调整模式评级的文本,看起来不打击一些
调整模式评级对应的颜色
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@@ -330,11 +330,11 @@ eventSetList={
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'ultra',
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}
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rankColor={
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{.6,.3,.3},
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{.7,.5,.3},
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{.9,.7,.5},
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{.6,.9,1},
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{.5,.7,.9},
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{.5,1,.6},
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{.95,.95,.5},
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{1,.5,.4},
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{.95,.5,.95},
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}
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minoColor={
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COLOR.R,COLOR.F,COLOR.O,COLOR.Y,COLOR.L,COLOR.J,COLOR.G,COLOR.A,
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@@ -61,7 +61,7 @@ return{
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ai_prebag="AI is incompatible with custom sequences which have non-tetromino",
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ai_mission="AI is incompatible with custom missions",
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switchSpawnSFX="Please turn on the block spawn SFX!",
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ranks={"D","C","B","A","S"},
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ranks={"B","A","S","U","X"},
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needRestart="Restart to apply all changes",
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saveDone="Data saved",
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@@ -61,7 +61,7 @@ return{
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ai_prebag="不能同时开启AI和含有非四连块的自定义序列",
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ai_mission="不能同时开启AI和自定义任务",
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switchSpawnSFX="请开启方块出生音效",
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ranks={"D","C","B","A","S"},
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ranks={"B","A","S","U","X"},
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needRestart="重新开始以生效",
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saveDone="保存成功!",
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@@ -26,7 +26,7 @@ return{
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ai_prebag="不能同时开启电脑玩家和含有非四连块的自定义序列",
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ai_mission="不能同时开启电脑玩家和自定义任务",
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ranks={"差","可","中","良","优"},
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ranks={"可","中","良","优","极"},
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modInstruction="选择你要使用的模组!\n不同的模组会用不同的方式改变游戏规则,来开发新玩法挑战自我吧!\n提醒:开启一些模组会让成绩无效 你可以用键盘开关模组,按tab重置",
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modInfo={
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@@ -62,7 +62,7 @@ return{
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ai_prebag="AI与具有非四格拼板的自定义序列不兼容",
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ai_mission="AI与自定义使命不兼容",
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switchSpawnSFX="请打开繁殖特技效果",
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ranks={"D","C","B","A","S"},
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ranks={"B","A","S","U","X"},
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needRestart="请重试以使更改生效",
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saveDone="保存的数据",
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@@ -28,11 +28,11 @@ local loadingThread=coroutine.wrap(function()
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YIELD('loadModeIcon')
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local modeIcons={}
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modeIcons.marathon=GC.DO{32,32,
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modeIcons.marathon=GC.DO{64,64,
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{'move',3,1},
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{'fRect',10,4,-2,23},
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{'fPoly',10,4,24,10,10,16.5},
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{'fRect',4,24,10,3},
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{'fRect',20,8,-4,46},
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{'fPoly',20,6,48,20,20,33},
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{'fRect',8,48,20,6},
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}
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modeIcons.infinite=GC.DO{64,64,
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{'setLW',4},
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@@ -200,14 +200,14 @@ function scene.update()
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end
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end
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--noRank/D/C/B/A/S
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--noRank/B/A/S/U/X
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local baseRankColor={
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[0]={0,0,0,.3},
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{.4,.1,.1,.3},
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{.4,.35,.3,.3},
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{.6,.4,.2,.3},
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{.7,.75,.85,.3},
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{.2,.4,.6,.3},
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{.6,.85,.65,.3},
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{.85,.8,.3,.3},
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{.85,.5,.4,.3},
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{.85,.3,.8,.3},
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}
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local rankColor=rankColor
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local function _drawModeShape(M,S,drawType)
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