
"设置",
|
||||||
"帮助",
|
|
||||||
"统计信息",
|
"统计信息",
|
||||||
|
"帮助",
|
||||||
"退出",
|
"退出",
|
||||||
},
|
},
|
||||||
mode={
|
mode={
|
||||||
|
|||||||
@@ -7,14 +7,14 @@ return{
|
|||||||
techrashB2B="Techrash B2B",
|
techrashB2B="Techrash B2B",
|
||||||
techrashB3B="Techrash B2B2B",
|
techrashB3B="Techrash B2B2B",
|
||||||
block={"Z","S","L","J","T","O","I"},
|
block={"Z","S","L","J","T","O","I"},
|
||||||
spin={"Z spin","S spin","L spin","J spin","T spin","O spin","I spin"},
|
spin={"Z-spin","S-spin","L-spin","J-spin","T-spin","O-spin","I-spin"},
|
||||||
clear={" single"," double"," triple"},
|
clear={" single"," double"," triple"},
|
||||||
b2b=" B2B",
|
b2b="B2B ",
|
||||||
b3b=" B2B2B",
|
b3b="B2B2B ",
|
||||||
mini="Mini",
|
mini="Mini",
|
||||||
PC="Perfect Clear",
|
PC="Perfect Clear",
|
||||||
hold="hold",
|
hold="Hold",
|
||||||
next="next",
|
next="Next",
|
||||||
|
|
||||||
stage={"STAGE 1","STAGE 2","STAGE 3","STAGE 4","STAGE 5",},
|
stage={"STAGE 1","STAGE 2","STAGE 3","STAGE 4","STAGE 5",},
|
||||||
maxspeed="Max speed",
|
maxspeed="Max speed",
|
||||||
@@ -121,12 +121,14 @@ return{
|
|||||||
"Special thanks:Farter,Teatube,196,Flyz,T830,[all test staff] and YOU!",
|
"Special thanks:Farter,Teatube,196,Flyz,T830,[all test staff] and YOU!",
|
||||||
"Any bugs/suggestions to my E-mail.",
|
"Any bugs/suggestions to my E-mail.",
|
||||||
},
|
},
|
||||||
|
support="Support Author",
|
||||||
|
group="Official QQ Group",
|
||||||
ButtonText={
|
ButtonText={
|
||||||
main={
|
main={
|
||||||
"Play",
|
"Play",
|
||||||
"Settings",
|
"Settings",
|
||||||
"Help",
|
|
||||||
"Statistics",
|
"Statistics",
|
||||||
|
"Help",
|
||||||
"Quit",
|
"Quit",
|
||||||
},
|
},
|
||||||
mode={
|
mode={
|
||||||
|
|||||||
884
largeList.lua
Normal file
884
largeList.lua
Normal file
@@ -0,0 +1,884 @@
|
|||||||
|
local PCbase={
|
||||||
|
{3,3,3,0,0,0,0,0,2,2},
|
||||||
|
{3,6,6,0,0,0,0,2,2,5},
|
||||||
|
{4,6,6,0,0,0,1,1,5,5},
|
||||||
|
{4,4,4,0,0,0,0,1,1,5},
|
||||||
|
{1,1,0,0,0,0,0,3,3,3},
|
||||||
|
{5,1,1,0,0,0,0,6,6,3},
|
||||||
|
{5,5,2,2,0,0,0,6,6,4},
|
||||||
|
{5,2,2,0,0,0,0,4,4,4},
|
||||||
|
}
|
||||||
|
local PClist={
|
||||||
|
{7,7,4,5},{7,7,6,4},{7,7,2,4},{7,7,1,3},{7,7,5,6},{7,7,5,2},{7,7,5,4},{7,7,5,3},
|
||||||
|
{7,4,1,2},{7,3,5,7},{7,5,4,3},{7,5,1,2},{7,1,4,2},{7,4,2,5},{7,6,4,5},{7,5,4,2},
|
||||||
|
{7,5,6,4},{7,5,3,6},{7,2,5,6},{7,2,6,4},{7,2,1,3},{7,5,2,7},{7,5,7,2},{7,5,2,3},
|
||||||
|
{7,5,3,2},{7,6,5,4},{7,3,1,5},{7,3,2,5},{7,4,1,5},{7,4,5,2},{7,7,3,6},{7,3,7,6},
|
||||||
|
{7,3,6,2},{7,3,7,1},{7,6,4,2},{3,2,7,6},{3,2,6,7},{7,7,4,5},{7,5,3,4},{7,3,6,5},
|
||||||
|
{7,3,2,5},{7,4,6,5},{7,5,2,3},{7,3,5,7},{7,3,2,5},{7,3,5,1},{7,5,2,3},{3,6,2,5},
|
||||||
|
{3,1,2,5},{3,1,1,5},{3,1,5,2},{3,1,5,1},{3,5,1,2},{4,5,3,2},{4,2,6,5},{6,5,3,2},
|
||||||
|
{1,4,2,5},{1,5,3,6},{5,2,6,3},{5,2,1,3},{5,2,7,4},{2,4,1,5},{2,4,5,1},{2,1,4,5},
|
||||||
|
{2,5,4,3},{2,5,6,7},{7,5,4,2},{4,5,3,5},
|
||||||
|
}
|
||||||
|
local marathon_drop={[0]=60,48,40,30,24,18,15,12,10,8,7,6,5,4,3,2,1,1,0,0}
|
||||||
|
local rush_lock={20,18,16,14,12}
|
||||||
|
local rush_wait={12,10,9,8,7}
|
||||||
|
local rush_fall={12,11,10,9,8}
|
||||||
|
local death_lock={12,11,10,9,8}
|
||||||
|
local death_wait={9,8,7,6,5}
|
||||||
|
local death_fall={10,9,8,7,6}
|
||||||
|
local pc_drop={50,45,40,35,30,26,22,18,15,12}
|
||||||
|
local pc_lock={55,50,45,40,36,32,30}
|
||||||
|
local pc_fall={18,16,14,12,10,9,8,7,6}
|
||||||
|
freshMethod={
|
||||||
|
bag7=function()
|
||||||
|
if #P.nextID<6 then
|
||||||
|
local bag={1,2,3,4,5,6,7}
|
||||||
|
for i=1,7 do
|
||||||
|
newNext(rem(bag,rnd(#bag)))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
his4=function()
|
||||||
|
if #P.nextID<6 then
|
||||||
|
local j,i=0
|
||||||
|
::L::
|
||||||
|
i,j=rnd(7),j+1
|
||||||
|
if(i==P.his[1]or i==P.his[2]or i==P.his[3]or i==P.his[4])then goto L end
|
||||||
|
newNext(i)
|
||||||
|
rem(P.his,1)ins(P.his,i)
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
rnd=function()
|
||||||
|
local i
|
||||||
|
::L::
|
||||||
|
i=rnd(7)
|
||||||
|
if i==P.nextID[5]then goto L end
|
||||||
|
newNext(i)
|
||||||
|
end,--random
|
||||||
|
pc=function()
|
||||||
|
if P.cstat.piece%4==0 then
|
||||||
|
local r=rnd(#PClist)
|
||||||
|
local f=P.cstat.event==1
|
||||||
|
for i=1,4 do
|
||||||
|
local b=PClist[r][i]
|
||||||
|
if f then
|
||||||
|
if b<3 then b=3-b
|
||||||
|
elseif b<5 then b=7-b
|
||||||
|
end
|
||||||
|
end
|
||||||
|
newNext(b)
|
||||||
|
end
|
||||||
|
P.cstat.event=(P.cstat.event+1)%2
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
drought1=function()
|
||||||
|
if #P.nextID<6 then
|
||||||
|
local bag={1,2,3,4,5,6}
|
||||||
|
for i=1,6 do
|
||||||
|
newNext(rem(bag,rnd(#bag)))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
drought2=function()
|
||||||
|
if #P.nextID<6 then
|
||||||
|
local bag={1,1,1,2,2,2,3,3,3,4,4,4,6,6,6,5,7}
|
||||||
|
::L::
|
||||||
|
newNext(rem(bag,rnd(#bag)))
|
||||||
|
if bag[1]then goto L end
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
}
|
||||||
|
Event={
|
||||||
|
gameover={
|
||||||
|
win=function()
|
||||||
|
local P=players.alive[1]
|
||||||
|
P.alive=false
|
||||||
|
P.control=false
|
||||||
|
P.timing=false
|
||||||
|
P.waiting=1e99
|
||||||
|
P.b2b=0
|
||||||
|
if modeEnv.royaleMode then
|
||||||
|
P.rank=1
|
||||||
|
P.result="WIN"
|
||||||
|
showText(P,1,"appear",60,120,nil,true)
|
||||||
|
changeAtk(P)
|
||||||
|
end
|
||||||
|
::L::if P.task[1]then
|
||||||
|
rem(P.task)
|
||||||
|
goto L
|
||||||
|
end
|
||||||
|
for i=1,#P.atkBuffer do
|
||||||
|
P.atkBuffer[i].sent=true
|
||||||
|
P.atkBuffer[i].time=0
|
||||||
|
end
|
||||||
|
for i=1,#P.field do
|
||||||
|
for j=1,10 do
|
||||||
|
P.visTime[i][j]=min(P.visTime[i][j],20)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
showText(P,text.win,"beat",90,nil,nil,true)
|
||||||
|
if P.id==1 and players[2]and players[2].ai then SFX("win")end
|
||||||
|
ins(P.task,Event.task.win)
|
||||||
|
end,
|
||||||
|
lose=function()
|
||||||
|
P.alive=false
|
||||||
|
P.control=false
|
||||||
|
P.timing=false
|
||||||
|
P.waiting=1e99
|
||||||
|
P.b2b=0
|
||||||
|
::L::if P.task[1]then
|
||||||
|
rem(P.task)
|
||||||
|
goto L
|
||||||
|
end
|
||||||
|
for i=1,#players.alive do
|
||||||
|
if players.alive[i]==P then
|
||||||
|
rem(players.alive,i)
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if modeEnv.royaleMode then
|
||||||
|
changeAtk(P)
|
||||||
|
P.result="K.O."
|
||||||
|
P.rank=#players.alive+1
|
||||||
|
showText(P,P.rank,"appear",60,120,nil,true)
|
||||||
|
P.strength=0
|
||||||
|
local A=P
|
||||||
|
::L::
|
||||||
|
A=A.lastRecv
|
||||||
|
if A and not A.alive and A~=P then goto L end
|
||||||
|
if A and A~=P then
|
||||||
|
if P.id==1 or A.id==1 then
|
||||||
|
P.killMark=A.id==1
|
||||||
|
end
|
||||||
|
A.ko,A.badge=A.ko+1,A.badge+P.badge+1
|
||||||
|
for i=A.strength+1,4 do
|
||||||
|
if A.badge>=modeEnv.royalePowerup[i]then
|
||||||
|
A.strength=i
|
||||||
|
end
|
||||||
|
end
|
||||||
|
P.lastRecv=A
|
||||||
|
if P.id==1 or A.id==1 then
|
||||||
|
ins(P.task,Event.task.throwBadge)
|
||||||
|
end
|
||||||
|
freshMostBadge()
|
||||||
|
end
|
||||||
|
freshMostDangerous()
|
||||||
|
for i=1,#players.alive do
|
||||||
|
if players.alive[i].atking==P then
|
||||||
|
freshTarget(players.alive[i])
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if #players.alive==modeEnv.royaleRemain[gameStage]then
|
||||||
|
royaleLevelup()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
for i=1,#P.atkBuffer do
|
||||||
|
P.atkBuffer[i].sent=true
|
||||||
|
P.atkBuffer[i].time=0
|
||||||
|
end
|
||||||
|
for i=1,#P.field do
|
||||||
|
for j=1,10 do
|
||||||
|
P.visTime[i][j]=min(P.visTime[i][j],20)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
showText(P,text.lose,"appear",90,nil,nil,true)
|
||||||
|
if P.id==1 and players[2]and players[2].ai then SFX("fail")end
|
||||||
|
ins(P.task,Event.task.lose)
|
||||||
|
if #players.alive==1 then
|
||||||
|
local t=P
|
||||||
|
P=players.alive[1]
|
||||||
|
Event.gameover.win()
|
||||||
|
P=t
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
},
|
||||||
|
marathon_reach=function()
|
||||||
|
local s=int(P.cstat.row*.1)
|
||||||
|
if s>=20 then
|
||||||
|
P.cstat.row=200
|
||||||
|
Event.gameover.win()
|
||||||
|
else
|
||||||
|
P.gameEnv.drop=marathon_drop[s]
|
||||||
|
if s==18 then P.gameEnv._20G=true end
|
||||||
|
P.gameEnv.target=s*10+10
|
||||||
|
SFX("reach")
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
marathon_reach_lunatic=function()
|
||||||
|
if P.gameEnv.target==250 then
|
||||||
|
P.cstat.row=250
|
||||||
|
Event.gameover.win()
|
||||||
|
else
|
||||||
|
P.gameEnv.target=P.gameEnv.target+50
|
||||||
|
local t=P.gameEnv.target/50
|
||||||
|
P.gameEnv.lock=rush_lock[t]
|
||||||
|
P.gameEnv.wait=rush_wait[t]
|
||||||
|
P.gameEnv.fall=rush_fall[t]
|
||||||
|
if t==4 then P.gameEnv.bone=true end
|
||||||
|
showText(P,text.stage[t],"fly",80,-120)
|
||||||
|
SFX("reach")
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
marathon_reach_ultimate=function()
|
||||||
|
if P.cstat.event==5 then
|
||||||
|
P.cstat.row=250
|
||||||
|
Event.gameover.win()
|
||||||
|
else
|
||||||
|
local t=P.cstat.event+1
|
||||||
|
if t==1 then t=2 end
|
||||||
|
P.gameEnv.target=50*t
|
||||||
|
P.cstat.event=t
|
||||||
|
P.gameEnv.lock=death_lock[t]
|
||||||
|
P.gameEnv.wait=death_wait[t]
|
||||||
|
P.gameEnv.fall=death_fall[t]
|
||||||
|
if t==4 then P.gameEnv.bone=true end
|
||||||
|
showText(P,text.stage[t],"fly",80,-120)
|
||||||
|
SFX("reach")
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
classic_reach=function()
|
||||||
|
P.gameEnv.target=P.gameEnv.target+10
|
||||||
|
if P.gameEnv.target==100 then
|
||||||
|
P.gameEnv.drop,P.gameEnv.lock=0,0
|
||||||
|
end
|
||||||
|
SFX("reach")
|
||||||
|
end,
|
||||||
|
tsd_reach=function()
|
||||||
|
if P.lastClear~=52 then
|
||||||
|
Event.gameover.lose()
|
||||||
|
elseif #P.clearing>0 then
|
||||||
|
P.cstat.event=P.cstat.event+1
|
||||||
|
if #P.field>11 and P.cstat.event%5~=1 then
|
||||||
|
