更正英文 Zictionary 语法和拼写 (#338)

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C29H25N3O5
2021-09-27 11:17:20 -05:00
committed by GitHub
parent a1dd5b4188
commit 489a00e2d2

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@@ -4,18 +4,18 @@ return{
{"Translator Note 1",
"",
"help",
"This translation of the TetroDictionary is provided by me, User670 (Discord: User670#9501).\n\nThe translation may not completely reflect the contents of the original Chinese text."
"This translation of the TetroDictionary is provided by me, User670 (Discord: User670#9501).\n\nThe translation may not completely reflect the contents of the original Chinese text.\n\nCorrected by C29H25N3O5."
},
{"Official website",
{"Official Website",
"official website homepage",
"help",
"Official website of Techmino!\nYou can modify your profile on it",
"The official website of Techmino!\nYou can modify your profile on it",
"http://home.techmino.org",
},
{"To New Players",
"guide newbie noob",
"help",
"To new players that want to get better at the game:\n\tTwo principles:\n\t1. find a version with good controls (for example, Techmino, Tetr.io, Tetris Online, Jstris, Tetr.js). Do not use programming practice versions (they are garbage).\n\t2. Build foundations in your skills (stable Tetrises using next queue to aid decisions), don't go for fancy T-Spins from the start.\n\n\tTwo main techniques:\n\t1. familiarize yourself with spawn locations of pieces, and the controls to move the piece into each location\n\t2. Plan ahead of where to put pieces\nWe recommend that you read this article titled \"Words to newbies from a Tetris Pro\" (Click \"Open URL\". This article is in Chinese.)",
"To new players that want to get better at the game:\n\tTwo principles:\n\t1. find a version with good controls (e.g. Techmino, Tetr.io, Tetris Online, Jstris, Tetr.js). Do not use those version used for programming practice.\n\t2. Build foundations in your skills (stable Tetrises using next queue to aid decisions), don't go for fancy T-Spins from the start.\n\n\tTwo main techniques:\n\t1. familiarize yourself with spawn locations of pieces, and the controls to move the piece into each location\n\t2. Plan ahead of where to put the pieces\nWe recommend that you read this article titled \"Words to newbies from a Tetris Pro\" (Click \"Open URL\". In Simplified Chinese)",
"https://bilibili.com/read/cv2352939",
},
{"Hard Drop Wiki",
@@ -27,14 +27,14 @@ return{
{"Tetris Wiki",
"tetris wiki",
"help",
"Tetris.wiki is a wiki focused on creating Tetris related content. It was started by Myndzi in 2015. Over the years, thousands of contributions have been made documenting official and fan games in the series, uncovering game mechanics, and creating guides to improve playing.",
"Tetris.wiki is a wiki focused on creating Tetris-related content. It was started by Myndzi in 2015. Over the years, thousands of contributions have been made documenting official and fan games in the series, uncovering game mechanics, and creating guides to improve playing.",
"https://tetris.wiki",
},
{"Four.lol",
"four wiki",
"help",
"Collection of various openings",
"https://four.lol",
"four wiki",
"help",
"An website containing collections of various openings with simple UI and very detailed consecutive PC analyses (Not recommended for new players as you may have to memorize many techniques).",
"https://four.lol",
},
{"Tetris Wiki Fandom",
"tetris wiki fandom",
@@ -45,7 +45,7 @@ return{
{"Huiji Wiki",
"huiji wiki",
"help",
"Chinese: 灰机wiki\nA Chinese Tetris wiki, written by Tetris fans from the Tetris Research community.\nCurrently, most of its pages are translated from Hard Drop Wiki and Tetris Wiki.\n(Link is in Chinese.)",
"(灰机wiki)\nA Chinese Tetris wiki written by Tetris fans from the Tetris Research community.\nCurrently, most of its pages were translated from Hard Drop Wiki and Tetris Wiki.\n(In Simplified Chinese)",
"https://tetris.huijiwiki.com",
},
@@ -53,19 +53,19 @@ return{
{"TTT",
"ttt tetris trainer tres bien",
"game",
"*Web-based, no mobile support | Single player*\nTetris Trainer Tres-Bien. A hands-on tutorial of advanced techniques in modern Tetris.\nRecommended for players that can complete a 40-line Sprint with all Tetris line clears and no hold.\nCovered topics include T-Spin, finesse, SRS, and some battle setups.\nLinked is translated to Simplified Chinese; original in Japanese.",
"*Web-based, no mobile support | Single-player*\nTetris Trainer Tres-Bien. A hands-on tutorial of advanced techniques in modern Tetris.\nRecommended for players that can complete a 40-line Sprint with all Tetris line clears and no hold.\nCovered topics include T-Spin, finesse, SRS, and some battle setups.\nLink translated to Simplified Chinese; originally in Japanese.",
"http://teatube.ltd/ttt",
},
{"TTPC",
"ttpc tetris perfect clear challenge",
"game",
"*Web-based, no mobile support | Single player*\nTetris Perfect Clear Challenge. The PC opener tutorial for SRS+bag7.\nRecommended for players that have completed TTT. You need to know SRS to play this.\nIncludes only the basic PC opener.\nLinked is translated to Simplified Chinese; original in Japanese.",
"*Web-based, no mobile support | Single-player*\nTetris Perfect Clear Challenge. The PC opener tutorial for SRS+7 Bag.\nRecommended for players that have completed TTT. You need to know SRS to play this.\nIncludes only the basic PC opener.\nLink translated to Simplified Chinese; originally in Japanese.",
"http://teatube.ltd/ttpc",
},
{"NAZO",
"nazo",
"game",
"*Web-based, no mobile support | Single player*\nAll sorts of SRS puzzles. Recommended for players that have completed TTT.\nHas T-Spin and all spin puzzles of all difficulties.\nLinked is translated to Simplified Chinese; original in Japanese.",
"*Web-based, no mobile support | Single-player*\nAll sorts of SRS puzzles. Recommended for players that have completed TTT.\nHas T-Spin and all spin puzzles of all difficulties.\nLink translated to Simplified Chinese; originally in Japanese.",
"http://teatube.ltd/nazo",
},
@@ -78,13 +78,13 @@ return{
{"Tetr.js",
"tetrjs tetr.js",
"game",
"*Web-based | Single player*\nHas newbie-friendly custom modes (most common features). Mobile can only use a few preset on-screen control schemes.\nLinked to Farter's Dig Mod, which itself is a mod of another version. Also has another mod called Tetr.js Enhanced.",
"*Web-based | Single-player*\nHas newbie-friendly custom modes (most common features). Only a few on-screen control schemes are available to mobile.\nLink to Farter's Dig Mod, which itself is a mod of another version. Also has another mod called Tetr.js Enhanced.",
"http://farter.cn/t",
},
{"Tetra Legends",
"tl tetralegends",
"game",
"*Web-based, no mobile support | Single player*\nFeature-rich game with fancy visuals, also visualized some data that are otherwise hidden in other games, although controls aren't exactly the most comfortable. Has a rhythm mode.\nIt can be slow to load the game the first time.",
"*Web-based, no mobile support | Single-player*\nFeature-rich game with fancy visuals, also visualized some data that are otherwise hidden in other games, although controls aren't exactly the most comfortable. Has a rhythm mode.\nIt can be slow to load the game for the first time.",
"https://tetralegends.app",
},
{"Ascension",
@@ -96,19 +96,19 @@ return{
{"Jstris",
"js jstris",
"game",
"*Web-based | Single player and multiplayer*\nBasic web-based battle Tetris game.",
"*Web-based | Single-player and multiplayer*\nBasic web-based battle Tetris game.",
"https://jstris.jezevec10.com",
},
{"TETR.IO",
"io tetrio tetr.io",
"game",
"*Web-based, no mobile support | Single player and multiplayer*\nFancy online battle Tetris game.",
"*Web-based, no mobile support | Single-player and multiplayer*\nFancy online battling Tetris game.",
"https://tetr.io",
},
{"Nuketris",
"nuketris",
"game",
"*Web-based | Single player and multiplayer*\nA block stacker game with 1-vs-1 ranked mode and a few single player modes. A PC is recommended for playing this game.",
"*Web-based | Single-player and multiplayer*\nA block stacker game with 1-vs-1 ranked mode and a few single-player modes. A PC is recommended for playing this game.",
"https://nuketris.herokuapp.com",
},
{"WWC",
@@ -120,18 +120,18 @@ return{
{"Tetris Friends",
"tf tetrisfriends notrisfoes",
"game",
"*Web-based, no mobile support | Single player and multiplayer*\nA now-defunct web-based Tetris game; used to be a decent battle game. An unofficial private server known as Notris Foes exist.\nIt is built using Flash, which might require workarounds to play or cannot run at all on your machine.",
"*Web-based, no mobile support | Single-player and multiplayer*\nA now-defunct web-based Tetris game; used to be a decent battle game. An unofficial private server known as Notris Foes exists.\nBuilt using Flash, which might require workarounds to play or cannot run at all on your devices.",
},
{"TGM",
"tgm tetrisgrandmaster tetristhegrandmaster",
"game",
"*Arcade | Single player*\nTetris: The Grand Master, an arcade series famous for its difficulty. Some player titles like S13 and GM (Grand Master) come from this series.",
"*Arcade | Single-player*\nTetris: The Grand Master, an arcade series famous for its difficulty. Some player titles like S13 and GM (Grand Master) come from this series.",
},
{"DTET",
"dtet",
"game",
"*Windows | Single player*\nA game based on TGM's Classic rule with 20G and a powerful rotation system. Decent controls, but has no customization other than control mappings. The game is a it hard to find now and you might need to manually install required DLLs.",
