爆改ws库(基于love2d的thread)
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@@ -1,56 +1,28 @@
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--[[
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websocket client pure lua implement for love2d
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by flaribbit and Particle_G and MrZ_26
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local host="hdustea.3322.org"
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local port="10026"
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local path="/tech/socket/v1"
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local wsThread=[[
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-- lua + love2d threading websocket client
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-- original pure lua ver. by flaribbit and Particle_G and MrZ_26
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-- threading version by MrZ_26
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local triggerCHN,sendCHN,readCHN=...
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usage:
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local client=require("websocket").new()
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client:settimeout(1)
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client:connect("127.0.0.1:5000","/test",'{"foo":"bar"}')
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client:settimeout(0)
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client:send("hello from love2d","text")
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love.timer.sleep(0.2)
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opcode,res,closeCode=client:read()
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print(res)
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client:send("Goodbye from love2d","close")
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]]
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local socket=require"socket"
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local byte,char=string.byte,string.char
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local band,bor,bxor=bit.band,bit.bor,bit.bxor
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local shl,shr=bit.lshift,bit.rshift
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local WS={}
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function WS.new()
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local m={socket=socket.tcp()}
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for k,v in next,WS do m[k]=v end
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return m
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end
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function WS:connect(server,path,body)
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local host,port=unpack(splitStr(server,":"))
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local SOCK=self.socket
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local res,err=SOCK:connect(host,port or 80)
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if res~=1 then return res,err end
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local SOCK=require"socket".tcp()
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--WebSocket handshake
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if not body then body=""end
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res,err=SOCK:send(
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"GET "..(path or"/").." HTTP/1.1\r\n"..
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"Host: "..server.."\r\n"..
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"Connection: Upgrade\r\n"..
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"Upgrade: websocket\r\n"..
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"Content-Type: application/json\r\n"..
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"Content-Length: "..#body.."\r\n"..
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"Sec-WebSocket-Version: 13\r\n"..
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"Sec-WebSocket-Key: osT3F7mvlojIvf3/8uIsJQ==\r\n\r\n"..--secKey
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body
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)
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repeat res=SOCK:receive("*l")until res==""
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end
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local mask_key={1,14,5,14}
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local function _send(SOCK,opcode,message)
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local function _send(opcode,message)
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--Message type
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SOCK:send(char(bor(0x80,opcode)))
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@@ -76,6 +48,108 @@ local function _send(SOCK,opcode,message)
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return SOCK:send(char(unpack(msgbyte)))
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end
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do--Connect
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local host=sendCHN:demand()
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local port=sendCHN:demand()
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local path=sendCHN:demand()
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local body=sendCHN:demand()
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local res,err=SOCK:connect(host,port)
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if res~=1 then error(res,err)end
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--WebSocket handshake
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if not body then body=""end
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SOCK:send(
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"GET "..path.." HTTP/1.1\r\n"..
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"Host: "..host..":"..port.."\r\n"..
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"Connection: Upgrade\r\n"..
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"Upgrade: websocket\r\n"..
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"Content-Type: application/json\r\n"..
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"Content-Length: "..#body.."\r\n"..
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"Sec-WebSocket-Version: 13\r\n"..
