Refactoring theme.lua (#1168)
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@@ -164,7 +164,7 @@ do-- function applySettings()
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BG.set()
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if SETTING.lockBG then
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BG.lock()
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elseif reason=='lockBG' then -- Don't load theme too soon!
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elseif reason=='lockBG' then -- We only reload theme again when at settings scene.
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THEME.set(THEME.calculate(),GAME.playing)
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end
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elseif SETTING.bg=='off' then
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@@ -12,7 +12,7 @@ function THEME.calculate(Y,M,D)
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Y,M,D=os.date('%Y'),os.date('%m'),os.date('%d')
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end
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-- Festival calculate within one statement
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return
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if not SETTING.noTheme then return
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-- Christmas
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M=='12' and math.abs(D-25)<4 and
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'xmas' or
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@@ -51,58 +51,54 @@ function THEME.calculate(Y,M,D)
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(M=='03' or M=='04' or M=='05' or M=='06') and 'zday1' or
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(M=='07' or M=='08' or M=='09' or M=='10') and 'zday2' or
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(M=='11' or M=='12' or M=='01' or M=='02') and 'zday3'
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) or
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-- Normal
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(
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(M=='02' or M=='03' or M=='04') and 'season1' or
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(M=='05' or M=='06' or M=='07') and 'season2' or
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(M=='08' or M=='09' or M=='10') and 'season3' or
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(M=='11' or M=='12' or M=='01') and 'season4'
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)
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end
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-- If there is theme and theme is enabled, then we will never reach here
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return -- Normal
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(
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(M=='02' or M=='03' or M=='04') and 'season1' or
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(M=='05' or M=='06' or M=='07') and 'season2' or
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(M=='08' or M=='09' or M=='10') and 'season3' or
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(M=='11' or M=='12' or M=='01') and 'season4'
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)
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end
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function THEME.set(theme,keepBGM,force)
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if type(theme)=='string' and theme:sub(1,6)=='season' then
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---@param theme string
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---@param keepBGM boolean|false|nil
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function THEME.set(theme,keepBGM)
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if type(theme)~='string' then
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return
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elseif theme:sub(1,6)=='season' then
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BG.setDefault(SETTING.defaultBG)
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BGM.setDefault(({season1='null',season2='nil',season3='vacuum',season4='space'})[theme])
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elseif not SETTING.noTheme or force then
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if theme=='xmas' then
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BG.setDefault('snow')
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BGM.setDefault('xmas')
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MES.new('info',"==Merry Christmas==")
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elseif theme=='birth' then
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BG.setDefault('firework')
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BGM.setDefault('magicblock')
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elseif theme=='sprfes' then
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BG.setDefault('firework')
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BGM.setDefault('spring festival')
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MES.new('info',"★☆新年快乐☆★")
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elseif theme=='halloween' then
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BG.setDefault('glow')
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BGM.setDefault('antispace')
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MES.new('info',">>Happy halloween<<")
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elseif theme=='zday1' then
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BG.setDefault('lanterns')
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BGM.setDefault('overzero')
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elseif theme=='zday2' then
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BG.setDefault('lanterns')
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BGM.setDefault('jazz nihilism')
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elseif theme=='zday3' then
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BG.setDefault('lanterns')
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BGM.setDefault('empty')
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elseif theme=='fool' then
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BG.setDefault('blockrain')
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BGM.setDefault('how feeling')
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elseif theme=='edm' then
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BG.setDefault('lightning2')
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BGM.setDefault('malate')
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MES.new('music'," 红 色 电 音\n 极 地 大 冲 击\n 只要你敢触电——\n 7月14日、15日 天地人间完全放电\n不用麻醉,一样情不自禁HI起来,飞起来")
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else
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return
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end
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elseif theme=='xmas' then
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BG.setDefault('snow')
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BGM.setDefault('xmas')
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MES.new('info',"==Merry Christmas==")
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elseif theme=='birth' then
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BG.setDefault('firework')
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BGM.setDefault('magicblock')
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elseif theme=='sprfes' then
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BG.setDefault('firework')
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BGM.setDefault('spring festival')
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MES.new('info',"★☆新年快乐☆★")
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elseif theme=='halloween' then
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BG.setDefault('glow')
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BGM.setDefault('antispace')
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MES.new('info',">>Happy halloween<<")
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elseif theme:sub(1,4)=='zday' then
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BG.setDefault('lanterns')
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BGM.setDefault(({zday1='overzero',zday2='jazz nihilism',zday3='empty'})[theme])
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elseif theme=='fool' then
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BG.setDefault('blockrain')
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BGM.setDefault('how feeling')
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elseif theme=='edm' then
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BG.setDefault('lightning2')
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BGM.setDefault('malate')
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MES.new('music'," 红 色 电 音\n 极 地 大 冲 击\n 只要你敢触电——\n 7月14日、15日 天地人间完全放电\n不用麻醉,一样情不自禁HI起来,飞起来")
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else
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return THEME.set(THEME.calculate('0',os.date('%m'),'0'),keepBGM,true)
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return
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end
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THEME.cur=theme
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