整理代码

规范更多全局变量名
语音包/音效包列表声明放到main开头
This commit is contained in:
MrZ626
2021-10-20 01:21:01 +08:00
parent 14df29ce21
commit 2fbd183322
14 changed files with 84 additions and 84 deletions

View File

@@ -258,7 +258,8 @@ function love.keypressed(key,_,isRep)
devMode=1 devMode=1
MES.new('info',"DEBUG ON",.2) MES.new('info',"DEBUG ON",.2)
elseif key=="f11"then elseif key=="f11"then
switchFullscreen() SETTING.fullscreen=not SETTING.fullscreen
applyFullscreen()
saveSettings() saveSettings()
elseif not SCN.swapping then elseif not SCN.swapping then
if SCN.keyDown then if SCN.keyDown then
@@ -702,7 +703,7 @@ local Z={}
function Z.setIfPowerInfo(func)showPowerInfo=func end function Z.setIfPowerInfo(func)showPowerInfo=func end
--Warning: color and line width is uncertain value, set it in the function. --[Warning] Color and line width is uncertain value, set it in the function.
function Z.setCursor(func)drawCursor=func end function Z.setCursor(func)drawCursor=func end
--Change F1~F7 events of devmode (F8 mode) --Change F1~F7 events of devmode (F8 mode)

View File

@@ -151,7 +151,7 @@ local readThread=coroutine.wrap(function()
if op==8 then--8=close if op==8 then--8=close
CHN_push(readCHN,8)--close CHN_push(readCHN,8)--close
if type(res)=='string'then if type(res)=='string'then
CHN_push(readCHN,res:sub(3))--Warning: 2 bytes close code at start so :sub(3) CHN_push(readCHN,res:sub(3))--[Warning] 2 bytes close code at start so :sub(3)
else else
CHN_push(readCHN,"WS closed") CHN_push(readCHN,"WS closed")
end end

View File

@@ -28,6 +28,8 @@ MOBILE=SYSTEM=='Android'or SYSTEM=='iOS'
SAVEDIR=fs.getSaveDirectory() SAVEDIR=fs.getSaveDirectory()
--Global Vars & Settings --Global Vars & Settings
SFXPACKS={'chiptune'}
VOCPACKS={'miya','mono','xiaoya','miku'}
FIRSTLAUNCH=false FIRSTLAUNCH=false
DAILYLAUNCH=false DAILYLAUNCH=false
@@ -93,7 +95,7 @@ VK= require'parts.virtualKey'
BOT= require'parts.bot' BOT= require'parts.bot'
RSlist= require'parts.RSlist'DSCP=RSlist.TRS.centerPos RSlist= require'parts.RSlist'DSCP=RSlist.TRS.centerPos
PLY= require'parts.player' PLY= require'parts.player'
netPLY= require'parts.netPlayer' NETPLY= require'parts.netPlayer'
MODES= require'parts.modes' MODES= require'parts.modes'
--Init Zframework --Init Zframework
@@ -282,7 +284,7 @@ SKIN.init{
} }
--Initialize sound libs --Initialize sound libs
SFX.init((function() SFX.init((function()--[Warning] Not loading files here, just get the list of sound needed
local L={} local L={}
for _,v in next,fs.getDirectoryItems('media/effect/chiptune/')do for _,v in next,fs.getDirectoryItems('media/effect/chiptune/')do
if isSafeFile('media/effect/chiptune/'..v,"Dangerous file : %SAVE%/media/effect/chiptune/"..v)then if isSafeFile('media/effect/chiptune/'..v,"Dangerous file : %SAVE%/media/effect/chiptune/"..v)then
@@ -503,7 +505,7 @@ if FIRSTLAUNCH and MOBILE then
end end
--Apply system setting --Apply system setting
applySettings() applyAllSettings()
--Load replays --Load replays
for _,fileName in next,fs.getDirectoryItems('replay')do for _,fileName in next,fs.getDirectoryItems('replay')do