"*Windows | Single-player*\nA game based on TGM's Classic rule with 20G and a powerful rotation system. Decent controls, but has no customization other than control mappings. The game is a bit hard to find now and you might need to manually install required DLLs.",
},
{"Heboris",
"hb heboris",
@@ -141,74 +141,74 @@ return{
{"Texmaster",
"txm texmaster",
"game",
"*Windows | Single player*\nA game with all modes from TGM which you can use to practice. Has better controls than actual TGM. The world rule is slightly different, however (eg, instant-lock soft drops, and slightly different kick tables)",
"*Windows | Single-player*\nA game with all modes from TGM which you can use to practice. Has better controls than actual TGM. The world rule is slightly different, however (eg, instant-lock soft drops, and slightly different kick tables)",
},
{"Tetris99",
"t99 tetris99",
"game",
"*Nintendo Switch | Multiplayer*\nA game famous for its 99-player battle royale mode, has many interesting strategies not present on traditional battle Tetris games. Also has limited single player modes like Marathon and bot matches available as DLC.",
"*Nintendo Switch | Multiplayer*\nA game famous for its 99-player battle royale mode and has many interesting strategies not present on traditional battle Tetris games. Also has limited single-player modes like Marathon and bot matches available as DLC.",
},
{"Puyo Puyo Tetris",
"ppt puyopuyotetris",
"game",
"*Multiple platforms | Single player and multiplayer*\nA game that combines two games, Tetris and Puyo Puyo, and can battle between those two games. Has many modes for both single player and online. PC/Steam has worse controls and horrible online experience, not recommended.",
"*Multiple platforms | Single-player and multiplayer*\nA game that combines two games, Tetris and Puyo Puyo, and can battle between those two games. Has many modes for both single-player and online. The PC/Steam version has worse controls and horrible online experience, so it is not recommended.",
},
{"Tetris Online",
"top tetrisonline",
"game",
"*Windows | Single player and multiplyer*\nA now-defunct Japanese Tetris game with both online and single player modes. Allows custom DAS/ARR but neither can be set to 0. Minor input delay. Private servers exist and is decent for new players to get started.",
"*Windows | Single-player and multiplayer*\nA now-defunct Japanese Tetris game with both online and single-player modes. Allows custom DAS/ARR but neither can be set to 0. Minor input delay. Private servers exist and is decent for new players to get started.",
},
{"Tetris Effect",
"te tetriseffect",
"game",
"*PS4, Windows, XBox | Single player*\nFancy graphics and soundtrack that react to your actions. Not-so-good controls. You can have a go if you are into the visuals, but not exactly worth it if you are just trying to play some Tetris.",
"*PS4, Windows, Xbox | Single-player*\nFancy graphics and soundtrack that react to your actions. Not-so-good controls. You can have a go if you are into the visuals, but not exactly worth it if you are just trying to play some Tetris.",
},
{"Techmino",
"techmino",
"game",
"*Windows, MacOS, Android | Single player and multiplyer*\nA game with many modes and loads of customization. Low input delay, decent controls.",
"*Windows, macOS, Android, Linux, iOS/iPadOS | Single-player and multiplayer*\nA game with many modes and loads of customization. Low input delay, decent controls.",
},
{"Cultris II",
"c2 cultris2 cultrisii",
"game",
"*Windows, MacOS, Linux | Single player and multiplayer*\nA game focusing on speed. Has no hold and limited lockdown timer (like old school Tetris), but has customizable DAS/ARR. The main gimmick is its timer-based combos, and emphasizes on speed, combo setups and digging.",
"*Windows, macOS, Linux | Single-player and multiplayer*\nA game focusing on speed. Has no hold and limited lockdown timer (like old school Tetris), but has customizable DAS/ARR. The main gimmick is its timer-based combos and emphasizes on speed, combo setups and digging.",
},
{"Nullpomino",
"np nullpomino",
"game",
"*Windows | Single player and multiplayer*\nProfessional Tetris game with extreme room for customization. You can customize almost every aspect of the game. However, this is not a beginner-friendly game (you can get lost in the menus quite easily).",
"*Windows | Single-player and multiplayer*\nProfessional Tetris game with extreme room for customization. You can customize almost every aspect of the game. However, this is not a beginner-friendly game (you can get lost in the menus quite easily).",
},
{"Touhoumino",
"touhoumino",
"game",
"*Windows | Single player*\nA Nullpomino mod with Touhou elements. Fun to play, but difficult. Recommended for players with at least half-decent skills, otherwise you don't even know how you die",
"*Windows | Single-player*\nA Nullpomino mod with Touhou elements. Fun to play but difficult. Recommended for players with at least half-decent skills otherwise you don't even know how you die",
},
{"Nanamino",
"nanamino",
"game",
"*Windows, Android | Single player*\nDeveloping game, has a interesting rotation system",
"*Windows, Android | Single-player*\nDeveloping game, has a interesting rotation system",
},
{"Misamino",
"misamino",
"game",
"*Windows | Single player?*\nLocal 1-vs-1 game, mainly plays turn-based mode. You can write your own bot for it (though you need to learn its API if you do).\nMisamino is also the name of its built-in bot. Said bot is also the core for the Puyo Puyo Tetris bot, Zetris.",
"*Windows | Single-player?*\nLocal 1-vs-1 game, mainly plays turn-based mode. You can write your own bot for it (though you need to learn its API if you do).\nMisamino is also the name of its built-in bot. Said bot is also the core for the Puyo Puyo Tetris bot, Zetris.",
},
{"JJ Tetris",
"jjtetris",
"game",
"*Android | Multiplayer*\nChinese: JJ块\nA casual game on JJ Card Games (JJ棋牌). Portrait screen, low input delay, smooth controls. Customizable DAS/ARR and toggle-able 20G soft drop, limited control scheme customization. No hold nor B2B, no garbage buffer nor cancelling. Every attack sends at most 4 lines, combos are more powerful, otherwise similar to modern Tetris.",
"*Android | Multiplayer*\n(JJ块)\nA casual game on JJ Card Games (JJ棋牌). Portrait screen, low input delay, smooth controls. Customizable DAS/ARR and toggle-able 20G soft drop, limited control scheme customization. No hold nor B2B, no garbage buffer nor cancelling. Every attack sends at most 4 lines, combos are more powerful, otherwise similar to modern Tetris.",
},
{"Falling lightblock",
"fl fallinglightblock",
"game",
"*Android, iOS, Web | Single player and multiplayer*\nA game that supports many platforms. Has delays that cannot be adjusted. Can, to some extent, customize controls on mobile. Most of the modes are similar to classic Tetris, but modern-ish modes also exist. Battles are half-turn-based-half-real-time, and garbage cannot be buffered or cancelled.",
"*Android, iOS, Web | Single-player and multiplayer*\nA game that supports many platforms. Has delays that cannot be adjusted. Can, to some extent, customize controls on mobile. Most of the modes are similar to classic Tetris, but modern-ish modes also exist. Battles are half-turn-based-half-real-time, and garbage cannot be buffered or cancelled.",
"https://golfgl.de/lightblocks/",
},
{"Huopin Tetris",
"huopin qq",
"game",
"*Windows | Multiplayer*\nChinese: 火拼俄罗斯\nThe Tetris game on Tencent Game Center, 12-wide board, DAS/ARR the same as your typing, 1 next, no hold. Can only send garbage though Tetris (sends 3 lines) and Triple (sends 2 lines). Garbage is checker-board-shaped and very difficult to dig through.",
"*Windows | Multiplayer*\n(火拼俄罗斯)\nThe Tetris game on Tencent Game Center, 12-wide board, DAS/ARR the same as your typing, 1 next, no hold. Can only send garbage through Tetris (sends 3 lines) and Triple (sends 2 lines). Garbage is checker-board-shaped and is very difficult to dig through.",
},
--Terms
@@ -220,7 +220,7 @@ return{
{"LPM",
"lpm linesperminute speed",
"term",
"Lines per minute\n\tReflects playing speed of a player.\nDifferent games calculates LPM differently. For example, Tetris Online calculates its LPM using PPS (see below), where 1PPS=24LPM. This basically ignores clearing garbage lines, and makes it different from its literal meaning. In Techmino, this converted LPM value is marked \"L'PM\".",
"Lines per minute\n\tReflects playing speed of a player.\nDifferent games calculate LPM differently. For example, Tetris Online calculates its LPM using PPS (see below), where 1PPS=24LPM. This basically ignores clearing garbage lines and makes it different from its literal meaning. In Techmino, this converted LPM value is marked \"L'PM\".",
},
{"PPS",
"pps piecespersecond speed",
@@ -230,12 +230,12 @@ return{
{"BPM",
"bpm blocksperminute piecesperminute speed",
"term",
"Blocks per minute\n\tReflects playing speed of a player.\nAlso apparently MrZ forgot that it can be called PPM to avoid confusing with the music term.",
"Blocks per minute\n\tReflects playing speed of a player.\nAlso MrZ forgot that it can be called PPM to avoid confusing with the music term.",
},
{"KPM",
"kpm keysperminute keypressesperminute",
"term",
"Keypresses per minute\n\tHow fast the player presses buttons.",
"Keypresses per minute\n\tReflects how fast the player presses keys or buttons.",
},
{"KPP",
"kpp keysperpiece keypressesperpiece",
@@ -270,33 +270,33 @@ return{
{"APL",
"apl attackperline efficiency",
"term",
