添加缓冲区和消失区两个词条

Co-authored-by: C₂₉H₂₅N₃O₅ <cgu52@wisc.edu>
This commit is contained in:
MrZ626
2021-11-14 16:45:53 +08:00
parent c2d5537d8d
commit 491fcb5860
2 changed files with 20 additions and 0 deletions

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@@ -662,6 +662,16 @@ return{
"term", "term",
"Modern Tetris games have three different conditions in which the player tops out:\n1. Block out: when a piece spawned overlaps with the existing blocks in the field;\n2. Lock out: when a piece locks entirely above the skyline;\n3. Garbage out: when the stack exceeds 40 lines in height (often due to incoming garbage).\nTechmino does not check for locking out and garbage out.", "Modern Tetris games have three different conditions in which the player tops out:\n1. Block out: when a piece spawned overlaps with the existing blocks in the field;\n2. Lock out: when a piece locks entirely above the skyline;\n3. Garbage out: when the stack exceeds 40 lines in height (often due to incoming garbage).\nTechmino does not check for locking out and garbage out.",
}, },
{"Buffer zone",
"buffer zone",
"term",
"",--TODO
},
{"Vanish zone",
"vanish zone",
"term",
"",--TODO
},
{"Falling speed", {"Falling speed",
"fallingspeed", "fallingspeed",
"term", "term",

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@@ -687,6 +687,16 @@ return{
"term", "term",
"现代方块普遍使用的死亡判定:\n1. 新出现的方块和场地方块有重叠窒息Top Outc4w比s4w强的原因因为被打进18行都不会窒息\n2. 方块锁定时完全在场地的外面Block Out\n3. 场地内现存方块总高度大于40。部分游戏可能没有这条判定而是会自动“切除”场地内所有高度大于40的部分Vanish Zone\n\n注:本游戏使用的死亡判定不包含上述的第二条和第三条。", "现代方块普遍使用的死亡判定:\n1. 新出现的方块和场地方块有重叠窒息Top Outc4w比s4w强的原因因为被打进18行都不会窒息\n2. 方块锁定时完全在场地的外面Block Out\n3. 场地内现存方块总高度大于40。部分游戏可能没有这条判定而是会自动“切除”场地内所有高度大于40的部分Vanish Zone\n\n注:本游戏使用的死亡判定不包含上述的第二条和第三条。",
}, },
{"缓冲区",
"缓冲区 buffer zone huanchongqu",
"term",
"不是所有游戏都有这个概念指10×20可见场地之上的21~40行。因为垃圾行顶起后两边堆高的方块可能会超出屏幕消行后这些方块要重新回到场地内所以需要保存下来由于程序上要求场地尺寸有限部分游戏可以无限故设定为40一般都够用。\n\n另见“消失区”词条。",
},
{"消失区",
"消失区 vanish zone xiaoshiqu",
"term",
"在缓冲区的基础上指比40行缓冲区还高的区域。\n标准的死亡判定涉及了这个概念在垃圾行升起后如果场地上有任何方块超出了40高的缓冲区也就是达到了消失区时游戏直接结束。\n但事实上这块区域在不同游戏中表现不同甚至有设计者考虑不周导致方块挪到40行以上所以程序没考虑导致方块接触消失区直接报错闪退的游戏。通常出现在玩家堆了c4w然后被打入大量垃圾行时才会考虑这个概念。其他游戏中方块进入消失区可能直接导致游戏结束也有可能会出现一些奇怪的bug。\n\nJstris中22行及以上可以理解为消失区锁定在21行之外的格子会消失。",
},
{"下落速度", {"下落速度",
"下落速度 重力 drop speed zhongli gravity", "下落速度 重力 drop speed zhongli gravity",
"term", "term",