优化textReader场景和相关方法
框架跟进
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@@ -201,16 +201,17 @@ function scene.keyDown(key)
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SCN.back()
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end
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elseif key=='f1' then
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goTextReader{
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function() return (
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text.dict.helpText:repD(
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CHAR.key.up,CHAR.key.down,CHAR.key.left,CHAR.key.right,
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CHAR.controller.dpadU,CHAR.controller.dpadD,CHAR.controller.dpadL,CHAR.controller.dpadR,
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CHAR.controller.xboxX,CHAR.controller.xboxY,CHAR.controller.xboxA,CHAR.controller.xboxB,
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CHAR.icon.help,CHAR.icon.copy,CHAR.icon.globe,CHAR.key.winMenu)
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):split('\n')
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end,
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currentFontSize,'rainbow'}()
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SCN.go(
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'textReader',nil,
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(text.dict.helpText:repD(
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CHAR.key.up,CHAR.key.down,CHAR.key.left,CHAR.key.right,
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CHAR.controller.dpadU,CHAR.controller.dpadD,CHAR.controller.dpadL,CHAR.controller.dpadR,
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CHAR.controller.xboxX,CHAR.controller.xboxY,CHAR.controller.xboxA,CHAR.controller.xboxB,
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CHAR.icon.help,CHAR.icon.copy,CHAR.icon.globe,CHAR.key.winMenu)
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):split('\n'),
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currentFontSize,
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'rainbow'
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)
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-- ***ONLY USE FOR HOTLOADING ZICTIONARY WHILE IN GAME!***
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-- ***Please commenting out this code if you don't use***
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