新模式:纯单消马拉松

This commit is contained in:
MrZ626
2020-10-12 11:32:23 +08:00
parent a25f3be6db
commit 475b3b768c
3 changed files with 72 additions and 5 deletions

View File

@@ -485,6 +485,7 @@ local langList={
["drought_lunatic"]= {"干旱", "100L", "后 妈 发 牌"},
["marathon_normal"]= {"马拉松", "普通", "200行加速马拉松"},
["marathon_hard"]= {"马拉松", "困难", "200行高速马拉松"},
["marathon_ultimate"]= {"马拉松", "极限", "禁止0连击单消之外的任何操作"},
["solo_1"]= {"单挑", "简单", "打败AI"},
["solo_2"]= {"单挑", "普通", "打败AI"},
["solo_3"]= {"单挑", "困难", "打败AI"},
@@ -1036,6 +1037,7 @@ local langList={
["drought_lunatic"]= {"干旱", "100行", "后 妈 发 牌"},
["marathon_normal"]= {"马拉松", "普通", "200行加速马拉松"},
["marathon_hard"]= {"马拉松", "困难", "200行高速马拉松"},
["marathon_ultimate"]= {"马拉松", "极限", "禁止0连击单消之外的任何操作"},
["solo_1"]= {"单挑", "简单", "打败机器人"},
["solo_2"]= {"单挑", "普通", "打败机器人"},
["solo_3"]= {"单挑", "困难", "打败机器人"},
@@ -1584,6 +1586,7 @@ local langList={
["drought_lunatic"]= {"Drought", "100L", "WTF"},
["marathon_normal"]= {"Marathon", "NORMAL", "200-line marathon with accelerating speed."},
["marathon_hard"]= {"Marathon", "HARD", "200-line high-speed marathon."},
["marathon_ultimate"]= {"Marathon", "Ultimate", "Regular singles without combo only"},
["solo_1"]= {"Battle", "EASY", "Defeat the AI!"},
["solo_2"]= {"Battle", "NORMAL", "Defeat the AI!"},
["solo_3"]= {"Battle", "HARD", "Defeat the AI!"},
@@ -2129,6 +2132,7 @@ local langList={
["drought_lunatic"]= {"Drought", "100L", "WTF"},
["marathon_normal"]= {"Marathon", "NORMAL", "200-line marathon with accelerating speed."},
["marathon_hard"]= {"Marathon", "HARD", "200-line high-speed marathon."},
["marathon_ultimate"]= {"Marathon", "Ultimate", "Regular singles without combo only"},
["solo_1"]= {"Battle", "EASY", "Defeat the AI!"},
["solo_2"]= {"Battle", "NORMAL", "Defeat the AI!"},
["solo_3"]= {"Battle", "HARD", "Defeat the AI!"},
@@ -2679,6 +2683,7 @@ local langList={
["drought_lunatic"]= {"干旱", "100L", "有趣的要来了"},
["marathon_normal"]= {"马拉松", "普通", "休闲模式"},
["marathon_hard"]= {"马拉松", "困难", "休闲模式"},
["marathon_ultimate"]= {"马拉松", "极限", "你再秀?"},
["solo_1"]= {"单挑", "简单", "鲨AI"},
["solo_2"]= {"单挑", "普通", "鲨AI"},
["solo_3"]= {"单挑", "困难", "鲨AI"},

View File

@@ -0,0 +1,61 @@
local gc=love.graphics
local dropSpeed={[0]=60,50,40,30,25,20,15,12,9,7,5,4,3,2,1,1,.5,.5,.25,.25}
local function check_LVup(P)
if P.combo>1 or P.b2b>0 or P.lastClear.row>1 then
if P.combo>1 then P:showText("2x",0,-220,40,"flicker",.3)end
if P.b2b>0 then P:showText("spin",0,-160,40,"flicker",.3)end
if P.lastClear.row>1 then P:showText("1+",0,-100,40,"flicker",.3)end
P:lose()
return
end
local T=P.modeData.point+10
if P.stat.row>=T then
if T==200 then
P:win("finish")
else
P.gameEnv.drop=dropSpeed[T/10]
P.modeData.point=T
SFX.play("reach")
end
end
end
return{
color=color.yellow,
env={
noTele=true,
wait=8,fall=20,
target=10,dropPiece=check_LVup,
mindas=7,minarr=1,minsdarr=1,
bg="bg2",bgm="push",
},
pauseLimit=true,
slowMark=true,
load=function()
PLY.newPlayer(1,340,15)
end,
mesDisp=function(P)
setFont(45)
mStr(P.stat.row,69,390)
mStr(P.modeData.point+10,69,440)
gc.rectangle("fill",25,445,90,4)
end,
score=function(P)return{P.stat.row<=200 and P.stat.row or 200,P.stat.time}end,
scoreDisp=function(D)return D[1].." Lines "..toTime(D[2])end,
comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
getRank=function(P)
local L=P.stat.row
if L>=200 then
local T=P.stat.time
return
T<=400 and 5 or
T<=600 and 4 or
3
else
return
L>=150 and 2 or
L>=80 and 1 or
L>=20 and 0
end
end,
}

View File

@@ -11,8 +11,9 @@ return{
{name="dig_40", x=-400, y=-400, size=35,shape=1,icon="dig", unlock={"dig_100"}},
{name="dig_100", x=-600, y=-400, size=35,shape=1,icon="dig", unlock={"dig_400"}},
{name="dig_400", x=-800, y=-200, size=35,shape=1,icon="dig", },
{name="marathon_normal", x=0, y=-600, size=55,shape=1,icon="flag", unlock={"marathon_hard","solo_1","round_1","blind_easy","classic_fast","survivor_easy","bigbang","zen"}},
{name="marathon_normal", x=0, y=-600, size=55,shape=1,icon="flag", unlock={"marathon_hard","marathon_ultimate","solo_1","round_1","blind_easy","classic_fast","survivor_easy","bigbang","zen"}},
{name="marathon_hard", x=0, y=-800, size=45,shape=1,icon="flag", unlock={"master_beginner"}},
{name="marathon_ultimate", x=200, y=-400, size=35,shape=2,icon="flag", },
{name="solo_1", x=-300, y=-1000, size=35,shape=1,icon="solo", unlock={"solo_2"}},
{name="solo_2", x=-500, y=-1000, size=35,shape=1,icon="solo", unlock={"solo_3"}},
{name="solo_3", x=-700, y=-1000, size=35,shape=1,icon="solo", unlock={"solo_4","techmino49_easy"}},
@@ -81,9 +82,9 @@ return{
{name="ultra", x=-1000, y=-400, size=35,shape=1,icon="ultra", },
{name="infinite", x=-800, y=-400, size=35,shape=1,icon="infinite", },
{name="infinite_dig", x=-1000, y=-600, size=35,shape=1,icon="infinite_dig",},
{name="sprintPenta", x=200, y=-150, size=40,shape=2,icon="sprint", },
{name="sprintMPH", x=200, y=-300, size=40,shape=2,icon="sprint", },
{name="sprintMPH", x=200, y=-100, size=40,shape=2,icon="sprint", },
{name="sprintPenta", x=200, y=-250, size=40,shape=2,icon="sprint", },
{name="custom_clear", x=0, y=2600, size=45,shape=3,icon="custom", },
{name="custom_puzzle", x=0, y=2600, size=45,shape=3,icon="puzzle", },
{name="custom_clear", x=0, y=2600, size=45,shape=1,icon="custom", },
{name="custom_puzzle", x=0, y=2600, size=45,shape=1,icon="puzzle", },
}