修复几处ui小问题

This commit is contained in:
MrZ626
2021-05-30 15:22:59 +08:00
parent 9e61505205
commit 32a7035a90
5 changed files with 16 additions and 15 deletions

View File

@@ -571,6 +571,7 @@ function love.run()
FCT=FCT-100
gc_replaceTransform(SCR.origin)
gc_setColor(1,1,1)
BG.draw()
gc_replaceTransform(SCR.xOy)
if SCN.draw then SCN.draw()end
@@ -588,7 +589,7 @@ function love.run()
gc_setColor(1,1,1)
gc_draw(ms.isDown(1)and cursor_holdImg or cursorImg,mx,my,nil,nil,nil,8,8)
end
gc_replaceTransform(SCR.xOy_ul)
--Draw power info.
if SETTING.powerInfo then
gc_setColor(1,1,1)

View File

@@ -20,9 +20,9 @@ local xOy=SCR.xOy
local downArrowIcon=DOGC{40,25,{'fPoly',0,0,20,25,40,0}}
local upArrowIcon=DOGC{40,25,{'fPoly',0,25,20,0,40,25}}
local clearIcon=DOGC{40,40,
{'fRect',16,5,8,2},
{'fRect',8,7,24,2},
{'fRect',12,11,18,24},
{'fRect',16,5,8,3},
{'fRect',8,8,24,3},
{'fRect',11,14,18,21},
}
local sureIcon=DOGC{40,40,
{'setFT',35},
@@ -960,12 +960,12 @@ function textBox:draw()
end
--Background
gc_setColor(0,0,0,.3)
gc_setColor(0,0,0,.4)
gc_rectangle('fill',x,y,w,h)
--Frame
gc_setLineWidth(4)
gc_setColor(1,1,WIDGET.sel==self and 0 or 1)
gc_setColor(1,1,WIDGET.sel==self and .8 or 1)
gc_rectangle('line',x,y,w,h)
--Slider
@@ -1280,7 +1280,7 @@ function WIDGET.draw()
gc_draw(widgetCover,nil,nil,nil,scr_w,scr_h/360)
end
gc_setCanvas()
gc_setBlendMode('lighten','premultiplied')
gc_setBlendMode('alpha','premultiplied')
gc_draw(widgetCanvas)
gc_setBlendMode('alpha')
gc_replaceTransform(SCR.xOy)

View File

@@ -207,8 +207,8 @@ local function drawFXs(P)
gc_rectangle('fill',150-x*150,15-S[1]*30-y*15,300*x,y*30)
end
end
local function drawGhost(P,clr)
gc_setColor(1,1,1,P.gameEnv.ghost)
local function drawGhost(P,clr,alpha)
gc_setColor(1,1,1,alpha)
local texture=SKIN.curText
local CB=P.cur.bk
for i=1,#CB do for j=1,#CB[1]do
@@ -612,9 +612,9 @@ function draw.norm(P)
--Draw ghost & rotation center
if ENV.ghost then
drawGhost(P,curColor)
drawGhost(P,curColor,ENV.ghost)
if ENV.center then
gc_setColor(1,1,1,trans*ENV.center)
gc_setColor(1,1,1,ENV.center)
gc_draw(spinCenterImg,centerX,-30*(P.ghoY+P.cur.sc[1])+15,nil,nil,nil,4,4)
end
end
@@ -820,7 +820,7 @@ function draw.demo(P)
drawField(P)
drawFXs(P)
if P.cur and P.waiting==-1 then
if ENV.ghost then drawGhost(P,curColor)end
if ENV.ghost then drawGhost(P,curColor,ENV.ghost)end
if ENV.block then
local dy=ENV.smooth and P.ghoY~=P.curY and(P.dropDelay/ENV.drop-1)*30 or 0
gc_translate(0,-dy)

View File

@@ -17,8 +17,8 @@ end
scene.widgetList={
WIDGET.newKey{name="setting",fText=TEXTURE.setting,x=1200,y=160,w=90,h=90,code=goScene'setting_game'},
WIDGET.newButton{name="league", x=640, y=180,w=350,h=120,font=40,color='dH',code=goScene'net_league'},
WIDGET.newButton{name="ffa", x=640, y=360,w=350,h=120,font=40,color='dH',code=function()NET.enterRoom({name="ffa"})end},
WIDGET.newButton{name="league", x=640, y=180,w=350,h=120,font=40,color='D',code=goScene'net_league'},
WIDGET.newButton{name="ffa", x=640, y=360,w=350,h=120,font=40,color='D',code=function()LOG.print("Coming soon 开发中,敬请期待")--[[NET.enterRoom({name="ffa"})]]end},
WIDGET.newButton{name="rooms", x=640, y=540,w=350,h=120,font=40,code=goScene'net_rooms'},
WIDGET.newButton{name="logout", x=880, y=40,w=180,h=60,color='dR',
code=function()

View File

@@ -6,7 +6,7 @@ local setFont,mStr=setFont,mStr
local fnsRankColor={
Z=COLOR.lY,
S=COLOR.lG,
S=COLOR.lH,
A=COLOR.N,
B=COLOR.lG,
C=COLOR.M,