修复无限踢墙
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@@ -602,7 +602,7 @@ function Player:spin(d,ifpre)
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if not ifpre then
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self:freshBlock("move")
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end
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if kickData[test][2]>0 and self.freshTime~=t and self.curY~=self.imgY then
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if kickData[test][2]>0 and self.freshTime==t and self.curY~=self.imgY then
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self.freshTime=self.freshTime-1
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end
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