View File

@@ -180,7 +180,7 @@ do
SFX.play('rotatekick',nil,P:getCenterX()*.15) SFX.play('rotatekick',nil,P:getCenterX()*.15)
end end
--[Warning] field spinSeq is a dirty data, TRS put this var into the block. --[Warning] Field spinSeq is a dirty data, TRS put this var into the block.
C.spinSeq=(C.spinSeq or 0)%100*10+d C.spinSeq=(C.spinSeq or 0)%100*10+d
if C.spinSeq<100 then if C.spinSeq<100 then
return end return end

View File

@@ -13,6 +13,13 @@ local PLAYERS=PLAYERS
--System --System
function isSafeFile(file,mes)
if love.filesystem.getRealDirectory(file)~=SAVEDIR then
return true
elseif mes then
MES.new('warn',mes)
end
end
function saveStats() function saveStats()
return FILE.save(STAT,'conf/data') return FILE.save(STAT,'conf/data')
end end
@@ -31,28 +38,15 @@ function applyLanguage()
end end
end end
end end
function applySettings() function applyCursor()
love.window.setFullscreen(SETTING.fullscreen)
love.audio.setVolume(SETTING.mainVol)
love.mouse.setVisible(SETTING.sysCursor)
VK.setShape(SETTING.VKSkin)
BGM.setVol(SETTING.bgm)
SFX.setVol(SETTING.sfx)
VOC.setVol(SETTING.voc)
applyBlockSatur(SETTING.blockSatur)
applyFieldSatur(SETTING.fieldSatur)
applyLanguage()
end
function switchCursor()
SETTING.sysCursor=not SETTING.sysCursor
love.mouse.setVisible(SETTING.sysCursor) love.mouse.setVisible(SETTING.sysCursor)
end end
function switchFullscreen() function applyFullscreen()
SETTING.fullscreen=not SETTING.fullscreen SETTING.fullscreen=not SETTING.fullscreen
love.window.setFullscreen(SETTING.fullscreen) love.window.setFullscreen(SETTING.fullscreen)
love.resize(gc.getWidth(),gc.getHeight()) love.resize(gc.getWidth(),gc.getHeight())
end end
do--function applyXxxSatur(mode) do--function applyBlockSatur,applyFieldSatur(mode)
local saturateValues={ local saturateValues={
normal={0,1}, normal={0,1},
soft={.2,.7}, soft={.2,.7},
@@ -71,12 +65,17 @@ do--function applyXxxSatur(mode)
SHADER.fieldSatur:send('k',m[2]) SHADER.fieldSatur:send('k',m[2])
end end
end end
function isSafeFile(file,mes) function applyAllSettings()
if love.filesystem.getRealDirectory(file)~=SAVEDIR then love.window.setFullscreen(SETTING.fullscreen)
return true love.audio.setVolume(SETTING.mainVol)
elseif mes then VK.setShape(SETTING.VKSkin)
MES.new('warn',mes) BGM.setVol(SETTING.bgm)
end SFX.setVol(SETTING.sfx)
VOC.setVol(SETTING.voc)
applyBlockSatur(SETTING.blockSatur)
applyFieldSatur(SETTING.fieldSatur)
applyLanguage()
applyCursor()
end end
--Royale mode --Royale mode

View File

@@ -1,6 +1,4 @@
--Static data tables --Static data tables
SFXPACKS={'chiptune'}
VOCPACKS={'miya','mono','xiaoya','miku'}
BLOCK_NAMES={ BLOCK_NAMES={
'Z','S','J','L','T','O','I', 'Z','S','J','L','T','O','I',
'Z5','S5','P','Q','F','E', 'Z5','S5','P','Q','F','E',
@@ -503,7 +501,7 @@ do--Mod data
M.color=COLOR[M.color] M.color=COLOR[M.color]
end end
end end
do--Game tables do--Game data tables
PLAYERS={}--Players data PLAYERS={}--Players data
PLY_ALIVE={} PLY_ALIVE={}
FIELD={}--Field(s) for custom game FIELD={}--Field(s) for custom game

