整理代码

This commit is contained in:
MrZ626
2020-09-19 01:57:30 +08:00
parent 155a5bf71c
commit 3cd6335e9d
3 changed files with 37 additions and 37 deletions

View File

@@ -192,7 +192,7 @@ local langList={
down="",
back="返回",
},
custom_norm={
custom_basic={
drop="下落延迟",lock="锁定延迟",wait="出块等待",fall="消行延迟",
next="Next",hold="Hold",oncehold="Hold一次",
block="方块可见",
@@ -223,8 +223,8 @@ local langList={
opponent="对手",
life="命数",
pushSpeed="上涨速度",
norm="←基本规则",
basic="←基本规则",
sequence="序列设置(Tab)→",
back="返回",
},
@@ -276,7 +276,7 @@ local langList={
mission="强制任务",
draw="←初始场地",
norm="基础设置(tab)→",
basic="基础设置(tab)→",
back="返回",
},
play={
@@ -714,7 +714,7 @@ local langList={
down="",
back="返回",
},
custom_norm={
custom_basic={
drop="下落延迟",lock="锁定延迟",wait="出块等待",fall="消行延迟",
next="预览",hold="暂存",oncehold="暂存一次",
block="方块可见",
@@ -745,8 +745,8 @@ local langList={
opponent="对手",
life="命数",
pushSpeed="上涨速度",
norm="←基本规则",
basic="←基本规则",
sequence="序列设置(Tab)→",
back="返回",
},
@@ -798,7 +798,7 @@ local langList={
mission="强制任务",
draw="←初始场地",
norm="基础设置(tab)→",
basic="基础设置(tab)→",
back="返回",
},
play={
@@ -1226,7 +1226,7 @@ local langList={
down="",
back="Back",
},
custom_norm={
custom_basic={
drop="Drop Speed",lock="Lock Delay",wait="Entry Delay",fall="Line Delay",
next="Next",hold="Hold",oncehold="Hold Once",
block="Draw Block",
@@ -1258,7 +1258,7 @@ local langList={
life="Life",
pushSpeed="Garbage Speed",
norm="←Basic",
basic="←Basic",
sequence="SEQ. (Tab)→",
back="Back",
},
@@ -1310,7 +1310,7 @@ local langList={
mission="Force mission",
draw="←Field",
norm="Basic (tab)→",
basic="Basic (tab)→",
back="Back",
},
play={
@@ -1738,7 +1738,7 @@ local langList={
down="",
back="X",
},
custom_norm={
custom_basic={
drop="",lock="↓_",wait="→=",fall="↓=",
next="",hold="[ ]",oncehold="[ ]*1",
block="==↓==",
@@ -1770,7 +1770,7 @@ local langList={
life="<R>",
pushSpeed="_↑_↑_",
norm="←Basic",
basic="←Basic",
sequence="Seq (Tab)→",
back="X",
},
@@ -1822,7 +1822,7 @@ local langList={
mission="Force mission",
draw="←Field",
norm="Basic (tab)→",
basic="Basic (tab)→",
back="X",
},
play={
@@ -2260,7 +2260,7 @@ local langList={
down="",
back="返回",
},
custom_norm={
custom_basic={
drop="下落延迟",lock="锁定延迟",wait="出块等待",fall="消行延迟",
next="Next",hold="Hold",oncehold="Hold一次",
block="方块可见",
@@ -2292,7 +2292,7 @@ local langList={
life="命数",
pushSpeed="上涨速度",
norm="←基本规则",
basic="←基本规则",
sequence="序列设置(Tab)→",
back="返回",
},
@@ -2344,7 +2344,7 @@ local langList={
mission="强制任务",
draw="←初始场地",
norm="基础设置(tab)→",
basic="基础设置(tab)→",
back="返回",
},
play={
@@ -2446,7 +2446,7 @@ local langList={
b9= "功能键:", b10="重新开始:",b11="左瞬移:", b12="右瞬移:",
b13="软降到底:",b14="软降一格:",b15="软降四格:", b16="软降十格:",
b17="落在最左:",b18="落在最右:",b19="列在最左:", b20="列在最右:",
norm="标准",
basic="标准",
pro="专业",
hide="显示虚拟按键",
track="按键自动跟踪",