ins(P.clearing,1)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
tech_reach=function()
|
||||||
|
if #P.clearing>0 and P.lastClear<10 then
|
||||||
|
Event.gameover.lose()
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
tech_reach_hard=function()
|
||||||
|
if #P.clearing>0 and P.lastClear<10 or P.lastClear==74 then
|
||||||
|
Event.gameover.lose()
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
newPC=function()
|
||||||
|
local P=players[1]
|
||||||
|
if P.cstat.piece%4==0 then
|
||||||
|
if #P.field==#P.clearing then
|
||||||
|
P.counter=P.cstat.piece==0 and 20 or 0
|
||||||
|
ins(P.task,Event.task.PC)
|
||||||
|
if curMode.lv==2 then
|
||||||
|
local s=P.cstat.pc*.5
|
||||||
|
if int(s)==s and s>0 then
|
||||||
|
P.gameEnv.drop=pc_drop[s]or 10
|
||||||
|
P.gameEnv.lock=pc_lock[s]or 20
|
||||||
|
P.gameEnv.fall=pc_fall[s]or 5
|
||||||
|
if s==10 then
|
||||||
|
showText(P,text.maxspeed,"appear",80,-140)
|
||||||
|
else
|
||||||
|
showText(P,text.speedup,"appear",30,-140)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
Event.gameover.lose()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
task={
|
||||||
|
win=function()
|
||||||
|
P.endCounter=P.endCounter+1
|
||||||
|
if P.endCounter>80 then
|
||||||
|
if P.gameEnv.visible=="show"then
|
||||||
|
for i=1,#P.field do
|
||||||
|
for j=1,10 do
|
||||||
|
if P.visTime[i][j]>0 then
|
||||||
|
P.visTime[i][j]=P.visTime[i][j]-1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if P.endCounter==100 then
|
||||||
|
for i=1,#P.field do
|
||||||
|
removeRow(P.field)
|
||||||
|
removeRow(P.visTime)
|
||||||
|
end
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
elseif P.endCounter==100 then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
lose=function()
|
||||||
|
P.endCounter=P.endCounter+1
|
||||||
|
if P.endCounter>80 then
|
||||||
|
if P.gameEnv.visible=="show"then
|
||||||
|
for i=1,#P.field do
|
||||||
|
for j=1,10 do
|
||||||
|
if P.visTime[i][j]>0 then
|
||||||
|
P.visTime[i][j]=P.visTime[i][j]-1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if P.endCounter==100 then
|
||||||
|
for i=1,#P.field do
|
||||||
|
removeRow(P.field)
|
||||||
|
removeRow(P.visTime)
|
||||||
|
end
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
elseif P.endCounter==100 then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
throwBadge=function()
|
||||||
|
if P.badge%2==0 then
|
||||||
|
throwBadge(P,P.lastRecv)
|
||||||
|
if P.badge%16==0 then
|
||||||
|
sysSFX("collect")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
P.badge=P.badge-1
|
||||||
|
if P.badge<=0 then return true end
|
||||||
|
end,
|
||||||
|
dig_normal=function()
|
||||||
|
local P=players[1]
|
||||||
|
P.counter=P.counter+1
|
||||||
|
if #P.clearing==0 and P.counter>=max(90,180-2*P.cstat.event)then
|
||||||
|
ins(P.field,1,getNewRow(10))
|
||||||
|
ins(P.visTime,1,getNewRow(1e99))
|
||||||
|
P.field[1][rnd(10)]=0
|
||||||
|
P.fieldBeneath=P.fieldBeneath+30
|
||||||
|
P.curY,P.y_img=P.curY+1,P.y_img+1
|
||||||
|
P.counter=0
|
||||||
|
P.cstat.event=P.cstat.event+1
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
dig_lunatic=function()
|
||||||
|
local P=players[1]
|
||||||
|
P.counter=P.counter+1
|
||||||
|
if #P.clearing==0 and P.counter>=max(45,80-.4*P.cstat.event)then
|
||||||
|
ins(P.field,1,getNewRow(11+P.cstat.event%3))
|
||||||
|
ins(P.visTime,1,getNewRow(1e99))
|
||||||
|
P.field[1][rnd(10)]=0
|
||||||
|
P.fieldBeneath=P.fieldBeneath+30
|
||||||
|
P.curY,P.y_img=P.curY+1,P.y_img+1
|
||||||
|
P.counter=0
|
||||||
|
P.cstat.event=P.cstat.event+1
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
survivor_easy=function()
|
||||||
|
local P=players[1]
|
||||||
|
P.counter=P.counter+1
|
||||||
|
if P.counter==max(60,180-2*P.cstat.event)then
|
||||||
|
ins(P.atkBuffer,{rnd(10),amount=1,countdown=30,cd0=30,time=0,sent=false,lv=1})
|
||||||
|
P.counter=0
|
||||||
|
if P.cstat.event==60 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||||
|
P.cstat.event=P.cstat.event+1
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
survivor_normal=function()
|
||||||
|
local P=players[1]
|
||||||
|
P.counter=P.counter+1
|
||||||
|
if P.counter==max(60,180-2*P.cstat.event)then
|
||||||
|
local d=P.cstat.event+1
|
||||||
|
if d%4==0 then ins (P.atkBuffer,{rnd(10),amount=1,countdown=60,cd0=60,time=0,sent=false,lv=1})
|
||||||
|
elseif d%4==1 then ins(P.atkBuffer,{rnd(10),amount=2,countdown=70,cd0=70,time=0,sent=false,lv=1})
|
||||||
|
elseif d%4==2 then ins(P.atkBuffer,{rnd(10),amount=3,countdown=80,cd0=80,time=0,sent=false,lv=2})
|
||||||
|
elseif d%4==3 then ins(P.atkBuffer,{rnd(10),amount=4,countdown=90,cd0=90,time=0,sent=false,lv=3})
|
||||||
|
end
|
||||||
|
P.counter=0
|
||||||
|
if P.cstat.event==60 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||||
|
P.cstat.event=P.cstat.event+1
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
survivor_hard=function()
|
||||||
|
local P=players[1]
|
||||||
|
P.counter=P.counter+1
|
||||||
|
if P.counter==max(60,180-2*P.cstat.event)then
|
||||||
|
if P.cstat.event%3<2 then
|
||||||
|
ins(P.atkBuffer,{rnd(10),amount=1,countdown=0,cd0=0,time=0,sent=false,lv=1})
|
||||||
|
else
|
||||||
|
ins(P.atkBuffer,{rnd(10),amount=3,countdown=60,cd0=60,time=0,sent=false,lv=2})
|
||||||
|
end
|
||||||
|
P.counter=0
|
||||||
|
if P.cstat.event==45 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||||
|
P.cstat.event=P.cstat.event+1
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
survivor_lunatic=function()
|
||||||
|
local P=players[1]
|
||||||
|
P.counter=P.counter+1
|
||||||
|
if P.counter==max(90,150-P.cstat.event)then
|
||||||
|
local t=max(60,90-P.cstat.event)
|
||||||
|
ins(P.atkBuffer,{rnd(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=3})
|
||||||
|
P.counter=0
|
||||||
|
if P.cstat.event==30 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||||
|
P.cstat.event=P.cstat.event+1
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
PC=function()
|
||||||
|
local P=players[1]
|
||||||
|
P.counter=P.counter+1
|
||||||
|
if P.counter==21 then
|
||||||
|
local t=P.cstat.pc%2
|
||||||
|
for i=1,4 do
|
||||||
|
local r=getNewRow()
|
||||||
|
for j=1,10 do
|
||||||
|
r[j]=PCbase[4*t+i][j]
|
||||||
|
end
|
||||||
|
ins(P.field,1,r)
|
||||||
|
ins(P.visTime,1,getNewRow(P.showTime))
|
||||||
|
end
|
||||||
|
P.fieldBeneath=P.fieldBeneath+120
|
||||||
|
-- P.curY=P.curY+4
|
||||||
|
P.y_img=P.y_img+4
|
||||||
|
freshgho()
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
},
|
||||||
|
}
|
||||||
|
defaultModeEnv={
|
||||||
|
sprint={
|
||||||
|
{
|
||||||
|
drop=60,
|
||||||
|
target=10,
|
||||||
|
reach=Event.gameover.win,
|
||||||
|
bg="strap",
|
||||||
|
bgm="race",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
drop=60,
|
||||||
|
target=20,
|
||||||
|
reach=Event.gameover.win,
|
||||||
|
bg="strap",
|
||||||
|
bgm="race",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
drop=60,
|
||||||
|
target=40,
|
||||||
|
reach=Event.gameover.win,
|
||||||
|
bg="strap",
|
||||||
|
bgm="race",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
drop=60,
|
||||||
|
target=100,
|
||||||
|
reach=Event.gameover.win,
|
||||||
|
bg="strap",
|
||||||
|
bgm="race",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
drop=60,
|
||||||
|
target=400,
|
||||||
|
reach=Event.gameover.win,
|
||||||
|
bg="strap",
|
||||||
|
bgm="push",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
drop=60,
|
||||||
|
target=1000,
|
||||||
|
reach=Event.gameover.win,
|
||||||
|
bg="strap",
|
||||||
|
bgm="push",
|
||||||
|
},
|
||||||
|
},
|
||||||
|
marathon={
|
||||||
|
{
|
||||||
|
drop=60,
|
||||||
|
lock=60,
|
||||||
|
fall=30,
|
||||||
|
target=200,
|
||||||
|
reach=Event.marathon_reach,
|
||||||
|
bg="strap",
|
||||||
|
bgm="way",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
drop=60,
|
||||||
|
fall=20,
|
||||||
|
target=10,
|
||||||
|
reach=Event.marathon_reach,
|
||||||
|
bg="strap",
|
||||||
|
bgm="way",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
_20G=true,
|
||||||
|
fall=15,
|
||||||
|
target=200,
|
||||||
|
reach=Event.marathon_reach,
|
||||||
|
bg="strap",
|
||||||
|
bgm="race",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
_20G=true,
|
||||||
|
drop=0,
|
||||||
|
lock=rush_lock[1],
|
||||||
|
wait=rush_wait[1],
|
||||||
|
fall=rush_fall[1],
|
||||||
|
target=50,
|
||||||
|
reach=Event.marathon_reach_lunatic,
|
||||||
|
arr=2,
|
||||||
|
freshLimit=15,
|
||||||
|
bg="game2",
|
||||||
|
bgm="secret8th",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
_20G=true,
|
||||||
|
drop=0,
|
||||||
|
lock=death_lock[1],
|
||||||
|
wait=death_wait[1],
|
||||||
|
fall=death_fall[1],
|
||||||
|
target=50,
|
||||||
|
reach=Event.marathon_reach_ultimate,
|
||||||
|
arr=1,
|
||||||
|
freshLimit=15,
|
||||||
|
bg="game2",
|
||||||
|
bgm="secret7th",
|
||||||
|
},
|
||||||
|
},
|
||||||
|
classic={
|
||||||
|
{
|
||||||
|
das=15,arr=3,
|
||||||
|
sddas=2,sdarr=2,
|
||||||
|
ghost=false,center=false,
|
||||||
|
drop=1,lock=1,
|
||||||
|
wait=10,fall=25,
|
||||||
|
next=1,hold=false,
|
||||||
|
sequence="rnd",
|
||||||
|
freshLimit=0,
|
||||||
|
target=10,
|
||||||
|
reach=Event.classic_reach,
|
||||||
|
bg="rgb",
|
||||||
|
bgm="rockblock",
|
||||||
|
},
|
||||||
|
},
|
||||||
|
zen={
|
||||||
|
{
|
||||||
|
drop=1e99,
|
||||||
|
lock=1e99,
|
||||||
|
oncehold=false,
|
||||||
|
target=200,
|
||||||
|
reach=Event.gameover.win,
|
||||||
|
bg="strap",
|
||||||
|
bgm="infinite",
|
||||||
|
},
|
||||||
|
},
|
||||||
|
infinite={
|
||||||
|
{
|
||||||
|
drop=1e99,
|
||||||
|
lock=1e99,
|
||||||
|
oncehold=false,
|
||||||
|
bg="glow",
|
||||||
|
bgm="infinite",
|
||||||
|
},
|
||||||
|
},
|
||||||
|
solo={
|
||||||
|
{
|
||||||
|
freshLimit=15,
|
||||||
|
bg="game2",
|
||||||
|
bgm="race",
|
||||||
|
},
|
||||||
|
},
|
||||||
|
tsd={
|
||||||
|
{
|
||||||
|
oncehold=false,
|
||||||
|
drop=1e99,
|
||||||
|
lock=1e99,
|
||||||
|
freshLimit=15,
|
||||||
|
target=1,
|
||||||
|
reach=Event.tsd_reach,
|
||||||
|
ospin=false,
|
||||||
|
bg="matrix",
|
||||||
|
bgm="reason",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
drop=60,
|
||||||
