整理代码
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@@ -192,7 +192,7 @@ local langList={
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down="↓",
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back="返回",
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},
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custom_norm={
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custom_basic={
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drop="下落延迟",lock="锁定延迟",wait="出块等待",fall="消行延迟",
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next="Next",hold="Hold",oncehold="Hold一次",
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block="方块可见",
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@@ -223,8 +223,8 @@ local langList={
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opponent="对手",
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life="命数",
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pushSpeed="上涨速度",
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norm="←基本规则",
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basic="←基本规则",
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sequence="序列设置(Tab)→",
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back="返回",
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},
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@@ -276,7 +276,7 @@ local langList={
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mission="强制任务",
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draw="←初始场地",
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norm="基础设置(tab)→",
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basic="基础设置(tab)→",
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back="返回",
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},
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play={
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@@ -714,7 +714,7 @@ local langList={
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down="↓",
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back="返回",
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},
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custom_norm={
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custom_basic={
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drop="下落延迟",lock="锁定延迟",wait="出块等待",fall="消行延迟",
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next="预览",hold="暂存",oncehold="暂存一次",
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block="方块可见",
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@@ -745,8 +745,8 @@ local langList={
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opponent="对手",
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life="命数",
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pushSpeed="上涨速度",
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norm="←基本规则",
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basic="←基本规则",
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sequence="序列设置(Tab)→",
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back="返回",
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},
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@@ -798,7 +798,7 @@ local langList={
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mission="强制任务",
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draw="←初始场地",
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norm="基础设置(tab)→",
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basic="基础设置(tab)→",
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back="返回",
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},
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play={
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@@ -1226,7 +1226,7 @@ local langList={
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down="↓",
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back="Back",
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},
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custom_norm={
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custom_basic={
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drop="Drop Speed",lock="Lock Delay",wait="Entry Delay",fall="Line Delay",
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next="Next",hold="Hold",oncehold="Hold Once",
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block="Draw Block",
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@@ -1258,7 +1258,7 @@ local langList={
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life="Life",
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pushSpeed="Garbage Speed",
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norm="←Basic",
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basic="←Basic",
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sequence="SEQ. (Tab)→",
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back="Back",
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},
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@@ -1310,7 +1310,7 @@ local langList={
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mission="Force mission",
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draw="←Field",
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norm="Basic (tab)→",
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basic="Basic (tab)→",
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back="Back",
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},
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play={
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@@ -1738,7 +1738,7 @@ local langList={
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down="↓",
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back="X",
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},
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custom_norm={
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custom_basic={
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drop="↓",lock="↓_",wait="→=",fall="↓=",
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next="→",hold="[ ]",oncehold="[ ]*1",
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block="==↓==",
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@@ -1770,7 +1770,7 @@ local langList={
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life="<R>",
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pushSpeed="_↑_↑_",
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norm="←Basic",
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basic="←Basic",
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sequence="Seq (Tab)→",
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back="X",
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},
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@@ -1822,7 +1822,7 @@ local langList={
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mission="Force mission",
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draw="←Field",
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norm="Basic (tab)→",
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basic="Basic (tab)→",
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back="X",
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},
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play={
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@@ -2260,7 +2260,7 @@ local langList={