View File

@@ -161,7 +161,7 @@ local Widgets={
newButton({name="down", x=200, y=530, w=120, color="white", font=55,code=pressKey("down"),hide=function()return sceneTemp==BGM.len end}),
newButton({name="back", x=1140, y=640, w=170,h=80, color="white", font=40,code=BACK}),
},
custom_norm={
custom_basic={
--Basic
newSelector({name="drop", x=250, y=150,w=260,color="orange", list=CUSlist.drop, disp=CUSval("drop"), code=CUSsto("drop")}),
newSelector({name="lock", x=250, y=230,w=260,color="red", list=CUSlist.lock, disp=CUSval("lock"), code=CUSsto("lock")}),
@@ -181,12 +181,12 @@ local Widgets={
newSwitch({name="nextPos", x=1190, y=300, font=30, disp=CUSval("nextPos"), code=CUSrev("nextPos")}),
newSwitch({name="bone", x=1190, y=370, font=30, disp=CUSval("bone"), code=CUSrev("bone")}),
--Else
--Else
newSelector({name="bg", x=1140, y=460, w=220,color="yellow", list=CUSlist.bg, disp=CUSval("bg"), code=function(i)customEnv.bg=i BG.set(i)end}),
newSelector({name="bgm", x=1140, y=540, w=220,color="yellow", list=CUSlist.bgm, disp=CUSval("bgm"), code=function(i)customEnv.bgm=i BGM.play(i)end}),
newButton({name="mission", x=900, y=60, w=220,h=80, color="lBlue", font=30,code=swapScene("custom_mission","swipeR")}),
newButton({name="rule", x=1140, y=60, w=220,h=80, color="lBlue", font=30,code=swapScene("custom_rule","swipeL")}),
newButton({name="mission", x=900, y=60, w=220,h=80, color="lBlue", font=25,code=swapScene("custom_mission","swipeR")}),
newButton({name="rule", x=1140, y=60, w=220,h=80, color="lBlue", font=25,code=swapScene("custom_rule","swipeL")}),
newButton({name="back", x=1140, y=640, w=170,h=80, color="white", font=40,code=BACK}),
},
custom_rule={
@@ -205,8 +205,8 @@ local Widgets={
newSelector({name="life", x=1100, y=260,w=260,color="red", list=CUSlist.life, disp=CUSval("life"), code=CUSsto("life")}),
newSelector({name="pushSpeed", x=1100, y=360,w=260,color="red", list=CUSlist.pushSpeed, disp=CUSval("pushSpeed"),code=CUSsto("pushSpeed")}),
newButton({name="norm", x=900, y=60, w=220,h=80, color="lBlue", font=30,code=swapScene("custom_norm","swipeR")}),
newButton({name="sequence", x=1140, y=60, w=220,h=80, color="lBlue", font=30,code=swapScene("custom_seq","swipeL")}),
newButton({name="basic", x=900, y=60, w=220,h=80, color="lBlue", font=25,code=swapScene("custom_basic","swipeR")}),
newButton({name="sequence", x=1140, y=60, w=220,h=80, color="lBlue", font=25,code=swapScene("custom_seq","swipeL")}),
newButton({name="back", x=1140, y=640, w=170,h=80, color="white", font=40,code=BACK}),
},
custom_seq={
@@ -246,8 +246,8 @@ local Widgets={
newButton({name="paste", x=1140, y=540, w=170,h=80, color="lBlue", font=40,code=pressKey("cV")}),
newSelector({name="sequence",x=670, y=60, w=200,color="yellow",list=CUSlist.sequence,disp=CUSval("sequence"),code=CUSsto("sequence")}),
newButton({name="rule", x=900, y=60, w=220,h=80, color="lBlue", font=30,code=swapScene("custom_rule","swipeR")}),
newButton({name="draw", x=1140, y=60, w=220,h=80, color="lBlue", font=30,code=swapScene("custom_draw","swipeL")}),
newButton({name="rule", x=900, y=60, w=220,h=80, color="lBlue", font=25,code=swapScene("custom_rule","swipeR")}),
newButton({name="draw", x=1140, y=60, w=220,h=80, color="lBlue", font=25,code=swapScene("custom_draw","swipeL")}),
newButton({name="back", x=1140, y=640, w=170,h=80, color="white", font=40,code=BACK}),
},
custom_draw={
@@ -279,8 +279,8 @@ local Widgets={
newButton({name="delLine", x=1200, y=520, w=120, color="lYellow",font=20,code=pressKey("l")}),
newSwitch({name="demo", x=755, y=640, font=30,disp=function()return sceneTemp.demo end,code=function()sceneTemp.demo=not sceneTemp.demo end}),
newButton({name="sequence", x=900, y=60, w=220,h=80, color="lBlue", font=30,code=swapScene("custom_seq","swipeR")}),
newButton({name="mission", x=1140, y=60, w=220,h=80, color="lBlue", font=30,code=swapScene("custom_mission","swipeL")}),
newButton({name="sequence", x=900, y=60, w=220,h=80, color="lBlue", font=25,code=swapScene("custom_seq","swipeR")}),
newButton({name="mission", x=1140, y=60, w=220,h=80, color="lBlue", font=25,code=swapScene("custom_mission","swipeL")}),
newButton({name="back", x=1140, y=640, w=170,h=80, color="white", font=40,code=BACK}),
},
custom_mission={
@@ -330,8 +330,8 @@ local Widgets={
newButton({name="paste", x=1140, y=540, w=170,h=80, color="lBlue", font=40,code=pressKey("cV")}),
newSwitch({name="mission", x=1150, y=350, font=30, disp=CUSval("missionKill"), code=CUSrev("missionKill")}),
newButton({name="draw", x=900, y=60, w=220,h=80, color="lBlue", font=30,code=swapScene("custom_draw","swipeR")}),
newButton({name="norm", x=1140, y=60, w=220,h=80, color="lBlue", font=30,code=swapScene("custom_norm","swipeL")}),
newButton({name="draw", x=900, y=60, w=220,h=80, color="lBlue", font=25,code=swapScene("custom_draw","swipeR")}),
newButton({name="basic", x=1140, y=60, w=220,h=80, color="lBlue", font=25,code=swapScene("custom_basic","swipeL")}),
newButton({name="back", x=1140, y=640, w=170,h=80, color="white", font=40,code=BACK}),
},
play={