"Attack per line [cleared]\n\tAlso known as \"efficiency\"; reflects the per-line efficiency of attacks. For example, Tetrises and T-spins have higher efficiency than doubles and triples.",
"Attack per line (cleared)\n\tAlso known as \"efficiency\"; reflects the per-line efficiency of attacks. For example, Tetrises and T-spins have higher efficiency than doubles and triples.",
},
{"Single",
"single",
"term",
"Clear 1 line.",
"Clear 1 line at one time.",
},
{"Double",
"double",
"term",
"Clear 2 lines.",
"Clear 2 lines at one time.",
},
{"Triple",
"triple",
"term",
"Clear 3 lines.",
"Clear 3 lines at one time.",
},
{"Techrash",
"techrash",
"term",
"*Techmino-exclusive*\nClear 4 lines.",
"*Techmino-exclusive*\nClear 4 lines at one time.",
},
{"Tetris",
"tetris",
"term",
"The name of the game (and its trademark). Also the name for clearing 4 lines.\nCoined from Tetra (greek for \"four\") and Tennis (favorite sport of Alexey Pajitnov, creator of Tetris).",
"The name of the game (and its trademark). Also the name for clearing 4 lines at one time in official games.\nCoined from Tetra (greek for \"four\") and Tennis (favorite sport of Alexey Pajitnov, the creator of Tetris).",
},
{"All Clear",
"pc perfectclear ac allclear",
@@ -312,22 +312,22 @@ return{
{"Spin",
"spin",
"term",
"Use rotation to move a piece into a position otherwise unreachable. In some games, this sends extra attack or awards extra score.",
"Use rotation to move a piece into a position otherwise unreachable. In some games, this manipulation sends extra attacks or awards extra score.",
},
{"Mini",
"mini",
"term",
"A modifier to Spins, applied to Spin actions that the game considers easy (thus the name \"EZ T-Spin\" in an old game). Score and attack bonuses are reduced for Mini Spins.\nDifferent games have different rules for what counts as a Mini, and many are not intuitive. You can just remember a few common shapes.",
"A modifier to Spins applied to Spin actions that the game considers easy (thus the name \"EZ T-Spin\" in an old game). Score and attack bonuses are reduced for Mini Spins than ordinary Spins.\nDifferent games have different rules for what counts as a Mini Spin, and many are not intuitive. You can just remember a few common shapes.",
},
{"All-Spin",
"allspin",
"term",
"A rule in which spins of all pieces are awarded extra attack/score, rather than just spins of the T piece (\"T-Spin only\").",
"A rule in which spins of all pieces are awarded extra attacks/scores, rather than just spins of the T piece (\"T-Spin only\").",
},
{"T-Spin",
"tspin",
"term",
"A spin using the T piece.\nIn modern official games, T-Spins are detected using the 3-corner rule, i.e. if at least three of the four cells diagonal to the rotation center, it is a T-Spin. Some games have extra rules to mark a T-Spin as a Mini T-Spin instead, which has reduced attack/score.",
"A spin performed using the T Tetromino.\nIn modern official games, T-Spins are detected using the 3-corner rule, i.e. if at least three of the four cells diagonal to the rotation center is occupied by minoes, it is considered as a T-Spin. Some games have extra rules to determine a T-Spin as a Mini T-Spin instead, which has reduced attacks/scores.",
},
{"TSS",
"tss t1 tspinsingle",
@@ -347,22 +347,22 @@ return{
{"MTSS",
"mtss minitspinsingle tsms tspinminisingle",
"term",
"Mini T-Spin Single\nFormerly known as T-Spin Mini Single.\nClear 1 line with a Mini T-Spin.\nDifferent games apparently have different ways to determine whether a T-Spin is a Mini.",
"Mini T-Spin Single\nFormerly known as T-Spin Mini Single.\nClear 1 line with a Mini T-Spin.\nDifferent games have different ways to determine whether a T-Spin is a Mini.",
},
{"MTSD",
"mtsd minitspindouble tsmd tspinminidouble",
"term",
"Mini T-Spin Double\nFormerly known as T-Spin Mini Double (TSMD).\nClear 2 lines with a Mini T-Spin.\nDifferent games apparently have different ways to determine whether a T-Spin is a Mini.\nIn addition, different games have different behavior when clearing a Mini T-Spin Double: some games credit this move correctly, and some games use a different displayed text because they never programmed this in.",
"Mini T-Spin Double\nFormerly known as T-Spin Mini Double (TSMD).\nClear 2 lines with a Mini T-Spin.\nDifferent games have different ways to determine whether a T-Spin is a Mini.\nIn addition, different games have different behaviors when clearing a Mini T-Spin Double: some games credit this move correctly, and some games use a different displayed text because they never programmed this in.",
},
{"O-Spin",
"ospin",
"term",
"In most cases, it's a meme.\nThe O Tetromino (a.k.a. the Square) does not change upon rotation, thus making it lack interesting spins/kicks that other Tetrominoes have, or be stuck in a place unable to get out.\nAs a joke, some people have made heavily edited videos or even programmed games where the O piece can change shape and \"spin\" into different positions.\nTechmino also supports O-Spin in most modes.",
"In most cases, it's a meme.\nThe shape and position of the O Tetromino (a.k.a. the Square) does not change upon rotation, thus making it lack interesting spins/kicks that other Tetrominoes have, or be stuck in a place unable to get out.\nAs a joke, some people have made heavily edited videos or even programmed games where the O pieces can change shape and \"spin\" into different positions.\nTechmino also supports O-Spin in most modes.",
},
{"Rotation Systems",
"wallkick rotationsystem",
"term",
"Systems that determine how pieces rotate.\n\nRotation systems usually handle two things: basic rotation and kicks.\n\nBasic rotation refers to how pieces rotate in an open area. Because rotating pieces on their geometric center will usually cause the piece to be misaligned from the grid, rotation systems need to specify alternative rotation centers or rotation offsets in order to align rotated pieces back to the grid.\n\nKicks refer to offsets applied if the rotated piece overlaps with the border of the matrix or other blocks. While older games, like the ones on NES and Gameboy, lack kicks, people soon realized that if a piece is too close to the wall, the floor or other pieces, the piece can (unintuitively) fail to rotate due to overlapping. Games started to implement systems that allow pieces close to walls/floors to rotate, and move them away from the wall/floor into a valid position (\"kicking off the wall/floor\"), and such movements, or offsets used in said movements, are referred to as (wall/floor) kicks.\n\nWhile Super Rotation System (SRS) is the current standard for modern official Tetris games, older games and unofficial games may have their own rotation systems, implementing different basic rotations and kicks.",
"Systems that determine how pieces rotate.\n\nRotation systems usually handle two things: basic rotation and kicks.\n\nBasic rotation refers to how pieces rotate in an open area. Because rotating pieces on their geometric center will usually cause the piece to be misaligned from the grid, rotation systems need to specify alternative rotation centers or rotation offsets to align rotated pieces back to the grid.\n\nKicks refer to offsets applied if the rotated piece overlaps with the border of the matrix or other blocks. While older games, like the ones on NES and Gameboy, lack kicks, people soon realized that if a piece is too close to the wall, the floor or other pieces, the piece can (unintuitively) fail to rotate due to overlapping. Games started to implement systems that allow pieces close to walls/floors to rotate, and move them away from the wall/floor into a valid position (\"kicking off the wall/floor\"), and such movements, or offsets used in said movements, are referred to as (wall/floor) kicks.\n\nWhile Super Rotation System (SRS) is the current standard for modern official Tetris games, older games and unofficial games may have their own rotation systems, implementing different basic rotations and kicks.",
},
{"ARS",
"ars arikrotationsystem atarirotationsystem",
@@ -372,7 +372,7 @@ return{
{"ASC",
"ascension",
"term",
"Rotation system used in the Tetris clone Ascension. All pieces use the same two kick tables (one for CW, one for CCW), and the kick range is approximately +/- 2 blocks on both axis.\n\nIn Techmino, ASC+ is a modified version of Ascension's rotation system, adding kicks for 180 spins.",
"Rotation system used in the Tetris clone Ascension. All pieces use the same two kick tables (one for CW, one for CCW), and the kick range is approximately ± 2 blocks on both axis.\n\nIn Techmino, ASC+ is a modified version of Ascension's rotation system, adding kicks for 180º spins.",
},
{"BRS",
"brs bulletproofsoftware",
@@ -382,7 +382,7 @@ return{
{"BiRS",
"birs biasrs biasrotationsystem",
"term",
"*Techmino exclusive*\n\nBias Rotation System, Techmino's original rotation system based on XRS and SRS.\nIt sets an offset to rotation if you hold left/right/soft drop when you rotate.\nIf rotation fails when downwards offset is applied, it tries again without the downwards offset.\nThen it tries without left/right offset.\nIf it fails, then rotation will not occur.\n\nCompared to XRS, BiRS only uses a single kick table, making it easier to memorize; also keeps the climbing-over-terrain feature of SRS.\n\nThe final kick offset's euclidean distance can't be larger than sqrt(5) and if there is a horizontal offset, the final kick offset can't be in the opposite direction.",
