增加mesType,新的对战用消息格式(未完成,待测试)
This commit is contained in:
@@ -7,10 +7,11 @@ local NET={
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}
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local mesType={
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OK=true,
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Connected=true,
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Server=true,
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Self=true,
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Broadcast=true,
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Private=true,
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Server=true,
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}
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--Lock & Unlock submodule
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@@ -34,15 +35,17 @@ end
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local function _parse(res)
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res=JSON.decode(res)
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if res then
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if mesType[res.message]then
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if mesType[res.type]then
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return res
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else
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LOG.print(
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res.message and(
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res.reason and res.message..": "..res.reason or
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res.message
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)or
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"[NO Message]",
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"WS error:"..(
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res.type and(
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res.reason and res.type..": "..res.reason or
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res.type
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)or
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"[NO Message]"
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),
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"warning")
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end
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end
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@@ -52,9 +55,9 @@ end
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function NET.wsCloseMessage(message)
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if message:sub(1,1)=="{"then
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local mes=JSON.decode(message)
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LOG.print(text.wsClose..mes.message,"warn")
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LOG.print(text.wsClose..mes.type,"warn")
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else
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LOG.print(text.wsClose..message,"warn")
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LOG.print(text.wsClose..type,"warn")
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end
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end
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@@ -109,16 +112,19 @@ function NET.wsConnectPlay()
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end
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end
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function NET.signal_ready()
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WS.send("play","R")
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end
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function NET.uploadRecStream(stream)
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WS.send("stream",data.encode("string","base64",stream))
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end
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function NET.signal_die()
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WS.send("play","D")
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if _lock("ready")then
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WS.send("play",'{"action":6,"data":{"ready":true}}')
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end
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end
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function NET.signal_quit()
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WS.send("play","Q")
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WS.send("play",'{"action":3}')
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end
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function NET.uploadRecStream(stream)
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stream=data.encode("string","base64",stream)
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WS.send("stream",'{"action":2,"data":{"stream":"'..stream..'"}}')
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end
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function NET.signal_die()
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WS.send("stream",'{"action":3,"data":{"score":0,"survivalTime":0}}')
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end
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--Room
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@@ -222,7 +228,7 @@ function NET.TICK_WS_user()
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else
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local res=_parse(message)
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if res then
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if res.message=="Connected"then
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if res.type=="Connected"then
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NET.login=true
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if res.id then
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USER.id=res.id
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@@ -266,17 +272,31 @@ function NET.TICK_WS_play()
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else
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local res=_parse(message)
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if res then
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if res.message=="Connected"then
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_unlock("connectPlay")
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if res.type=="Connected"then
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SCN.go("net_menu")
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_unlock("connectPlay")
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elseif res.action==0 then--Fetch rooms
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NET.roomList=res.roomList
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_unlock("fetchRoom")
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elseif res.action==2 then--Join(create) room
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loadGame("netBattle",true,true)
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_unlock("enterRoom")
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elseif res.action==3 then--Leave room
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SCN.back()
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-- elseif res.action==1 then
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elseif res.action==2 then--Player join
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if res.type=="Self"then
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--Create room
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loadGame("netBattle",true,true)
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_unlock("enterRoom")
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else
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--Others join room
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SCN.socketRead("Join",res.data)
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end
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elseif res.action==3 then--Player leave
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SCN.socketRead("Leave",res.data)
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elseif res.action==4 then--Player talk
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SCN.socketRead("Talk",res.data)
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elseif res.action==5 then--Player change settings
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SCN.socketRead("Config",res.data)
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elseif res.action==6 then--Player ready
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SCN.socketRead("Ready",res.data)
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_unlock("ready")
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end
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else
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WS.alert("play")
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@@ -300,7 +320,26 @@ function NET.TICK_WS_stream()
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NET.wsCloseMessage(message)
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return
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else
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--TODO
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local res=_parse(message)
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if res then
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if res.type=="Connected"then
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--?
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elseif res.action==0 then--Game start
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SCN.socketRead("Begin",res.data)
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elseif res.action==1 then--Game finished
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SCN.socketRead("Finish",res.data)
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elseif res.action==2 then--Player join
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SCN.socketRead("J",res.data)
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elseif res.action==3 then--Player leave
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SCN.socketRead("L",res.data)
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elseif res.action==4 then--Player died
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SCN.socketRead("Die",res.data)
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elseif res.action==5 then--Receive stream
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SCN.socketRead("S",res.data)
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end
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else
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WS.alert("stream")
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end
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end
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end
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end
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@@ -102,7 +102,7 @@ function scene.keyDown(key)
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VK[k].pressTime=10
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end
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elseif key=="space"then
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if not PLAYERS[1].ready then
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if not NET.getLock("ready")then
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NET.signal_ready()
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end
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end
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@@ -143,10 +143,8 @@ function scene.gamepadUp(key)
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end
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end
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function scene.socketRead(mes)
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local cmd=mes:sub(1,1)
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local args=SPLITSTR(mes:sub(2),";")
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if cmd=="J"then
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function scene.socketRead(cmd,args)
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if cmd=="Join"then
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if playerInitialized then
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local L=SPLITSTR(args[1],",")
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textBox:push{
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@@ -164,7 +162,7 @@ function scene.socketRead(mes)
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if not playing then
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resetGameData("qn")
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end
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elseif cmd=="L"then
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elseif cmd=="Leave"then
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textBox:push{
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COLOR.lR,args[1],
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COLOR.dY,"#"..args[2].." ",
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@@ -189,7 +187,7 @@ function scene.socketRead(mes)
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end
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end
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initPlayerPosition(true)
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elseif cmd=="T"then
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elseif cmd=="Talk"then
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local _,text=pcall(data.decode,"string","base64",args[3])
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if not _ then text=args[3]end
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textBox:push{
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@@ -197,7 +195,7 @@ function scene.socketRead(mes)
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COLOR.dY,"#"..args[2].." ",
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COLOR.sky,text
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}
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elseif cmd=="C"then
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elseif cmd=="Config"then
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if tostring(USER.id)~=args[2]then
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for i=1,#PLY_NET do
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if PLY_NET[i].id==args[2]then
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@@ -208,7 +206,7 @@ function scene.socketRead(mes)
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end
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resetGameData("qn")
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end
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elseif cmd=="S"then
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elseif cmd=="Stream"then
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if playing and args[1]~=PLAYERS[1].subID then
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for _,P in next,PLAYERS do
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if P.subID==args[1]then
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@@ -221,7 +219,7 @@ function scene.socketRead(mes)
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end
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end
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end
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elseif cmd=="R"then
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elseif cmd=="Ready"then
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local L=PLY_ALIVE
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for i=1,#L do
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if L[i].subID==args[1]then
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@@ -230,7 +228,7 @@ function scene.socketRead(mes)
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break
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end
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end
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elseif cmd=="B"then
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elseif cmd=="Begin"then
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if not playing then
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playing=true
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lastUpstreamTime=0
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@@ -239,7 +237,7 @@ function scene.socketRead(mes)
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else
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LOG.print("Redundant signal: B(begin)",30,COLOR.green)
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end
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elseif cmd=="F"then
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elseif cmd=="Finish"then
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playing=false
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resetGameData("n")
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for i=1,#PLY_NET do
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@@ -248,8 +246,6 @@ function scene.socketRead(mes)
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break
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end
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end
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else
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LOG.print("Illegal message: ["..mes.."]",30,COLOR.green)
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end
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end
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