View File

@@ -19,13 +19,13 @@ return{
GAME.modeEnv.allowMod=false GAME.modeEnv.allowMod=false
GAME.modeEnv.task=marginTask GAME.modeEnv.task=marginTask
local L=TABLE.copy(netPLY.list) local L=TABLE.copy(NETPLY.list)
local N=1 local N=1
for i,p in next,L do for i,p in next,L do
if p.uid==USER.uid then if p.uid==USER.uid then
if p.connected then if p.connected then
PLY.newPlayer(1) PLY.newPlayer(1)
PLAYERS[1].sid=netPLY.getSID(USER.uid) PLAYERS[1].sid=NETPLY.getSID(USER.uid)
N=2 N=2
end end
table.remove(L,i) table.remove(L,i)

View File

@@ -280,7 +280,7 @@ function NET.loadSavedData(sections)
TABLE.cover(NET.cloudData.SETTING,SETTING) TABLE.cover(NET.cloudData.SETTING,SETTING)
success=success and saveSettings() success=success and saveSettings()
applySettings() applyAllSettings()
TABLE.cover(NET.cloudData.keyMap,KEY_MAP) TABLE.cover(NET.cloudData.keyMap,KEY_MAP)
success=success and FILE.save(KEY_MAP,'conf/key') success=success and FILE.save(KEY_MAP,'conf/key')
@@ -524,10 +524,10 @@ function NET.updateWS_play()
elseif res.action==2 then--Player join elseif res.action==2 then--Player join
if res.type=='Self'then if res.type=='Self'then
--Enter new room --Enter new room
netPLY.clear() NETPLY.clear()
if d.players then if d.players then
for _,p in next,d.players do for _,p in next,d.players do
netPLY.add{ NETPLY.add{
uid=p.uid, uid=p.uid,
username=p.username, username=p.username,
sid=p.sid, sid=p.sid,
@@ -555,7 +555,7 @@ function NET.updateWS_play()
loadGame('netBattle',true,true) loadGame('netBattle',true,true)
else else
--Load other players --Load other players
netPLY.add{ NETPLY.add{
uid=d.uid, uid=d.uid,
username=d.username, username=d.username,
sid=d.sid, sid=d.sid,
@@ -578,7 +578,7 @@ function NET.updateWS_play()
end end
SCN.back() SCN.back()
else else
netPLY.remove(d.sid) NETPLY.remove(d.sid)
_removePlayer(PLAYERS,d.sid) _removePlayer(PLAYERS,d.sid)
_removePlayer(PLY_ALIVE,d.sid) _removePlayer(PLY_ALIVE,d.sid)
if SCN.cur=='net_game'then if SCN.cur=='net_game'then
@@ -590,9 +590,9 @@ function NET.updateWS_play()
SCN.socketRead('talk',d) SCN.socketRead('talk',d)
end end
elseif res.action==5 then--Player change settings elseif res.action==5 then--Player change settings
netPLY.setConf(d.uid,d.config) NETPLY.setConf(d.uid,d.config)
elseif res.action==6 then--Player change join mode elseif res.action==6 then--Player change join mode
netPLY.setJoinMode(d.uid,d.mode) NETPLY.setJoinMode(d.uid,d.mode)
elseif res.action==7 then--All Ready elseif res.action==7 then--All Ready
SFX.play('reach',.6) SFX.play('reach',.6)
NET.roomReadyState='allReady' NET.roomReadyState='allReady'
@@ -608,15 +608,15 @@ function NET.updateWS_play()
for _,p in next,d.result do for _,p in next,d.result do
for _,P in next,PLAYERS do for _,P in next,PLAYERS do
if P.uid==p.uid then if P.uid==p.uid then
netPLY.setStat(p.uid,P.stat) NETPLY.setStat(p.uid,P.stat)
netPLY.setPlace(p.uid,p.place) NETPLY.setPlace(p.uid,p.place)
break break
end end
end end
end end
netPLY.resetState() NETPLY.resetState()
netPLY.freshPos() NETPLY.freshPos()
NET.roomState.start=false NET.roomState.start=false
if NET.spectate then if NET.spectate then
NET.signal_setMode(2) NET.signal_setMode(2)
@@ -657,10 +657,10 @@ function NET.updateWS_stream()
if res.type=='Self'then if res.type=='Self'then
NET.seed=d.seed NET.seed=d.seed
NET.spectate=d.spectate NET.spectate=d.spectate
netPLY.setConnect(d.uid) NETPLY.setConnect(d.uid)
for _,p in next,d.connected do for _,p in next,d.connected do
if not p.spectate then if not p.spectate then
netPLY.setConnect(p.uid) NETPLY.setConnect(p.uid)
end end
end end
if d.spectate then if d.spectate then
@@ -677,9 +677,9 @@ function NET.updateWS_stream()
end end
else else
if d.spectate then if d.spectate then
netPLY.setJoinMode(d.uid,2) NETPLY.setJoinMode(d.uid,2)
else else
netPLY.setConnect(d.uid) NETPLY.setConnect(d.uid)
end end
end end
elseif res.action==3 then--Player leave elseif res.action==3 then--Player leave