"*Techmino exclusive*\n\nBias Rotation System, Techmino's original rotation system based on XRS and SRS.\nIt sets an offset to the rotation if you hold left/right/soft drop when you rotate.\nIf rotation fails when downwards offset is applied, it tries again without the downwards offset.\nThen it tries without left/right offset.\nIf it fails, then the rotation will not occur.\n\nCompared to XRS, BiRS only uses a single kick table, making it easier to memorize; also keeps the climb-over-terrain feature of SRS.\n\nThe final kick offset's euclidean distance can't be larger than sqrt(5); if there is a horizontal offset, the final kick offset can't be in the opposite direction.",
},
{"C2RS",
"c2rs",
@@ -397,7 +397,7 @@ return{
{"NRS",
"nrs nintendorotationsystem",
"term",
"Nintendo Rotation System\nThe rotation system used in the Tetris games on the NES and Gameboy.\nIt has two mirrored versions; the left-handed version is used on Gameboy, and the right-handed version on the NES.",
"Nintendo Rotation System\nThe rotation system used in the Tetris games on the NES and Game Boy.\nIt has two mirrored versions; the left-handed version is used on Game Boy, and the right-handed version on the NES.",
},
{"SRS",
"srs superrotationsystem",
@@ -407,7 +407,7 @@ return{
{"TRS",
"trs techminorotationsystem",
"term",
"*Techmino-exclusive*\nTechmino Rotation System\nThe rotation system used in Techmino, based on SRS.\nIt includes fixes on common cases where S/Z are locked from rotating, and some extra useful kicks. Each pentomino also has a kick table roughly based on SRS logic.",
"*Techmino-exclusive*\nTechmino Rotation System\nThe rotation system used in Techmino, based on SRS.\nIt includes fixes on common cases where S/Z are locked from rotating and some extra useful kicks. Each pentomino also has a kick table roughly based on SRS logic.",
},
{"XRS",
"xrs",
@@ -418,7 +418,7 @@ return{
{"Back to Back",
"b2b btb backtoback",
"term",
"Clearing 2 or more technical line clears (Spins and Tetrises) in a row gives extra attack power.\nUnlike combos, placing pieces that do not clear lines does not affect Back to Back.",
"Clearing 2 or more technical line clears (Spins and Tetrises) in a row (without introducing ordinary line clears) gives extra attack power.\nUnlike combos, placing pieces that do not clear lines does not affect Back to Back.",
},
{"B2B2B",
"b2b2b b3b",
@@ -433,7 +433,7 @@ return{
{"Modern Tetris",
"modern",
"term",
"The concept of a \"modern\" Tetris game or block-stacking game is a bit fuzzy. In general, a block-stacking game that somewhat resembles games that follow the Tetris Design Guideline is considered a modern game. Here are some rules of thumb, but they are not hard requirements:\n1. The visible part of the Matrix is 10w x 20h, often with additional hidden rows above this.\n2. Pieces spawn in the top-middle of the visible matrix. Each piece has a consistent spawn orientation and color.\n3. Has an appropriate randomizer like 7-Bag and His.\n4. Has an appropriate rotation system, with at least the ability to rotate both directions.\n5. Has an appropriate lockdown delay system.\n6. Has an appropriate top-out condition.\n7. Has a NEXT queue, with multiple next pieces displayed (usually 3 to 6), and with presentation in the queue matching the spawn orientation of the piece.\n8. Has a HOLD queue.\n9. If there is spawn delay or line delay, usually has IRS and IHS.\n10. Has a DAS system for precise and swift sideways movements.",
"The concept of a \"modern\" Tetris game or block-stacking game is a bit fuzzy. In general, a block-stacking game that somewhat resembles games that follow the Tetris Design Guideline is considered a modern game. Here are some rules of thumb, but they are not hard requirements:\n1. The visible part of the Matrix is 10w x 20h, often with additional hidden rows above this.\n2. Pieces spawn in the top-middle of the visible matrix. Each piece has a consistent spawn orientation and color.\n3. Has an appropriate randomizer like 7-Bag and His.\n4. Has an appropriate rotation system, with at least the ability to rotate both directions.\n5. Has an appropriate lockdown delay system.\n6. Has an appropriate top-out condition.\n7. Has a NEXT queue, with multiple next pieces displayed (usually 3 to 6), and with the presentation in the queue matching the spawn orientation of the piece.\n8. Has a HOLD queue.\n9. If there is spawn delay or line delay, usually has IRS and IHS.\n10. Has a DAS system for precise and swift sideways movements.",
},
{"IRS",
"irs initialrotationsystem",
@@ -443,7 +443,7 @@ return{
{"IHS",
"ihs initialholdsystem",
"term",
"Initial Hold System\nHolding the hold key during spawn delay to spawn the held piece (or next piece in the next queue if there is no held piece) instead of the current piece, and put the current piece in hold, as if the player has performed the held before spawning. Sometimes prevents death.",
"Initial Hold System\nHolding the hold key during spawn delay to spawn the held piece (or Next piece in the Next queue if there is no held piece) instead of the current piece, and put the current piece in hold as if the player has performed the held before spawning. Sometimes prevents death.",
},
{"IMS",
"ims initialmovesystem",
@@ -453,12 +453,12 @@ return{
{"Next",
"nextpreview",
"term",
"Displays the next few pieces to come. Using this to plan ahead is often a good habit.",
"Displays the next few pieces to come. Using this to plan is often a good habit.",
},
{"Hold",
"hold",
"term",
"Save your current piece for later use, and take out a previously held piece (or next piece in the next queue, if no piece was held) to place instead. You can only perform this once per piece.\n\nTechmino Exclusive: Techmino has a \"In-place hold\" feature. When enabled, piece that spawn from the Hold queue will spawn at where your currently-controlling piece is, instead of at the top of the matrix.",
"Save your current piece for later use, and take out a previously held piece (or next piece in the next queue, if no piece was held) to place instead. You can only perform this once per piece.\n\nTechmino Exclusive: Techmino has a \"In-place hold\" feature. When enabled, pieces that spawn from the Hold queue will spawn at where your currently-controlling piece is, instead of at the top of the matrix.",
},
{"Misdrop",
"md misdrop",
@@ -468,7 +468,7 @@ return{
{"Mishold",
"mh mishold",
"term",
"Accidentally pressed held key. This can lead to having to use an undesired piece or missing out a chance to All Clear.",
"Accidentally pressed Hold key. This can lead to having to use an undesired piece or missing out a chance to a PC.",
},
{"sub",
"sub",
@@ -483,42 +483,42 @@ return{
{"Attacking & Defending",
"attacking defending",
"term",
"Attacking: send garbage lines to your opponent by clearing lines.\nDefending: after your opponent send you lines, you offset this garbage by clearing lines.\nCounter attack: Send attack back at your opponent after offseting incoming garbage, or taking the hit then attack back.\nIn most games, garbage offsetting is 1:1, i.e. one attack offsets one incoming garbage.",
"Attacking: send garbage lines to your opponent by clearing lines.\nDefending: after your opponent send you lines, you offset this garbage by clearing lines.\nCounter attack: Send attack back at your opponent after offsetting incoming garbage, or taking the hit then attack back.\nIn most games, garbage offsetting is 1:1, i.e. one attack offsets one incoming garbage.",
},
{"Combo",
"ren combo",
"term",
"Known in Japan as REN.\nConsecutive line clears make up combos. The second line clear in the combo is 1 combo, and the third line clear is 2 combo, and so on.\nUnlike Back to Back, placing a piece that does not clear a line will break the combo.",
"Known in Japan as REN.\nConsecutive line clears make up combos. The second line clear in the combo is called 1 combo, and the third line clear is called 2 combo, and so on.\nUnlike Back to Back, placing a piece that does not clear a line will break the combo.",
},
{"Spike",
"spike",
"term",
"Send a lot of attack in a short time.\n\nTechmino and Tetr.io has a spike counter, which shows how much attack you send in a short time.\n\nNote that accumulated garbage due to network lag do not count as a spike.",
"Send a lot of attacks in a short time.\n\nTechmino and Tetr.io has a spike counter, which shows how many attacks you send in a short time.\n\nNote that accumulated garbage due to network lag do not count as a spike.",
},
{"Side well",
"sidewell",
"term",
"A stacking method where you leave a well of a certain width on the side.\nA Side 1-wide setup is the traditional Tetris setup (i.e. Side well Tetris).\nA Side 2-, 3-, or 4-wide setup is a combo setup. For new players, they can be effective ways to send attack. However, opponents can easily send you garbage while you are building your stack, killing you or cutting your stack short. Because of this, advanced players might not opt to building tall stacks, and rather keep a steady stream of T-Spins and Tetrises and attack when the opponent is unlikely to offset the garbage.",
"A stacking method where you leave a well of a certain width on the side.\nA Side 1-wide setup is the traditional Tetris setup (i.e. Side well Tetris).\nA Side 2-, 3-, or 4-wide setup is a combo setup. For new players, they can be effective ways to send attacks. However, opponents can easily send you garbage while you are building your stack, killing you or cutting your stack short. Because of this, advanced players might not opt to build tall stacks, and rather keep a steady stream of T-Spins and Tetrises and attack when the opponent is unlikely to offset the garbage.",
},
{"Side 1-wide",
"s1w side1wide sidewelltetris",
"term",