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"Sec-WebSocket-Key: osT3F7mvlojIvf3/8uIsJQ==\r\n\r\n"..--secKey
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body
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)
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readCHN:push("success")
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end
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while true do
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triggerCHN:demond()
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while sendCHN:getCount()>=2 do
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local op=sendCHN:pop()
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local message=sendCHN:pop()
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_send(op,message)
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end
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while true do--Read
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--Byte 0-1
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local res,err=SOCK:receive(2)
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if not res then break end
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local op=band(byte(res,1),0x0f)
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--Calculating data length
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local length=band(byte(res,2),0x7f)
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if length==126 then
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res=SOCK:receive(2)
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length=shl(byte(res,1),8)+byte(res,2)
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elseif length==127 then
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res=SOCK:receive(8)
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local b={byte(res,1,8)}
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length=shl(b[5],32)+shl(b[6],24)+shl(b[7],8)+b[8]
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end
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--Receive data
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res=SOCK:receive(length)
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--React
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readCHN:push(op)
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if op==8 then--close
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SOCK:close()
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readCHN:push(string.format("%d-%s",shl(byte(res,1),8)+byte(res,2).."-"..res:sub(3,-3)))
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else
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readCHN:push(res)
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end
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end
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end
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]]
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local timer=love.timer.getTime
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local WS={}
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local wsList={}
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function WS.connect(name,subPath,body)
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local ws={
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thread=love.thread.newThread(wsThread),
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triggerCHN=love.thread.newChannel(),
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sendCHN=love.thread.newChannel(),
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readCHN=love.thread.newChannel(),
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lastPingTime=0,
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lastPongTime=timer(),
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pingInterval=26,
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status="connecting",--connecting, running, dead
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}
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wsList[name]=ws
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ws.thread:start(ws.triggerCHN,ws.sendCHN,ws.readCHN)
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ws.sendCHN:push(host)
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ws.sendCHN:push(port)
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ws.sendCHN:push(path..subPath)
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ws.sendCHN:push(body or"")
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end
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function WS.status(name)
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return wsList[name]and wsList[name].status or"dead"
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end
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function WS.setPingInterval(name,time)
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local ws=wsList[name]
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ws.pingInterval=math.max(time or 1,2.6)
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end
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local OPcode={
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continue=0,
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text=1,
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@@ -84,57 +158,48 @@ local OPcode={
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ping=9,
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pong=10,
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}
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function WS:send(message,op)
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_send(self.socket,op and OPcode[op] or 2--[[binary]],message)
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function WS.send(name,op,message)
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local ws=wsList[name]
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ws.sendCHN:push(op and OPcode[op]or 2)--2=binary
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ws.sendCHN:push(message)
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ws.lastPingTime=timer()
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end
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local OPname={
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[0]="continue",
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[1]="text",
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[2]="binary",
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[8]="close",
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[9]="ping",
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[10]="pong",
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}
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function WS:read()
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--Byte 0-1
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local SOCK=self.socket
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local res,err=SOCK:receive(2)
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if not res then return res,err end
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local op=band(byte(res,1),0x0f)
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--Length
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local length=band(byte(res,2),0x7f)
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if length==126 then
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res=SOCK:receive(2)
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length=shl(byte(res,1),8)+byte(res,2)
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elseif length==127 then
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res=SOCK:receive(8)
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local b={byte(res,1,8)}
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length=shl(b[5],32)+shl(b[6],24)+shl(b[7],8)+b[8]
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end
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--Data
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res=SOCK:receive(length)
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if op==9 then--ping
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self:send(res,10--[[pong]])
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return "ping",res
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elseif op==8 then--close
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self:close()
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return "close",string.format("%d-%s",shl(byte(res,1),8)+byte(res,2).."-"..res:sub(3,-3))
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else
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return OPname[op],res
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function WS.read(name)
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local ws=wsList[name]
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if ws.readCHN:getCount()>=2 then
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local op=ws.readCHN.pop()
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local message=ws.readCHN.pop()
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if op==8 then ws.status="dead"end
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ws.lastPongTime=timer()
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return op,message
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end
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end
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function WS:close()
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self.socket:close()
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function WS.close(name)
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local ws=wsList[name]
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ws.sendCHN:push(8)
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ws.sendCHN:push("")
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ws.status="dead"
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end
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function WS:settimeout(t)
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self.socket:settimeout(t)
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function WS.update()
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local time=timer()
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for name,ws in next,wsList do
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ws.triggerCHN:push(0)
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if ws.status=="connecting"then
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if ws.readCHN:pop()=="success"then
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ws.status="running"
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end
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elseif time-ws.lastPingTime>ws.pingInterval then
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ws.sendCHN:push(9)
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ws.sendCHN:push("")
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ws.lastPingTime=time
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end
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if time-ws.lastPongTime>10+3*ws.pingInterval then
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WS.close(name)
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end
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end
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end
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return WS
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