清除自定义游戏的老版本残留无用代码,移除bagLen变量,直接用bagLine保存包间隔块数

This commit is contained in:
MrZ626
2021-05-25 01:10:39 +08:00
parent 37fb89bae0
commit 30297385af
4 changed files with 12 additions and 19 deletions

View File

@@ -31,10 +31,10 @@ local function checkClear(P)
D.finished=D.finished+1
if FIELD[D.finished+1]then
P.waiting=26
for _=#P.field,1,-1 do
FREEROW.discard(P.field[_])
FREEROW.discard(P.visTime[_])
P.field[_],P.visTime[_]=nil
for i=#P.field,1,-1 do
FREEROW.discard(P.field[i])
FREEROW.discard(P.visTime[i])
P.field[i],P.visTime[i]=nil
end
setField(P,D.finished+1)
SYSFX.newShade(1.4,P.absFieldX,P.absFieldY,300*P.size,610*P.size,.6,.8,.6)
@@ -50,19 +50,17 @@ return{
load=function()
applyCustomGame()
local ENV=GAME.modeEnv
ENV.dropPiece=PLY.check_lineReach
for y=1,20 do
if notAir(FIELD[1][y])then
--Switch clear sprint mode on
ENV.dropPiece=checkClear
GAME.modeEnv.dropPiece=checkClear
break
end
end
PLY.newPlayer(1)
local AItype=ENV.opponent:sub(1,2)
local AIlevel=tonumber(ENV.opponent:sub(-1))
local AItype=GAME.modeEnv.opponent:sub(1,2)
local AIlevel=tonumber(GAME.modeEnv.opponent:sub(-1))
if AItype=='9S'then
PLY.newAIPlayer(2,AIBUILDER('9S',2*AIlevel))
elseif AItype=='CC'then

View File

@@ -39,10 +39,9 @@ return{
},
load=function()
applyCustomGame()
local AItype=GAME.modeEnv.opponent:sub(1,2)
local AIlevel=tonumber(GAME.modeEnv.opponent:sub(-1))
PLY.newPlayer(1)
local ENV=GAME.modeEnv
local AItype=ENV.opponent:sub(1,2)
local AIlevel=tonumber(ENV.opponent:sub(-1))
if AItype=='9S'then
PLY.newAIPlayer(2,AIBUILDER('9S',2*AIlevel))
elseif AItype=='CC'then

View File

@@ -494,7 +494,7 @@ function draw.drawNext_norm(P)
if ENV.bagLine then
gc_setColor(.8,.5,.5)
for i=-P.pieceCount%ENV.bagLen,N-1,ENV.bagLen do--i=phase
for i=-P.pieceCount%ENV.bagLine,N-1,ENV.bagLine do--i=phase
gc_rectangle('fill',2,72*i+3,120,2)
end
end
@@ -528,7 +528,7 @@ function draw.drawNext_hidden(P)
if ENV.bagLine then
gc_setColor(.8,.5,.5)
for i=-P.pieceCount%ENV.bagLen,N-1,ENV.bagLen do--i=phase
for i=-P.pieceCount%ENV.bagLine,N-1,ENV.bagLine do--i=phase
gc_rectangle('fill',2,72*i+3,120,2)
end
end

View File

@@ -311,11 +311,7 @@ local function applyGameEnv(P)--Finish gameEnv processing
ENV.arr=max(ENV.arr,ENV.minarr)
ENV.sdarr=max(ENV.sdarr,ENV.minsdarr)
if ENV.sequence~='bag'and ENV.sequence~='loop'then
ENV.bagLine=false
else
ENV.bagLen=#ENV.seqData
end
ENV.bagLine=(ENV.sequence=='bag'or ENV.sequence=='loop')and #ENV.seqData
if ENV.nextCount==0 then ENV.nextPos=false end