|
lock=60,
|
||||||
|
freshLimit=15,
|
||||||
|
target=1,
|
||||||
|
reach=Event.tsd_reach,
|
||||||
|
ospin=false,
|
||||||
|
bg="matrix",
|
||||||
|
bgm="reason",
|
||||||
|
},
|
||||||
|
},
|
||||||
|
blind={
|
||||||
|
{
|
||||||
|
drop=30,
|
||||||
|
lock=60,
|
||||||
|
freshLimit=15,
|
||||||
|
ghost=false,
|
||||||
|
visible="time",
|
||||||
|
bg="glow",
|
||||||
|
bgm="newera",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
drop=15,
|
||||||
|
lock=60,
|
||||||
|
freshLimit=15,
|
||||||
|
visible="fast",
|
||||||
|
freshLimit=10,
|
||||||
|
bg="glow",
|
||||||
|
bgm="reason",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
fall=10,
|
||||||
|
lock=60,
|
||||||
|
center=false,
|
||||||
|
ghost=false,
|
||||||
|
visible="none",
|
||||||
|
freshLimit=15,
|
||||||
|
bg="rgb",
|
||||||
|
bgm="secret7th",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
fall=5,
|
||||||
|
lock=60,
|
||||||
|
block=false,
|
||||||
|
center=false,
|
||||||
|
ghost=false,
|
||||||
|
visible="none",
|
||||||
|
freshLimit=15,
|
||||||
|
bg="rgb",
|
||||||
|
bgm="secret7th",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
_20G=true,
|
||||||
|
drop=0,
|
||||||
|
lock=15,
|
||||||
|
wait=10,
|
||||||
|
fall=15,
|
||||||
|
visible="fast",
|
||||||
|
freshLimit=15,
|
||||||
|
arr=1,
|
||||||
|
bg="game3",
|
||||||
|
bgm="secret8th",
|
||||||
|
},
|
||||||
|
},
|
||||||
|
dig={
|
||||||
|
{
|
||||||
|
drop=60,
|
||||||
|
lock=120,
|
||||||
|
fall=20,
|
||||||
|
freshLimit=15,
|
||||||
|
bg="game2",
|
||||||
|
bgm="push",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
drop=10,
|
||||||
|
lock=30,
|
||||||
|
freshLimit=15,
|
||||||
|
bg="game2",
|
||||||
|
bgm="secret7th",
|
||||||
|
},
|
||||||
|
},
|
||||||
|
survivor={
|
||||||
|
{
|
||||||
|
drop=60,
|
||||||
|
lock=120,
|
||||||
|
fall=30,
|
||||||
|
freshLimit=15,
|
||||||
|
bg="game2",
|
||||||
|
bgm="push",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
drop=30,
|
||||||
|
lock=60,
|
||||||
|
fall=20,
|
||||||
|
freshLimit=15,
|
||||||
|
bg="game2",
|
||||||
|
bgm="newera",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
drop=10,
|
||||||
|
lock=60,
|
||||||
|
fall=15,
|
||||||
|
freshLimit=15,
|
||||||
|
bg="game2",
|
||||||
|
bgm="secret8th",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
drop=5,
|
||||||
|
lock=60,
|
||||||
|
fall=10,
|
||||||
|
freshLimit=15,
|
||||||
|
bg="game3",
|
||||||
|
bgm="secret7th",
|
||||||
|
},
|
||||||
|
},
|
||||||
|
tech={
|
||||||
|
{
|
||||||
|
oncehold=false,
|
||||||
|
drop=1e99,
|
||||||
|
lock=1e99,
|
||||||
|
target=0,
|
||||||
|
reach=Event.tech_reach,
|
||||||
|
bg="matrix",
|
||||||
|
bgm="way",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
drop=30,
|
||||||
|
lock=60,
|
||||||
|
target=0,
|
||||||
|
reach=Event.tech_reach,
|
||||||
|
bg="matrix",
|
||||||
|
bgm="way",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
drop=15,
|
||||||
|
lock=60,
|
||||||
|
target=0,
|
||||||
|
reach=Event.tech_reach_hard,
|
||||||
|
freshLimit=15,
|
||||||
|
bg="matrix",
|
||||||
|
bgm="way",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
drop=5,
|
||||||
|
lock=40,
|
||||||
|
target=0,
|
||||||
|
freshLimit=15,
|
||||||
|
reach=Event.tech_reach_hard,
|
||||||
|
bg="matrix",
|
||||||
|
bgm="way",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
drop=1,
|
||||||
|
lock=40,
|
||||||
|
target=0,
|
||||||
|
freshLimit=15,
|
||||||
|
reach=Event.tech_reach_hard,
|
||||||
|
bg="matrix",
|
||||||
|
bgm="secret7th",
|
||||||
|
},
|
||||||
|
},
|
||||||
|
pctrain={
|
||||||
|
{
|
||||||
|
next=4,
|
||||||
|
hold=false,
|
||||||
|
drop=120,
|
||||||
|
lock=120,
|
||||||
|
fall=20,
|
||||||
|
sequence="pc",
|
||||||
|
target=0,
|
||||||
|
reach=Event.newPC,
|
||||||
|
ospin=false,
|
||||||
|
bg="rgb",
|
||||||
|
bgm="newera",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
next=4,
|
||||||
|
hold=false,
|
||||||
|
drop=60,
|
||||||
|
lock=60,
|
||||||
|
fall=20,
|
||||||
|
sequence="pc",
|
||||||
|
target=0,
|
||||||
|
freshLimit=15,
|
||||||
|
reach=Event.newPC,
|
||||||
|
ospin=false,
|
||||||
|
bg="rgb",
|
||||||
|
bgm="newera",
|
||||||
|
},
|
||||||
|
},
|
||||||
|
pcchallenge={
|
||||||
|
{
|
||||||
|
oncehold=false,
|
||||||
|
drop=300,
|
||||||
|
lock=1e99,
|
||||||
|
target=100,
|
||||||
|
reach=Event.gameover.win,
|
||||||
|
ospin=false,
|
||||||
|
bg="rgb",
|
||||||
|
bgm="newera",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
drop=60,
|
||||||
|
lock=120,
|
||||||
|
fall=10,
|
||||||
|
target=100,
|
||||||
|
reach=Event.gameover.win,
|
||||||
|
freshLimit=15,
|
||||||
|
ospin=false,
|
||||||
|
bg="rgb",
|
||||||
|
bgm="infinite",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
drop=20,
|
||||||
|
lock=60,
|
||||||
|
fall=20,
|
||||||
|
target=100,
|
||||||
|
reach=Event.gameover.win,
|
||||||
|
freshLimit=15,
|
||||||
|
ospin=false,
|
||||||
|
bg="rgb",
|
||||||
|
bgm="infinite",
|
||||||
|
},
|
||||||
|
},
|
||||||
|
techmino41={
|
||||||
|
{
|
||||||
|
fall=20,
|
||||||
|
royaleMode=true,
|
||||||
|
royalePowerup={2,5,10,20},
|
||||||
|
royaleRemain={30,20,15,10,5},
|
||||||
|
pushSpeed=2,
|
||||||
|
freshLimit=15,
|
||||||
|
bg="game3",
|
||||||
|
bgm="race",
|
||||||
|
},
|
||||||
|
},
|
||||||
|
techmino99={
|
||||||
|
{
|
||||||
|
fall=20,
|
||||||
|
royaleMode=true,
|
||||||
|
royalePowerup={2,6,14,30},
|
||||||
|
royaleRemain={75,50,35,20,10},
|
||||||
|
pushSpeed=2,
|
||||||
|
freshLimit=15,
|
||||||
|
bg="game3",
|
||||||
|
bgm="race",
|
||||||
|
},
|
||||||
|
},
|
||||||
|
drought={
|
||||||
|
{
|
||||||
|
drop=20,
|
||||||
|
lock=60,
|
||||||
|
sequence="drought1",
|
||||||
|
target=100,
|
||||||
|
reach=Event.gameover.win,
|
||||||
|
ospin=false,
|
||||||
|
freshLimit=15,
|
||||||
|
bg="glow",
|
||||||
|
bgm="reason",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
drop=20,
|
||||||
|
lock=60,
|
||||||
|
sequence="drought2",
|
||||||
|
target=100,
|
||||||
|
reach=Event.gameover.win,
|
||||||
|
ospin=false,
|
||||||
|
freshLimit=15,
|
||||||
|
bg="glow",
|
||||||
|
bgm="reason",
|
||||||
|
},
|
||||||
|
},
|
||||||
|
hotseat={
|
||||||
|
{
|
||||||
|
freshLimit=15,
|
||||||
|
bg="none",
|
||||||
|
bgm="way",
|
||||||
|
},
|
||||||
|
},
|
||||||
|
custom={
|
||||||
|
{
|
||||||
|
bg="none",
|
||||||
|
bgm="reason",
|
||||||
|
reach=Event.gameover.win,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
}
|
||||||
587
list.lua
587
list.lua
@@ -10,33 +10,13 @@
|
|||||||
Techmino
|
Techmino
|
||||||
Tequéno
|
Tequéno
|
||||||
]]
|
]]
|
||||||
PCbase={
|
|
||||||
{3,3,3,0,0,0,0,0,2,2},
|
|
||||||
{3,6,6,0,0,0,0,2,2,5},
|
|
||||||
{4,6,6,0,0,0,1,1,5,5},
|
|
||||||
{4,4,4,0,0,0,0,1,1,5},
|
|
||||||
{1,1,0,0,0,0,0,3,3,3},
|
|
||||||
{5,1,1,0,0,0,0,6,6,3},
|
|
||||||
{5,5,2,2,0,0,0,6,6,4},
|
|
||||||
{5,2,2,0,0,0,0,4,4,4},
|
|
||||||
}
|
|
||||||
PClist={
|
|
||||||
{7,7,4,5},{7,7,6,4},{7,7,2,4},{7,7,1,3},{7,7,5,6},{7,7,5,2},{7,7,5,4},{7,7,5,3},
|
|
||||||
{7,4,1,2},{7,3,5,7},{7,5,4,3},{7,5,1,2},{7,1,4,2},{7,4,2,5},{7,6,4,5},{7,5,4,2},
|
|
||||||
{7,5,6,4},{7,5,3,6},{7,2,5,6},{7,2,6,4},{7,2,1,3},{7,5,2,7},{7,5,7,2},{7,5,2,3},
|
|
||||||
{7,5,3,2},{7,6,5,4},{7,3,1,5},{7,3,2,5},{7,4,1,5},{7,4,5,2},{7,7,3,6},{7,3,7,6},
|
|
||||||
{7,3,6,2},{7,3,7,1},{7,6,4,2},{3,2,7,6},{3,2,6,7},{7,7,4,5},{7,5,3,4},{7,3,6,5},
|
|
||||||
{7,3,2,5},{7,4,6,5},{7,5,2,3},{7,3,5,7},{7,3,2,5},{7,3,5,1},{7,5,2,3},{3,6,2,5},
|
|
||||||
{3,1,2,5},{3,1,1,5},{3,1,5,2},{3,1,5,1},{3,5,1,2},{4,5,3,2},{4,2,6,5},{6,5,3,2},
|
|
||||||
{1,4,2,5},{1,5,3,6},{5,2,6,3},{5,2,1,3},{5,2,7,4},{2,4,1,5},{2,4,5,1},{2,1,4,5},
|
|
||||||
{2,5,4,3},{2,5,6,7},{7,5,4,2},{4,5,3,5},
|
|
||||||
}
|
|
||||||
color={
|
color={
|
||||||
red={1,0,0},
|
red={1,0,0},
|
||||||
green={0,1,0},
|
green={0,1,0},
|
||||||
blue={.2,.2,1},
|
blue={.2,.2,1},
|
||||||
yellow={1,1,0},
|
yellow={1,1,0},
|
||||||
purple={1,0,1},
|
magenta={1,0,1},
|
||||||
cyan={0,1,1},
|
cyan={0,1,1},
|
||||||
grey={.6,.6,.6},
|
grey={.6,.6,.6},
|
||||||
|
|
||||||
@@ -44,7 +24,7 @@ color={
|
|||||||
lightGreen={.5,1,.5},
|
lightGreen={.5,1,.5},
|
||||||
lightBlue={.6,.6,1},
|
lightBlue={.6,.6,1},
|
||||||
lightYellow={1,1,.5},
|
lightYellow={1,1,.5},
|
||||||
lightPurple={1,.5,1},
|
lightMagenta={1,.5,1},
|
||||||
lightCyan={.5,1,1},
|
lightCyan={.5,1,1},
|
||||||
lightGrey={.8,.8,.8},
|
lightGrey={.8,.8,.8},
|
||||||
|
|
||||||
@@ -52,42 +32,36 @@ color={
|
|||||||
darkGreen={0,.6,0},
|
darkGreen={0,.6,0},
|
||||||
darkBlue={0,0,.6},
|
darkBlue={0,0,.6},
|
||||||
darkYellow={.6,.6,0},
|
darkYellow={.6,.6,0},
|
||||||
darkPurple={.6,0,.6},
|
darkMagenta={.6,0,.6},
|
||||||
darkCyan={0,.6,.6},
|
darkCyan={0,.6,.6},
|
||||||
darkGrey={.3,.3,.3},
|
darkGrey={.3,.3,.3},
|
||||||
|
|
||||||
white={1,1,1},
|
white={1,1,1},
|
||||||
orange={1,.6,0},
|
orange={1,.6,0},
|
||||||
|
lightOrange={1,.7,.3},
|
||||||
|
purple={.5,0,1},
|
||||||
|
lightPurple={.7,.3,1},
|
||||||
}
|
}
|
||||||
attackColor={
|
attackColor={
|
||||||
{color.red,color.yellow},
|
{color.darkGrey,color.lightGrey},
|
||||||
{color.purple,color.white},
|
{color.grey,color.white},
|
||||||
{color.blue,color.white},
|
{color.lightPurple,color.white},
|
||||||
animate={
|
{color.lightRed,color.white},
|
||||||
function(t)
|
{color.darkGreen,color.cyan},
|
||||||
gc.setColor(1,t,0)
|
|
||||||
end,
|
|
||||||
function(t)
|
|
||||||
gc.setColor(1,.5+t*.5,1)
|
|
||||||
end,
|
|
||||||
function(t)
|
|
||||||
gc.setColor(.2+t*.8,.2+t*.8,1)
|
|
||||||
end,
|
|
||||||
}--3 animation-colorsets of attack buffer bar
|
|
||||||
}
|
}
|
||||||
frameColor={
|
frameColor={
|
||||||
[0]=color.white,
|
[0]=color.white,
|
||||||
color.green,
|
color.lightGreen,
|
||||||
color.blue,
|
color.lightBlue,
|
||||||
color.purple,
|
color.lightPurple,
|
||||||
color.orange,
|
color.lightOrange,
|
||||||
}
|
}
|
||||||
blockColor={
|
blockColor={
|
||||||
color.red,
|
color.red,
|
||||||
color.green,
|
color.green,
|
||||||
color.orange,
|
color.orange,
|
||||||
color.blue,
|
color.blue,
|
||||||
color.purple,
|
color.magenta,
|
||||||
color.yellow,
|
color.yellow,
|
||||||
color.cyan,
|
color.cyan,
|
||||||
}
|
}
|
