0.8.4α
This commit is contained in:
86
class.lua
86
class.lua
@@ -31,7 +31,10 @@ function clearTask(opt)
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end
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end
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local button={type="button"}
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local button={
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type="button",
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ATV=0,--activating time(0~8)
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}
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function newButton(x,y,w,h,color,font,code,hide,N)
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local _={
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x=x-w*.5,y=y-h*.5,
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@@ -44,11 +47,18 @@ function newButton(x,y,w,h,color,font,code,hide,N)
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}for k,v in next,button do _[k]=v end return _
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end
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function button:isAbove(x,y)
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return x>self.x and x<self.x+self.w and y>self.y and y<self.y+self.h
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return x>self.x-self.ATV and x<self.x+self.w+2*self.ATV and y>self.y-self.ATV and y<self.y+self.h+2*self.ATV
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end
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function button:FX()
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sysFX[#sysFX+1]={0,0,10,self.x,self.y,self.w,self.h}
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--[0=ripple],timer,duration,x,y,w,h
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sysFX[#sysFX+1]={0,0,10,self.x-self.ATV,self.y-self.ATV,self.w+2*self.ATV,self.h+2*self.ATV}
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--0[ripple],timer,duration,x,y,w,h
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end
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function button:update()
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if widget_sel==self then
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if self.ATV<8 then self.ATV=self.ATV+1 end
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else
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if self.ATV>0 then self.ATV=self.ATV-1 end
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end
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end
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function button:draw()
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local x,y,w,h=self.x,self.y,self.w,self.h
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@@ -57,12 +67,12 @@ function button:draw()
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local sd=shader_glow
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sd:send("X",x)sd:send("Y",y)sd:send("W",w)sd:send("H",h)
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gc.setShader(sd)
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gc.rectangle("fill",x,y,w,h)
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gc.rectangle("fill",x-self.ATV,y-self.ATV,w+2*self.ATV,h+2*self.ATV)
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gc.setShader()
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if self==widget_sel then
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if self.ATV>0 then
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gc.setLineWidth(4)
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gc.setColor(1,1,1,.8)
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gc.rectangle("line",x+2,y+2,w-4,h-4)
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gc.setColor(1,1,1,self.ATV*.125)
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gc.rectangle("line",x-self.ATV+2,y-self.ATV+2,w+2*self.ATV-4,h+2*self.ATV-4)
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end
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local t=self.text
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if t then
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@@ -82,7 +92,10 @@ function button:getInfo()
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print(format("x=%d,y=%d,w=%d,h=%d,font=%d",self.x+self.w*.5,self.y+self.h*.5,self.w,self.h,self.font))
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end
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local switch={type="switch"}
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local switch={
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type="switch",
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ATV=0,--activating time(0~8)
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}
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function newSwitch(x,y,font,disp,code,hide,N)
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local _={
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x=x,y=y,font=font,
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@@ -95,21 +108,30 @@ end
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function switch:isAbove(x,y)
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return x>self.x and x<self.x+50 and y>self.y-25 and y<self.y+25
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end
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function switch:FX()
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sysFX[#sysFX+1]=self.disp()and
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{1,0,15,.4,1,.4,self.x,self.y-25,50,50,0}--Switched on
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or{1,0,15,1,.4,.4,self.x,self.y-25,50,50,0}--Switched off
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--[1=square fade],timer,duration,r,g,b,x,y,w,h
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function switch:update()
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if widget_sel==self then
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if self.ATV<8 then self.ATV=self.ATV+1 end
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else
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if self.ATV>0 then self.ATV=self.ATV-1 end
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end
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end
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function switch:draw()
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local x,y=self.x,self.y-25
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if self.disp()then
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if self.ATV>0 then
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gc.setColor(1,.3,.3,self.ATV*.06)
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gc.rectangle("fill",x,y,50,50)
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end
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gc.setColor(.9,1,.9)
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gc.setLineWidth(6)
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gc.line(x+5,y+25,x+18,y+38,x+45,y+11)
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end--checked
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gc.setColor(1,1,1,self==widget_sel and .6 or .3)
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gc.rectangle("fill",x,y,50,50)
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else
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if self.ATV>0 then
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gc.setColor(.3,1,.3,self.ATV*.06)
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gc.rectangle("fill",x,y,50,50)
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end
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end
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--checked
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gc.setLineWidth(4)
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gc.setColor(1,1,1)
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gc.rectangle("line",x,y,50,50)
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@@ -125,7 +147,11 @@ function switch:getInfo()
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print(format("x=%d,y=%d,font=%d",self.x,self.y,self.font))
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end
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local slider={type="slider"}
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local slider={
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type="slider",
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ATV=0,--activating time(0~8)
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pos=0,--position shown
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}
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function newSlider(x,y,w,unit,font,change,disp,code,hide,N)
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local _={
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x=x,y=y,
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@@ -141,13 +167,19 @@ end
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function slider:isAbove(x,y)
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return x>self.x-10 and x<self.x+self.w+10 and y>self.y-20 and y<self.y+20
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end
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function slider:FX(pos)
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sysFX[#sysFX+1]={1,0,10,1,1,1,self.x+self.w*pos/self.unit-8,self.y-15,17,30}
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--[1=square fade],timer,duration,r,g,b,x,y,w,h
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function slider:update()
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if widget_sel==self then
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if self.ATV<6 then self.ATV=self.ATV+1 end
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else
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if self.ATV>0 then self.ATV=self.ATV-1 end
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end
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if not(self.hide and self.hide())then
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self.pos=self.pos*.8+self.disp()*.2
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end
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end
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function slider:draw()
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local x,y=self.x,self.y
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gc.setColor(1,1,1,self==widget_sel and .7 or .5)
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gc.setColor(1,1,1,.5+self.ATV*.06)
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gc.setLineWidth(2)
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local x1,x2=x,x+self.w
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for p=0,self.unit do
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@@ -165,13 +197,13 @@ function slider:draw()
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gc.printf(t,x-312,y-self.font*.7,300,"right")
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end
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--text
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local x,y=x1+(x2-x1)*self.disp()/self.unit-9,y-16
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local x,y,w,h=x1+(x2-x1)*self.pos/self.unit-10-self.ATV,y-16-self.ATV,20+2*self.ATV,32+2*self.ATV
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gc.setColor(.8,.8,.8)
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gc.rectangle("fill",x,y,19,32)
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if self==widget_sel then
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gc.rectangle("fill",x,y,w,h)
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if self.ATV>0 then
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gc.setLineWidth(2)
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gc.setColor(1,1,1)
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gc.rectangle("line",x+1,y+1,18,30)
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gc.setColor(1,1,1,self.ATV*.16)
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gc.rectangle("line",x+1,y+1,w-2,h-2)
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end
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--block
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end
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