新增导出/导入数据界面(从统计界面进入)

This commit is contained in:
MrZ626
2020-11-04 12:07:41 +08:00
parent 493bb8161e
commit 46dedb88f0
10 changed files with 177 additions and 120 deletions

View File

@@ -50,8 +50,8 @@ return{
ranks={"D","C","B","A","S"},
needRestart="Effective after restart",
copySuccess="Copied successfully",
pasteSuccess="Pasted successfully",
exportSuccess="Export successfully",
importSuccess="Import successfully",
dataCorrupted="Data corrupted",
VKTchW="Touch Weight",
VKOrgW="Origin Weight",
@@ -421,6 +421,7 @@ return{
},
stat={
path="Open Data Folder",
save="Data Management",
},
music={
title="Music Room",
@@ -528,13 +529,21 @@ return{
pong={
reset="Restart",
},
debug={
copyLog="Copy Log",
scrInfo="Screen Info",
savedata={
exportUnlock="Export progress",
exportData="Export statistics",
exportSetting="Export settings",
exportVK="Export virtualkey layout",
importUnlock="Import progress",
importData="Import statistics",
importSetting="Import settings",
importVK="Import virtualkey layout",
reset="RESET?",
reset1="Reset ranks",
reset2="Reset data",
reset3="Reset all",
resetUnlock="Reset ranks",
resetData="Reset data",
resetALL="Reset all",
},
},
modes={

View File

@@ -52,8 +52,8 @@ return{
getRank="Rang: ",
needRestart="Fonctionnera dès la prochaine partie",
copySuccess="Copié avec succès",
pasteSuccess="Collé avec succès",
-- exportSuccess="Export successfully",
-- importSuccess="Import successfully",
dataCorrupted="Données corrompues",
VKTchW="Poids du toucher",
VKOrgW="Pois d'origine",
@@ -417,6 +417,7 @@ return{
},
stat={
path="Ouvrir dossier des données",
-- save="Data Management",
},
music={
title="Salon musical",
@@ -530,13 +531,21 @@ return{
his="History",
qq="QQ du créateur",
},
debug={
copyLog="Copier logs",
scrInfo="Montrer les infos de l'écran",
savedata={
-- exportUnlock="Export Unlock",
-- exportData="Export Data",
-- exportSetting="Export Setting",
-- exportVK="Export VK",
-- importUnlock="Import Unlock",
-- importData="Import Data",
-- importSetting="Import Setting",
-- importVK="Import VK",
reset="Réinitialiser ?",
reset1="Réinitialiser les rangs",
reset2="Réinitialiser les données",
reset3="Tout réinitialiser",
resetUnlock="Réinitialiser les rangs",
resetData="Réinitialiser les données",
resetALL="Tout réinitialiser",
},
},
modes={

View File

@@ -52,8 +52,8 @@ return{
getRank="Rango obtenido:",
needRestart="Reinicia Techmino para que los cambios tengan efecto.",
copySuccess="Copiado con éxito al Portapapeles",
pasteSuccess="Pegado con éxito",
-- exportSuccess="Export successfully",
-- importSuccess="Import successfully",
dataCorrupted="Los datos están corruptos.",
VKTchW="Sens. al toque",
VKOrgW="Sens. al origen",
@@ -422,6 +422,7 @@ return{
},
stat={
path="Abrir carpeta del juego",
-- save="Data Management",
},
music={
title="Sala de Música",
@@ -529,13 +530,21 @@ return{
pong={
reset="Reiniciar",
},
debug={
copyLog="Copiar Reporte",
scrInfo="Mostrar inf. de pant.",
savedata={
-- exportUnlock="Export Unlock",
-- exportData="Export Data",
-- exportSetting="Export Setting",
-- exportVK="Export VK",
-- importUnlock="Import Unlock",
-- importData="Import Data",
-- importSetting="Import Setting",
-- importVK="Import VK",
reset="¿Reiniciar?",
reset1="Reiniciar rangos",
reset2="Reiniciar datos",
reset3="Reiniciar todo",
resetUnlock="Reiniciar rangos",
resetData="Reiniciar datos",
resetALL="Reiniciar todo",
},
},
modes={