View File

@@ -65,13 +65,13 @@ local posLists={
local posList local posList
local function _placeSort(a,b)return a.place<b.place end local function _placeSort(a,b)return a.place<b.place end
local netPLY local NETPLY
local nullIndex={ local nullIndex={
__index=function(self,k) __index=function(self,k)
MES.traceback() MES.traceback()
MES.new('error',"User not loaded: "..k) MES.new('error',"User not loaded: "..k)
netPLY.add{ NETPLY.add{
uid=k, uid=k,
username="Stacker", username="Stacker",
sid=-1, sid=-1,
@@ -96,17 +96,17 @@ local function _freshPos()
posList=posLists[5] posList=posLists[5]
end end
end end
netPLY={ NETPLY={
list=PLYlist, list=PLYlist,
map=PLYmap, map=PLYmap,
freshPos=_freshPos, freshPos=_freshPos,
} }
function netPLY.clear() function NETPLY.clear()
TABLE.cut(PLYlist) TABLE.cut(PLYlist)
TABLE.clear(PLYmap) TABLE.clear(PLYmap)
end end
function netPLY.add(d) function NETPLY.add(d)
local p={ local p={
uid=d.uid, uid=d.uid,
username=d.username, username=d.username,
@@ -124,7 +124,7 @@ function netPLY.add(d)
PLYmap[p.uid]=p PLYmap[p.uid]=p
_freshPos() _freshPos()
end end
function netPLY.remove(sid) function NETPLY.remove(sid)
for i=1,#PLYlist do for i=1,#PLYlist do
if PLYlist[i].sid==sid then if PLYlist[i].sid==sid then
PLYmap[PLYlist[i].uid]=nil PLYmap[PLYlist[i].uid]=nil
@@ -135,14 +135,14 @@ function netPLY.remove(sid)
end end
end end
function netPLY.getCount()return #PLYlist end function NETPLY.getCount()return #PLYlist end
function netPLY.getSID(uid)return PLYmap[uid].sid end function NETPLY.getSID(uid)return PLYmap[uid].sid end
function netPLY.getSelfJoinMode()return PLYmap[USER.uid].mode end function NETPLY.getSelfJoinMode()return PLYmap[USER.uid].mode end
function netPLY.getSelfReady()return PLYmap[USER.uid].mode>0 end function NETPLY.getSelfReady()return PLYmap[USER.uid].mode>0 end
function netPLY.setPlayerObj(ply,p)ply.p=p end function NETPLY.setPlayerObj(ply,p)ply.p=p end
function netPLY.setConf(uid,config)PLYmap[uid].config=config end function NETPLY.setConf(uid,config)PLYmap[uid].config=config end
function netPLY.setJoinMode(uid,ready) function NETPLY.setJoinMode(uid,ready)