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down="↓",
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back="返回",
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},
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custom_norm={
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custom_basic={
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drop="下落延迟",lock="锁定延迟",wait="出块等待",fall="消行延迟",
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next="Next",hold="Hold",oncehold="Hold一次",
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block="方块可见",
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@@ -2292,7 +2292,7 @@ local langList={
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life="命数",
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pushSpeed="上涨速度",
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norm="←基本规则",
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basic="←基本规则",
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sequence="序列设置(Tab)→",
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back="返回",
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},
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@@ -2344,7 +2344,7 @@ local langList={
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mission="强制任务",
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draw="←初始场地",
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norm="基础设置(tab)→",
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basic="基础设置(tab)→",
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back="返回",
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},
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play={
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@@ -2446,7 +2446,7 @@ local langList={
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b9= "功能键:", b10="重新开始:",b11="左瞬移:", b12="右瞬移:",
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b13="软降到底:",b14="软降一格:",b15="软降四格:", b16="软降十格:",
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b17="落在最左:",b18="落在最右:",b19="列在最左:", b20="列在最右:",
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norm="标准",
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basic="标准",
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pro="专业",
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hide="显示虚拟按键",
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track="按键自动跟踪",
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@@ -161,7 +161,7 @@ local Widgets={
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newButton({name="down", x=200, y=530, w=120, color="white", font=55,code=pressKey("down"),hide=function()return sceneTemp==BGM.len end}),
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newButton({name="back", x=1140, y=640, w=170,h=80, color="white", font=40,code=BACK}),
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},
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custom_norm={
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custom_basic={
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--Basic
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newSelector({name="drop", x=250, y=150,w=260,color="orange", list=CUSlist.drop, disp=CUSval("drop"), code=CUSsto("drop")}),
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newSelector({name="lock", x=250, y=230,w=260,color="red", list=CUSlist.lock, disp=CUSval("lock"), code=CUSsto("lock")}),
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@@ -181,12 +181,12 @@ local Widgets={
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newSwitch({name="nextPos", x=1190, y=300, font=30, disp=CUSval("nextPos"), code=CUSrev("nextPos")}),
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newSwitch({name="bone", x=1190, y=370, font=30, disp=CUSval("bone"), code=CUSrev("bone")}),
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--Else
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--Else
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newSelector({name="bg", x=1140, y=460, w=220,color="yellow", list=CUSlist.bg, disp=CUSval("bg"), code=function(i)customEnv.bg=i BG.set(i)end}),
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newSelector({name="bgm", x=1140, y=540, w=220,color="yellow", list=CUSlist.bgm, disp=CUSval("bgm"), code=function(i)customEnv.bgm=i BGM.play(i)end}),
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newButton({name="mission", x=900, y=60, w=220,h=80, color="lBlue", font=30,code=swapScene("custom_mission","swipeR")}),
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newButton({name="rule", x=1140, y=60, w=220,h=80, color="lBlue", font=30,code=swapScene("custom_rule","swipeL")}),
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newButton({name="mission", x=900, y=60, w=220,h=80, color="lBlue", font=25,code=swapScene("custom_mission","swipeR")}),
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newButton({name="rule", x=1140, y=60, w=220,h=80, color="lBlue", font=25,code=swapScene("custom_rule","swipeL")}),
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newButton({name="back", x=1140, y=640, w=170,h=80, color="white", font=40,code=BACK}),
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},
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custom_rule={
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@@ -205,8 +205,8 @@ local Widgets={
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newSelector({name="life", x=1100, y=260,w=260,color="red", list=CUSlist.life, disp=CUSval("life"), code=CUSsto("life")}),
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newSelector({name="pushSpeed", x=1100, y=360,w=260,color="red", list=CUSlist.pushSpeed, disp=CUSval("pushSpeed"),code=CUSsto("pushSpeed")}),
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newButton({name="norm", x=900, y=60, w=220,h=80, color="lBlue", font=30,code=swapScene("custom_norm","swipeR")}),
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newButton({name="sequence", x=1140, y=60, w=220,h=80, color="lBlue", font=30,code=swapScene("custom_seq","swipeL")}),
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newButton({name="basic", x=900, y=60, w=220,h=80, color="lBlue", font=25,code=swapScene("custom_basic","swipeR")}),
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newButton({name="sequence", x=1140, y=60, w=220,h=80, color="lBlue", font=25,code=swapScene("custom_seq","swipeL")}),
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newButton({name="back", x=1140, y=640, w=170,h=80, color="white", font=40,code=BACK}),
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},
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custom_seq={
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@@ -246,8 +246,8 @@ local Widgets={
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newButton({name="paste", x=1140, y=540, w=170,h=80, color="lBlue", font=40,code=pressKey("cV")}),
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newSelector({name="sequence",x=670, y=60, w=200,color="yellow",list=CUSlist.sequence,disp=CUSval("sequence"),code=CUSsto("sequence")}),
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newButton({name="rule", x=900, y=60, w=220,h=80, color="lBlue", font=30,code=swapScene("custom_rule","swipeR")}),