"Also known as Side well Tetris\nThe most traditional way to play. It is also easy to do in modern Tetris, and can send a half-decent amount of attack. However this is hardly used in advanced matches due to the lower efficiency of Tetrises compared to T-Spins.",
"Also known as Side well Tetris.\nThe most traditional way to play. It is also easy to do in modern Tetris and can send a half-decent amount of attack. However this is hardly used in advanced matches due to the lower efficiency of Tetrises compared to T-Spins.",
},
{"Side 2-wide",
"s2w side2wide",
"term",
"The stacking method where you leave a 2-block-wide well on the side. A common combo setup.\nEasy to use. New players can give it a try, and can produce some half-decent combos when combined with hold. Not often used in advanced games, because it takes more time to build the stack, leaving room for opponent to send garbage and cut your stack short. It is also not so good in efficiency.",
"The stacking method where you leave a 2-block-wide well on the side. A common combo setup.\nEasy to use. New players can give it a try and can produce some half-decent combos when combined with hold. Not often used in advanced games, because it takes more time to build the stack, leaving room for opponents to send garbage and cut your stack short. It is also not so good in terms of efficiency.",
},
{"Side 3-wide",
"s3w side2wide",
"term",
"The stacking method where you leave a 3-block-wide well on the side. A combo setup less common than 2-wide.\nCan perform more combos than 2-wide, but also harder to do, easy to break the combo.",
"The stacking method where you leave a 3-block-wide well on the side. A combo setup is less common than 2-wide.\nCan perform more combos than 2-wide, but also harder to do, easy to break the combo.",
},
{"Side 4-wide",
"s4w side4wide",
"term",
"The stacking method where you leave a 4-block-wide well on the side. A combo setup.\nIf done well, can produce very impressive combos. Also it takes less time to build up, so you might be able to start your combo before incoming garbage. However, there is still a risk of being killed by incoming garbage, and is thus less overpowered.",
"The stacking method where you leave a 4-block-wide well on the side. A combo setup.\nIf done well, can produce very impressive combos. Also, it takes less time to build up, so you might be able to start your combo before incoming garbage. However, there is still a risk of being killed by incoming garbage, and is thus less overpowered.",
},
{"Center 1-wide",
"c1w center1wide centerwelltetris",
@@ -528,27 +528,27 @@ return{
{"Center 2-wide",
"c2w center2wide",
"term",
"The stacking method where you leave a 2-block-wide well in the middle.",
"The combo setup where you leave a 2-block-wide well in the middle.",
},
{"Center 3-wide",
"c3w center3wide",
"term",
"The stacking method where you leave a 3-block-wide well in the middle.",
"The combo setup where you leave a 3-block-wide well in the middle.",
},
{"Center 4-wide",
"c4w center4wide",
"term",
"The stacking method where you leave a 4-block-wide well in the middle.\nThe infamous combo setup that not only makes a lot of combos, but also abuses the death conditions and won't die even if you receive some garbage. This technique is often disliked by players due to how unbalanced it is.",
"The stacking method where you leave a 4-block-wide well in the middle.\nThe infamous combo setup that not only makes a lot of combos but also abuses the death conditions and won't die even if you receive some garbage. This technique is often disliked by players due to how unbalanced it is.",
},
{"Residual",
"residual c4w s4w",
"term",
"Refers to how many blocks to leave in the well of a 4-wide combo setup. The most common are 3-residual and 6-residual.\n3-residual has less variations and is easier to learn, with pretty good chance of success, and it's pretty useful in combat.\n6-residual has more variables and is harder, but can be more consistent if you do it well. It can also be used for special challenges like getting 100 combos in an infinite 4-wide challenge.",
"Refers to how many blocks to leave in the well of a 4-wide combo setup. The most common are 3-residual and 6-residual.\n3-residual has fewer variations and is easier to learn, with a pretty good chance of success, and it's pretty useful in combat.\n6-residual has more variables and is harder, but can be more consistent if you do it well. It can also be used for special challenges like getting 100 combos in an infinite 4-wide challenge.",
},
{"6-3 Stacking",
"63stacking",
"term",
"A way of stacking where you have a 6-block-wide stack on the left, and a 3-block-wide stack on the right.\nFor a skilled player, this method of stacking might reduce the key presses needed for stacking, and is a popular Sprint stacking method. The reason why it works has to do with the fact that pieces spawn with a bias to the left.",
"A way of stacking where you have a 6-block-wide stack on the left, and a 3-block-wide stack on the right.\nFor a skilled player, this method of stacking might reduce the keypresses needed for stacking, and is a popular Sprint stacking method. The reason why it works has to do with the fact that pieces spawn with a bias to the left.",
},
{"20G",
"20g",
@@ -558,7 +558,7 @@ return{
{"Topping out",
"die death topout toppingout",
"term",
"Modern Tetris games have three different conditions in which the player tops out:\n1. Block out: when a piece spawns overlapping with another block;\n2. Lock out: when a piece locks entirely above the skyline;\n3. Garbage out: when the stack exceeds 40 lines in height (often due to incoming garbage).\nTechmino does not check for locking out and garbage out.",
"Modern Tetris games have three different conditions in which the player tops out:\n1. Block out: when a piece spawned overlaps with the existing blocks in the field;\n2. Lock out: when a piece locks entirely above the skyline;\n3. Garbage out: when the stack exceeds 40 lines in height (often due to incoming garbage).\nTechmino does not check for locking out and garbage out.",
},
{"Falling speed",
"fallingspeed",
@@ -568,47 +568,47 @@ return{
{"Lockdown Delay",
"lockdelay lockdowndelay lockdowntimer",
"term",
"The delay between block touching the ground and locking down (i.e. can no longer be controlled, and the next piece spawns).\nModern Tetris games often have a forgiving lockdown delay mechanics where you can reset this delay by moving or rotating (up to 15 times), and you can sometimes stall for time by doing this. Classic Tetris games often have a far less forgiving lockdown delay.",
"The delay between block touching the ground and locking down (i.e. can no longer be controlled, and the next piece spawns).\nModern Tetris games often have forgiving lockdown delay mechanics where you can reset this delay by moving or rotating (up to 15 times), and you can sometimes stall for time by doing this. Classic Tetris games often have a far less forgiving lockdown delay.",
},
{"Finesse",
"finesse",
"term",
"A technique to move a piece into the desired position with the minimum number of key presses. This saves time and reduces chances to misdrop.\nYou can practice by playing with Jstris's restart on finesse error, or with Techmino's finesse error sound effect.\n\nTechmino's finesse detection is not exactly \"theoretical minimum key presses\", but instead only checks for finesse against a pre-determined par key press count *when the piece locks in a position that does not require soft dropping*. This means that Techmino will not judge a piece as having a finesse error when you soft drop and spin or tuck.\nTechmino also introduced additional checks, such as holding while the current piece and the held piece is the same, or holding after you have manipulated the current piece, count as a finesse fault.\nFinesse% in Techmino is defined to be 100% when par or below par, 50% when one keypress above par, 25% when two keypresses above par, and 0% when three or more keypresses above par.\nAlso note that in 20G finesse still runs as if there were no gravity, which can cause inaccurate results.",
"A technique to move a piece into the desired position with the minimum number of key presses. This saves time and reduces chances to misdrop.\nYou can practice by playing with Jstris's \"restart on finesse error\", or with Techmino's finesse error sound effect.\n\nTechmino's finesse detection is not exactly \"theoretical minimum key presses\", but instead only checks for finesse against a pre-determined par keypress count *when the piece locks in a position that does not require soft dropping*. This means that Techmino will not judge a piece as having a finesse error when you soft drop and spin or tuck.\nTechmino also introduced additional checks, such as holding while the current piece and the held piece is the same, or holding after you have manipulated the current piece, count as a finesse fault.\nFinesse% in Techmino is defined to be 100% when par or below par, 50% when one keypress above par, 25% when two keypresses above par, and 0% when three or more keypresses above par.\nAlso note that in 20G finesse still runs as if there were no gravity, which can cause inaccurate results.",
},
{"\"doing research\"",
"scientificresearch",
"term",
"\"Doing scientific research\" is a term sometimes used in the Chinese community, referring to researching/practicing techniques in a low-falling-speed, single player environment.",
"\"Doing scientific research\" is a term sometimes used in the Chinese community, referring to researching/practicing techniques in a low-falling-speed, single-player environment.",
},
{"Handling",
"feel handling",
"term",