for _,p in next,PLYlist do for _,p in next,PLYlist do
if p.uid==uid then if p.uid==uid then
if p.mode~=ready then if p.mode~=ready then
@@ -164,16 +164,16 @@ function netPLY.setJoinMode(uid,ready)
end end
end end
end end
function netPLY.setConnect(uid)PLYmap[uid].connected=true end function NETPLY.setConnect(uid)PLYmap[uid].connected=true end
function netPLY.setPlace(uid,place)PLYmap[uid].place=place end function NETPLY.setPlace(uid,place)PLYmap[uid].place=place end
function netPLY.setStat(uid,S) function NETPLY.setStat(uid,S)
PLYmap[uid].stat={ PLYmap[uid].stat={
lpm=("%.1f %s"):format(S.row/S.time*60,text.radarData[5]), lpm=("%.1f %s"):format(S.row/S.time*60,text.radarData[5]),
apm=("%.1f %s"):format(S.atk/S.time*60,text.radarData[3]), apm=("%.1f %s"):format(S.atk/S.time*60,text.radarData[3]),
adpm=("%.1f %s"):format((S.atk+S.dig)/S.time*60,text.radarData[2]), adpm=("%.1f %s"):format((S.atk+S.dig)/S.time*60,text.radarData[2]),
} }
end end
function netPLY.resetState() function NETPLY.resetState()
for i=1,#PLYlist do for i=1,#PLYlist do
PLYlist[i].mode=0 PLYlist[i].mode=0
PLYlist[i].connected=false PLYlist[i].connected=false
@@ -181,7 +181,7 @@ function netPLY.resetState()
end end
local selP,mouseX,mouseY local selP,mouseX,mouseY
function netPLY.mouseMove(x,y) function NETPLY.mouseMove(x,y)
selP=nil selP=nil
for i=1,#PLYlist do for i=1,#PLYlist do
local p=PLYlist[i] local p=PLYlist[i]
@@ -193,7 +193,7 @@ function netPLY.mouseMove(x,y)
end end
end end
function netPLY.update() function NETPLY.update()
for i=1,#PLYlist do for i=1,#PLYlist do
local p=PLYlist[i] local p=PLYlist[i]
local t=posList[i] local t=posList[i]
@@ -208,7 +208,7 @@ local stencilW,stencilH
local function _playerFrameStencil() local function _playerFrameStencil()
gc_rectangle('fill',0,0,stencilW,stencilH) gc_rectangle('fill',0,0,stencilW,stencilH)
end end
function netPLY.draw() function NETPLY.draw()
for i=1,#PLYlist do for i=1,#PLYlist do
local p=PLYlist[i] local p=PLYlist[i]
gc_translate(p.x,p.y) gc_translate(p.x,p.y)
@@ -290,4 +290,4 @@ function netPLY.draw()
end end
end end
return netPLY return NETPLY