View File

@@ -49,8 +49,8 @@ return{
recSavingError="x!:",
needRestart="!!*#R#*!!",
copySuccess="~$~",
pasteSuccess="~v~",
exportSuccess="~Out~",
importSuccess="~In~",
dataCorrupted="XXXXX",
VKTchW="Tch↓",
VKOrgW="Org↓",
@@ -372,7 +372,8 @@ return{
down="",
},
stat={
path="_$_",
path="%$%",
save="%0101%",
},
music={
title="(~~~~)",

View File

@@ -51,8 +51,8 @@ return{
ranks={"D","C","B","A","S"},
needRestart="重新开始以生效",
copySuccess="已复制到剪切板",
pasteSuccess="粘贴成功",
exportSuccess="导出成功",
importSuccess="导入成功",
dataCorrupted="数据损坏",
VKTchW="触摸点权重",
VKOrgW="原始点权重",
@@ -433,6 +433,7 @@ return{
},
stat={
path="打开存储目录",
save="用户档案管理",
},
login={
title="登录/注册",
@@ -530,13 +531,21 @@ return{
pong={
reset="重置",
},
debug={
copyLog="复制日志",
scrInfo="输出屏幕信息",
savedata={
exportUnlock="导出地图进度",
exportData="导出统计数据",
exportSetting="导出设置",
exportVK="导出虚拟按键布局",
importUnlock="导入地图进度",
importData="导入统计数据",
importSetting="导入设置",
importVK="导入虚拟按键布局",
reset="重置?",
reset1="重置解锁/等级",
reset2="重置统计",
reset3="清空所有数据",
resetUnlock="重置解锁/等级",
resetData="重置统计",
resetALL="清空所有数据",
},
},
modes={

View File

@@ -1,4 +1,4 @@
local sys,fs=love.filesystem,love.filesystem
local fs=love.filesystem
local files={
data= fs.newFile("data.dat"),
@@ -35,9 +35,6 @@ function FILE.delRecord(N)
fs.remove(N..".dat")
end
function FILE.exportUnlock()
sys.setClipboardText(dumpTable(RANKS))
end
function FILE.loadUnlock()
local F=files.unlock
if F:open("r")then
@@ -61,9 +58,6 @@ function FILE.saveUnlock()
end
end
function FILE.exportUnlock()
sys.setClipboardText(dumpTable(STAT))
end
function FILE.loadData()
local F=files.data
if F:open("r")then
@@ -90,9 +84,6 @@ function FILE.saveData()
end
end
function FILE.exportSetting()
sys.setClipboardText(dumpTable(SETTING))
end
function FILE.loadSetting()
local F=files.setting
if F:open("r")then
@@ -139,9 +130,6 @@ function FILE.saveKeyMap()
end
end
function FILE.exportVK()
sys.setClipboardText(dumpTable(VK_org))
end
function FILE.loadVK()
local F=files.VK
if F:open("r")then

View File

@@ -52,18 +52,10 @@ function keyDown.calculator(k)
S.val=sub(S.val,1,-2)
end
if S.val==""then S.val="0"end
elseif k=="+"or k=="="and kb.isDown("lshift","rshift")then
S.sym="+"
S.reg=false
elseif k=="-"then
S.sym="-"
S.reg=false
elseif k=="*"or k=="8"and kb.isDown("lshift","rshift")then
S.sym="*"
S.reg=false
elseif k=="/"then
S.sym="/"
S.reg=false
elseif k=="+"or k=="="and kb.isDown("lshift","rshift")then S.sym="+" S.reg=false
elseif k=="*"or k=="8"and kb.isDown("lshift","rshift")then S.sym="*" S.reg=false
elseif k=="-"then S.sym="-" S.reg=false
elseif k=="/"then S.sym="/" S.reg=false
elseif k=="return"then
if byte(S.val,-1)==101 then S.val=sub(S.val,1,-2)end
if S.sym and S.reg then
@@ -96,8 +88,16 @@ function keyDown.calculator(k)
elseif v==1379e8+2626e4+1379 then
S.pass=true
SCN.go("debug")
elseif v%1==0 and v>=6001 and v<=6012 then
love.keypressed("f"..(v-6000))
elseif v%1==0 and v>=8001 and v<=8012 then
love.keypressed("f"..(v-8000))
elseif v==670 then
LOG.print("Screen Info:")
LOG.print("x y: "..SCR.x.." "..SCR.y)
LOG.print("w h: "..SCR.w.." "..SCR.h)
LOG.print("W H: "..SCR.W.." "..SCR.H)
LOG.print("k: "..math.floor(SCR.k*100)*.01)
LOG.print("rad: "..math.floor(SCR.rad*100)*.01)
LOG.print("dpi: "..SCR.dpi)
end
elseif k=="escape"then
S.val,S.reg,S.sym="0"