"Several main factors that affecting the hand feel:\n(1) Input delay is affected by device configuration or device condition. Restart / change device.\n(2) Program stability, program design (or implementation) is not good, cause lagging too much. May be alleviated by lowering the effect setting.\n(3) Designed on purpose. Adapt it.\n(4) Improper parameter setting. Change the settings.\n(5) Improper play posture. It's not convenient to use force. Change your posture.\n(6) Not used to the operation after changing the key position or changing the device. Get used to it or change the settings.\n(7) Muscle fatigue, response and coordination ability decreased. Get some sleep or do some sports, and come back later (maybe a few days).",
"Several main factors that affecting the handling:\n(1) Input delay is affected by device configuration or device condition. Restart/change device.\n(2) Program stability, program design (or implementation) is not good, cause lagging too much. Can be alleviated by lowering the effect setting.\n(3) Designed on purpose. Adapt it.\n(4) Improper parameter setting. Change the settings.\n(5) Improper play posture. It's not convenient to use force. Change your posture.\n(6) Not used to the operation after changing the key position or changing the device. Get used to it or change the settings.\n(7) Muscle fatigue, response and coordination ability decreased. Get some sleep or do some sports, and come back later (maybe a few days).",
},
{"DAS & ARR",
"das arr delayedautoshift autorepeatrate",
"term",
"DAS refers to Delayed Auto Shift, the way how blocks move to the side when you hold left or right. Also refers to the delay between the initial movement (when you press down the button) and the first automatic movement.\nARR refers to Auto Repeat Rate, which is the delay between automatic movements.\nFor new players, the recommended values are: DAS 8-10f (133-167ms), ARR 1-2f (17-33ms).\nFor advanced players who want to play faster, the recommended values are DAS 4-6f (67-100ms), ARR 0f (0ms). (At 0ms ARR, pieces will instantly snap to the wall once you get past DAS.)\n\nThe ideal configuration strategy for advanced players is to minimize DAS while still being able to reliably control whether to tap or hold; and to set to ARR to 0 if possible, or as low as possible otherwise.",
"DAS refers to Delayed Auto Shift, the way how blocks move to the side when you hold left or right. Also refers to the delay between the initial movement (when you press down the button) and the first automatic movement.\nARR refers to Auto-Repeat Rate, which is the delay between automatic movements.\nFor new players, the recommended values are: DAS 8-10f (133-167ms), ARR 1-2f (17-33ms).\nFor advanced players who want to play faster, the recommended values are DAS 4-6f (67-100ms), ARR 0f (0ms). (At 0ms ARR, pieces will instantly snap to the wall once you get past DAS.)\n\nThe ideal configuration strategy for advanced players is to minimize DAS while still being able to reliably control whether to tap or hold, and to set to ARR to 0 if possible, or as low as possible otherwise.",
},
{"DAS (simple)",
"das arr delayedautoshift autorepeatrate",
"term",
"Imagine you are typing, and you hold down a letter. Say you hold down \"O\".\nYou get a long string of O's.\nOn the time line, it kinda looks like: O--------------O-O-O-O-O-O-O-O-O\nThe -------------- is DAS, the - is ARR.",
"Imagine you are typing, and you hold down a letter. Say you hold down \"O\".\nYou get a long string of O's.\nOn the timeline, it kinds of looks like O--------------O-O-O-O-O-O-O-O-O\nThe \"--------------\" is DAS, the \"-\" is ARR.",
},
{"DAS cut",
"dascut",
"term",
"Techmino exclusive: in Techmino, the DAS timer can be cleared or discharged for a short time when player start to control a new piece. This can reduce the case where a piece instantly starts moving if spawned with a direction button held.\n\nOther games may have a similar feature but may function differently.",
"Techmino exclusive: in Techmino, the DAS timer can be cleared or discharged for a short time when the player starts to control a new piece. This can reduce the case where a piece instantly starts moving if spawned with a direction button held.\n\nOther games may have a similar feature but may function differently.",
},
{"Auto-lock cut",
"autolockcut mdcut",
"term",
"Techmino exclusive: this feature is designed to prevent mis-harddropping from pressing hard drop key shortly after the previous piece naturally locked down.\nHard drop key can be disabled for a few frames (depending on the settings) after a natural lockdown.\n\nOther games may have a similar feature but may function differently.",
"Techmino exclusive: this feature is designed to prevent mis-harddropping from pressing hard drop key shortly after the previous piece is naturally locked down.\nHard drop key can be disabled for a few frames (depending on the settings) after a natural lockdown.\n\nOther games may have a similar feature but may function differently.",
},
{"SDF",
"sdf softdropfactor",
"term",
"Soft Drop Factor\n\nA way to define soft drop speed as a multiple of natural falling speed. In guideline games, soft drop is usually 20x the speed of natural falling, i.e. it has an SDF of 20. Techmino does not use SDF to define soft drop speed.",
"Soft Drop Factor\n\nA way to define soft drop speed as a multiple of natural falling speed. In guideline games, the soft drop is usually 20x the speed of natural falling, i.e. it has an SDF of 20. Techmino does not use SDF to define soft drop speed.",
},
{"Bag7 generator",
"bag7bag randomgenerator",
@@ -618,27 +618,27 @@ return{
{"His generator",
"history hisgenerator",
"term",
"A way to generate pieces, notably used in Tetris: The Grand Master games. Every time a random Tetromino is selected, but if this Tetromino is the same as one of the few previous pieces, then reroll until a different piece is rolled or until a reroll limit is reached.\nFor example, a \"his 4 roll 6\" (h4r6) generator rerolls when the piece is the same as one of the 4 previous pieces, and rerolls up to 6 times.\nThere are other variations as well, such as \"his4 roll6 pool35\", which further reduces the randomness of the piece sequence.\n\nIn Techmino, the max. reroll count is half of the sequence length, rounded up.",
"A way to generate pieces, notably used in Tetris: The Grand Master games. Every time a random Tetromino is selected, but if this Tetromino is the same as one of the few previous pieces, then reroll until a different piece is rolled or until a reroll limit is reached.\nFor example, a \"his 4 roll 6\" (h4r6) generator rerolls when the piece is the same as one of the 4 previous pieces and rerolls up to 6 times.\nThere are other variations as well, such as \"his4 roll6 pool35\", which further reduces the randomness of the piece sequence.\n\nIn Techmino, the max. reroll count is half of the sequence length, rounded up.",
},
{"Hypertapping",
"hypertapping",
"term",
"Vibrate your finger on the controller to achieve faster sideways movement speed than holding it.\nIt is most commonly used on classic Tetris where DAS is rather slow. In most cases you do not need to hypertap in modern Tetris games, because their DAS is often fast enough.",
"Vibrate your finger on the controller to achieve faster sideways movement speed than holding it.\nIt is most commonly used on classic Tetris where DAS is rather slow. In most cases, you do not need to hypertap in modern Tetris games, because their DAS is often fast enough.",
},
{"Tetris OL attack",
"top tetrisonlineattack",
"term",
"Single/Double/Triple/Tetris sends 0/1/2/4.\nT-Spin Single/Double/Triple sends 2/4/6, half if Mini.\nCombo send 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 5.\nBack to Back sends extra 1 (or 2 if T-Spin Triple).\nAll Clear sends extra 6. This extra 6 will be sent to opponents directly, and does not cancel your buffered incoming damage.",
"Single/Double/Triple/Tetris sends 0/1/2/4 attack(s).\nT-Spin Single/Double/Triple sends 2/4/6, half if Mini.\nCombo send 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 5.\nBack to Back sends extra 1 (or 2 if T-Spin Triple).\nAll Clear sends extra 6. This extra 6 will be sent to opponents directly, and does not cancel your buffered incoming damage.",
},
{"Techmino attack",
"techminoattack",
"term",
"Regular line clears (clearing <=3 lines):\n\tSends (lines cleared -0.5) attack\nSpecial line clears:\n\tSpin sends (lines cleared x2) attack,\n\t\t- B2B sends extra 1/1/2/4/8 (for Spin Single/Double/Triple/Techrash/Techrash+ respectively)\n\t\t- B2B2B sends (lines cleared x0.5), and +1 extra blocking\n\t\t- If it's a Mini, x0.25\n\tNon-Spin Techrash/Techrash+ sends (lines cleared) attack,\n\t\t- B2B sends extra 1 attack,\n\t\t- B2B2B sends 50% more attack and +1 extra blocking.\n\nSpecial line clears will increase B2B gauge, making later special line clears have B2B or B2B2B bonus (see below)\nHalf Perfect Clear (a Perfect Clear \"with blocks left below\". If it's an I clearing 1 line, then the remaining blocks must not be player-placed): Attack +2, Extra Blocking +2\nPerfect Clear: half all damage above, then +8 to +20 attack (increases within a round by +2 per Perfect Clear) and +2 extra blocking. (note: if lines cleared in this round >4, then B2B gauge will be filled)\nCombos: All damage above will be given a (combo x25%) bonus, or (combo x15%) if the line clear is a Single, capped at 12 combo. +1 more attack for 3 Combo or more.\nAfter calculating all above, the damage value will be rounded down then sent",
