调整四个backfire模式的各种参数
This commit is contained in:
@@ -1,43 +1,43 @@
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local format=string.format
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return{
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color=COLOR.lGrey,
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color=COLOR.magenta,
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env={
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drop=30,lock=60,
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drop=10,lock=60,
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freshLimit=15,
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dropPiece=function(P)
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if P.lastPiece.atk>0 then
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P:receive(nil,P.lastPiece.atk,60,generateLine(P:RND(2,9)))
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if P.stat.atk>=200 then
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P:win("finish")
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end
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P:receive(nil,P.lastPiece.atk,60,generateLine(P:RND(10)))
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end
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if P.stat.atk>=100 then
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P:win("finish")
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end
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end,
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bg="tunnel",bgm="warped",
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bg="tunnel",bgm="echo",
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},
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pauseLimit=true,
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load=function()
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PLY.newPlayer(1)
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end,
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mesDisp=function(P)
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setFont(45)
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mStr(format("%.1f",P.stat.atk),69,247)
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mText(drawableText.atk,69,300)
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setFont(65)
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mStr(P.stat.atk,69,310)
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mText(drawableText.atk,69,375)
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end,
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score=function(P)return{P.stat.atk<=200 and math.floor(P.stat.atk)or 200,P.stat.time}end,
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score=function(P)return{P.stat.atk<=100 and math.floor(P.stat.atk)or 100,P.stat.atk}end,
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scoreDisp=function(D)return D[1].." Attack "..TIMESTR(D[2])end,
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comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
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getRank=function(P)
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local L=P.stat.atk
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if L>=200 then
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if L>=100 then
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local T=P.stat.time
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return
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T<120 and 5 or
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T<150 and 4 or
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T<200 and 3 or
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2
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T<45 and 5 or
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T<60 and 4 or
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T<90 and 3 or
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T<120 and 2 or
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1
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else
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return
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L>=126 and 1 or
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L>=30 and 0
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L>=50 and 0
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end
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end,
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}
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@@ -1,14 +1,14 @@
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local format=string.format
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return{
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color=COLOR.lGrey,
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color=COLOR.red,
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env={
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drop=30,lock=60,
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drop=5,lock=45,
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freshLimit=15,
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dropPiece=function(P)
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if P.lastPiece.atk>0 then
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P:receive(nil,P.lastPiece.atk,30,generateLine(P:RND(10)))
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if P.stat.atk>=200 then
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P:win("finish")
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end
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end
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if P.stat.atk>=100 then
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P:win("finish")
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end
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end,
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bg="blackhole",bgm="echo",
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@@ -18,26 +18,26 @@ return{
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PLY.newPlayer(1)
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end,
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mesDisp=function(P)
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setFont(45)
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mStr(format("%.1f",P.stat.atk),69,247)
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mText(drawableText.atk,69,300)
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setFont(65)
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mStr(P.stat.atk,69,310)
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mText(drawableText.atk,69,375)
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end,
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score=function(P)return{P.stat.atk<=200 and math.floor(P.stat.atk)or 200,P.stat.time}end,
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score=function(P)return{P.stat.atk<=100 and math.floor(P.stat.atk)or 100,P.stat.atk}end,
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scoreDisp=function(D)return D[1].." Attack "..TIMESTR(D[2])end,
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comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
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getRank=function(P)
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local L=P.stat.atk
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if L>=200 then
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if L>=100 then
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local T=P.stat.time
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return
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T<120 and 5 or
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T<150 and 4 or
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T<200 and 3 or
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2
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T<50 and 5 or
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T<70 and 4 or
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T<110 and 3 or
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T<150 and 2 or
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1
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else
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return
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L>=126 and 1 or
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L>=30 and 0
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L>=50 and 0
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end
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end,
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}
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@@ -1,43 +1,42 @@
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local format=string.format
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return{
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color=COLOR.lGrey,
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color=COLOR.green,
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env={
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drop=30,lock=60,
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dropPiece=function(P)
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if P.lastPiece.atk>0 then
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P:receive(nil,P.lastPiece.atk,120,generateLine(P:RND(3,8)))
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if P.stat.atk>=200 then
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P:win("finish")
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end
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P:receive(nil,P.lastPiece.atk,120,generateLine(P:RND(10)))
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end
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if P.stat.atk>=100 then
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P:win("finish")
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end
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end,
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bg="tunnel",bgm="warped",
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bg="tunnel",bgm="echo",
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},
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pauseLimit=true,
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load=function()
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PLY.newPlayer(1)
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end,
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mesDisp=function(P)
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setFont(45)
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mStr(format("%.1f",P.stat.atk),69,247)
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mText(drawableText.atk,69,300)
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setFont(65)
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mStr(P.stat.atk,69,310)
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mText(drawableText.atk,69,375)
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end,
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score=function(P)return{P.stat.atk<=200 and math.floor(P.stat.atk)or 200,P.stat.time}end,
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score=function(P)return{P.stat.atk<=100 and math.floor(P.stat.atk)or 100,P.stat.atk}end,
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scoreDisp=function(D)return D[1].." Attack "..TIMESTR(D[2])end,
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comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
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getRank=function(P)
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local L=P.stat.atk
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if L>=200 then
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if L>=100 then
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local T=P.stat.time
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return
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T<120 and 5 or
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T<150 and 4 or
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T<200 and 3 or
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2
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T<45 and 5 or
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T<60 and 4 or
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T<90 and 3 or
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T<120 and 2 or
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1
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else
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return
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L>=126 and 1 or
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L>=30 and 0
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L>=50 and 0
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end
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end,
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}
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@@ -1,14 +1,14 @@
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local format=string.format
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return{
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color=COLOR.lGrey,
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color=COLOR.lYellow,
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env={
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drop=30,lock=60,
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drop=2,lock=30,
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freshLimit=10,
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dropPiece=function(P)
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if P.lastPiece.atk>0 then
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P:receive(nil,math.floor(P.lastPiece.atk*1.5),0,generateLine(P:RND(10)))
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if P.stat.atk>=200 then
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P:win("finish")
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end
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P:receive(nil,P.lastPiece.atk,0,generateLine(P:RND(10)))
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end
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if P.stat.atk>=100 then
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P:win("finish")
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end
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end,
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bg="blackhole",bgm="echo",
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@@ -18,26 +18,26 @@ return{
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PLY.newPlayer(1)
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end,
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mesDisp=function(P)
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setFont(45)
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mStr(format("%.1f",P.stat.atk),69,247)
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mText(drawableText.atk,69,300)
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setFont(65)
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mStr(P.stat.atk,69,310)
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mText(drawableText.atk,69,375)
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end,
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score=function(P)return{P.stat.atk<=200 and math.floor(P.stat.atk)or 200,P.stat.time}end,
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score=function(P)return{P.stat.atk<=100 and math.floor(P.stat.atk)or 100,P.stat.atk}end,
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scoreDisp=function(D)return D[1].." Attack "..TIMESTR(D[2])end,
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comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
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getRank=function(P)
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local L=P.stat.atk
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if L>=200 then
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if L>=100 then
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local T=P.stat.time
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return
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T<120 and 5 or
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T<150 and 4 or
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T<200 and 3 or
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2
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T<60 and 5 or
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T<80 and 4 or
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T<120 and 3 or
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T<180 and 2 or
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1
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else
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return
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L>=126 and 1 or
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L>=30 and 0
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L>=50 and 0
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end
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end,
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}
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