中文词典添加现代方块的判断依据,英文待补充

This commit is contained in:
MrZ626
2021-01-25 22:51:24 +08:00
parent 54421a0a6e
commit 3446220895
2 changed files with 75 additions and 63 deletions

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@@ -335,7 +335,32 @@ return{
"*Techmino-exclusive*\nTechmino Rotation System\nThe rotation system used in Techmino.\nIt is based on SRS, with fixes on common cases where S/Z are locked from rotating, and some extra useful kicks. Each pentomino also has a kick table roughly based on SRS logic.",
},
{"Mini",
"mini",
"term",
"A modifier to Spins, applied to Spin actions that the game considers easy (thus the name \"EZ T-Spin\" in an old game). Score and attack bonuses are reduced for Mini Spins.\nDifferent games have different rules for what counts as a Mini, and many are not intuitive. You can just remember a few common shapes.",
},
{"Back to Back",
"b2b btb backtoback",
"term",
"Clearing 2 or more technical line clears (Spins and Tetrises) in a row gives extra attack power.\nUnlike combos, placing pieces that do not clear lines does not affect Back to Back.",
},
{"B2B2B",
"b2b2b b3b",
"term",
"*Techmino-exclusive*\nClearing many Back to Backs to fill the Back to Back gauge, and eventually you will be able to perform a Back to Back to Back, giving more bonus attack.",
},
{"Fin, Neo, Iso",
"fin neo iso",
"term",
"Special T-Spin techniques that exploit the T piece's kicks and T-Spin detections.\nThey might worth different values in different games (some games consider them Minis), and hardly have real value in combat due to their relatively complex setup.",
},
{"Modern Stack-game",
"modern",
"term",
"",
},
{"IRS",
"irs initialrotationsystem",
"term",
@@ -376,26 +401,6 @@ return{
"term",
"A sub-(number) time means the time is below a certain milestone. The unit of the time is often left out and inferred, for example, a \"sub-30\" time for a 40-line Sprint means below 30 seconds, and a \"sub-15\" time for a 1000-line Sprint means below 15 minutes.",
},
{"Mini",
"mini",
"term",
"A modifier to Spins, applied to Spin actions that the game considers easy (thus the name \"EZ T-Spin\" in an old game). Score and attack bonuses are reduced for Mini Spins.\nDifferent games have different rules for what counts as a Mini, and many are not intuitive. You can just remember a few common shapes.",
},
{"Back to Back",
"b2b btb backtoback",
"term",
"Clearing 2 or more technical line clears (Spins and Tetrises) in a row gives extra attack power.\nUnlike combos, placing pieces that do not clear lines does not affect Back to Back.",
},
{"B2B2B",
"b2b2b b3b",
"term",
"*Techmino-exclusive*\nClearing many Back to Backs to fill the Back to Back gauge, and eventually you will be able to perform a Back to Back to Back, giving more bonus attack.",
},
{"Fin, Neo, Iso",
"fin neo iso",
"term",
"Special T-Spin techniques that exploit the T piece's kicks and T-Spin detections.\nThey might worth different values in different games (some games consider them Minis), and hardly have real value in combat due to their relatively complex setup.",
},
{"Donation",
"donation",
"term",