||||||
@@ -105,7 +79,7 @@ miniTitle_rect={
|
|||||||
|
|
||||||
sfx={
|
sfx={
|
||||||
"button",
|
"button",
|
||||||
"ready","start","win","fail",
|
"ready","start","win","fail","collect",
|
||||||
"move","rotate","rotatekick","hold",
|
"move","rotate","rotatekick","hold",
|
||||||
"prerotate","prehold",
|
"prerotate","prehold",
|
||||||
"drop","fall",
|
"drop","fall",
|
||||||
@@ -172,7 +146,7 @@ customRange={
|
|||||||
next={0,1,2,3,4,5,6},
|
next={0,1,2,3,4,5,6},
|
||||||
hold={true,false},
|
hold={true,false},
|
||||||
sequence={"bag7","his4","rnd"},
|
sequence={"bag7","his4","rnd"},
|
||||||
visible={1,2,3},
|
visible={"show","time","fast","none"},
|
||||||
target={10,20,40,100,200,500,1000,1e99},
|
target={10,20,40,100,200,500,1000,1e99},
|
||||||
freshLimit={0,8,15,1e99},
|
freshLimit={0,8,15,1e99},
|
||||||
opponent={0,60,30,20,15,10,7,5,4,3,2,1},
|
opponent={0,60,30,20,15,10,7,5,4,3,2,1},
|
||||||
@@ -183,435 +157,23 @@ langID={"chi","eng"}
|
|||||||
actName={"moveLeft","moveRight","rotRight","rotLeft","rotFlip","hardDrop","softDrop","hold","swap","restart","insLeft","insRight","insDown"}
|
actName={"moveLeft","moveRight","rotRight","rotLeft","rotFlip","hardDrop","softDrop","hold","swap","restart","insLeft","insRight","insDown"}
|
||||||
blockPos={4,4,4,4,4,5,4}
|
blockPos={4,4,4,4,4,5,4}
|
||||||
renATK={[0]=0,0,0,1,1,2,2,3,3,4,4}--3 else
|
renATK={[0]=0,0,0,1,1,2,2,3,3,4,4}--3 else
|
||||||
b2bPoint={50,90,150}
|
b2bPoint={50,120,200}
|
||||||
b2bATK={3,5,8}
|
b2bATK={3,5,8}
|
||||||
testScore={[0]=0,[-1]=1,[-2]=0,[-3]=1,2,2,2}
|
testScore={[-1]=1,[-2]=0,[-3]=1,2,2,2}
|
||||||
|
visible_opt={show=1e99,time=300,fast=20,none=5}
|
||||||
|
|
||||||
spin_n={"spin_1","spin_2","spin_3"}
|
spin_n={"spin_1","spin_2","spin_3"}
|
||||||
clear_n={"clear_1","clear_2","clear_3","clear_4"}
|
clear_n={"clear_1","clear_2","clear_3","clear_4"}
|
||||||
ren_n={"ren_1","ren_2","ren_3","ren_4","ren_5","ren_6","ren_7","ren_8","ren_9","ren_10","ren_11"}
|
ren_n={}for i=1,11 do ren_n[i]="ren_"..i end
|
||||||
vibrateLevel={0,.02,.03,.04,.06,.08,.1}
|
vibrateLevel={0,0,.03,.04,.05,.07,.9}
|
||||||
snapLevelValue={1,10,20,40,60,80}
|
snapLevelValue={1,10,20,40,60,80}
|
||||||
reAtk={0,0,1,1,1,2,2,3,3}
|
reAtk={0,0,1,1,1,2,2,3,3}
|
||||||
reDef={0,1,1,2,3,3,4,4,5}
|
reDef={0,1,1,2,3,3,4,4,5}
|
||||||
|
|
||||||
marathon_drop={[0]=60,48,40,30,24,18,15,12,10,8,7,6,5,4,3,2,1,1,0,0}
|
|
||||||
rush_lock={20,18,16,14,12}
|
|
||||||
rush_wait={12,10,9,8,7}
|
|
||||||
rush_fall={12,11,10,9,8}
|
|
||||||
death_lock={12,11,10,9,8}
|
|
||||||
death_wait={9,8,7,6,5}
|
|
||||||
death_fall={10,9,8,7,6}
|
|
||||||
pc_drop={50,45,40,35,30,26,22,18,15,12}
|
|
||||||
pc_lock={55,50,45,40,36,32,30}
|
|
||||||
pc_fall={18,16,14,12,10,9,8,7,6}
|
|
||||||
|
|
||||||
atkModeName={"Random","Badges","K.O.s","Counters"}
|
atkModeName={"Random","Badges","K.O.s","Counters"}
|
||||||
up0to4={[0]="000%UP","025%UP","050%UP","075%UP","100%UP",}
|
up0to4={[0]="000%UP","025%UP","050%UP","075%UP","100%UP",}
|
||||||
percent0to5={[0]="0%","20%","40%","60%","80%","100%",}
|
percent0to5={[0]="0%","20%","40%","60%","80%","100%",}
|
||||||
|
|
||||||
defaultModeEnv={
|
|
||||||
sprint={
|
|
||||||
{
|
|
||||||
drop=60,
|
|
||||||
target=10,
|
|
||||||
reach=Event.gameover.win,
|
|
||||||
bg="strap",
|
|
||||||
bgm="race",
|
|
||||||
},
|
|
||||||
{
|
|
||||||
drop=60,
|
|
||||||
target=20,
|
|
||||||
reach=Event.gameover.win,
|
|
||||||
bg="strap",
|
|
||||||
bgm="race",
|
|
||||||
},
|
|
||||||
{
|
|
||||||
drop=60,
|
|
||||||
target=40,
|
|
||||||
reach=Event.gameover.win,
|
|
||||||
bg="strap",
|
|
||||||
bgm="race",
|
|
||||||
},
|
|
||||||
{
|
|
||||||
drop=60,
|
|
||||||
target=100,
|
|
||||||
reach=Event.gameover.win,
|
|
||||||
bg="strap",
|
|
||||||
bgm="race",
|
|
||||||
},
|
|
||||||
{
|
|
||||||
drop=60,
|
|
||||||
target=400,
|
|
||||||
reach=Event.gameover.win,
|
|
||||||
bg="strap",
|
|
||||||
bgm="push",
|
|
||||||
},
|
|
||||||
{
|
|
||||||
drop=60,
|
|
||||||
target=1000,
|
|
||||||
reach=Event.gameover.win,
|
|
||||||
bg="strap",
|
|
||||||
bgm="push",
|
|
||||||
},
|
|
||||||
},
|
|
||||||
marathon={
|
|
||||||
{
|
|
||||||
drop=60,
|
|
||||||
lock=60,
|
|
||||||
fall=30,
|
|
||||||
target=200,
|
|
||||||
reach=Event.marathon_reach,
|
|
||||||
bg="strap",
|
|
||||||
bgm="way",
|
|
||||||
},
|
|
||||||
{
|
|
||||||
drop=60,
|
|
||||||
fall=20,
|
|
||||||
target=10,
|
|
||||||
reach=Event.marathon_reach,
|
|
||||||
bg="strap",
|
|
||||||
bgm="way",
|
|
||||||
},
|
|
||||||
{
|
|
||||||
_20G=true,
|
|
||||||
fall=15,
|
|
||||||
target=200,
|
|
||||||
reach=Event.marathon_reach,
|
|
||||||
bg="strap",
|
|
||||||
bgm="race",
|
|
||||||
},
|
|
||||||
{
|
|
||||||
_20G=true,
|
|
||||||
drop=0,
|
|
||||||
lock=rush_lock[1],
|
|
||||||
wait=rush_wait[1],
|
|
||||||
fall=rush_fall[1],
|
|
||||||
target=50,
|
|
||||||
reach=Event.marathon_reach_lunatic,
|
|
||||||
arr=2,
|
|
||||||
bg="game2",
|
|
||||||
bgm="secret8th",
|
|
||||||
},
|
|
||||||
{
|
|
||||||
_20G=true,
|
|
||||||
drop=0,
|
|
||||||
lock=death_lock[1],
|
|
||||||
wait=death_wait[1],
|
|
||||||
fall=death_fall[1],
|
|
||||||
target=50,
|
|
||||||
reach=Event.marathon_reach_ultimate,
|
|
||||||
arr=1,
|
|
||||||
bg="game2",
|
|
||||||
bgm="secret7th",
|
|
||||||
},
|
|
||||||
},
|
|
||||||
classic={
|
|
||||||
{
|
|
||||||
das=15,arr=3,
|
|
||||||
sddas=2,sdarr=2,
|
|
||||||
ghost=false,center=false,
|
|
||||||
drop=1,lock=1,
|
|
||||||
wait=10,fall=25,
|
|
||||||
next=6,hold=false,
|
|
||||||
sequence="rnd",
|
|
||||||
freshLimit=0,
|
|
||||||
target=10,
|
|
||||||
reach=Event.classic_reach,
|
|
||||||
bg="rgb",
|
|
||||||
bgm="rockblock",
|
|
||||||
},
|
|
||||||
},
|
|
||||||
zen={
|
|
||||||
{
|
|
||||||
drop=1e99,
|
|
||||||
lock=1e99,
|
|
||||||
target=200,
|
|
||||||
reach=Event.gameover.win,
|
|
||||||
bg="strap",
|
|
||||||
bgm="infinite",
|
|
||||||
},
|
|
||||||
},
|
|
||||||
infinite={
|
|
||||||
{
|
|
||||||
drop=1e99,
|
|
||||||
lock=1e99,
|
|
||||||
oncehold=false,
|
|
||||||
bg="glow",
|
|
||||||
bgm="infinite",
|
|
||||||
},
|
|
||||||
},
|
|
||||||
solo={
|
|
||||||
{
|
|
||||||
bg="game2",
|
|
||||||
bgm="race",
|
|
||||||
},
|
|
||||||
},
|
|
||||||
tsd={
|
|
||||||
{
|
|
||||||
oncehold=false,
|
|
||||||
drop=1e99,
|
|
||||||
lock=1e99,
|
|
||||||
target=1,
|
|
||||||
reach=Event.tsd_reach,
|
|
||||||
ospin=false,
|
|
||||||
bg="matrix",
|
|
||||||
bgm="reason",
|
|
||||||
},
|
|
||||||
{
|
|
||||||
drop=60,
|
|
||||||
lock=60,
|
|
||||||
target=1,
|
|
||||||
reach=Event.tsd_reach,
|
|
||||||
ospin=false,
|
|
||||||
bg="matrix",
|
|
||||||
bgm="reason",
|
|
||||||
},
|
|
||||||
},
|
|
||||||
blind={
|
|
||||||
{
|
|
||||||
drop=30,
|
|
||||||
lock=60,
|
|
||||||
visible=2,
|
|
||||||
bg="glow",
|
|
||||||
bgm="newera",
|
|
||||||
},
|
|
||||||
{
|
|
||||||
drop=15,
|
|
||||||
lock=60,
|
|
||||||
visible=0,
|
|
||||||
freshLimit=10,
|
|
||||||
bg="glow",
|
|
||||||
bgm="reason",
|
|
||||||
},
|
|
||||||
{
|
|
||||||
_20G=true,
|
|
||||||
lock=60,
|
|
||||||
visible=0,
|
|
||||||
freshLimit=15,
|
|
||||||
bg="glow",
|
|
||||||
bgm="reason",
|
|
||||||
},
|
|
||||||
{
|
|
||||||
_20G=true,
|
|
||||||
drop=0,
|
|
||||||
lock=15,
|
|
||||||
wait=10,
|
|
||||||
fall=15,
|
|
||||||
visible=0,
|
|
||||||
arr=1,
|
|
||||||
bg="game3",
|
|
||||||
bgm="secret8th",
|
|
||||||
},
|
|
||||||
},
|
|
||||||
dig={
|
|
||||||
{
|
|
||||||
drop=60,
|
|
||||||
lock=120,
|
|
||||||
fall=20,
|
|
||||||
bg="game2",
|
|
||||||
bgm="push",
|
|
||||||
},
|
|
||||||
{
|
|
||||||
drop=10,
|
|
||||||
lock=30,
|
|
||||||
bg="game2",
|
|
||||||
bgm="secret7th",
|
|
||||||
},
|
|
||||||
},
|
|
||||||
survivor={
|
|
||||||
{
|
|
||||||
drop=60,
|
|
||||||
lock=120,
|
|
||||||
fall=30,
|
|
||||||
bg="game2",
|
|
||||||
bgm="push",
|
|
||||||
},
|
|
||||||
{
|
|
||||||
drop=30,
|
|
||||||
lock=60,
|
|
||||||
fall=20,
|
|
||||||
bg="game2",
|
|
||||||
bgm="newera",
|
|
||||||
},
|
|
||||||
{
|
|
||||||
drop=10,
|
|
||||||
lock=60,
|
|
||||||
fall=15,
|
|
||||||
bg="game2",
|
|
||||||
bgm="secret8th",
|
|
||||||
},
|
|
||||||
{
|
|
||||||
drop=5,
|
|
||||||
lock=60,
|
|
||||||
fall=10,
|
|
||||||
bg="game3",
|
|
||||||
bgm="secret7th",
|
|
||||||
},
|
|
||||||
},
|
|
||||||
tech={
|
|
||||||
{
|
|
||||||
oncehold=false,
|
|
||||||
drop=1e99,
|
|
||||||
lock=1e99,
|
|
||||||
target=0,
|
|
||||||
reach=Event.tech_reach,
|
|
||||||
bg="matrix",
|
|
||||||
bgm="way",
|
|
||||||
},
|
|
||||||
{
|
|
||||||
drop=30,
|
|
||||||
lock=60,
|
|
||||||
target=0,
|
|
||||||
reach=Event.tech_reach,
|
|
||||||
bg="matrix",
|
|
||||||
bgm="way",
|
|
||||||
},
|
|
||||||
{
|
|
||||||
drop=15,
|
|
||||||
lock=60,
|
|
||||||
target=0,
|
|
||||||
reach=Event.tech_reach_hard,
|
|
||||||
bg="matrix",
|
|
||||||
bgm="way",
|
|
||||||
},
|
|
||||||
{
|
|
||||||
drop=5,
|
|
||||||
lock=40,
|
|
||||||
target=0,
|
|
||||||
reach=Event.tech_reach_hard,
|
|
||||||
bg="matrix",
|
|
||||||
bgm="way",
|
|
||||||
},
|
|
||||||
{
|
|
||||||
drop=1,
|
|
||||||
lock=40,
|
|
||||||
target=0,
|
|
||||||
reach=Event.tech_reach_hard,
|
|
||||||
bg="matrix",
|
|
||||||
bgm="secret7th",
|
|
||||||
},
|
|
||||||
},
|
|
||||||
pctrain={
|
|
||||||
{
|
|
||||||
next=4,
|
|
||||||
hold=false,
|
|
||||||
drop=120,
|
|
||||||
lock=120,
|
|
||||||
fall=20,
|
|
||||||
sequence="pc",
|
|
||||||
target=0,
|
|
||||||
freshLimit=1e99,
|
|
||||||
reach=Event.newPC,
|
|
||||||
ospin=false,
|
|
||||||
bg="rgb",
|
|
||||||
bgm="newera",
|
|
||||||
},
|
|
||||||
{
|
|
||||||
next=4,
|
|
||||||
hold=false,
|
|
||||||
drop=60,
|
|
||||||
lock=60,
|
|
||||||
fall=20,
|
|
||||||
sequence="pc",
|
|
||||||
target=0,
|
|
||||||
reach=Event.newPC,
|
|
||||||
ospin=false,
|
|
||||||
bg="rgb",
|
|
||||||
bgm="newera",
|
|
||||||
},
|
|
||||||
},
|
|
||||||
pcchallenge={
|
|
||||||
{
|
|
||||||
oncehold=false,
|
|
||||||
drop=300,
|
|
||||||
lock=1e99,
|
|
||||||
target=100,
|
|
||||||
reach=Event.gameover.win,
|
|
||||||
freshLimit=1e99,
|
|
||||||
ospin=false,
|
|
||||||
bg="rgb",
|
|
||||||
bgm="newera",
|
|
||||||
},
|
|
||||||
{
|
|
||||||
drop=60,
|
|
||||||
lock=120,