View File

@@ -1,57 +0,0 @@
function sceneInit.debug()
sceneTemp={
reset=false,
}
end
function keyDown.debug(key)
LOG.print("keyPress: ["..key.."]")
end
WIDGET.init("debug",{
WIDGET.newButton({name="scrInfo",x=300,y=120,w=300,h=100,color="green",code=function()
LOG.print("Screen Info:")
LOG.print("x y: "..SCR.x.." "..SCR.y)
LOG.print("w h: "..SCR.w.." "..SCR.h)
LOG.print("W H: "..SCR.W.." "..SCR.H)
LOG.print("k: "..math.floor(SCR.k*100)*.01)
LOG.print("rad: "..math.floor(SCR.rad*100)*.01)
LOG.print("dpi: "..SCR.dpi)
end}),
WIDGET.newButton({name="reset",x=640,y=380,w=240,h=100,color="orange",font=40,
code=function()sceneTemp.reset=true end,
hide=WIDGET.lnk.STPval("reset")}),
WIDGET.newButton({name="reset1",x=340,y=480,w=240,h=100,color="red",font=35,
code=function()
love.filesystem.remove("unlock.dat")
SFX.play("finesseError_long")
TEXT.show("rank resetted",640,300,60,"stretch",.4)
TEXT.show("effected after restart game",640,360,60,"stretch",.4)
TEXT.show("play one game if you regret",640,390,40,"stretch",.4)
end,
hide=function()return not sceneTemp.reset end}),
WIDGET.newButton({name="reset2",x=640,y=480,w=260,h=100,color="red",font=35,
code=function()
love.filesystem.remove("data.dat")
SFX.play("finesseError_long")
TEXT.show("game data resetted",640,300,60,"stretch",.4)
TEXT.show("effected after restart game",640,360,60,"stretch",.4)
TEXT.show("play one game if you regret",640,390,40,"stretch",.4)
end,
hide=function()return not sceneTemp.reset end}),
WIDGET.newButton({name="reset3",x=940,y=480,w=260,h=100,color="red",font=35,
code=function()
local L=love.filesystem.getDirectoryItems("")
for i=1,#L do
local s=L[i]
if s:sub(-4)==".dat"then
love.filesystem.remove(s)
end
end
SFX.play("clear_4")SFX.play("finesseError_long")
TEXT.show("all file deleted",640,330,60,"stretch",.4)
TEXT.show("effected after restart game",640,390,60,"stretch",.4)
SCN.back()
end,
hide=function()return not sceneTemp.reset end}),
WIDGET.newButton({name="back",x=640,y=620,w=200,h=80,font=40,code=WIDGET.lnk.BACK}),
})