View File

@@ -461,7 +461,7 @@ function PLY.newRemotePlayer(id,mini,ply)
P.draw=ply_draw.norm P.draw=ply_draw.norm
P:startStreaming() P:startStreaming()
netPLY.setPlayerObj(ply,P) NETPLY.setPlayerObj(ply,P)
P.uid=ply.uid P.uid=ply.uid
P.username=ply.username P.username=ply.username
P.sid=ply.sid P.sid=ply.sid

View File

@@ -7,7 +7,7 @@ local setFont,mStr=FONT.set,GC.mStr
local ins=table.insert local ins=table.insert
local SCR,VK,NET,netPLY=SCR,VK,NET,netPLY local SCR,VK,NET,NETPLY=SCR,VK,NET,NETPLY
local PLAYERS,GAME=PLAYERS,GAME local PLAYERS,GAME=PLAYERS,GAME
local textBox=WIDGET.newTextBox{name="texts",x=340,y=80,w=600,h=560} local textBox=WIDGET.newTextBox{name="texts",x=340,y=80,w=600,h=560}
@@ -89,9 +89,9 @@ function scene.sceneBack()
end end
scene.mouseDown=NULL scene.mouseDown=NULL
function scene.mouseMove(x,y)netPLY.mouseMove(x,y)end function scene.mouseMove(x,y)NETPLY.mouseMove(x,y)end
function scene.touchDown(x,y) function scene.touchDown(x,y)
if not playing then netPLY.mouseMove(x,y)return end if not playing then NETPLY.mouseMove(x,y)return end
if noTouch then return end if noTouch then return end
local t=VK.on(x,y) local t=VK.on(x,y)
@@ -158,7 +158,7 @@ function scene.keyDown(key,isRep)
end end
elseif not _hideReadyUI()then elseif not _hideReadyUI()then
if key=="space"then if key=="space"then
if netPLY.getSelfJoinMode()==0 then if NETPLY.getSelfJoinMode()==0 then
(kb.isDown("lctrl","rctrl","lalt","ralt")and _setSpectate or _setReady)() (kb.isDown("lctrl","rctrl","lalt","ralt")and _setSpectate or _setReady)()
else else
_setCancel() _setCancel()
@@ -224,7 +224,7 @@ function scene.socketRead(cmd,d)
lastUpstreamTime=0 lastUpstreamTime=0
upstreamProgress=1 upstreamProgress=1
resetGameData('n',NET.seed) resetGameData('n',NET.seed)
netPLY.mouseMove(0,0) NETPLY.mouseMove(0,0)
else else
MES.new('warn',"Redundant [Go]") MES.new('warn',"Redundant [Go]")
end end
@@ -269,7 +269,7 @@ function scene.update(dt)
lastUpstreamTime=PLAYERS[1].alive and P1.frameRun or 1e99 lastUpstreamTime=PLAYERS[1].alive and P1.frameRun or 1e99
end end
else else
netPLY.update() NETPLY.update()
end end
if newMessageTimer>0 then if newMessageTimer>0 then
newMessageTimer=newMessageTimer-1 newMessageTimer=newMessageTimer-1
@@ -296,7 +296,7 @@ function scene.draw()
end end
else else
--Users --Users
netPLY.draw() NETPLY.draw()
--Ready & Set mark --Ready & Set mark
setFont(50) setFont(50)
@@ -316,7 +316,7 @@ function scene.draw()
setFont(25) setFont(25)
gc_printf(NET.roomState.roomInfo.name,0,685,1270,'right') gc_printf(NET.roomState.roomInfo.name,0,685,1270,'right')
setFont(40) setFont(40)
gc_print(netPLY.getCount().."/"..NET.roomState.capacity,70,655) gc_print(NETPLY.getCount().."/"..NET.roomState.capacity,70,655)
if NET.roomState.private then if NET.roomState.private then
gc_draw(IMG.lock,30,668) gc_draw(IMG.lock,30,668)
end end
@@ -338,8 +338,8 @@ function scene.draw()
gc_print("M",430,10) gc_print("M",430,10)
end end
end end
local function _hideF_ingame()return _hideReadyUI()or netPLY.getSelfReady()end local function _hideF_ingame()return _hideReadyUI()or NETPLY.getSelfReady()end
local function _hideF_ingame2()return _hideReadyUI()or not netPLY.getSelfReady()end local function _hideF_ingame2()return _hideReadyUI()or not NETPLY.getSelfReady()end
scene.widgetList={ scene.widgetList={
textBox, textBox,
inputBox, inputBox,

View File

@@ -59,7 +59,7 @@ scene.widgetList={
local D=_parseCB() local D=_parseCB()
if D then if D then
TABLE.update(D,SETTING) TABLE.update(D,SETTING)
applySettings() applyAllSettings()
saveSettings() saveSettings()
MES.new('check',text.importSuccess) MES.new('check',text.importSuccess)
else else

