修改防守模式难度曲线(之前的录像不再能正常播放)
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@@ -1,4 +1,6 @@
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return{
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drop=30,lock=60,
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fall=10,
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mesDisp=function(P)
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setFont(55)
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mStr(P.modeData.wave,63,200)
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@@ -12,7 +14,11 @@ return{
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if P.control then
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local D=P.modeData
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D.counter=D.counter+1
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local t=math.max(360-D.wave*2,60)
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local t=
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D.wave<=60 and 360-D.wave*3 or
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D.wave<=120 and 180-(D.wave-60)*2 or
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D.wave<=180 and 120-(D.wave-120)or
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60
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if D.counter>=t then
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D.counter=0
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for _=1,3 do
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@@ -21,20 +27,18 @@ return{
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P.atkBufferSum=P.atkBufferSum+3
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P.stat.recv=P.stat.recv+3
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D.wave=D.wave+1
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if D.wave<=90 then
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D.rpm=math.floor(108e3/t)*.1
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if D.wave==25 then
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P:_showText(text.great,0,-140,100,'appear',.6)
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P.gameEnv.pushSpeed=2
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P.dropDelay,P.gameEnv.drop=20,20
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elseif D.wave==50 then
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P:_showText(text.awesome,0,-140,100,'appear',.6)
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P.gameEnv.pushSpeed=3
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P.dropDelay,P.gameEnv.drop=10,10
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elseif D.wave==90 then
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P.dropDelay,P.gameEnv.drop=5,5
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P:_showText(text.maxspeed,0,-140,100,'appear',.6)
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end
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D.rpm=math.floor(108e3/t)*.1
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if D.wave==60 then
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P:_showText(text.great,0,-140,100,'appear',.6)
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P.gameEnv.pushSpeed=2
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P.dropDelay,P.gameEnv.drop=20,20
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elseif D.wave==120 then
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P:_showText(text.awesome,0,-140,100,'appear',.6)
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P.gameEnv.pushSpeed=3
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P.dropDelay,P.gameEnv.drop=10,10
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elseif D.wave==180 then
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P.dropDelay,P.gameEnv.drop=5,5
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P:_showText(text.maxspeed,0,-140,100,'appear',.6)
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end
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end
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end
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