更好用的自定义绘图交互

This commit is contained in:
MrZ626
2021-04-13 21:46:03 +08:00
parent 321d6554e7
commit 3c39c8a788

View File

@@ -9,9 +9,11 @@ local FIELD=FIELD
local scene={}
local sure
local penColor--Pen color
local penMode--Pen mode (false=unavailable, else=mouse button)
local penX,penY--Pen position
local keyHold
local penType--Color, air, or smart
local penMode
local penPath={}
local penX,penY
local demo--If show x
local page
@@ -52,60 +54,72 @@ local minoPosCode={
[3]=28,[33]=28,--I2
[1]=29,--O1
}
local SPmode
local SPlist={}--Smart pen path list
local function SPpath(x,y)
if not penMode then return end
for i=1,#SPlist do
if x==SPlist[i][1]and y==SPlist[i][2]then
local function pTouch(x,y)
if not keyHold then return end
for i=1,#penPath do
if x==penPath[i][1]and y==penPath[i][2]then
return
end
end
ins(SPlist,{x,y})
if #SPlist==1 then
SPmode=FIELD[page][y][x]==0 and 0 or 1
if #penPath==0 then
penMode=
penType>0 and(FIELD[page][y][x]~=penType and 0 or 1)or
penType==0 and 1 or
penType==-1 and 0 or
penType==-2 and (FIELD[page][y][x]<=0 and 0 or 1)
end
ins(penPath,{x,y})
end
local function SPdraw()
local l=#SPlist
local function pDraw()
local l=#penPath
if l==0 then return end
local C--pen color
if SPmode==0 then
if l<=5 then
local sum=0
local x,y={},{}
for i=1,l do
ins(x,SPlist[i][1])
ins(y,SPlist[i][2])
end
local minY,minX=min(unpack(y)),min(unpack(x))
for i=1,#y do
sum=sum+2^((11-(y[i]-minY))*(y[i]-minY)/2+(x[i]-minX))
end
if minoPosCode[sum]then
C=SETTING.skin[minoPosCode[sum]]
local C--Color
if keyHold==1 then
if penMode==0 then
if penType==-2 then
if l<=5 then
local sum=0
local x,y={},{}
for i=1,l do
ins(x,penPath[i][1])
ins(y,penPath[i][2])
end
local minY,minX=min(unpack(y)),min(unpack(x))
for i=1,#y do
sum=sum+2^((11-(y[i]-minY))*(y[i]-minY)/2+(x[i]-minX))
end
if minoPosCode[sum]then
C=SETTING.skin[minoPosCode[sum]]
end
else
C=20
end
else
C=penType
end
else
C=20
C=0
end
elseif SPmode==1 then
elseif keyHold==2 then
C=-1
elseif keyHold==3 then
C=0
end
if C then
for i=1,l do
FIELD[page][SPlist[i][2]][SPlist[i][1]]=C
FIELD[page][penPath[i][2]][penPath[i][1]]=C
end
end
SPlist={}
SPmode=0
penPath={}
penMode=0
end
function scene.sceneInit()
sure=0
penColor=-2
penMode=false
keyHold=false
penType,penMode=-2,0
penX,penY=1,1
demo=false
page=1
@@ -115,44 +129,30 @@ function scene.mouseMove(x,y)
local sx,sy=int((x-200)/30)+1,20-int((y-60)/30)
if sx>=1 and sx<=10 and sy>=1 and sy<=20 then
penX,penY=sx,sy
if penMode then
if penColor==-2 and penMode==1 then
SPpath(sx,sy)
else
FIELD[page][sy][sx]=
penMode==1 and penColor or
penMode==2 and -1 or
-- penMode==3 and 0
0
end
end
if keyHold then pTouch(sx,sy)end
else
penX,penY=nil
end
end
function scene.mouseDown(x,y,k)
if not penMode then
penMode=k
elseif penMode~=k then
penMode=false
if penColor==-2 then
SPlist={}
end
if not keyHold then
keyHold=k
elseif keyHold~=k then
keyHold=false
penPath={}
end
scene.mouseMove(x,y)
end
function scene.mouseUp(_,_,k)
if penMode==k then
penMode=false
if penColor==-2 then
SPdraw()
end
if keyHold==k then
pDraw()
keyHold=false
end
end
function scene.wheelMoved(_,y)
if penColor>0 then
penColor=(penColor+(y<0 and 1 or -1)-1)%24+1
if penType>0 then
penType=(penType+(y<0 and 1 or -1)-1)%24+1
end
end
function scene.touchDown(x,y)scene.mouseDown(x,y,1)end
@@ -176,12 +176,8 @@ function scene.keyDown(key)
end
elseif key=="space"then
if penX and penY then
penMode=1
if penColor==-2 then
SPpath(penX,penY)
else
FIELD[page][penY][penX]=penColor
end