View File

@@ -45,7 +45,7 @@ scene.widgetList={
WIDGET.newSlider{name="reTime", x=330, y=320, w=300,lim=180,unit=10,disp=SETval('reTime'), code=SETsto('reTime'),show=function(S)return(.5+S.disp()*.25).."s"end}, WIDGET.newSlider{name="reTime", x=330, y=320, w=300,lim=180,unit=10,disp=SETval('reTime'), code=SETsto('reTime'),show=function(S)return(.5+S.disp()*.25).."s"end},
WIDGET.newSelector{name="RS", x=300, y=420, w=300,color='S', disp=SETval('RS'), code=SETsto('RS'),list={'TRS','SRS','SRS_plus','SRS_X','BiRS','ARS_Z','ASC','ASC_plus','C2','C2_sym','Classic','Classic_plus','None','None_plus'}}, WIDGET.newSelector{name="RS", x=300, y=420, w=300,color='S', disp=SETval('RS'), code=SETsto('RS'),list={'TRS','SRS','SRS_plus','SRS_X','BiRS','ARS_Z','ASC','ASC_plus','C2','C2_sym','Classic','Classic_plus','None','None_plus'}},
WIDGET.newSelector{name="menuPos", x=980, y=320, w=300,color='O', disp=SETval('menuPos'), code=SETsto('menuPos'),list={'left','middle','right'}}, WIDGET.newSelector{name="menuPos", x=980, y=320, w=300,color='O', disp=SETval('menuPos'), code=SETsto('menuPos'),list={'left','middle','right'}},
WIDGET.newSwitch{name="sysCursor" ,x=1060, y=390, lim=580, disp=SETval('sysCursor'),code=switchCursor}, WIDGET.newSwitch{name="sysCursor" ,x=1060, y=390, lim=580, disp=SETval('sysCursor'),code=function()SETTING.sysCursor=not SETTING.sysCursor applyCursor()end},
WIDGET.newSwitch{name="autoPause", x=1060, y=450, lim=580, disp=SETval('autoPause'),code=SETrev('autoPause')}, WIDGET.newSwitch{name="autoPause", x=1060, y=450, lim=580, disp=SETval('autoPause'),code=SETrev('autoPause')},
WIDGET.newSwitch{name="autoSave", x=1060, y=500, lim=580, disp=SETval('autoSave'), code=SETrev('autoSave')}, WIDGET.newSwitch{name="autoSave", x=1060, y=500, lim=580, disp=SETval('autoSave'), code=SETrev('autoSave')},
WIDGET.newSwitch{name="autoLogin", x=960, y=580, lim=480, disp=SETval('autoLogin'),code=SETrev('autoLogin')}, WIDGET.newSwitch{name="autoLogin", x=960, y=580, lim=480, disp=SETval('autoLogin'),code=SETrev('autoLogin')},

View File

@@ -71,7 +71,7 @@ scene.widgetList={
WIDGET.newSwitch{name="clickFX", x=950,y=980,lim=360,disp=SETval('clickFX'), code=SETrev('clickFX')}, WIDGET.newSwitch{name="clickFX", x=950,y=980,lim=360,disp=SETval('clickFX'), code=SETrev('clickFX')},
WIDGET.newSwitch{name="power", x=950,y=1070,lim=360,disp=SETval('powerInfo'), code=SETrev('powerInfo')}, WIDGET.newSwitch{name="power", x=950,y=1070,lim=360,disp=SETval('powerInfo'), code=SETrev('powerInfo')},
WIDGET.newSwitch{name="clean", x=950,y=1160,lim=360,disp=SETval('cleanCanvas'), code=SETrev('cleanCanvas')}, WIDGET.newSwitch{name="clean", x=950,y=1160,lim=360,disp=SETval('cleanCanvas'), code=SETrev('cleanCanvas')},
WIDGET.newSwitch{name="fullscreen", x=950,y=1250,lim=360,disp=SETval('fullscreen'), code=switchFullscreen}, WIDGET.newSwitch{name="fullscreen", x=950,y=1250,lim=360,disp=SETval('fullscreen'), code=function()SETTING.fullscreen=not SETTING.fullscreen applyFullscreen()end},
WIDGET.newSwitch{name="bg", x=950,y=1340,lim=360,disp=SETval('bg'), WIDGET.newSwitch{name="bg", x=950,y=1340,lim=360,disp=SETval('bg'),
code=function() code=function()
BG.set('none') BG.set('none')