|
|
||||||
fall=10,
|
|
||||||
target=100,
|
|
||||||
reach=Event.gameover.win,
|
|
||||||
ospin=false,
|
|
||||||
bg="rgb",
|
|
||||||
bgm="infinite",
|
|
||||||
},
|
|
||||||
{
|
|
||||||
drop=20,
|
|
||||||
lock=60,
|
|
||||||
fall=20,
|
|
||||||
target=100,
|
|
||||||
reach=Event.gameover.win,
|
|
||||||
ospin=false,
|
|
||||||
bg="rgb",
|
|
||||||
bgm="infinite",
|
|
||||||
},
|
|
||||||
},
|
|
||||||
techmino41={
|
|
||||||
{
|
|
||||||
fall=20,
|
|
||||||
royaleMode=true,
|
|
||||||
royalePowerup={2,5,10,20},
|
|
||||||
royaleRemain={30,20,15,10,5},
|
|
||||||
pushSpeed=2,
|
|
||||||
bg="game3",
|
|
||||||
bgm="race",
|
|
||||||
},
|
|
||||||
},
|
|
||||||
techmino99={
|
|
||||||
{
|
|
||||||
fall=20,
|
|
||||||
royaleMode=true,
|
|
||||||
royalePowerup={2,6,14,30},
|
|
||||||
royaleRemain={75,50,35,20,10},
|
|
||||||
pushSpeed=2,
|
|
||||||
bg="game3",
|
|
||||||
bgm="race",
|
|
||||||
},
|
|
||||||
},
|
|
||||||
drought={
|
|
||||||
{
|
|
||||||
drop=20,
|
|
||||||
lock=60,
|
|
||||||
sequence="drought1",
|
|
||||||
target=100,
|
|
||||||
reach=Event.gameover.win,
|
|
||||||
ospin=false,
|
|
||||||
bg="glow",
|
|
||||||
bgm="reason",
|
|
||||||
},
|
|
||||||
{
|
|
||||||
drop=20,
|
|
||||||
lock=60,
|
|
||||||
sequence="drought2",
|
|
||||||
target=100,
|
|
||||||
reach=Event.gameover.win,
|
|
||||||
ospin=false,
|
|
||||||
bg="glow",
|
|
||||||
bgm="reason",
|
|
||||||
},
|
|
||||||
},
|
|
||||||
hotseat={
|
|
||||||
{
|
|
||||||
bg="none",
|
|
||||||
bgm="way",
|
|
||||||
},
|
|
||||||
},
|
|
||||||
custom={
|
|
||||||
{
|
|
||||||
bg="none",
|
|
||||||
bgm="reason",
|
|
||||||
reach=Event.gameover.win,
|
|
||||||
},
|
|
||||||
},
|
|
||||||
}
|
|
||||||
modeID={
|
modeID={
|
||||||
[0]="custom",
|
[0]="custom",
|
||||||
"sprint","marathon","classic","zen","infinite","solo","tsd","blind","dig","survivor","tech",
|
"sprint","marathon","classic","zen","infinite","solo","tsd","blind","dig","survivor","tech",
|
||||||
@@ -625,7 +187,7 @@ modeLevel={
|
|||||||
infinite={"NORMAL"},
|
infinite={"NORMAL"},
|
||||||
solo={"EASY","NORMAL","HARD","LUNATIC"},
|
solo={"EASY","NORMAL","HARD","LUNATIC"},
|
||||||
tsd={"NORMAL","HARD"},
|
tsd={"NORMAL","HARD"},
|
||||||
blind={"EASY","HARD","LUNATIC","GM"},
|
blind={"EASY","HARD","LUNATIC","ULTIMATE","GM"},
|
||||||
dig={"NORMAL","LUNATIC"},
|
dig={"NORMAL","LUNATIC"},
|
||||||
survivor={"EASY","NORMAL","HARD","LUNATIC"},
|
survivor={"EASY","NORMAL","HARD","LUNATIC"},
|
||||||
tech={"EASY","NORMAL","HARD","LUNATIC","ULTIMATE"},
|
tech={"EASY","NORMAL","HARD","LUNATIC","ULTIMATE"},
|
||||||
@@ -640,9 +202,9 @@ modeLevel={
|
|||||||
modeLevelColor={
|
modeLevelColor={
|
||||||
EASY=color.cyan,
|
EASY=color.cyan,
|
||||||
NORMAL=color.green,
|
NORMAL=color.green,
|
||||||
HARD=color.purple,
|
HARD=color.magenta,
|
||||||
LUNATIC=color.red,
|
LUNATIC=color.red,
|
||||||
EXTRA=color.lightPurple,
|
EXTRA=color.lightMagenta,
|
||||||
ULTIMATE=color.lightYellow,
|
ULTIMATE=color.lightYellow,
|
||||||
|
|
||||||
MESS=color.lightGrey,
|
MESS=color.lightGrey,
|
||||||
@@ -657,78 +219,17 @@ modeLevelColor={
|
|||||||
["1000L"]=color.darkRed,
|
["1000L"]=color.darkRed,
|
||||||
}
|
}
|
||||||
|
|
||||||
freshMethod={
|
|
||||||
bag7=function()
|
|
||||||
if #P.nxt<6 then
|
|
||||||
local bag={1,2,3,4,5,6,7}
|
|
||||||
for i=1,7 do
|
|
||||||
ins(P.nxt,rem(bag,rnd(8-i)))
|
|
||||||
ins(P.nb,blocks[P.nxt[#P.nxt]][0])
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
his4=function()
|
|
||||||
if #P.nxt<6 then
|
|
||||||
local j,i=0
|
|
||||||
::L::
|
|
||||||
i,j=rnd(7),j+1
|
|
||||||
if(i==P.his[1]or i==P.his[2]or i==P.his[3]or i==P.his[4])then goto L end
|
|
||||||
P.nxt[6],P.nb[6]=i,blocks[i][0]
|
|
||||||
rem(P.his,1)ins(P.his,i)
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
rnd=function()
|
|
||||||
local i
|
|
||||||
::L::
|
|
||||||
i=rnd(7)
|
|
||||||
if i==P.nxt[5]then goto L end
|
|
||||||
P.nxt[6],P.nb[6]=i,blocks[i][0]
|
|
||||||
end,--random
|
|
||||||
pc=function()
|
|
||||||
if P.cstat.piece%4==0 then
|
|
||||||
local r=rnd(#PClist)
|
|
||||||
local f=P.cstat.event==1
|
|
||||||
for i=1,4 do
|
|
||||||
local b=PClist[r][i]
|
|
||||||
if f then
|
|
||||||
if b<3 then b=3-b
|
|
||||||
elseif b<5 then b=7-b
|
|
||||||
end
|
|
||||||
end
|
|
||||||
ins(P.nxt,b)
|
|
||||||
ins(P.nb,blocks[b][0])
|
|
||||||
end
|
|
||||||
P.cstat.event=(P.cstat.event+1)%2
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
drought1=function()
|
|
||||||
if #P.nxt<6 then
|
|
||||||
local bag={1,2,3,4,5,6}
|
|
||||||
for i=1,6 do
|
|
||||||
ins(P.nxt,rem(bag,rnd(7-i)))
|
|
||||||
ins(P.nb,blocks[P.nxt[#P.nxt]][0])
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
drought2=function()
|
|
||||||
if #P.nxt<6 then
|
|
||||||
local bag={1,1,1,2,2,2,3,3,3,4,4,4,6,6,6,5,7}
|
|
||||||
::L::
|
|
||||||
ins(P.nxt,rem(bag,rnd(#bag)))
|
|
||||||
ins(P.nb,blocks[P.nxt[#P.nxt]][0])
|
|
||||||
if bag[1]then goto L end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
}
|
|
||||||
blocks={
|
blocks={
|
||||||
{[0]={{0,1,1},{1,1,0}},{{1,0},{1,1},{0,1}},{{0,1,1},{1,1,0}},{{1,0},{1,1},{0,1}}},
|
{[0]={{0,1,1},{1,1,0}},{{1,0},{1,1},{0,1}}},
|
||||||
{[0]={{1,1,0},{0,1,1}},{{0,1},{1,1},{1,0}},{{1,1,0},{0,1,1}},{{0,1},{1,1},{1,0}}},
|
{[0]={{1,1,0},{0,1,1}},{{0,1},{1,1},{1,0}}},
|
||||||
{[0]={{1,1,1},{0,0,1}},{{1,1},{1,0},{1,0}},{{1,0,0},{1,1,1}},{{0,1},{0,1},{1,1}}},
|
{[0]={{1,1,1},{0,0,1}},{{1,1},{1,0},{1,0}},{{1,0,0},{1,1,1}},{{0,1},{0,1},{1,1}}},
|
||||||
{[0]={{1,1,1},{1,0,0}},{{1,0},{1,0},{1,1}},{{0,0,1},{1,1,1}},{{1,1},{0,1},{0,1}}},
|
{[0]={{1,1,1},{1,0,0}},{{1,0},{1,0},{1,1}},{{0,0,1},{1,1,1}},{{1,1},{0,1},{0,1}}},
|
||||||
{[0]={{1,1,1},{0,1,0}},{{1,0},{1,1},{1,0}},{{0,1,0},{1,1,1}},{{0,1},{1,1},{0,1}}},
|
{[0]={{1,1,1},{0,1,0}},{{1,0},{1,1},{1,0}},{{0,1,0},{1,1,1}},{{0,1},{1,1},{0,1}}},
|
||||||
{[0]={{1,1},{1,1}},{{1,1},{1,1}},{{1,1},{1,1}},{{1,1},{1,1}}},
|
{[0]={{1,1},{1,1}},{{1,1},{1,1}}},
|
||||||
{[0]={{1,1,1,1}},{{1},{1},{1},{1}},{{1,1,1,1}},{{1},{1},{1},{1}}},
|
{[0]={{1,1,1,1}},{{1},{1},{1},{1}}},
|
||||||
}
|
}
|
||||||
|
local l={1,2,6,7}for i=1,4 do blocks[l[i]][2],blocks[l[i]][3]=blocks[l[i]][0],blocks[l[i]][1]end
|
||||||
|
for i=1,7 do blocks[i+7]=blocks[i]end
|
||||||
scs={
|
scs={
|
||||||
{[0]={1,2},{2,1},{2,2},{2,2}},
|
{[0]={1,2},{2,1},{2,2},{2,2}},
|
||||||
{[0]={1,2},{2,1},{2,2},{2,2}},
|
{[0]={1,2},{2,1},{2,2},{2,2}},
|
||||||
@@ -863,11 +364,11 @@ Buttons={
|
|||||||
load={},
|
load={},
|
||||||
intro={},
|
intro={},
|
||||||
main={
|
main={
|
||||||
{x=250,y=250,w=350,h=100,rgb=color.red,f=55,code=function()gotoScene("mode")end,down=2},
|
{x=640,y=290,w=220,h=220,rgb=color.red,f=60,code=function()gotoScene("mode")end,down=4,left=3,right=2},
|
||||||
{x=250,y=360,w=350,h=100,rgb=color.blue,f=55,code=function()gotoScene("setting")end,up=1,down=3},
|
{x=880,y=290,w=220,h=220,rgb=color.blue,f=60,code=function()gotoScene("setting")end,down=5,left=1,right=2},
|
||||||
{x=160,y=470,w=170,h=100,rgb=color.yellow,f=55,code=function()gotoScene("help")end,up=2,down=5,right=4},
|
{x=400,y=290,w=220,h=220,rgb=color.cyan,f=60,code=function()gotoScene("stat")end,down=4,right=1},
|
||||||
{x=340,y=470,w=170,h=100,rgb=color.cyan,f=40,code=function()gotoScene("stat")end,up=2,down=5,left=3},
|
{x=640,y=530,w=220,h=220,rgb=color.yellow,f=60,code=function()gotoScene("help")end,up=1,down=5,left=3,right=5},
|
||||||
{x=250,y=580,w=350,h=100,rgb=color.grey,f=50,code=function()gotoScene("quit")end,up=3},
|
{x=1180,y=620,w=120,h=120,rgb=color.grey,f=50,code=function()gotoScene("quit")end,up=2,left=4},
|
||||||
},
|
},
|
||||||
mode={
|
mode={
|
||||||
{x=1000,y=210,w=200,h=140,rgb=color.white,hide=function()return modeSel==1 end,f=64,code=function()keyDown.mode("up")end},
|
{x=1000,y=210,w=200,h=140,rgb=color.white,hide=function()return modeSel==1 end,f=64,code=function()keyDown.mode("up")end},
|
||||||
@@ -879,7 +380,7 @@ Buttons={
|
|||||||
{x=640,y=630,w=230,h=90,rgb=color.white,f=45,code=back},
|
{x=640,y=630,w=230,h=90,rgb=color.white,f=45,code=back},
|
||||||
},
|
},
|
||||||
custom={
|
custom={
|
||||||
{x=1000,y=200,w=100,h=100,rgb=color.white,f=40,code=function()optSel=(optSel-2)%#customID+1 end},
|
{x=1000,y=200,w=100,h=100,rgb=color.white,code=function()optSel=(optSel-2)%#customID+1 end},
|
||||||
{x=1000,y=440,w=100,h=100,rgb=color.white,f=50,code=function()optSel=optSel%#customID+1 end},
|
{x=1000,y=440,w=100,h=100,rgb=color.white,f=50,code=function()optSel=optSel%#customID+1 end},
|
||||||
{x=880,y=320,w=100,h=100,rgb=color.white,f=50,code=function()local k=customID[optSel]customSel[k]=(customSel[k]-2)%#customRange[k]+1 end},
|
{x=880,y=320,w=100,h=100,rgb=color.white,f=50,code=function()local k=customID[optSel]customSel[k]=(customSel[k]-2)%#customRange[k]+1 end},
|
||||||
{x=1120,y=320,w=100,h=100,rgb=color.white,f=50,code=function()local k=customID[optSel]customSel[k]=customSel[k]%#customRange[k]+1 end},
|
{x=1120,y=320,w=100,h=100,rgb=color.white,f=50,code=function()local k=customID[optSel]customSel[k]=customSel[k]%#customRange[k]+1 end},
|
||||||
@@ -890,17 +391,17 @@ Buttons={
|
|||||||
},
|
},
|
||||||
setting={--Normal setting
|
setting={--Normal setting
|
||||||
{x=285,y=90,w=210,h=60,rgb=color.white,code=function()setting.ghost=not setting.ghost end,down=3,right=2},
|
{x=285,y=90,w=210,h=60,rgb=color.white,code=function()setting.ghost=not setting.ghost end,down=3,right=2},
|
||||||
{x=505,y=90,w=210,h=60,rgb=color.white,code=function()setting.center=not setting.center end,down=5,left=1,right=11},
|
{x=510,y=90,w=210,h=60,rgb=color.white,code=function()setting.center=not setting.center end,down=5,left=1,right=11},
|
||||||
--1,2
|
--1,2
|
||||||
{x=205,y=180,w=50,h=50,rgb=color.white,code=function()setting.das=(setting.das-1)%31 end,up=1,down=7,right=4},
|
{x=205,y=180,w=50,h=50,rgb=color.white,code=function()setting.das=(setting.das-1)%31 end,up=1,down=7,right=4},
|
||||||
{x=370,y=180,w=50,h=50,rgb=color.white,code=function()setting.das=(setting.das+1)%31 end,up=1,down=8,left=3,right=5},
|
{x=370,y=180,w=50,h=50,rgb=color.white,code=function()setting.das=(setting.das+1)%31 end,up=1,down=8,left=3,right=5},
