调整内存不足的提示信息
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@@ -327,10 +327,10 @@ function love.receiveData(id,data)end
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]]
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local lastGCtime=0
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function love.lowmemory()
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if love.timer.getTime()-lastGCtime>2.6 then
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lastGCtime=TIME()
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if TIME()-lastGCtime>6.26 then
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collectgarbage()
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LOG.print("[Auto GC] Low Memory!","warn")
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lastGCtime=TIME()
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LOG.print("[auto GC] low memory 设备内存过低","warn")
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end
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end
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function love.resize(w,h)
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@@ -434,7 +434,6 @@ local devColor={
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COLOR.lGreen,
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COLOR.lBlue,
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}
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local FPS=love.timer.getFPS
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love.draw,love.update=nil--remove default draw/update
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function love.run()
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local SCN=SCN
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@@ -442,6 +441,7 @@ function love.run()
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local TIME=TIME
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local STEP,WAIT=love.timer.step,love.timer.sleep
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local FPS=love.timer.getFPS
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local MINI=love.window.isMinimized
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local PUMP,POLL=love.event.pump,love.event.poll
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local DISCARD=gc.discard
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@@ -456,11 +456,7 @@ function love.run()
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love.resize(gc.getWidth(),gc.getHeight())
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--Scene Launch
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if SETTING.appLock then
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SCN.init("calculator")
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else
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SCN.init("load")
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end
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SCN.init(SETTING.appLock and"calculator"or"load")
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return function()
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local _
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@@ -574,10 +570,10 @@ function love.run()
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end
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--Fresh power info.
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if TIME()-lastFreshPow>2.6 then
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if t-lastFreshPow>2.6 then
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if SETTING.powerInfo and LOADED then
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updatePowerInfo()
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lastFreshPow=TIME()
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lastFreshPow=t
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end
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if gc.getWidth()~=SCR.w then
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love.resize(gc.getWidth(),gc.getHeight())
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