把所有网络操作抽象到NET中
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@@ -82,7 +82,7 @@ function scene.keyDown(key)
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TEXT.show(text.needUpdate,640,450,60,"flicker")
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SFX.play("finesseError")
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else
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WS.send("user",JSON.encode{action=0})
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NET.getAccessToken()
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end
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else
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SCN.go("login")
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@@ -3,12 +3,12 @@ local data=love.data
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local textBox=WIDGET.newTextBox{name="texts",x=40,y=50,w=1200,h=430}
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local remain--People in chat room
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local heartBeatTimer
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local escapeTimer=0
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local function sendMessage()
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local W=WIDGET.active.input
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if #W.value>0 and WS.send("chat","T"..data.encode("string","base64",W.value))then
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if #W.value>0 then
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NET.sendChatMes(W.value)
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W.value=""
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end
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end
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@@ -16,7 +16,6 @@ end
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local scene={}
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function scene.sceneInit()
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heartBeatTimer=0
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remain=false
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local texts=textBox.texts
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@@ -30,7 +29,7 @@ function scene.sceneInit()
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BG.set("none")
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end
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function scene.sceneBack()
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WS.send("chat","Q")
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NET.quitChat()
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LOG.print(text.wsDisconnected,"warn")
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end
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@@ -80,13 +79,6 @@ function scene.socketRead(mes)
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end
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end
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function scene.update(dt)
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heartBeatTimer=heartBeatTimer+dt
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if heartBeatTimer>42 then
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heartBeatTimer=0
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WS.send("chat","P")
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end
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end
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function scene.draw()
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setFont(25)
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gc.setColor(1,1,1)
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@@ -20,7 +20,6 @@ end
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local playerInitialized
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local playing
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local heartBeatTimer
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local lastUpstreamTime
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local upstreamProgress
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local lastBackTime=0
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@@ -30,7 +29,7 @@ local touchMoveLastFrame=false
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local scene={}
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function scene.sceneBack()
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WS.send("play","Q")
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NET.signal_quit()
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LOG.print(text.wsDisconnected,"warn")
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love.keyboard.setKeyRepeat(true)
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end
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@@ -107,7 +106,7 @@ function scene.keyDown(key)
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end
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elseif key=="space"then
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if not PLAYERS[1].ready then
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WS.send("play","R")
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NET.signal_ready()
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end
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end
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end
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@@ -262,14 +261,7 @@ function scene.update(dt)
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local GAME=GAME
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if WS.status("play")~="running"and not SCN.swapping then SCN.back()end
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if not playing then
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heartBeatTimer=heartBeatTimer+dt
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if heartBeatTimer>42 then
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heartBeatTimer=0
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WS.send("play","P")
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end
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return
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end
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if not playing then return end
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touchMoveLastFrame=false
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updateVirtualkey()
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@@ -289,7 +281,7 @@ function scene.update(dt)
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local stream
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stream,upstreamProgress=dumpRecording(GAME.rep,upstreamProgress)
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if #stream>0 then
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WS.send("stream",data.encode("string","base64",stream))
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NET.uploadRecStream(stream)
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else
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ins(GAME.rep,GAME.frame)
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ins(GAME.rep,0)
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@@ -9,24 +9,7 @@ local lastCreateRoomTime=0
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local function fresh()
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lastfreshTime=TIME()
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rooms=nil
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WS.send("play","/play",JSON.encode{
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action=0,
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data={
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type=nil,
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begin=0,
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count=10,
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}
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})
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end
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local function enterRoom(roomID,password)
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WS.send("play","/play",JSON.encode{
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action=2,
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data={
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rid=roomID,
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conf=dumpBasicConfig(),
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password=password,
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}
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})
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NET.freshRoom()
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end
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local scene={}
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@@ -48,15 +31,7 @@ function scene.keyDown(k)
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end
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elseif k=="n"then
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if TIME()-lastCreateRoomTime>26 then
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WS.send("play",JSON.encode{
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action=1,
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data={
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type=nil,
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name=(USER.name or"???").."'s room",
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password=nil,
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conf=dumpBasicConfig(),
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}
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})
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NET.createRoom()
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lastCreateRoomTime=TIME()
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else
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LOG.print(text.createRoomTooFast,"warn")
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@@ -83,7 +58,7 @@ function scene.keyDown(k)
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LOG.print("Can't enter private room now")
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return
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end
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enterRoom(rooms[selected].id)
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NET.enterRoom(rooms[selected].id)--,password
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end
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end
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end
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