|
||||||
{x=420,y=180,w=50,h=50,rgb=color.white,code=function()setting.arr=(setting.arr-1)%16 end,up=2,down=9,left=4,right=6},
|
{x=425,y=180,w=50,h=50,rgb=color.white,code=function()setting.arr=(setting.arr-1)%16 end,up=2,down=9,left=4,right=6},
|
||||||
{x=585,y=180,w=50,h=50,rgb=color.white,code=function()setting.arr=(setting.arr+1)%16 end,up=2,down=10,left=5,right=13},
|
{x=590,y=180,w=50,h=50,rgb=color.white,code=function()setting.arr=(setting.arr+1)%16 end,up=2,down=10,left=5,right=13},
|
||||||
--3~6
|
--3~6
|
||||||
{x=205,y=260,w=50,h=50,rgb=color.white,code=function()setting.sddas=(setting.sddas-1)%11 end,up=3,down=19,right=8},
|
{x=205,y=260,w=50,h=50,rgb=color.white,code=function()setting.sddas=(setting.sddas-1)%11 end,up=3,down=19,right=8},
|
||||||
{x=370,y=260,w=50,h=50,rgb=color.white,code=function()setting.sddas=(setting.sddas+1)%11 end,up=4,down=19,left=7,right=9},
|
{x=370,y=260,w=50,h=50,rgb=color.white,code=function()setting.sddas=(setting.sddas+1)%11 end,up=4,down=19,left=7,right=9},
|
||||||
{x=420,y=260,w=50,h=50,rgb=color.white,code=function()setting.sdarr=(setting.sdarr-1)%4 end,up=5,down=19,left=8,right=10},
|
{x=425,y=260,w=50,h=50,rgb=color.white,code=function()setting.sdarr=(setting.sdarr-1)%4 end,up=5,down=19,left=8,right=10},
|
||||||
{x=585,y=260,w=50,h=50,rgb=color.white,code=function()setting.sdarr=(setting.sdarr+1)%4 end,up=6,down=19,left=9,right=14},
|
{x=590,y=260,w=50,h=50,rgb=color.white,code=function()setting.sdarr=(setting.sdarr+1)%4 end,up=6,down=19,left=9,right=14},
|
||||||
--7~10
|
--7~10
|
||||||
{x=760,y=90,w=160,h=60,rgb=color.white,code=function()setting.sfx=not setting.sfx end,down=13,left=2,right=12},
|
{x=760,y=90,w=160,h=60,rgb=color.white,code=function()setting.sfx=not setting.sfx end,down=13,left=2,right=12},
|
||||||
{x=940,y=90,w=160,h=60,rgb=color.white,code=function()
|
{x=940,y=90,w=160,h=60,rgb=color.white,code=function()
|
||||||
|
|||||||
372
main.lua
372
main.lua
@@ -50,18 +50,18 @@ end
|
|||||||
gameEnv0={
|
gameEnv0={
|
||||||
das=10,arr=2,
|
das=10,arr=2,
|
||||||
sddas=0,sdarr=2,
|
sddas=0,sdarr=2,
|
||||||
ghost=true,center=true,
|
ghost=true,center=true,bone=false,
|
||||||
drop=30,lock=45,
|
drop=30,lock=45,
|
||||||
wait=1,fall=1,
|
wait=1,fall=1,
|
||||||
next=6,hold=true,oncehold=true,
|
next=6,hold=true,oncehold=true,
|
||||||
sequence="bag7",visible=1,
|
sequence="bag7",
|
||||||
|
block=true,visible="show",
|
||||||
_20G=false,target=1e99,
|
_20G=false,target=1e99,
|
||||||
freshLimit=15,
|
freshLimit=1e99,
|
||||||
ospin=true,
|
ospin=true,
|
||||||
reach=null,
|
reach=null,
|
||||||
bg="none",
|
bg="none",
|
||||||
bgm="race"
|
bgm="race"
|
||||||
--not all is actually used,some only provide a key
|
|
||||||
}
|
}
|
||||||
customSel={
|
customSel={
|
||||||
drop=20,
|
drop=20,
|
||||||
@@ -93,8 +93,8 @@ loadmode={
|
|||||||
createPlayer(1,340,15)
|
createPlayer(1,340,15)
|
||||||
end,
|
end,
|
||||||
solo=function()
|
solo=function()
|
||||||
createPlayer(1,200,15)
|
createPlayer(1,340,15)
|
||||||
createPlayer(2,830,220,.7,customRange.opponent[3*curMode.lv])
|
createPlayer(2,965,360,.5,customRange.opponent[3*curMode.lv])
|
||||||
end,
|
end,
|
||||||
tsd=function()
|
tsd=function()
|
||||||
createPlayer(1,340,15)
|
createPlayer(1,340,15)
|
||||||
@@ -322,365 +322,6 @@ mesDisp={
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
}
|
}
|
||||||
Event={
|
|
||||||
gameover={
|
|
||||||
win=function()
|
|
||||||
local P=players.alive[1]
|
|
||||||
P.alive=false
|
|
||||||
P.control=false
|
|
||||||
P.timing=false
|
|
||||||
P.waiting=1e99
|
|
||||||
P.b2b=0
|
|
||||||
if modeEnv.royaleMode then
|
|
||||||
P.rank=1
|
|
||||||
P.result="WIN"
|
|
||||||
showText(P,1,"appear",60,120,nil,true)
|
|
||||||
changeAtk(P)
|
|
||||||
end
|
|
||||||
::L::if P.task[1]then
|
|
||||||
rem(P.task)
|
|
||||||
goto L
|
|
||||||
end
|
|
||||||
for i=1,#P.atkBuffer do
|
|
||||||
P.atkBuffer[i].sent=true
|
|
||||||
P.atkBuffer[i].time=0
|
|
||||||
end
|
|
||||||
for i=1,#P.field do
|
|
||||||
for j=1,10 do
|
|
||||||
P.visTime[i][j]=min(P.visTime[i][j],20)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
showText(P,text.win,"beat",90,nil,nil,true)
|
|
||||||
if P.id==1 and players[2]and players[2].ai then SFX("win")end
|
|
||||||
ins(P.task,Event.task.win)
|
|
||||||
end,
|
|
||||||
lose=function()
|
|
||||||
P.alive=false
|
|
||||||
P.control=false
|
|
||||||
P.timing=false
|
|
||||||
P.waiting=1e99
|
|
||||||
P.b2b=0
|
|
||||||
::L::if P.task[1]then
|
|
||||||
rem(P.task)
|
|
||||||
goto L
|
|
||||||
end
|
|
||||||
for i=1,#players.alive do
|
|
||||||
if players.alive[i]==P then
|
|
||||||
rem(players.alive,i)
|
|
||||||
break
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if modeEnv.royaleMode then
|
|
||||||
changeAtk(P)
|
|
||||||
P.result="K.O."
|
|
||||||
P.rank=#players.alive+1
|
|
||||||
showText(P,P.rank,"appear",60,120,nil,true)
|
|
||||||
P.strength=0
|
|
||||||
local A=P
|
|
||||||
::L::
|
|
||||||
A=A.lastRecv
|
|
||||||
if A and not A.alive and A~=P then goto L end
|
|
||||||
if A and A~=P then
|
|
||||||
if P.id==1 or A.id==1 then
|
|
||||||
throwBadge(P,A,P.badge)
|
|
||||||
P.killMark=A.id==1
|
|
||||||
end
|
|
||||||
A.ko,A.badge=A.ko+1,A.badge+P.badge+1
|
|
||||||
for i=A.strength+1,4 do
|
|
||||||
if A.badge>=modeEnv.royalePowerup[i]then
|
|
||||||
A.strength=i
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if P==mostBadge then
|
|
||||||
mostBadge,secBadge=secBadge
|
|
||||||
elseif P==secBadge then
|
|
||||||
secBadge=nil
|
|
||||||
end
|
|
||||||
if mostBadge then
|
|
||||||
if A.badge>mostBadge.badge then
|
|
||||||
if A~=mostBadge then
|
|
||||||
mostBadge,secBadge=A,mostBadge
|
|
||||||
end
|
|
||||||
elseif secBadge then
|
|
||||||
if A.badge>secBadge.badge then
|
|
||||||
secBadge=A
|
|
||||||
end
|
|
||||||
else
|
|
||||||
secBadge=A
|
|
||||||
end
|
|
||||||
else
|
|
||||||
mostBadge=A
|
|
||||||
end
|
|
||||||
end
|
|
||||||
freshMostDangerous()
|
|
||||||
for i=1,#players.alive do
|
|
||||||
if players.alive[i].atking==P then
|
|
||||||
freshTarget(players.alive[i])
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if #players.alive==modeEnv.royaleRemain[gameStage]then
|
|
||||||
royaleLevelup()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
for i=1,#P.atkBuffer do
|
|
||||||
P.atkBuffer[i].sent=true
|
|
||||||
P.atkBuffer[i].time=0
|
|
||||||
end
|
|
||||||
for i=1,#P.field do
|
|
||||||
for j=1,10 do
|
|
||||||
P.visTime[i][j]=min(P.visTime[i][j],20)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
showText(P,text.lose,"appear",90,nil,nil,true)
|
|
||||||
if P.id==1 and players[2]and players[2].ai then SFX("fail")end
|
|
||||||
ins(P.task,Event.task.lose)
|
|
||||||
if #players.alive==1 then
|
|
||||||
local t=P
|
|
||||||
P=players.alive[1]
|
|
||||||
Event.gameover.win()
|
|
||||||
P=t
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
},
|
|
||||||
marathon_reach=function()
|
|
||||||
local s=int(P.cstat.row*.1)
|
|
||||||
if s>=20 then
|
|
||||||
P.cstat.row=200
|
|
||||||
Event.gameover.win()
|
|
||||||
else
|
|
||||||
P.gameEnv.drop=marathon_drop[s]
|
|
||||||
if s==18 then P.gameEnv._20G=true end
|
|
||||||
P.gameEnv.target=s*10+10
|
|
||||||
SFX("reach")
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
marathon_reach_lunatic=function()
|
|
||||||
if P.gameEnv.target==250 then
|
|
||||||
P.cstat.row=250
|
|
||||||
Event.gameover.win()
|
|
||||||
else
|
|
||||||
P.gameEnv.target=P.gameEnv.target+50
|
|
||||||
local t=P.gameEnv.target/50
|
|
||||||
P.gameEnv.lock=rush_lock[t]
|
|
||||||
P.gameEnv.wait=rush_wait[t]
|
|
||||||
P.gameEnv.fall=rush_fall[t]
|
|
||||||
showText(P,text.stage[t],"fly",80,-120)
|
|
||||||
SFX("reach")
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
marathon_reach_ultimate=function()
|
|
||||||
if P.cstat.event==5 then
|
|
||||||
P.cstat.row=250
|
|
||||||
Event.gameover.win()
|
|
||||||
else
|
|
||||||
local t=P.cstat.event+1
|
|
||||||
if t==1 then t=2 end
|
|
||||||
P.gameEnv.target=50*t
|
|
||||||
P.cstat.event=t
|
|
||||||
P.gameEnv.lock=death_lock[t]
|
|
||||||
P.gameEnv.wait=death_wait[t]
|
|
||||||
P.gameEnv.fall=death_fall[t]
|
|
||||||
showText(P,text.stage[t],"fly",80,-120)
|
|
||||||
SFX("reach")
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
classic_reach=function()
|
|
||||||
P.gameEnv.target=P.gameEnv.target+10
|
|
||||||
if P.gameEnv.target==100 then
|
|
||||||
P.gameEnv.drop,P.gameEnv.lock=0,0
|
|
||||||
end
|
|
||||||
SFX("reach")
|
|
||||||
end,
|
|
||||||
tsd_reach=function()
|
|
||||||
if P.lastClear~=52 then
|
|
||||||
Event.gameover.lose()
|
|
||||||
else
|
|
||||||
P.gameEnv.target=P.gameEnv.target+20
|
|
||||||
P.cstat.event=P.cstat.event+1
|
|
||||||
if #P.field>11 and P.cstat.event%5~=1 then
|
|
||||||
ins(P.clearing,1)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
tech_reach=function()
|
|
||||||
if #P.clearing>0 and P.lastClear<10 then
|
|
||||||
Event.gameover.lose()
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
tech_reach_hard=function()
|
|
||||||
if #P.clearing>0 and P.lastClear<10 or P.lastClear==74 then
|
|
||||||
Event.gameover.lose()
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
newPC=function()
|
|
||||||
local P=players[1]
|
|
||||||
if P.cstat.piece%4==0 then
|
|
||||||
if #P.field==#P.clearing then
|
|
||||||
P.counter=P.cstat.piece==0 and 20 or 0
|
|
||||||
ins(P.task,Event.task.PC)
|
|
||||||
if curMode.lv==2 then
|
|
||||||
local s=P.cstat.pc*.5
|
|
||||||
if int(s)==s and s>0 then
|
|
||||||
P.gameEnv.drop=pc_drop[s]or 10
|
|
||||||
P.gameEnv.lock=pc_lock[s]or 20
|
|
||||||
P.gameEnv.fall=pc_fall[s]or 5
|
|
||||||
if s==10 then
|
|
||||||
showText(P,text.maxspeed,"appear",80,-140)
|
|
||||||
else
|
|
||||||
showText(P,text.speedup,"appear",30,-140)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
else
|
|
||||||
Event.gameover.lose()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
task={
|
|
||||||
win=function()
|
|
||||||
P.endCounter=P.endCounter+1
|
|
||||||
if P.endCounter>80 then
|
|
||||||
if P.gameEnv.visible==1 then