keyHold=1
pTouch(penX,penY)
end
elseif key=="delete"then
if sure>20 then
@@ -248,17 +244,20 @@ function scene.keyDown(key)
page=min(page+1,#FIELD)
end
elseif key=="escape"then
SCN.back()
if keyHold then
keyHold=false
penPath={}
else
SCN.back()
end
else
penColor=penKey[key]or penColor
penType=penKey[key]or penType
end
end
function scene.keyUp(key)
if key=="space"then
if penColor==-2 then
SPdraw()
end
penMode=false
pDraw()
keyHold=false
end
end
@@ -295,10 +294,10 @@ function scene.draw()
--Draw pen
if penX and penY then
local x,y=30*penX,600-30*penY
if penMode==1 or penMode==2 then
if keyHold==1 or keyHold==2 then
gc.setLineWidth(5)
gc.rectangle("line",x-30,y,30,30,4)
elseif penMode==3 then
elseif keyHold==3 then
gc.setLineWidth(3)
gc.line(x-15,y,x-30,y+15)
gc.line(x,y,x-30,y+30)
@@ -311,21 +310,51 @@ function scene.draw()
end
--Draw smart pen path
if #SPlist>0 then
if #penPath>0 then
gc.setLineWidth(4)
if SPmode==0 then
if #SPlist<=5 then
gc.setColor(COLOR.rainbow_light(TIME()*6.2))
if keyHold==1 then
if penMode==0 then
if penType==-2 then
if #penPath<=5 then
gc.setColor(COLOR.rainbow_light(TIME()*6.2))
else
gc.setColor(.9,.9,.9,.7+.2*math.sin(TIME()*12.6))
end
for i=1,#penPath do
gc.rectangle("line",30*penPath[i][1]-30+2,600-30*penPath[i][2]+2,30-4,30-4,3)
end
elseif penType==-1 then
gc.setColor(1,1,0,.7+.3*math.sin(TIME()*12.6))
for i=1,#penPath do
gc.draw(cross,30*penPath[i][1]-30,600-30*penPath[i][2])
end
elseif penType==0 then
gc.setColor(1,0,0)
for i=1,#penPath do
gc.draw(cross,30*penPath[i][1]-30+math.random(-1,1),600-30*penPath[i][2]+math.random(-1,1))
end
else
local c=minoColor[penType]
gc.setColor(c[1],c[2],c[3],.7+.2*math.sin(TIME()*12.6))
for i=1,#penPath do
gc.rectangle("line",30*penPath[i][1]-30+2,600-30*penPath[i][2]+2,30-4,30-4,3)
end
end
else
gc.setColor(.9,.9,.9,.7+.2*math.sin(TIME()*12.6))
gc.setColor(1,0,0)
for i=1,#penPath do
gc.draw(cross,30*penPath[i][1]-30+math.random(-1,1),600-30*penPath[i][2]+math.random(-1,1))
end
end
for i=1,#SPlist do
gc.rectangle("line",30*SPlist[i][1]-30+2,600-30*SPlist[i][2]+2,30-4,30-4,3)
elseif keyHold==2 then
gc.setColor(1,1,0,.7+.3*math.sin(TIME()*12.6))
for i=1,#penPath do
gc.draw(cross,30*penPath[i][1]-30,600-30*penPath[i][2])
end
else
elseif keyHold==3 then
gc.setColor(1,0,0)
for i=1,#SPlist do
gc.draw(cross,30*SPlist[i][1]-30+math.random(-1,1),600-30*SPlist[i][2]+math.random(-1,1))
for i=1,#penPath do
gc.draw(cross,30*penPath[i][1]-30+math.random(-1,1),600-30*penPath[i][2]+math.random(-1,1))
end
end
end
@@ -346,21 +375,21 @@ function scene.draw()
gc.line(52,5,75,35)
gc.line(75,5,52,35)
--Left mouse button
if penColor>0 then
gc.setColor(minoColor[penColor])
if penType>0 then
gc.setColor(minoColor[penType])
gc.rectangle("fill",5,5,23,30)
elseif penColor==-1 then
elseif penType==-1 then
gc.line(5,5,28,35)
gc.line(28,5,5,35)
elseif penColor==-2 then
if SPmode==1 then
gc.setColor(1,0,0)
gc.line(5,5,28,35)
gc.line(28,5,5,35)
else
elseif penType==-2 then
if penMode==0 then
gc.setLineWidth(13)
gc.setColor(COLOR.rainbow(TIME()*12.6))
gc.rectangle("fill",5,5,23,30)
else
gc.setColor(1,0,0)
gc.line(5,5,28,35)
gc.line(28,5,5,35)
end
end
--Draw mouse
@@ -392,7 +421,7 @@ function scene.draw()
end
end
local function setPen(i)return function()penColor=i end end
local function setPen(i)return function()penType=i end end
scene.widgetList={
WIDGET.newText{name="title", x=1020,y=5,font=70,align="R"},
WIDGET.newText{name="subTitle", x=1030,y=50,font=35,align="L",color="grey"},