"Regular line clears (clearing 3 lines):\n\tSends (lines cleared -0.5) attack\nSpecial line clears:\n\tSpin sends (lines cleared x2) attack,\n\t\t- B2B sends extra 1/1/2/4/8 (for Spin Single/Double/Triple/Techrash/Techrash+ respectively)\n\t\t- B2B2B sends (lines cleared x0.5), and +1 extra blocking\n\t\t- If it's a Mini, ×0.25\n\tNon-Spin Techrash/Techrash+ sends (lines cleared) attack,\n\t\t- B2B sends extra 1 attack,\n\t\t- B2B2B sends 50% more attack and +1 extra blocking.\n\nSpecial line clears will increase B2B gauge, making later special line clears have B2B or B2B2B bonus (see below)\nHalf Perfect Clear (a Perfect Clear \"with blocks left below\". If it's an I clearing 1 line, then the remaining blocks must not be player-placed): Attack +2, Extra Blocking +2\nPerfect Clear: half all damage above, then +8 to +20 attack (increases within a round by +2 per Perfect Clear) and +2 extra blocking. (note: if lines cleared in this round >4, then B2B gauge will be filled)\nCombos: All damage above will be given a (combo×25%) bonus, or (combo×15%) if the line clear is a Single, capped at 12 combo. +1 more attack for 3 Combo or more.\nAfter calculating all above, the damage value will be rounded down then sent",
},
{"C2 Generator",
"cultris2generator cultrisiigenerator c2generator",
"term",
"All Tetrominoes have a initial weight of 0.\nEvery time, divide all weights by 2, add a random number between 0 and 1, pick the piece with the highest weight, and divide this piece's weight by 3.5.",
"All Tetrominoes have an initial weight of 0.\nEvery time, divide all weights by 2, add a random number between 0 and 1, pick the piece with the highest weight, and divide this piece's weight by 3.5.",
},
{"C2 wall kicks",
"cultris2wallkicks cultrisiiwallkicks c2wallkicks cultris2kicks cultrisiikicks c2kicks",
@@ -648,27 +648,27 @@ return{
{"Stacking",
"stacking",
"term",
"Often refers to stacking Tetrominoes without leaving holes in the stack.",
"Often refers to stacking Tetrominoes without leaving holes.",
},
{"Rotation buttons (1)",
"doublerotation",
"term",
"Using both clockwise and counter-clockwise rotation buttons allows to reduce number of key presses by replacing three rotation presses with one press of the opposite direction.\nFinesse assumes the use of both rotation buttons.",
"Using both clockwise and counter-clockwise rotation buttons allows reducing the number of key presses by replacing three rotation presses with one press of the opposite direction.\nFinesse assumes the use of both rotation buttons.",
},
{"Rotation buttons (2)",
"triplerotation",
"term",
"Using all three rotation buttons (the third being 180-degree rotation), any piece only requires one rotation press to reach the desired direction.\nHowever, it is not exactly useful for not every game has this feature, and the speed increase from learning this technique is not as much as when you learn using both rotation buttons as opposed to one. You can skip this technique unless you want extreme speeds.",
"Using all three rotation buttons (the third being 180º rotation), any piece only requires one rotation press to reach the desired direction.\nHowever, it is not exactly useful for not every game has this feature, and the speed increase from learning this technique is not as much as when you learn using both rotation buttons as opposed to one. You can skip this technique unless you want extreme speeds.",
},
{"Drought",
"drought",
"term",
"A situation where a piece you want, often the I Tetromino (a.k.a. the Long Bar), does not spawn for a long time. This often happens, and can be deadly, for classic Tetris, but it is almost impossible for modern Tetris thanks to the Random Generator.\nWith the Random Generator, there can be at most 12 other pieces between two I Tetrominoes.",
"A situation where a piece you want, often the I Tetromino (a.k.a. the Long Bar), does not spawn for a long time. This often happens and can be deadly for classic Tetris, but it is almost impossible for modern Tetris thanks to the Random Generator.\nWith the Random Generator, there can be at most 12 other pieces between two I Tetrominoes.",
},
{"Bone block",
"bone tgm",
"term",
"",--TODO
"The block skin used by the earliest version of Tetris.\nIn the early times, computers were all using Command Line Interface instead of Graphical User Interface, so at that time a single mino in the game of Tetris is represented using two enclosing square brackets [ ]. It looks kinds of like bones so it is sometimes called the bone blocks.\nIn Techmino, bone blocks are defined as \"A single, fancy block skin that all of the blocks use.\". Different block skins may have different types of bone block styles.",
},
{"MPH mode",
"mph",
@@ -678,7 +678,7 @@ return{
{"Input delay",
"input delay",
"term",
"Any input device take some time for the input to reach the game. This delay can range from a few milliseconds to a few dozens milliseconds.\nIf input delay is too long, the controls can feel uncomfortable.\nThis delay is often due to the performance of the hardwares and softwares used, and often out of your control. Turn on performance mode (or turn off power saving mode) on your device, and turn on gaming mode on your monitor/TV (if you have one), may help reducing input delay.",
"Any input device takes some time for the input to reach the game. This delay can range from a few milliseconds to a few dozen milliseconds.\nIf input delay is too long, the controls can feel uncomfortable.\nThis delay is often due to the performance of the hardware and software used, and often out of your control. Turn on performance mode (or turn off power saving mode) on your device, and turn on gaming mode on your monitor/TV (if you have one), may help reducing input delay.",
},
{"Cold Clear",
"cc coldclear",
@@ -688,7 +688,7 @@ return{
{"ZZZbot",
"zzzbot",
"term",
"A Tetris bot. Built by the Chinese Tetris player 奏之章, has decent performance in many games",
"A Tetris bot. Built by the Chinese Tetris player 奏之章 (Zou Zhi Zhang) and has decent performance in many games",
},
--Setups
@@ -700,7 +700,7 @@ return{
{"DT Cannon",
"dtcannon doubletriplecannon",
"setup",
"Double-Triple Cannon"..HDwiki,
"Double-Triple Cannon."..HDwiki,
HDsearch.."dt",
},
{"DTPC",
@@ -718,7 +718,7 @@ return{
{"BTPC",
"btpc btcannon betacannon",
"setup",
"A follow-up of the BT Cannon that ends with an All Clear"..HDwiki,
"A follow-up of the BT Cannon that ends with an All Clear."..HDwiki,
HDsearch.."bt_cannon",
},
{"TKI 3 Perfect Clear",
@@ -730,24 +730,24 @@ return{
{"QT Cannon",
"qtcannon",
"setup",
"We don't know much about this.",
"We don't know much about this...",
},
{"Mini-Triple",
"mt minitriple",
"setup",
"A Mini T-Spin - T-Spin Triple structure",
"A Mini T-Spin - T-Spin Triple structure.",
HDsearch.."mt",
},
{"Wolfmoon Cannon",
"wolfmooncannon",
"setup",
"We don't know much about this."..HDwiki,
"We don't know much about this..."..HDwiki,
HDsearch.."wolfmoon_cannon",
},
{"ASC opener",
"ascopener",
"setup",
"We don't know much about this.",
"We don't know much about this...",
},
{"Sewer",
"sewer",
@@ -770,12 +770,12 @@ return{
{"Albatross",
"albatross",
"setup",
"A fancy, fast paced opener with TSD-TST-TSD-All Clear, hardly wasting any T pieces.",
"A fancy, fast-paced opener with TSD-TST-TSD-All Clear, hardly wasting any T pieces.",
},
{"鹈鹕",
"",
"setup",
"An Albatross-ish opener to use when the piece orders do not support that",
"(\"Pelican\") An Albatross-ish opener to use when the piece orders do not support that.",
},
{"7-piece Puzzle",
"7piecepuzzle",
@@ -816,13 +816,13 @@ return{
{"Hamburger",
"hamburger",
"pattern",
"A donation setup that still opens up for Tetrises"..HDwiki,
"A donation setup that still opens up for Tetrises."..HDwiki,
HDsearch.."hamburger",
},
{"Imperial Cross",
"imperialcross",
"pattern",
"Cover a cross-shaped hole with an overhang to do two T-Spin Doubles"..HDwiki,
"Covering a cross-shaped hole with an overhang to do two T-Spin Doubles."..HDwiki,
HDsearch.."imperial_cross",
},
{"Amemiya Cannon",
@@ -833,7 +833,7 @@ return{
{"千鸟格子",
"",
"pattern",
"A setup to donate a T-Spin Double over a small hole and can do another T-Spin Double after that",
"(\"Qianniao Grids\") A setup to donate a T-Spin Double over a small hole and can do another T-Spin Double after that.",
},
{"6-piece puzzle",
"liuqiaoban",
@@ -843,14 +843,14 @@ return{
{"King Crimson",
"kingcrimson",
"pattern",
"Stacking TST(s) on top of a STSD",
"Stacking TST(s) on top of a STSD.",
},
--Other
{"Communities",
"community communities",
"other",
"Join Tetris communities and talk with other players!\n\nChina: [QQ] Tetris Research: 112897780\nGlobal: [Discord] Hard Drop: discord.gg/harddrop (click \"Open URL\")",
"Join Tetris communities and talk with other players!\n\nChina: [QQ] Tetris Research: 112897780\nGlobal: [Discord] Hard Drop: discord.gg/harddrop (click \"Open URL\").",
"https://discord.gg/harddrop"
},
{"Tetris OL Servers",
@@ -862,7 +862,7 @@ return{
{"Github Repository",
"githubrepository sourcecode",
"other",
"Techmino's Github repository. Stars are appreciated",
"Techmino's Github repository. Stars are appreciated.",
"https://github.com/26F-Studio/Techmino",
},
@@ -870,64 +870,64 @@ return{
{"Console",
"console cmd commamd minglinghang kongzhitai",
"command",
"Techmino has a console which enables debugging/advanced features.\nTo access the console, repeatedly tap the Techmino logo or press C key on the keyboard on the main menu.\n\nCareless actions in the console may result in corrupting or losing save data. Proceed at your own risk.",
"Techmino has a console that enables debugging/advanced features.\nTo access the console, repeatedly tap the Techmino logo or press the C key on the keyboard on the main menu.\n\nCareless actions in the console may result in corrupting or losing saved data. Proceed at your own risk.",