|
|
||||||
for i=1,#P.field do
|
|
||||||
for j=1,10 do
|
|
||||||
if P.visTime[i][j]>0 then
|
|
||||||
P.visTime[i][j]=P.visTime[i][j]-1
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if P.endCounter==100 then
|
|
||||||
for i=1,#P.field do
|
|
||||||
removeRow(P.field)
|
|
||||||
removeRow(P.visTime)
|
|
||||||
end
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
elseif P.endCounter==100 then
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
lose=function()
|
|
||||||
P.endCounter=P.endCounter+1
|
|
||||||
if P.endCounter>80 then
|
|
||||||
if P.gameEnv.visible==1 then
|
|
||||||
for i=1,#P.field do
|
|
||||||
for j=1,10 do
|
|
||||||
if P.visTime[i][j]>0 then
|
|
||||||
P.visTime[i][j]=P.visTime[i][j]-1
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if P.endCounter==100 then
|
|
||||||
for i=1,#P.field do
|
|
||||||
removeRow(P.field)
|
|
||||||
removeRow(P.visTime)
|
|
||||||
end
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
elseif P.endCounter==100 then
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
dig_normal=function()
|
|
||||||
local P=players[1]
|
|
||||||
P.counter=P.counter+1
|
|
||||||
if #P.clearing==0 and P.counter>=max(90,180-2*P.cstat.event)then
|
|
||||||
ins(P.field,1,getNewRow(13))
|
|
||||||
ins(P.visTime,1,getNewRow(1e99))
|
|
||||||
P.field[1][rnd(10)]=0
|
|
||||||
P.fieldBeneath=P.fieldBeneath+30
|
|
||||||
P.cy,P.y_img=P.cy+1,P.y_img+1
|
|
||||||
P.counter=0
|
|
||||||
P.cstat.event=P.cstat.event+1
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
dig_lunatic=function()
|
|
||||||
local P=players[1]
|
|
||||||
P.counter=P.counter+1
|
|
||||||
if #P.clearing==0 and P.counter>=max(40,60-.5*P.cstat.event)then
|
|
||||||
ins(P.field,1,getNewRow(13))
|
|
||||||
ins(P.visTime,1,getNewRow(1e99))
|
|
||||||
P.field[1][rnd(10)]=0
|
|
||||||
P.fieldBeneath=P.fieldBeneath+30
|
|
||||||
P.cy,P.y_img=P.cy+1,P.y_img+1
|
|
||||||
P.counter=0
|
|
||||||
P.cstat.event=P.cstat.event+1
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
survivor_easy=function()
|
|
||||||
local P=players[1]
|
|
||||||
P.counter=P.counter+1
|
|
||||||
if P.counter==max(60,180-2*P.cstat.event)then
|
|
||||||
ins(P.atkBuffer,{rnd(10),amount=1,countdown=30,cd0=30,time=0,sent=false,lv=1})
|
|
||||||
P.counter=0
|
|
||||||
if P.cstat.event==60 then showText(P,text.maxspeed,"appear",80,-140)end
|
|
||||||
P.cstat.event=P.cstat.event+1
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
survivor_normal=function()
|
|
||||||
local P=players[1]
|
|
||||||
P.counter=P.counter+1
|
|
||||||
if P.counter==max(60,180-2*P.cstat.event)then
|
|
||||||
local d=P.cstat.event+1
|
|
||||||
if d%4==0 then ins (P.atkBuffer,{rnd(10),amount=1,countdown=60,cd0=60,time=0,sent=false,lv=1})
|
|
||||||
elseif d%4==1 then ins(P.atkBuffer,{rnd(10),amount=2,countdown=70,cd0=70,time=0,sent=false,lv=1})
|
|
||||||
elseif d%4==2 then ins(P.atkBuffer,{rnd(10),amount=3,countdown=80,cd0=80,time=0,sent=false,lv=2})
|
|
||||||
elseif d%4==3 then ins(P.atkBuffer,{rnd(10),amount=4,countdown=90,cd0=90,time=0,sent=false,lv=3})
|
|
||||||
end
|
|
||||||
P.counter=0
|
|
||||||
if P.cstat.event==60 then showText(P,text.maxspeed,"appear",80,-140)end
|
|
||||||
P.cstat.event=P.cstat.event+1
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
survivor_hard=function()
|
|
||||||
local P=players[1]
|
|
||||||
P.counter=P.counter+1
|
|
||||||
if P.counter==max(60,180-2*P.cstat.event)then
|
|
||||||
if P.cstat.event%3<2 then
|
|
||||||
ins(P.atkBuffer,{rnd(10),amount=1,countdown=0,cd0=0,time=0,sent=false,lv=1})
|
|
||||||
else
|
|
||||||
ins(P.atkBuffer,{rnd(10),amount=3,countdown=60,cd0=60,time=0,sent=false,lv=2})
|
|
||||||
end
|
|
||||||
P.counter=0
|
|
||||||
if P.cstat.event==45 then showText(P,text.maxspeed,"appear",80,-140)end
|
|
||||||
P.cstat.event=P.cstat.event+1
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
survivor_lunatic=function()
|
|
||||||
local P=players[1]
|
|
||||||
P.counter=P.counter+1
|
|
||||||
if P.counter==max(90,150-P.cstat.event)then
|
|
||||||
local t=max(60,90-P.cstat.event)
|
|
||||||
ins(P.atkBuffer,{rnd(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=3})
|
|
||||||
P.counter=0
|
|
||||||
if P.cstat.event==30 then showText(P,text.maxspeed,"appear",80,-140)end
|
|
||||||
P.cstat.event=P.cstat.event+1
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
PC=function()
|
|
||||||
local P=players[1]
|
|
||||||
P.counter=P.counter+1
|
|
||||||
if P.counter==21 then
|
|
||||||
local t=P.cstat.pc%2
|
|
||||||
for i=1,4 do
|
|
||||||
local r=getNewRow()
|
|
||||||
for j=1,10 do
|
|
||||||
r[j]=PCbase[4*t+i][j]
|
|
||||||
end
|
|
||||||
ins(P.field,1,r)
|
|
||||||
ins(P.visTime,1,getNewRow(P.showTime))
|
|
||||||
end
|
|
||||||
P.fieldBeneath=P.fieldBeneath+120
|
|
||||||
-- P.cy=P.cy+4
|
|
||||||
P.y_img=P.y_img+4
|
|
||||||
freshgho()
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
},
|
|
||||||
}
|
|
||||||
--Game system Data
|
--Game system Data
|
||||||
setting={
|
setting={
|
||||||
lang=1,
|
lang=1,
|
||||||
@@ -780,6 +421,7 @@ require("ai")
|
|||||||
require("timer")
|
require("timer")
|
||||||
require("paint")
|
require("paint")
|
||||||
require("call&sys")
|
require("call&sys")
|
||||||
|
require("largeList")
|
||||||
require("list")
|
require("list")
|
||||||
swapLanguage(setting.lang)
|
swapLanguage(setting.lang)
|
||||||
require("texture")
|
require("texture")
|
||||||
104
paint.lua
104
paint.lua
@@ -87,7 +87,7 @@ FX={
|
|||||||
zoomout=function(t,a)
|
zoomout=function(t,a)
|
||||||
gc.push("transform")
|
gc.push("transform")
|
||||||
setFont(t.font)
|
setFont(t.font)
|
||||||
local k=t.t^.5*.2+1
|
local k=t.t^.5*.1+1
|
||||||
gc.translate(150,290+t.dy)
|
gc.translate(150,290+t.dy)
|
||||||
gc.scale(k,k)
|
gc.scale(k,k)
|
||||||
gc.setColor(1,1,1,a)
|
gc.setColor(1,1,1,a)
|
||||||
@@ -124,7 +124,7 @@ function drawButton()
|
|||||||
gc.setColor(C[1],C[2],C[3],B.alpha)
|
gc.setColor(C[1],C[2],C[3],B.alpha)
|
||||||
gc.rectangle("fill",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h)
|
gc.rectangle("fill",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h)
|
||||||
gc.setColor(C[1],C[2],C[3],.3)
|
gc.setColor(C[1],C[2],C[3],.3)
|
||||||
gc.setLineWidth(5)gc.rectangle("line",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h)
|
gc.setLineWidth(5)gc.rectangle("line",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h,4)
|
||||||
local t=B.t
|
local t=B.t
|
||||||
local y0
|
local y0
|
||||||
if t then
|
if t then
|
||||||
@@ -156,11 +156,12 @@ function drawPixel(y,x,id,alpha)
|
|||||||
gc.draw(blockSkin[id],30*x-30,600-30*y)
|
gc.draw(blockSkin[id],30*x-30,600-30*y)
|
||||||
end
|
end
|
||||||
function drawAtkPointer(x,y)
|
function drawAtkPointer(x,y)
|
||||||
gc.setColor(0,.6,1,.35+sin(Timer()*20)*.2)
|
local t=sin(Timer()*20)
|
||||||
|
gc.setColor(.2,.7+t*.2,1,.6+t*.4)
|
||||||
gc.circle("fill",x,y,25,6)
|
gc.circle("fill",x,y,25,6)
|
||||||
local a=Timer()*3%1*.8
|
local a=Timer()*3%1*.8
|
||||||
gc.setColor(0,.6,1,.8-a)
|
gc.setColor(0,.6,1,.8-a)
|
||||||
gc.circle("line",x,y,25*(1+a),6)
|
gc.circle("line",x,y,30*(1+a),6)
|
||||||
end
|
end
|
||||||
|
|
||||||
function VirtualkeyPreview()
|
function VirtualkeyPreview()
|
||||||
@@ -239,9 +240,9 @@ Pnt.BG={
|
|||||||
function Pnt.load()
|
function Pnt.load()
|
||||||
gc.setLineWidth(4)
|
gc.setLineWidth(4)
|
||||||
gc.setColor(1,1,1,.5)
|
gc.setColor(1,1,1,.5)
|
||||||
gc.rectangle("fill",300,330,loadprogress*680,60)
|
gc.rectangle("fill",300,330,loadprogress*680,60,5)
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
gc.rectangle("line",300,330,680,60)
|
gc.rectangle("line",300,330,680,60,5)
|
||||||
setFont(40)
|
setFont(40)
|
||||||
mStr(text.load[loading],640,335)
|
mStr(text.load[loading],640,335)
|
||||||
setFont(25)
|
setFont(25)
|
||||||
@@ -256,20 +257,19 @@ function Pnt.intro()
|
|||||||
gc.setColor(1,1,1,min(count,80)*.005)
|
gc.setColor(1,1,1,min(count,80)*.005)
|
||||||
gc.rectangle("fill",0,0,26,14)
|
gc.rectangle("fill",0,0,26,14)
|
||||||
gc.pop()
|
gc.pop()
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1,.06)
|
||||||
gc.setColor(1,1,1,.125)
|
for i=41,5,-2 do
|
||||||
for i=19,5,-2 do
|
|
||||||
gc.setLineWidth(i)
|
gc.setLineWidth(i)
|
||||||
gc.line(250+(count-80)*25,150,(count-80)*25-150,570)
|
gc.line(200+(count-80)*25,130,(count-80)*25,590)
|
||||||
end
|
end
|
||||||
gc.setStencilTest()
|
gc.setStencilTest()
|
||||||
end
|
end
|
||||||
function Pnt.main()
|
function Pnt.main()
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
|
gc.draw(titleImage,300,30)
|
||||||
setFont(30)
|
setFont(30)
|
||||||
gc.print("Alpha V0.7.10",370,140)
|
gc.print("Alpha V0.7.11",290,140)
|
||||||
gc.print(system,530,110)
|
gc.print(system,800,110)
|
||||||
gc.draw(titleImage,30,30)
|
|
||||||
end
|
end
|
||||||
function Pnt.mode()
|
function Pnt.mode()
|
||||||
setFont(40)
|
setFont(40)
|
||||||
@@ -300,7 +300,7 @@ function Pnt.custom()
|
|||||||
for i=1,#customID do
|
for i=1,#customID do
|
||||||
local k=customID[i]
|
local k=customID[i]
|
||||||
local y=90+40*i
|
local y=90+40*i
|
||||||
gc.printf(text.customOption[k],50,y,300,"right")
|
gc.printf(text.customOption[k],30,y,320,"right")
|
||||||
if text.customVal[k]then
|
if text.customVal[k]then
|
||||||
gc.print(text.customVal[k][customSel[k]],350,y)
|
gc.print(text.customVal[k][customSel[k]],350,y)
|
||||||
else
|
else
|
||||||
@@ -374,25 +374,28 @@ function Pnt.play()
|
|||||||
if P.waiting<=0 then
|
if P.waiting<=0 then
|
||||||
if P.gameEnv.ghost then
|
if P.gameEnv.ghost then
|
||||||
for i=1,P.r do for j=1,P.c do
|
for i=1,P.r do for j=1,P.c do
|
||||||
if P.cb[i][j]>0 then
|
if P.curBlock[i][j]>0 then
|
||||||
drawPixel(i+P.y_img-1,j+P.cx-1,P.bc,.3)
|
drawPixel(i+P.y_img-1,j+P.curX-1,P.curColor,.3)
|
||||||
end
|
end
|
||||||
end end
|
end end
|
||||||
end--Ghost
|
end--Ghost
|
||||||
gc.setColor(1,1,1,P.lockDelay/P.gameEnv.lock)
|
if P.gameEnv.block then
|
||||||
for i=1,P.r do for j=1,P.c do
|
gc.setColor(1,1,1,P.lockDelay/P.gameEnv.lock)
|
||||||
if P.cb[i][j]>0 then
|
for i=1,P.r do for j=1,P.c do
|
||||||