View File

@@ -335,47 +335,7 @@ return{
"Techmino Rotation System\nTechmino独有的旋转系统基于SRS设计修补了一些常见SZ卡死的地形增加了不少实用踢墙每个五连块也基本按照SRS的spin逻辑单独设计了踢墙表。",
},
--术语(其他)
{"IRS",
"irs initialrotatesystem",
"term",
"Initial Rotation System\n提前旋转系统,提前按下旋转后方块出现就是转好的形状,有时可以避免死亡。",
},
{"IHS",
"ihs initialholdsystem",
"term",
"Initial Hold System\n提前Hold系统提前按下hold后直接出现hold里的方块有时可以避免死亡。",
},
{"IMS",
"ims initialmovesystem",
"term",
"Initial Move System\n提前移动系统,提前按下移动后方块出现在移动好的位置,有时可以避免死亡。",
},
{"Next",
"next yulan xiayige",
"term",
"预览功能,指示后边几个块的顺序,思考这块怎么摆可以让后面轻松。",
},
{"Hold",
"hold zancun",
"term",
"暂存功能将手里的方块和hold槽中的交换用来调整块序不能连续使用更容易摆出你想要的形状。",
},
{"Misdrop",
"md misdrop",
"term",
"误放,就是不小心放错了地方",
},
{"Mishold",
"mh mishold",
"term",
"误hold就是不小心按到hold导致死亡或失去pc机会等",
},
{"sub",
"sub",
"term",
"在…之下\n用于表示成绩单位一般可不写比如40行成绩sub30是秒1000行sub15是分钟不写项目默认是40L\n\n例:39.95秒是sub4040.5秒不是sub40\n请不要使用sub62之类的词因为sub本身就是表示大约一分钟左右的成绩精确到10就可以了一般30秒以内的sub才会精确到1秒。",
},
--术语(游戏内名词)
{"mini",
"mini",
"term",
@@ -396,6 +356,53 @@ return{
"term",
"一种特殊T2的名字不同的游戏内的攻击可能不一样没有特殊价值可以不详细了解。",
},
--术语(其他)
{"现代方块",
"modern xiandaikuai",
"term",
"现代方块是一个模糊的概念,这里列出一部分\"标准\"规则,满足大部分的都可以认为是现代方块:\n1.可见场地大小是10*20不过上方空间也是存在的上限可以自己定一些游戏用的是40\n2.七种方块从顶部正中间出现(奇数宽方块偏左,高度可以是方块底部或顶部贴着场地顶),同一种方块的朝向(一般是平的面朝下)和颜色都一致\n3.一个合适的随机出块机制(常见的详见bag7词条和his词条)\n4.一个合适的的旋转系统(至少有双旋,详见双旋词条)(比如SRS详见SRS词条)\n5.一个合适的锁定延迟系统,详见锁定延迟词条\n6.一个合适的死亡判定,详见死亡判定词条\n7.有Next系统(一般是3~6个)详见Next词条并且方向和出现时候的方向一致\n8.有Hold系统详见Hold词条\n9.如果有出块延迟和消行延迟那么需要有提前xx系统详见IRS和IHS词条IMS是本游戏特有\n10.有DAS系统负责精密并且快速的左右移动详见DAS词条",
},
{"IRS",
"irs initialrotatesystem",
"term",
"Initial Rotation System\n提前旋转系统,提前按下旋转后方块出现就是转好的形状,有时可以避免死亡。",
},
{"IHS",
"ihs initialholdsystem",
"term",
"Initial Hold System\n提前Hold系统提前按下hold后直接出现hold里的方块有时可以避免死亡。",
},
{"IMS",
"ims initialmovesystem",
"term",
"Initial Move System\n提前移动系统,提前按下移动后方块出现在移动好的位置,有时可以避免死亡。",
},
{"Next",
"next yulan xiayige",
"term",
"预览功能,指示后边几个块的顺序。\n提前思考手上这块怎么摆可以让后面轻松是玩家提升的必需技能。",
},
{"Hold",
"hold zancun",
"term",
"暂存功能将手里的方块和hold槽中的交换不能连续使用。\n用来调整块序,更容易摆出你想要的形状。",
},
{"Misdrop",
"md misdrop",
"term",
"误放,就是不小心放错了地方",
},
{"Mishold",
"mh mishold",
"term",
"误hold就是不小心按到hold导致死亡或失去pc机会等",
},
{"sub",
"sub",
"term",
"在…之下\n用于表示成绩单位一般可不写比如40行成绩sub30是秒1000行sub15是分钟不写项目默认是40L\n\n例:39.95秒是sub4040.5秒不是sub40\n请不要使用sub62之类的词因为sub本身就是表示大约一分钟左右的成绩精确到10就可以了一般30秒以内的sub才会精确到1秒。",
},
{"Donate",
"donate juanzeng",
"term",
@@ -494,7 +501,7 @@ return{
{"DAS & ARR",
"das arr",
"term",
"DAS(Delay-auto-shift)\n\t自动移动延迟,指从<按下移动键时动了一格>到<开始自动移动>之间的时间\n\nARR(Auto-repeat-rate)\n\t自动重复速率,指<每次自动移动>之间的时间\n单位都是f(帧1帧=1/60秒)\n新人不会调的话推荐用das=8~10arr=1~2\n对自己能力比较自信或者是已经有一定水平想提速推荐用das=4~6arr=0\n(如果是别的游戏单位是ms(毫秒)那么乘16.7就可算出对应的数值)\n\n最佳调整方法:das越小越好小到玩家依然能精准区分单点/长按为止;arr能0就0游戏不允许的话就能拉多小拉多小",
"DAS(Delay-auto-shift,延迟自动移动)系统。\n\nDAS自动移动延迟,指从<按下移动键时动了一格>到<开始自动移动>之间的时间\nARR(Auto-repeat-rate)自动重复速率,指<每次自动移动>之间的时间\n\n单位都是f(帧1帧=1/60秒)\n新人不会调的话推荐用das=8~10arr=1~2\n对自己能力比较自信或者是已经有一定水平想提速推荐用das=4~6arr=0\n(如果是别的游戏单位是ms(毫秒)那么乘16.7就可算出对应的数值)\n\n最佳调整方法:das越小越好小到玩家依然能精准区分单点/长按为止;arr能0就0游戏不允许的话就能拉多小拉多小\n\n这套系统也被叫作DAS系统",
},
{"DAS通俗",
"das arr",
@@ -506,7 +513,7 @@ return{
"term",
"在放了一个方块后会取消/重置/减小das计时器让自动移动不会立刻生效减少移动键松开晚了导致下一块一出现就立即开始移动的情况",
},
{"bag7",
{"bag7出块",
"bag7bag",
"term",
"bag7\n一种现代方块的出块方式开局起每7个块是7种形状各出现一次\n\n例如:\nZSJLTOI OTSLZIJ LTISZOJ",