View File

@@ -1004,7 +1004,7 @@ do--mode
end
elseif mapCam.sel=="custom_clear" or mapCam.sel=="custom_puzzle" then
if key=="e"then
SCN.go("custom_norm")
SCN.go("custom_basic")
end
end
end
@@ -1219,14 +1219,14 @@ do--mode
end
end
end
do--custom_norm
function sceneInit.custom_norm()
do--custom_basic
function sceneInit.custom_basic()
destroyPlayers()
BG.set(customEnv.bg)
BGM.play(customEnv.bgm)
end
function keyDown.custom_norm(key)
function keyDown.custom_basic(key)
if key=="tab"then
if kb.isDown("lshift","rshift")then
SCN.swapTo("custom_mission","swipeR")
@@ -1240,7 +1240,7 @@ do--custom_norm
end
end
function Pnt.custom_norm()
function Pnt.custom_basic()
gc.setColor(1,1,1)
gc.draw(drawableText.custom,20,5)
gc.setColor(.7,.7,.7)
@@ -1255,7 +1255,7 @@ do--custom_rule
function keyDown.custom_rule(key)
if key=="tab"then
if kb.isDown("lshift","rshift")then
SCN.swapTo("custom_norm","swipeR")
SCN.swapTo("custom_basic","swipeR")
else
SCN.swapTo("custom_seq","swipeL")
end
@@ -1638,7 +1638,7 @@ do--custom_mission
if kb.isDown("lshift","rshift")then
SCN.swapTo("custom_draw","swipeR")
else
SCN.swapTo("custom_norm","swipeL")
SCN.swapTo("custom_basic","swipeL")
end
elseif key=="escape"then
SCN.back()