把所有网络操作抽象到NET中
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@@ -20,7 +20,6 @@ end
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local playerInitialized
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local playing
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local heartBeatTimer
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local lastUpstreamTime
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local upstreamProgress
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local lastBackTime=0
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@@ -30,7 +29,7 @@ local touchMoveLastFrame=false
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local scene={}
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function scene.sceneBack()
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WS.send("play","Q")
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NET.signal_quit()
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LOG.print(text.wsDisconnected,"warn")
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love.keyboard.setKeyRepeat(true)
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end
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@@ -107,7 +106,7 @@ function scene.keyDown(key)
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end
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elseif key=="space"then
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if not PLAYERS[1].ready then
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WS.send("play","R")
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NET.signal_ready()
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end
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end
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end
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@@ -262,14 +261,7 @@ function scene.update(dt)
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local GAME=GAME
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if WS.status("play")~="running"and not SCN.swapping then SCN.back()end
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if not playing then
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heartBeatTimer=heartBeatTimer+dt
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if heartBeatTimer>42 then
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heartBeatTimer=0
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WS.send("play","P")
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end
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return
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end
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if not playing then return end
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touchMoveLastFrame=false
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updateVirtualkey()
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@@ -289,7 +281,7 @@ function scene.update(dt)
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local stream
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stream,upstreamProgress=dumpRecording(GAME.rep,upstreamProgress)
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if #stream>0 then
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WS.send("stream",data.encode("string","base64",stream))
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NET.uploadRecStream(stream)
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else
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ins(GAME.rep,GAME.frame)
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ins(GAME.rep,0)
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