modeData地位提升,模式环境变量target移入其中,大规模整理代码,可读性增强
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@@ -1,6 +1,5 @@
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local gc=love.graphics
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local kb=love.keyboard
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local int=math.floor
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local ins,rem=table.insert,table.remove
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local C=COLOR
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@@ -256,7 +255,7 @@ do--commands.help(arg)
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--help or help [page]
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local page=arg==""and 1 or tonumber(arg)
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if page then
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if page==int(page)and page>=1 and page<=maxPage then
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if page==math.floor(page)and page>=1 and page<=maxPage then
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log"Use help [page] to view more commands,"
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log"or help [command_name] for details of a command."
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log""
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@@ -366,7 +365,7 @@ commands.bye=backScene
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--Game commands
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function commands.fn(n)
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if tonumber(n)then
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n=int(tonumber(n))
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n=math.floor(tonumber(n))
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if n>=1 and n<=12 then
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love.keypressed("f"..n)
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return
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@@ -1,6 +1,4 @@
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local gc=love.graphics
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local int=math.floor
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local sin,log=math.sin,math.log10
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local format=string.format
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@@ -251,7 +249,7 @@ function scene.draw()
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if M.sel>0 then
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_=M.color
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gc.setColor(_[1],_[2],_[3],T)
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mStr(M.id,810+M.no%8*60,560+int(M.no/8)*45)
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mStr(M.id,810+M.no%8*60,560+math.floor(M.no/8)*45)
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end
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end
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end
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@@ -1,5 +1,4 @@
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local gc=love.graphics
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local int=math.floor
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local scene={}
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@@ -76,7 +75,7 @@ end
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local function sliderShow(S)
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S=S.disp()
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return S.."F "..int(S*16.67).."ms"
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return S.."F "..math.floor(S*16.67).."ms"
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end
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scene.widgetList={
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WIDGET.newText{name="title", x=80, y=50,font=70,align="L"},
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@@ -1,5 +1,4 @@
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local gc=love.graphics
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local int=math.floor
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local scene={}
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@@ -12,7 +11,7 @@ end
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function scene.draw()
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local t=TIME()
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local b=int(t*2)%16+1
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local b=math.floor(t*2)%16+1
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gc.setColor(1,1,1)
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gc.draw(SKIN.curText[b],710,540,t%6.28319,2,nil,15,15)
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gc.setColor(1,1,1,t*2%1)
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@@ -1,5 +1,3 @@
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local int=math.floor
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local scene={}
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local mini,b2b,b3b,pc
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@@ -28,7 +26,7 @@ function scene.keyDown(key)
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elseif b3b then VOC.play("b3b",CHN)
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end
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if key>=10 then
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VOC.play(blockName[int(key/10)].."spin",CHN)
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VOC.play(blockName[math.floor(key/10)].."spin",CHN)
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end
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if lineCount[key%10]then VOC.play(lineCount[key%10],CHN)end
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if pc then VOC.play("perfect_clear",CHN)end
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