修复marathon_bfmax死亡判定不合适 close #127

This commit is contained in:
MrZ626
2021-07-18 16:16:39 +08:00
parent b0af47a422
commit 41e58e0bd6

View File

@@ -8,22 +8,26 @@ return{
drop=60,wait=8,fall=20,
task=function(P)P.modeData.target=10 end,
dropPiece=function(P)
if P.combo>1 or P.b2b>0 or P.lastPiece.row>1 then
if P.combo>1 then P:showText("2x",0,-220,40,'flicker',.3)end
if P.b2b>0 then P:showText("spin",0,-160,40,'flicker',.3)end
if P.lastPiece.row>1 then P:showText("1+",0,-100,40,'flicker',.3)end
local flag
local l=P.lastPiece
if P.combo>1 then flag=true;P:showText("2x",0,-220,40,'flicker',.3)end
if l.spin then flag=true;P:showText("spin",0,-180,40,'flicker',.3)end
if l.row>1 then flag=true;P:showText("1+",0,-140,40,'flicker',.3)end
if l.pc then flag=true;P:showText("PC",0,-100,40,'flicker',.3)end
if l.hpc then flag=true;P:showText("HPC",0,-100,40,'flicker',.3)end
if flag then
P:lose()
return
end
local T=P.modeData.target
if P.stat.row>=T then
if T==200 then
P:win('finish')
else
T=T+10
P.gameEnv.drop=dropSpeed[T/10]
P.modeData.target=T
SFX.play('reach')
else
local T=P.modeData.target
if P.stat.row>=T then
if T==200 then
P:win('finish')
else
T=T+10
P.gameEnv.drop=dropSpeed[T/10]
P.modeData.target=T
SFX.play('reach')
end
end
end
end,