准备-开始音效使用乐器采样
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1
main.lua
1
main.lua
@@ -56,6 +56,7 @@ getFont=FONT.get
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mStr=GC.mStr
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mText=GC.simpX
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mDraw=GC.draw
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Snd=SFX.playSample
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--Delete all naked files (from too old version)
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FILE.clear('')
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@@ -617,7 +617,8 @@ do--function resetGameData(args)
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if GAME.setting.allowMod then
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TASK.new(task_showMods)
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end
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SFX.play('ready')
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Snd('bass','A2')
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Snd('lead','A3')
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collectgarbage()
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end
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end
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@@ -1887,17 +1887,28 @@ local function update_alive(P)
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P.frameRun=P.frameRun+1
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if P.frameRun<=180 then
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if P.frameRun==180 then
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if P.frameRun==60 then
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if P.id==1 then
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SFX.play('start')
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Snd('bass','G2')
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Snd('lead','A3')
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Snd('lead','D4')
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end
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elseif P.frameRun==120 then
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if P.id==1 then
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Snd('bass','A2')
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Snd('lead','B3')
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Snd('lead','E4')
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end
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elseif P.frameRun==180 then
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if P.id==1 then
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Snd('bass','A3')
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Snd('lead','A3')
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Snd('lead','E4')
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Snd('lead','A4')
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end
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P.control=true
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P.timing=true
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P:popNext()
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elseif P.frameRun==60 or P.frameRun==120 then
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if P.id==1 then
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SFX.play('ready')
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end
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end
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if P.movDir~=0 then
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if P.moving<P.gameEnv.das then
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