From 491fcb5860c9d3577ba9c29990b87a69cf771b60 Mon Sep 17 00:00:00 2001 From: MrZ626 <1046101471@qq.com> Date: Sun, 14 Nov 2021 16:45:53 +0800 Subject: [PATCH] =?UTF-8?q?=E6=B7=BB=E5=8A=A0=E7=BC=93=E5=86=B2=E5=8C=BA?= =?UTF-8?q?=E5=92=8C=E6=B6=88=E5=A4=B1=E5=8C=BA=E4=B8=A4=E4=B8=AA=E8=AF=8D?= =?UTF-8?q?=E6=9D=A1?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-authored-by: C₂₉H₂₅N₃O₅ --- parts/language/dict_en.lua | 10 ++++++++++ parts/language/dict_zh.lua | 10 ++++++++++ 2 files changed, 20 insertions(+) diff --git a/parts/language/dict_en.lua b/parts/language/dict_en.lua index aefa949f..776666a0 100644 --- a/parts/language/dict_en.lua +++ b/parts/language/dict_en.lua @@ -662,6 +662,16 @@ return{ "term", "Modern Tetris games have three different conditions in which the player tops out:\n1. Block out: when a piece spawned overlaps with the existing blocks in the field;\n2. Lock out: when a piece locks entirely above the skyline;\n3. Garbage out: when the stack exceeds 40 lines in height (often due to incoming garbage).\nTechmino does not check for locking out and garbage out.", }, + {"Buffer zone", + "buffer zone", + "term", + "",--TODO + }, + {"Vanish zone", + "vanish zone", + "term", + "",--TODO + }, {"Falling speed", "fallingspeed", "term", diff --git a/parts/language/dict_zh.lua b/parts/language/dict_zh.lua index 20a26c13..16c6ed08 100644 --- a/parts/language/dict_zh.lua +++ b/parts/language/dict_zh.lua @@ -687,6 +687,16 @@ return{ "term", "现代方块普遍使用的死亡判定:\n1. 新出现的方块和场地方块有重叠(窒息,Top Out)(c4w比s4w强的原因,因为被打进18行都不会窒息);\n2. 方块锁定时完全在场地的外面(Block Out);\n3. 场地内现存方块总高度大于40。部分游戏可能没有这条判定,而是会自动“切除”场地内所有高度大于40的部分(Vanish Zone)。\n\n注:本游戏使用的死亡判定不包含上述的第二条和第三条。", }, + {"缓冲区", + "缓冲区 buffer zone huanchongqu", + "term", + "(不是所有游戏都有这个概念)指10×20可见场地之上的21~40行。因为垃圾行顶起后两边堆高的方块可能会超出屏幕,消行后这些方块要重新回到场地内所以需要保存下来,由于程序上要求场地尺寸有限(部分游戏可以无限),故设定为40,一般都够用。\n\n另见“消失区”词条。", + }, + {"消失区", + "消失区 vanish zone xiaoshiqu", + "term", + "在缓冲区的基础上,指比40行缓冲区还高的区域。\n标准的死亡判定涉及了这个概念,在垃圾行升起后如果场地上有任何方块超出了40高的缓冲区(也就是达到了消失区)时游戏直接结束。\n但事实上这块区域在不同游戏中表现不同,甚至有设计者考虑不周导致方块挪到40行以上,所以程序没考虑导致方块接触消失区直接报错闪退的游戏。通常出现在玩家堆了c4w然后被打入大量垃圾行时才会考虑这个概念。其他游戏中方块进入消失区可能直接导致游戏结束,也有可能会出现一些奇怪的bug。\n\n另,Jstris中22行及以上可以理解为消失区,锁定在21行之外的格子会消失。", + }, {"下落速度", "下落速度 重力 drop speed zhongli gravity", "term",