调整模式评级的文本,看起来不打击一些

调整模式评级对应的颜色
This commit is contained in:
MrZ626
2021-10-08 18:13:28 +08:00
parent 300cf10413
commit 3394409183
7 changed files with 17 additions and 17 deletions

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@@ -330,11 +330,11 @@ eventSetList={
'ultra', 'ultra',
} }
rankColor={ rankColor={
{.6,.3,.3}, {.5,.7,.9},
{.7,.5,.3}, {.5,1,.6},
{.9,.7,.5},
{.6,.9,1},
{.95,.95,.5}, {.95,.95,.5},
{1,.5,.4},
{.95,.5,.95},
} }
minoColor={ minoColor={
COLOR.R,COLOR.F,COLOR.O,COLOR.Y,COLOR.L,COLOR.J,COLOR.G,COLOR.A, COLOR.R,COLOR.F,COLOR.O,COLOR.Y,COLOR.L,COLOR.J,COLOR.G,COLOR.A,

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@@ -61,7 +61,7 @@ return{
ai_prebag="AI is incompatible with custom sequences which have non-tetromino", ai_prebag="AI is incompatible with custom sequences which have non-tetromino",
ai_mission="AI is incompatible with custom missions", ai_mission="AI is incompatible with custom missions",
switchSpawnSFX="Please turn on the block spawn SFX!", switchSpawnSFX="Please turn on the block spawn SFX!",
ranks={"D","C","B","A","S"}, ranks={"B","A","S","U","X"},
needRestart="Restart to apply all changes", needRestart="Restart to apply all changes",
saveDone="Data saved", saveDone="Data saved",

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@@ -61,7 +61,7 @@ return{
ai_prebag="不能同时开启AI和含有非四连块的自定义序列", ai_prebag="不能同时开启AI和含有非四连块的自定义序列",
ai_mission="不能同时开启AI和自定义任务", ai_mission="不能同时开启AI和自定义任务",
switchSpawnSFX="请开启方块出生音效", switchSpawnSFX="请开启方块出生音效",
ranks={"D","C","B","A","S"}, ranks={"B","A","S","U","X"},
needRestart="重新开始以生效", needRestart="重新开始以生效",
saveDone="保存成功!", saveDone="保存成功!",

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@@ -26,7 +26,7 @@ return{
ai_prebag="不能同时开启电脑玩家和含有非四连块的自定义序列", ai_prebag="不能同时开启电脑玩家和含有非四连块的自定义序列",
ai_mission="不能同时开启电脑玩家和自定义任务", ai_mission="不能同时开启电脑玩家和自定义任务",
ranks={"","","","",""}, ranks={"","","","",""},
modInstruction="选择你要使用的模组!\n不同的模组会用不同的方式改变游戏规则,来开发新玩法挑战自我吧!\n提醒:开启一些模组会让成绩无效 你可以用键盘开关模组,按tab重置", modInstruction="选择你要使用的模组!\n不同的模组会用不同的方式改变游戏规则,来开发新玩法挑战自我吧!\n提醒:开启一些模组会让成绩无效 你可以用键盘开关模组,按tab重置",
modInfo={ modInfo={

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@@ -62,7 +62,7 @@ return{
ai_prebag="AI与具有非四格拼板的自定义序列不兼容", ai_prebag="AI与具有非四格拼板的自定义序列不兼容",
ai_mission="AI与自定义使命不兼容", ai_mission="AI与自定义使命不兼容",
switchSpawnSFX="请打开繁殖特技效果", switchSpawnSFX="请打开繁殖特技效果",
ranks={"D","C","B","A","S"}, ranks={"B","A","S","U","X"},
needRestart="请重试以使更改生效", needRestart="请重试以使更改生效",
saveDone="保存的数据", saveDone="保存的数据",

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@@ -28,11 +28,11 @@ local loadingThread=coroutine.wrap(function()
YIELD('loadModeIcon') YIELD('loadModeIcon')
local modeIcons={} local modeIcons={}
modeIcons.marathon=GC.DO{32,32, modeIcons.marathon=GC.DO{64,64,
{'move',3,1}, {'move',3,1},
{'fRect',10,4,-2,23}, {'fRect',20,8,-4,46},
{'fPoly',10,4,24,10,10,16.5}, {'fPoly',20,6,48,20,20,33},
{'fRect',4,24,10,3}, {'fRect',8,48,20,6},
} }
modeIcons.infinite=GC.DO{64,64, modeIcons.infinite=GC.DO{64,64,
{'setLW',4}, {'setLW',4},

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@@ -200,14 +200,14 @@ function scene.update()
end end
end end
--noRank/D/C/B/A/S --noRank/B/A/S/U/X
local baseRankColor={ local baseRankColor={
[0]={0,0,0,.3}, [0]={0,0,0,.3},
{.4,.1,.1,.3}, {.2,.4,.6,.3},
{.4,.35,.3,.3}, {.6,.85,.65,.3},
{.6,.4,.2,.3},
{.7,.75,.85,.3},
{.85,.8,.3,.3}, {.85,.8,.3,.3},
{.85,.5,.4,.3},
{.85,.3,.8,.3},
} }
local rankColor=rankColor local rankColor=rankColor
local function _drawModeShape(M,S,drawType) local function _drawModeShape(M,S,drawType)