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newButton({name="draw", x=1140, y=60, w=220,h=80, color="lBlue", font=30,code=swapScene("custom_draw","swipeL")}),
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newButton({name="rule", x=900, y=60, w=220,h=80, color="lBlue", font=25,code=swapScene("custom_rule","swipeR")}),
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newButton({name="draw", x=1140, y=60, w=220,h=80, color="lBlue", font=25,code=swapScene("custom_draw","swipeL")}),
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newButton({name="back", x=1140, y=640, w=170,h=80, color="white", font=40,code=BACK}),
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},
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custom_draw={
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@@ -279,8 +279,8 @@ local Widgets={
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newButton({name="delLine", x=1200, y=520, w=120, color="lYellow",font=20,code=pressKey("l")}),
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newSwitch({name="demo", x=755, y=640, font=30,disp=function()return sceneTemp.demo end,code=function()sceneTemp.demo=not sceneTemp.demo end}),
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newButton({name="sequence", x=900, y=60, w=220,h=80, color="lBlue", font=30,code=swapScene("custom_seq","swipeR")}),
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newButton({name="mission", x=1140, y=60, w=220,h=80, color="lBlue", font=30,code=swapScene("custom_mission","swipeL")}),
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newButton({name="sequence", x=900, y=60, w=220,h=80, color="lBlue", font=25,code=swapScene("custom_seq","swipeR")}),
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newButton({name="mission", x=1140, y=60, w=220,h=80, color="lBlue", font=25,code=swapScene("custom_mission","swipeL")}),
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newButton({name="back", x=1140, y=640, w=170,h=80, color="white", font=40,code=BACK}),
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},
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custom_mission={
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@@ -330,8 +330,8 @@ local Widgets={
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newButton({name="paste", x=1140, y=540, w=170,h=80, color="lBlue", font=40,code=pressKey("cV")}),
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newSwitch({name="mission", x=1150, y=350, font=30, disp=CUSval("missionKill"), code=CUSrev("missionKill")}),
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newButton({name="draw", x=900, y=60, w=220,h=80, color="lBlue", font=30,code=swapScene("custom_draw","swipeR")}),
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newButton({name="norm", x=1140, y=60, w=220,h=80, color="lBlue", font=30,code=swapScene("custom_norm","swipeL")}),
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newButton({name="draw", x=900, y=60, w=220,h=80, color="lBlue", font=25,code=swapScene("custom_draw","swipeR")}),
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newButton({name="basic", x=1140, y=60, w=220,h=80, color="lBlue", font=25,code=swapScene("custom_basic","swipeL")}),
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newButton({name="back", x=1140, y=640, w=170,h=80, color="white", font=40,code=BACK}),
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},
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play={
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@@ -1004,7 +1004,7 @@ do--mode
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end
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elseif mapCam.sel=="custom_clear" or mapCam.sel=="custom_puzzle" then
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if key=="e"then
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SCN.go("custom_norm")
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SCN.go("custom_basic")
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end
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end
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end
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@@ -1219,14 +1219,14 @@ do--mode
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end
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end
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end
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do--custom_norm
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function sceneInit.custom_norm()
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do--custom_basic
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function sceneInit.custom_basic()
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destroyPlayers()
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BG.set(customEnv.bg)
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BGM.play(customEnv.bgm)
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end
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function keyDown.custom_norm(key)
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function keyDown.custom_basic(key)
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if key=="tab"then
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if kb.isDown("lshift","rshift")then
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SCN.swapTo("custom_mission","swipeR")
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@@ -1240,7 +1240,7 @@ do--custom_norm
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end
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end
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function Pnt.custom_norm()
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function Pnt.custom_basic()
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gc.setColor(1,1,1)
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gc.draw(drawableText.custom,20,5)
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gc.setColor(.7,.7,.7)
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@@ -1255,7 +1255,7 @@ do--custom_rule
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function keyDown.custom_rule(key)
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if key=="tab"then
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if kb.isDown("lshift","rshift")then
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SCN.swapTo("custom_norm","swipeR")
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SCN.swapTo("custom_basic","swipeR")
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else
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SCN.swapTo("custom_seq","swipeL")
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end
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@@ -1638,7 +1638,7 @@ do--custom_mission
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if kb.isDown("lshift","rshift")then
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SCN.swapTo("custom_draw","swipeR")
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else
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SCN.swapTo("custom_norm","swipeL")
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SCN.swapTo("custom_basic","swipeL")
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end
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elseif key=="escape"then
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SCN.back()
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