gc.rectangle("fill",30*(j+P.cx-1)-34,596-30*(i+P.cy-1),38,38)
|
if P.curBlock[i][j]>0 then
|
||||||
end
|
gc.rectangle("fill",30*(j+P.curX-1)-34,596-30*(i+P.curY-1),38,38)
|
||||||
end end--BlockShade(lockdelay indicator)
|
end
|
||||||
for i=1,P.r do for j=1,P.c do
|
end end--BlockShade(lockdelay indicator)
|
||||||
if P.cb[i][j]>0 then
|
for i=1,P.r do for j=1,P.c do
|
||||||
drawPixel(i+P.cy-1,j+P.cx-1,P.bc,1)
|
if P.curBlock[i][j]>0 then
|
||||||
end
|
drawPixel(i+P.curY-1,j+P.curX-1,P.curColor,1)
|
||||||
end end--Block
|
end
|
||||||
|
end end--Block
|
||||||
|
end
|
||||||
if P.gameEnv.center then
|
if P.gameEnv.center then
|
||||||
local x=30*(P.cx+P.sc[2]-1)-30+15
|
gc.setColor(1,1,1)
|
||||||
gc.draw(spinCenter,x,600-30*(P.cy+P.sc[1]-1)+15,nil,nil,nil,4,4)
|
local x=30*(P.curX+P.sc[2]-1)-30+15
|
||||||
|
gc.draw(spinCenter,x,600-30*(P.curY+P.sc[1]-1)+15,nil,nil,nil,4,4)
|
||||||
gc.setColor(1,1,1,.5)
|
gc.setColor(1,1,1,.5)
|
||||||
gc.draw(spinCenter,x,600-30*(P.y_img+P.sc[1]-1)+15,nil,nil,nil,4,4)
|
gc.draw(spinCenter,x,600-30*(P.y_img+P.sc[1]-1)+15,nil,nil,nil,4,4)
|
||||||
end--Rotate center
|
end--Rotate center
|
||||||
@@ -421,7 +424,9 @@ function Pnt.play()
|
|||||||
gc.rectangle("fill",304,600-h+(-bar+3),12,-(-bar+3)*(1-a.countdown/a.cd0))
|
gc.rectangle("fill",304,600-h+(-bar+3),12,-(-bar+3)*(1-a.countdown/a.cd0))
|
||||||
--Timing
|
--Timing
|
||||||
else
|
else
|
||||||
attackColor.animate[a.lv]((sin((Timer()-i)*20)+1)*.5)
|
local t=sin((Timer()-i)*20)*.5+.5
|
||||||
|
local c1,c2=attackColor[a.lv][1],attackColor[a.lv][2]
|
||||||
|
gc.setColor(c1[1]*t+c2[1]*(1-t),c1[2]*t+c2[2]*(1-t),c1[3]*t+c2[3]*(1-t))
|
||||||
gc.rectangle("fill",304,600-h,12,-bar+3)
|
gc.rectangle("fill",304,600-h,12,-bar+3)
|
||||||
--Warning
|
--Warning
|
||||||
end
|
end
|
||||||
@@ -433,34 +438,32 @@ function Pnt.play()
|
|||||||
end
|
end
|
||||||
h=h+bar
|
h=h+bar
|
||||||
end--Buffer line
|
end--Buffer line
|
||||||
|
gc.setColor(1,1,1)
|
||||||
gc.setColor(P.b2b<40 and color.white or P.b2b<=480 and color.lightRed or color.lightBlue)
|
gc.draw(lightBulb,-35,573)
|
||||||
gc.rectangle("fill",-13,600,10,-P.b2b1)
|
if P.b2b>0 then
|
||||||
gc.setColor(color.red)
|
gc.setColor(P.b2b<50 and color.white or P.b2b<=1000 and color.lightRed or color.lightBlue)
|
||||||
gc.rectangle("fill",-19,600-40,16,5)
|
gc.draw(light,-35,573)
|
||||||
gc.setColor(color.blue)
|
end
|
||||||
gc.rectangle("fill",-19,600-480,16,5)
|
--B2B indictator
|
||||||
--B2B bar
|
|
||||||
|
|
||||||
setFont(40)
|
setFont(40)
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
if P.gameEnv.hold then
|
if P.gameEnv.hold then
|
||||||
mStr(text.hold,-75,-10)
|
mStr(text.hold,-75,-10)
|
||||||
for i=1,#P.hb do
|
for i=1,#P.holdBlock do
|
||||||
for j=1,#P.hb[1] do
|
for j=1,#P.holdBlock[1] do
|
||||||
if P.hb[i][j]>0 then
|
if P.holdBlock[i][j]>0 then
|
||||||
drawPixel(i+17.5-#P.hb*.5,j-2.5-#P.hb[1]*.5,P.holded and 13 or P.hc,1)
|
drawPixel(i+17.5-#P.holdBlock*.5,j-2.5-#P.holdBlock[1]*.5,P.holded and 9 or P.holdColor,1)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end--Hold
|
end--Hold
|
||||||
gc.print(text.next,325,-10)
|
mStr(text.next,375,-10)
|
||||||
for N=1,P.gameEnv.next do
|
for N=1,P.gameEnv.next do
|
||||||
local b=P.nb[N]
|
local b=P.nextBlock[N]
|
||||||
for i=1,#b do
|
for i=1,#b do
|
||||||
for j=1,#b[1] do
|
for j=1,#b[1] do
|
||||||
if b[i][j]>0 then
|
if b[i][j]>0 then
|
||||||
drawPixel(i+20-2.4*N-#b*.5,j+12.5-#b[1]*.5,P.nxt[N],1)
|
drawPixel(i+20-2.4*N-#b*.5,j+12.5-#b[1]*.5,P.nextColor[N],1)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -519,7 +522,7 @@ function Pnt.play()
|
|||||||
local b=FX.badge[i]
|
local b=FX.badge[i]
|
||||||
local t=b.t<10 and 0 or b.t<50 and(sin(1.5*(b.t/20-1.5))+1)*.5 or 1
|
local t=b.t<10 and 0 or b.t<50 and(sin(1.5*(b.t/20-1.5))+1)*.5 or 1
|
||||||
gc.setColor(1,1,1,b.t<10 and b.t*.1 or b.t<50 and 1 or(60-b.t)*.1)
|
gc.setColor(1,1,1,b.t<10 and b.t*.1 or b.t<50 and 1 or(60-b.t)*.1)
|
||||||
gc.draw(badgeIcon,b[1]+(b[3]-b[1])*t,b[2]+(b[4]-b[2])*t,nil,b.size,nil,14,14)
|
gc.draw(badgeIcon,b[1]+(b[3]-b[1])*t,b[2]+(b[4]-b[2])*t,nil,nil,nil,14,14)
|
||||||
end
|
end
|
||||||
P=players[1]
|
P=players[1]
|
||||||
gc.setLineWidth(5)
|
gc.setLineWidth(5)
|
||||||
@@ -601,6 +604,13 @@ function Pnt.help()
|
|||||||
gc.printf(text.help[i],140,15+43*i,1000,"center")
|
gc.printf(text.help[i],140,15+43*i,1000,"center")
|
||||||
end
|
end
|
||||||
gc.draw(titleImage,180,600,.2,.7+.05*sin(Timer()*2),nil,140,100)
|
gc.draw(titleImage,180,600,.2,.7+.05*sin(Timer()*2),nil,140,100)
|
||||||
|
gc.draw(payCode,20,20)
|
||||||
|
gc.draw(groupCode,1080,20)
|
||||||
|
gc.setColor(1,1,1,sin(Timer()*10)*.5+.5)
|
||||||
|
setFont(35)
|
||||||
|
mStr(text.support,150,283)
|
||||||
|
setFont(25)
|
||||||
|
mStr(text.group,1170,210)
|
||||||
end
|
end
|
||||||
function Pnt.stat()
|
function Pnt.stat()
|
||||||
setFont(35)
|
setFont(35)
|
||||||
|
|||||||
@@ -43,8 +43,8 @@ for i=1,7 do
|
|||||||
local b=blocks[i][0]
|
local b=blocks[i][0]
|
||||||
mouseBlock[i]=C(#b[1],#b)
|
mouseBlock[i]=C(#b[1],#b)
|
||||||
gc.setColor(blockColor[i])
|
gc.setColor(blockColor[i])
|
||||||
for x=1,#b[1]do for y=1,#b do
|
for y=1,#b do for x=1,#b[1]do
|
||||||
if b[y][x]==1 then
|
if b[y][x]~=0 then
|
||||||
gc.rectangle("fill",x-1,#b-y,1,1)
|
gc.rectangle("fill",x-1,#b-y,1,1)
|
||||||
end
|
end
|
||||||
end end
|
end end
|
||||||
@@ -87,8 +87,13 @@ dialCircle=N("/image/mess/dialCircle.png")
|
|||||||
dialNeedle=N("/image/mess/dialNeedle.png")
|
dialNeedle=N("/image/mess/dialNeedle.png")
|
||||||
badgeIcon=N("/image/mess/badge.png")
|
badgeIcon=N("/image/mess/badge.png")
|
||||||
spinCenter=N("/image/mess/spinCenter.png")
|
spinCenter=N("/image/mess/spinCenter.png")
|
||||||
|
lightBulb=N("/image/mess/lightBulb.png")
|
||||||
|
light=N("/image/mess/light.png")
|
||||||
|
|
||||||
background1=N("/image/BG/bg1.jpg")
|
background1=N("/image/BG/bg1.jpg")
|
||||||
background2=N("/image/BG/bg2.png")
|
background2=N("/image/BG/bg2.png")
|
||||||
|
groupCode=N("/image/mess/groupcode.png")
|
||||||
|
payCode=N("/image/mess/paycode.png")
|
||||||
|
|
||||||
c=nil
|
c=nil
|
||||||
gc.setCanvas()
|
gc.setCanvas()
|
||||||
|
|||||||
41
timer.lua
41
timer.lua
@@ -93,11 +93,20 @@ function Tmr.play(dt)
|
|||||||
P=players[p]
|
P=players[p]
|
||||||
if P.timing then P.time=P.time+dt end
|
if P.timing then P.time=P.time+dt end
|
||||||
if P.alive then
|
if P.alive then
|
||||||
local v=0
|
if not P.small then
|
||||||
for i=2,10 do v=v+i*(i-1)*7.2/(frame-P.keyTime[i])end P.keySpeed=P.keySpeed*.99+v*.1
|
local v=0
|
||||||
v=0
|
for i=2,10 do v=v+i*(i-1)*7.2/(frame-P.keyTime[i])end P.keySpeed=P.keySpeed*.99+v*.1
|
||||||
for i=2,10 do v=v+i*(i-1)*7.2/(frame-P.dropTime[i])end P.dropSpeed=P.dropSpeed*.99+v*.1
|
v=0
|
||||||
--Update speeds
|
for i=2,10 do v=v+i*(i-1)*7.2/(frame-P.dropTime[i])end P.dropSpeed=P.dropSpeed*.99+v*.1
|
||||||
|
--Update speeds
|
||||||
|
if modeEnv.royaleMode then
|
||||||
|
if P.keyPressing[9]then
|
||||||
|
P.swappingAtkMode=min(P.swappingAtkMode+2,30)
|
||||||
|
else
|
||||||
|
P.swappingAtkMode=P.swappingAtkMode+((#P.field>15 and P.swappingAtkMode>4 or P.swappingAtkMode>8)and -1 or 1)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
if P.ai and P.waiting<=0 then
|
if P.ai and P.waiting<=0 then
|
||||||
P.ai.controlDelay=P.ai.controlDelay-1
|
P.ai.controlDelay=P.ai.controlDelay-1
|
||||||
@@ -148,13 +157,6 @@ function Tmr.play(dt)
|
|||||||
else
|
else
|
||||||
P.downing=0
|
P.downing=0
|
||||||
end
|
end
|
||||||
if modeEnv.royaleMode then
|
|
||||||
if P.keyPressing[9]then
|
|
||||||
P.swappingAtkMode=min(P.swappingAtkMode+2,30)
|
|
||||||
else
|
|
||||||
P.swappingAtkMode=P.swappingAtkMode+((#P.field>15 and P.swappingAtkMode>4 or P.swappingAtkMode>8)and -1 or 1)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if P.falling>0 then
|
if P.falling>0 then
|
||||||
P.falling=P.falling-1
|
P.falling=P.falling-1
|
||||||
if P.falling<=0 then
|
if P.falling<=0 then
|
||||||
@@ -174,7 +176,7 @@ function Tmr.play(dt)
|
|||||||
resetblock()
|
resetblock()
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
if P.cy~=P.y_img then
|
if P.curY~=P.y_img then
|
||||||
if P.dropDelay>0 then
|
if P.dropDelay>0 then
|
||||||
P.dropDelay=P.dropDelay-1
|
P.dropDelay=P.dropDelay-1
|
||||||
else
|
else
|
||||||
@@ -190,12 +192,16 @@ function Tmr.play(dt)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
P.b2b1=P.b2b1*.92+P.b2b*.08
|
|
||||||
--Alive
|
--Alive
|
||||||
else
|
else
|
||||||
P.keySpeed=P.keySpeed*.96+P.cstat.key/P.time*60*.04
|
if not P.small then
|
||||||
P.dropSpeed=P.dropSpeed*.96+P.cstat.piece/P.time*60*.04
|
P.keySpeed=P.keySpeed*.96+P.cstat.key/P.time*60*.04
|
||||||
--Final average speeds
|
P.dropSpeed=P.dropSpeed*.96+P.cstat.piece/P.time*60*.04
|
||||||
|
--Final average speeds
|
||||||
|
if modeEnv.royaleMode then
|
||||||
|
P.swappingAtkMode=min(P.swappingAtkMode+2,30)
|
||||||
|
end
|
||||||
|
end
|
||||||
if P.falling>0 then
|
if P.falling>0 then
|
||||||
P.falling=P.falling-1
|
P.falling=P.falling-1
|
||||||
if P.falling<=0 then
|
if P.falling<=0 then
|
||||||
@@ -215,7 +221,6 @@ function Tmr.play(dt)
|
|||||||
if P.visTime[j][i]<20 then P.visTime[j][i]=P.visTime[j][i]+.5 end
|
if P.visTime[j][i]<20 then P.visTime[j][i]=P.visTime[j][i]+.5 end
|
||||||
end end--Make field visible
|
end end--Make field visible
|
||||||
end
|
end
|
||||||
if P.b2b1>0 then P.b2b1=max(P.b2b1-3,0)end
|
|
||||||
--Dead
|
--Dead
|
||||||
end
|
end
|
||||||
for i=#P.bonus,1,-1 do
|
for i=#P.bonus,1,-1 do
|
||||||
|
|||||||
@@ -57,6 +57,9 @@ end
|
|||||||
function timeSort(a,b)
|
function timeSort(a,b)
|
||||||
return a.time>b.time
|
return a.time>b.time
|
||||||
end
|
end
|
||||||
|
function badgeSort(a,b)
|
||||||
|
return a.badge>b.badge
|
||||||
|
end
|
||||||
function stencil_miniTitle()
|
function stencil_miniTitle()
|
||||||
for i=1,#miniTitle_rect do
|
for i=1,#miniTitle_rect do
|
||||||
gc.rectangle("fill",unpack(miniTitle_rect[i]))
|
gc.rectangle("fill",unpack(miniTitle_rect[i]))
|
||||||
|
|||||||
Reference in New Issue
Block a user