小程序link:
修复第16关统计数据看不到 修复红色和黄色格子的图案一样 略微减淡图案 添加最大连击数显示 FC奖励分数直接乘*1.1
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@@ -206,16 +206,15 @@ local function tap(x,y)
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SFX.play('clear_4')
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TEXT.show("FULL COMBO",640,360,100,'beat',.626)
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comboTime=comboTime+3
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score=int(score*1.1)
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end
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if levels[level+1]then
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local pText
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if noComboBreak then
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pText=("%s [FC] %.2fs"):format(level,TIME()-startTime)
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else
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pText=("%s - %.2fs"):format(level,TIME()-startTime)
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end
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ins(progress,pText)
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level=level+1
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ins(progress,
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noComboBreak and
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("%s [FC] %.2fs"):format(level,TIME()-startTime)or
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("%s - %.2fs"):format(level,TIME()-startTime)
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)
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level=level+1
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if levels[level]then
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resetBoard()
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SFX.play('reach')
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else
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@@ -364,6 +363,10 @@ function scene.draw()
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gc.setLineWidth(6)
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gc.rectangle('line',field.x-5,field.y-5,field.w+10,field.h+10)
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--Maxcombo
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setFont(20)gc.setColor(COLOR.dF)
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gc.print(maxCombo,1142,1)
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--Time
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setFont(30)gc.setColor(COLOR.Z)
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gc.print(("%.3f"):format(time),1140,20)
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@@ -398,7 +401,7 @@ end
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scene.widgetList={
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WIDGET.newButton{name="reset",x=80,y=60,w=110,h=60,color='lG',code=pressKey"r",hideF=function()return state==0 end},
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WIDGET.newSwitch{name="invis",x=100,y=140,disp=function()return invis end,code=pressKey"q",hideF=function()return state==1 end},
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WIDGET.newSwitch{name="invis",x=100,y=140,lim=80,disp=function()return invis end,code=pressKey"q",hideF=function()return state==1 end},
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WIDGET.newButton{name="back",x=1200,y=660,w=110,h=60,fText=TEXTURE.back,code=pressKey"escape"},
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}
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