清除自定义游戏的老版本残留无用代码,移除bagLen变量,直接用bagLine保存包间隔块数
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@@ -494,7 +494,7 @@ function draw.drawNext_norm(P)
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if ENV.bagLine then
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gc_setColor(.8,.5,.5)
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for i=-P.pieceCount%ENV.bagLen,N-1,ENV.bagLen do--i=phase
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for i=-P.pieceCount%ENV.bagLine,N-1,ENV.bagLine do--i=phase
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gc_rectangle('fill',2,72*i+3,120,2)
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end
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end
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@@ -528,7 +528,7 @@ function draw.drawNext_hidden(P)
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if ENV.bagLine then
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gc_setColor(.8,.5,.5)
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for i=-P.pieceCount%ENV.bagLen,N-1,ENV.bagLen do--i=phase
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for i=-P.pieceCount%ENV.bagLine,N-1,ENV.bagLine do--i=phase
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gc_rectangle('fill',2,72*i+3,120,2)
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end
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end
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@@ -311,11 +311,7 @@ local function applyGameEnv(P)--Finish gameEnv processing
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ENV.arr=max(ENV.arr,ENV.minarr)
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ENV.sdarr=max(ENV.sdarr,ENV.minsdarr)
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if ENV.sequence~='bag'and ENV.sequence~='loop'then
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ENV.bagLine=false
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else
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ENV.bagLen=#ENV.seqData
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end
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ENV.bagLine=(ENV.sequence=='bag'or ENV.sequence=='loop')and #ENV.seqData
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if ENV.nextCount==0 then ENV.nextPos=false end
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