添加一个真·纯随机序列模式
This commit is contained in:
@@ -119,7 +119,7 @@ MODOPT={--Mod options
|
|||||||
},
|
},
|
||||||
{no=19,id="CS",name="customSeq",
|
{no=19,id="CS",name="customSeq",
|
||||||
key="b",x=680,y=470,color="blue",
|
key="b",x=680,y=470,color="blue",
|
||||||
list={"bag","his4","c2","rnd","reverb"},
|
list={"bag","his4","c2","rnd","mess","reverb"},
|
||||||
func=function(P,O)P.gameEnv.sequence=O end,
|
func=function(P,O)P.gameEnv.sequence=O end,
|
||||||
unranked=true,
|
unranked=true,
|
||||||
},
|
},
|
||||||
|
|||||||
@@ -72,6 +72,14 @@ local sequenceModes={
|
|||||||
yield()
|
yield()
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
|
mess=function(P,seq0)
|
||||||
|
while true do
|
||||||
|
while #P.nextQueue<6 do
|
||||||
|
P:getNext(seq0[P:RND(#seq0)])
|
||||||
|
end
|
||||||
|
yield()
|
||||||
|
end
|
||||||
|
end,
|
||||||
reverb=function(P,seq0)
|
reverb=function(P,seq0)
|
||||||
local bufferSeq,bag={},{}
|
local bufferSeq,bag={},{}
|
||||||
while true do
|
while true do
|
||||||
|
|||||||
@@ -190,7 +190,7 @@ scene.widgetList={
|
|||||||
|
|
||||||
WIDGET.newSelector{name="sequence",
|
WIDGET.newSelector{name="sequence",
|
||||||
x=1080,y=60,w=200,color="yellow",
|
x=1080,y=60,w=200,color="yellow",
|
||||||
list={"bag","his4","c2","rnd","reverb","loop","fixed"},
|
list={"bag","his4","c2","rnd","mess","reverb","loop","fixed"},
|
||||||
disp=lnk_CUSval("sequence"),
|
disp=lnk_CUSval("sequence"),
|
||||||
code=lnk_CUSsto("sequence")
|
code=lnk_CUSsto("sequence")
|
||||||
},
|
},
|
||||||
|
|||||||
Reference in New Issue
Block a user