88
parts/scenes/savedata.lua Normal file
View File

@@ -0,0 +1,88 @@
function sceneInit.savedata()
sceneTemp={reset=false}
end
function keyDown.savedata(key)
LOG.print("keyPress: ["..key.."]")
end
local NULL={}
local function encodeCB(T)
love.system.setClipboardText(
love.data.encode(
"string","base64",
love.data.compress(
"string","zlib",
dumpTable(T)
)
)
)
LOG.print(text.exportSuccess)
end
local function parseCB()
local _
local s=love.system.getClipboardText()
--Decode
_,s=pcall(love.data.decode,"string","base64",s)
if not _ then LOG.print(text.dataCorrupted,COLOR.red)return end
_,s=pcall(love.data.decompress,"string","zlib",s)
if not _ then LOG.print(text.dataCorrupted,COLOR.red)return end
s=loadstring(s)
if s then
setfenv(s,NULL)
LOG.print(text.importSuccess,COLOR.green)
return s()
end
end
local function HIDE()
return not sceneTemp.reset
end
WIDGET.init("savedata",{
WIDGET.newButton({name="exportUnlock", x=190,y=150,w=280,h=100,color="lGreen",font=25,code=function()encodeCB(RANKS)end}),
WIDGET.newButton({name="exportData", x=490,y=150,w=280,h=100,color="lGreen",font=25,code=function()encodeCB(STAT)end}),
WIDGET.newButton({name="exportSetting", x=790,y=150,w=280,h=100,color="lGreen",font=25,code=function()encodeCB(SETTING)end}),
WIDGET.newButton({name="exportVK", x=1090,y=150,w=280,h=100,color="lGreen",font=25,code=function()encodeCB(VK_org)end}),
WIDGET.newButton({name="importUnlock", x=190,y=300,w=280,h=100,color="lBlue",font=25,code=function()addToTable(parseCB()or NULL,RANKS)end}),
WIDGET.newButton({name="importData", x=490,y=300,w=280,h=100,color="lBlue",font=25,code=function()addToTable(parseCB()or NULL,STAT)end}),
WIDGET.newButton({name="importSetting", x=790,y=300,w=280,h=100,color="lBlue",font=25,code=function()addToTable(parseCB()or NULL,SETTING)end}),
WIDGET.newButton({name="importVK", x=1090,y=300,w=280,h=100,color="lBlue",font=25,code=function()addToTable(parseCB()or NULL,VK_org)end}),
WIDGET.newButton({name="reset", x=640,y=460,w=280,h=100,color="lRed",font=40,code=function()sceneTemp.reset=true end,hide=function()return sceneTemp.reset end}),
WIDGET.newButton({name="resetUnlock", x=340,y=460,w=280,h=100,color="red",
code=function()
love.filesystem.remove("unlock.dat")
SFX.play("finesseError_long")
TEXT.show("rank resetted",640,300,60,"stretch",.4)
LOG.print("effected after restart game","message")
LOG.print("fresh a rank if you regret","message")
end,
hide=HIDE}),
WIDGET.newButton({name="resetData", x=640,y=460,w=280,h=100,color="red",
code=function()
love.filesystem.remove("data.dat")
SFX.play("finesseError_long")
TEXT.show("game data resetted",640,300,60,"stretch",.4)
LOG.print("effected after restart game","message")
LOG.print("play one game if you regret","message")
end,
hide=HIDE}),
WIDGET.newButton({name="resetALL", x=940,y=460,w=280,h=100,color="red",
code=function()
local L=love.filesystem.getDirectoryItems("")
for i=1,#L do
local s=L[i]
if s:sub(-4)==".dat"then
love.filesystem.remove(s)
end
end
SFX.play("clear_4")SFX.play("finesseError_long")
TEXT.show("all file deleted",640,330,60,"stretch",.4)
LOG.print("effected after restart game","message")
SCN.back()
end,
hide=HIDE}),
WIDGET.newButton({name="back", x=640,y=620,w=200,h=80,font=40,code=WIDGET.lnk.BACK}),
})

View File

@@ -93,6 +93,7 @@ function Pnt.stat()
end
WIDGET.init("stat",{
WIDGET.newButton({name="path",x=980,y=620,w=250,h=80,font=25,code=function()love.system.openURL(love.filesystem.getSaveDirectory())end,hide=MOBILE}),
WIDGET.newButton({name="path",x=1000,y=540,w=250,h=80,font=25,code=function()love.system.openURL(love.filesystem.getSaveDirectory())end,hide=MOBILE}),
WIDGET.newButton({name="save",x=1000,y=640,w=250,h=80,font=25,code=WIDGET.lnk.goScene("savedata")}),
WIDGET.newButton({name="back",x=640,y=620,w=200,h=80,font=35,code=WIDGET.lnk.BACK}),
})