},
{"Reset setting",
"reset setting",
"command",
"Go to console and type \"rm conf/setting\" then press enter.\nEffected after restart game\nplay one game to get setting back",
"Go to console and type \"rm conf/setting\" then press enter.\nRestart the game for the setting to take effect.\nPlay one game to get setting back",
},
{"Reset statistics",
"reset statistic data",
"command",
"Go to console and type \"rm conf/data\" then press enter.\nEffected after restart game\nplay one game to get data back",
"Go to console and type \"rm conf/data\" then press enter.\nRestart the game for the setting to take effect.\nPlay one game to get data back",
},
{"Reset unlock",
"reset unlock",
"command",
"Go to console and type \"rm conf/unlock\" then press enter.\nEffected after restart game\nfresh a rank to get data back",
"Go to console and type \"rm conf/unlock\" then press enter.\nRestart the game for the setting to take effect.\nFresh a rank to get data back",
},
{"Reset records",
"reset record",
"command",
"Go to console and type \"rm -s record\" then press enter.\nEffected after restart game\nfresh a record list to get one list back",
"Go to console and type \"rm -s record\" then press enter.\nRestart the game for the setting to take effect.\nFresh a record list to get one list back",
},
{"Reset key",
"reset virtualkey",
"command",
"Go to console and type \"rm conf/[keyFile]\" then press enter.\nKeyboard: key, Virtualkey: virtualkey, Virtualkey save: vkSave1(2)\nFirst two effected after restart game\nEnter setting and back to get one file back",
"Go to console and type \"rm conf/[keyFile]\" then press enter.\nKeyboard: key, Virtualkey: virtualkey, Virtualkey save: vkSave1(2)\nRestart the game for the firsst two settings to take effect.\nEnter setting and go back to get one file back",
},
{"Delete replays",
"delete recording",
"command",
"Go to console and type \"rm -s replay\" then press enter.\nEffected immediately",
"Go to console and type \"rm -s replay\" then press enter.\nTake effect immediately.",
},
{"Delete cache",
"delete cache",
"command",
"Go to console and type \"rm -s cache\" then press enter.\nEffected immediately",
"Go to console and type \"rm -s cache\" then press enter.\nTake effect immediately.",
},
--English
{"SFX",
"sfx soundeffects",
"english",
"Short for \"Sound effects\".",
"Acronym for \"Sound Effects\".",
},
{"BGM",
"bgm backgroundmusic",
"english",
"Short for \"Background music\".",
"Acronym for \"Background Music\".",
},
{"TAS",
"tas",
"english",
"Short for \"Tool-Assisted Speedrun(Superplay)\"\nPlay game with special tools without breaking the rules of the game (at the program level).\nIt is generally used to get theoretical max scores or achieve interesting goals.\nA very simple TAS tool is built in this game",
"Acronym for \"Tool-Assisted Speedrun(Superplay)\"\nPlay game with special tools without breaking the rules of the game (at the programming level).\nIt is generally used to get theoretical maximum scores or achieve interesting goals.\nA very simple TAS tool is built in this game",
},
{"AFK",
"afk",
"english",
"Short for \"Away from keyboard\", or in a broader sense, a period of time when you are not playing.\nTaking regular breaks helps relief your muscle strain and help you player better when you come back.",
"Acronym for \"Away From Keyboard\", or in a broader sense, a period when you are not playing.\nTaking regular breaks help relief your muscle strain and help you to play better when you come back.",
},
--Famous
@@ -939,7 +939,7 @@ return{
{"Amemiya Taiyou",
"amemiya taiyou",
"name",
"One of the top players.\nWon champion on a game in Puyo Puyo Tetris's Swap mode.",
"(あめみや たいよう) One of the top players.\nWon champion on a game in Puyo Puyo Tetris's Swap mode.",
},
{"Ajanba",
"ajanba ajb",
@@ -954,7 +954,7 @@ return{
{"Doremy",
"doremy 123",
"name",
"One of the top players.\nAmemiya once said he was the second best player in the world.",
"One of the top players.\nAmemiya once said he was the second-best player in the world.",
},
{"Firestorm",
"firestorm fst",
@@ -964,7 +964,7 @@ return{
{"Furea",
"furea fuleiya jk",
"name",
"One of the top players.\nWorld record holder of Puyo Puyo Tetris's Sprint mode and Ultra mode.",
"(ふれあ) One of the top players.\nWorld record holder of Puyo Puyo Tetris's Sprint mode and Ultra mode.",
},
{"Iljain",
"iljain yijianlian",
@@ -999,7 +999,7 @@ return{
{"Wumbo",
"wumbotize squirtle",
"name",
"One of the top players.\nFamously fond of using Center 4-Wide setups, thus having a bad reputation. However, he is also undeniably skilled in other techniques as well.",
"One of the top players.\nFamously fond of using Center 4-Wide setups, thus having a bad reputation. However, he is undeniably skilled in other techniques as well.",
},
{"Yakine",
"yakine heshui",
@@ -1009,17 +1009,17 @@ return{
{"Translator Note 3",
"",
"help",
"Starting from here, all but one terms are China-specific (the not-China term is Diao), and are less relevant for the global community. Read at your own risk.\n\"Virtual content creator\" refers to people who produce content online under a fictional persona, and appear as a motion-controlled animated character on screens. Basically \"Virtual YouTuber\" but not platform-specific."
"Starting from here, all but one term are China-specific (the not-China term is Diao) and are less relevant for the global community.\n\"Virtual content creator\" refers to people who produce content online under a fictional persona, and appear as a motion-controlled animated character on screens. Basically \"Virtual YouTuber\" but not platform-specific."
},
{"TetroDictionary",
"zictionary tetrodictionary littlez",
"name",
"The name of this thing... or Zictionary for short.\nUsed to be a chat bot that serves for the same function, and mostly uses the same list of keywords.",
"(or Zictionary for short) The name of this thing.\nUsed to be a chatbot that serves for the same function, and mostly uses the same list of keywords.",
},
{"MrZ",
"mrz 626",
"name",
"Tetris Research community member, author of Techmino.\nPersonal bests: Sprint 25.95 seconds, MPH Sprint 57 seconds, #8 on Jstris leaderboards, X rank on TETR.IO, cleared TGM3 (World rule, Shirase gold 1300).",
"Tetris Research community member, the author of Techmino.\nPersonal bests: Sprint 25.95 seconds, MPH Sprint 57 seconds, #8 on Jstris leaderboards, X rank on TETR.IO, cleared TGM3 (World rule, Shirase gold 1300).",
"https://space.bilibili.com/225238922",
},
@@ -1067,7 +1067,7 @@ return{
{"蕴空之灵",
"ykzl yunkongzhiling niao bird",
"name",
"Tetris Research community member.\nPersonal bests: Sprint 33 seconds.\nDecent efficiency. Can't eat spicy food. Often uses TKI 3, Albatross and PC opener.",
"(Yun Kong Zhi Ling)Tetris Research community member.\nPersonal bests: Sprint 33 seconds.\nDecent efficiency. Can't eat spicy food. Often uses TKI 3, Albatross and PC opener.",
"https://space.bilibili.com/9964553",
},
{"Mono",
@@ -1079,19 +1079,19 @@ return{
{"奏之章",
"zzz zouzhizhang",
"name",
"Tetris Research community member.\nAuthor of ZZZbot. An important figure in the developement of Tetris AI in China.",
"(Zou Zhi Zhang) Tetris Research community member.\nAuthor of ZZZbot. An important figure in the developement of Tetris AI in China.",
"https://space.bilibili.com/311039",
},
{"吴淞昊",
"wusonghao modian",
"name",
"Tetris Research community member.\nOne of the top players of hidden Tetris in China. Was once on TV.",
"(Wu Songhao)Tetris Research community member.\nOne of the top players of hidden Tetris in China. Was once on TV.",
"https://space.bilibili.com/17583394",
},
{"他天一",
"tty tatianyi hydrofierus",
"name",
"Tetris Research community member.\nPersonal bests: Sprint 22.72 seconds, U rank on Tetr.io.\nOne of the top players of Tetris in China.",
"(Ta Tian Yi)Tetris Research community member.\nPersonal bests: Sprint 22.72 seconds, U rank on Tetr.io.\nOne of the top players of Tetris in China.",
"https://space.bilibili.com/3895759",
},
{"Mars608",
@@ -1133,7 +1133,7 @@ return{
{"思竣",
"sijun",
"name",
"Tetris Research community member.\nLots of mental computation power.",
"(Si Jun) Tetris Research community member.\nLots of mental computation power.",
"https://space.bilibili.com/403250559",
},
{"Particle_G",
@@ -1145,13 +1145,13 @@ return{
{"琳雨空",
"linyukong",
"name",
"Tetris Research community member.\nSprint 38.3 seconds, S Rank in pentomino mode and Blind-WTF (world No.1)",
"(Lin Yu Kong) Tetris Research community member.\nSprint 38.3 seconds, S Rank in pentomino mode and Blind-WTF (world No.1)",
"https://space.bilibili.com/263909369",
},
{"子心Koishi",
"koishi",
"name",
"Tetris Research community member, Virtual content creator.\nA top Tetris 99 players known for his strategies.",
"(Zi Xin Koishi)Tetris Research community member, Virtual content creator.\nA top Tetris 99 players known for his strategies.",
"https://space.bilibili.com/147529",
},
{"ditoly",
@@ -1163,12 +1163,12 @@ return{
{"蓝绿",
"lanlv gompyn imple lee blari'o blariho",
"name",
"Tetris Research community member.\nParticipant of $1",--Techmino backend
"(Lan Lyu) Tetris Research community member.\nParticipant of $1",--Techmino backend
},
{"喵田弥夜Miya",
"miya miaotianmiye",
"name",
"Tetris Research community member, Virtual content creator.\nPractically the mascot of the community. Voice actress of Techmino.",
"(Miao Tian Mi Ye Miya) Tetris Research community member, Virtual content creator.\nPractically the mascot of the community. Voice actress of Techmino.",
"https://space.bilibili.com/846180",
},
}