Files
Techmino/parts/gameTables.lua
MrZ626 2fbd183322 整理代码
规范更多全局变量名
语音包/音效包列表声明放到main开头
2021-10-20 01:21:01 +08:00

733 lines
20 KiB
Lua

--Static data tables
BLOCK_NAMES={
'Z','S','J','L','T','O','I',
'Z5','S5','P','Q','F','E',
'T5','U','V','W','X',
'J5','L5','R','Y','N','H','I5',
'I3','C','I2','O1'
}
BLOCK_CHARS={}for i=1,#BLOCK_NAMES do BLOCK_CHARS[i]=CHAR.mino[BLOCK_NAMES[i]]end
BLOCK_COLORS={
COLOR.R,COLOR.F,COLOR.O,COLOR.Y,COLOR.L,COLOR.J,COLOR.G,COLOR.A,
COLOR.C,COLOR.N,COLOR.S,COLOR.B,COLOR.V,COLOR.P,COLOR.M,COLOR.W,
COLOR.dH,COLOR.D,COLOR.lY,COLOR.H,COLOR.lH,COLOR.dV,COLOR.dR,COLOR.dG,
}
RANK_CHARS={'B','A','S','U','X'}for i=1,#RANK_CHARS do RANK_CHARS[i]=CHAR.icon['rank'..RANK_CHARS[i]]end
RANK_COLORS={
{.5,.7,.9},
{.5,1,.6},
{.95,.95,.5},
{1,.5,.4},
{.95,.5,.95},
}
do--SVG_TITLE
SVG_TITLE={
{
53, 60,
1035, 0,
964, 218,
660, 218,
391, 1300,
231, 1154,
415, 218,
0, 218,
},
{
716, 290,
1429, 290,
1312, 462,
875, 489,
821, 695,
1148, 712,
1017, 902,
761, 924,
707, 1127,
1106, 1101,
1198, 1300,
465, 1300,
},
{
1516, 287,
2102, 290,
2036, 464,
1598, 465,
1322, 905,
1395, 1102,
1819, 1064,
1743, 1280,
1286, 1310,
1106, 902,
},
{
2179, 290,
2411, 290,
2272, 688,
2674, 666,
2801, 290,
3041, 290,
2693, 1280,
2464, 1280,
2601, 879,
2199, 897,
2056, 1280,
1828, 1280,
},
{
3123, 290,
3480, 290,
3496, 480,
3664, 290,
4017, 294,
3682, 1280,
3453, 1280,
3697, 578,
3458, 843,
3304, 842,
3251, 561,
3001, 1280,
2779, 1280,
},
{
4088, 290,
4677, 290,
4599, 501,
4426, 502,
4219, 1069,
4388, 1070,
4317, 1280,
3753, 1280,
3822, 1068,
3978, 1068,
4194, 504,
4016, 504,
},
{
4747, 290,
4978, 295,
4921, 464,
5186, 850,
5366, 290,
5599, 295,
5288, 1280,
5051, 1280,
5106, 1102,
4836, 709,
4641, 1280,
4406, 1280,
},
{
5814, 290,
6370, 295,
6471, 415,
6238, 1156,
6058, 1280,
5507, 1280,
5404, 1154,
5635, 416,
-- 5814, 290,
-- 5878, 463,
5770, 542,
5617, 1030,
5676, 1105,
5995, 1106,
6100, 1029,
6255, 541,
6199, 465,
5878, 463,
},
}
for _,C in next,SVG_TITLE do
for i=1,#C do
C[i]=C[i]*.1626
end
end
end
do--SVG_TITLE_FAN
SVG_TITLE_FAN={}
local sin,cos=math.sin,math.cos
for i=1,8 do
local L={}
SVG_TITLE_FAN[i]=L
for j=1,#SVG_TITLE[i]do
L[j]=SVG_TITLE[i][j]
end
for j=1,#L,2 do
local x,y=L[j],L[j+1]--0<x<3041, 290<y<1280
x,y=-(x+240+y*.3)*.002,(y-580)*.9
x,y=y*cos(x),-y*sin(x)--Rec-Pol-Rec
L[j],L[j+1]=x,y+300
end
end
end
do--MISSIONENUM
ENUM_MISSION={
_1=01,_2=02,_3=03,_4=04,
A1=05,A2=06,A3=07,A4=08,
PC=09,
Z1=11,Z2=12,Z3=13,
S1=21,S2=22,S3=23,
J1=31,J2=32,J3=33,
L1=41,L2=42,L3=43,
T1=51,T2=52,T3=53,
O1=61,O2=62,O3=63,O4=64,
I1=71,I2=72,I3=73,I4=74,
}
local L={}
for k,v in next,ENUM_MISSION do L[v]=k end
for k,v in next,L do ENUM_MISSION[k]=v end
end
do--TEXTOBJ
local function T(s,t)return love.graphics.newText(getFont(s),t)end
TEXTOBJ={
modeName=T(30),
win=T(120),
lose=T(120),
finish=T(90),
gamewin=T(90),
gameover=T(90),
pause=T(90),
speedLV=T(20),
piece=T(25),line=T(25),atk=T(20),eff=T(20),
rpm=T(35),tsd=T(35),
grade=T(25),techrash=T(25),
wave=T(30),nextWave=T(30),
combo=T(20),maxcmb=T(20),
pc=T(20),ko=T(25),
noScore=T(45),highScore=T(30),modeLocked=T(45),
}
end
do--BLOCKS
local O,_=true,false
BLOCKS={
--Tetromino
{{_,O,O},{O,O,_}},--Z
{{O,O,_},{_,O,O}},--S
{{O,O,O},{O,_,_}},--J
{{O,O,O},{_,_,O}},--L
{{O,O,O},{_,O,_}},--T
{{O,O},{O,O}}, --O
{{O,O,O,O}}, --I
--Pentomino
{{_,O,O},{_,O,_},{O,O,_}},--Z5
{{O,O,_},{_,O,_},{_,O,O}},--S5
{{O,O,O},{O,O,_}}, --P
{{O,O,O},{_,O,O}}, --Q
{{_,O,_},{O,O,O},{O,_,_}},--F
{{_,O,_},{O,O,O},{_,_,O}},--E
{{O,O,O},{_,O,_},{_,O,_}},--T5
{{O,O,O},{O,_,O}}, --U
{{O,O,O},{_,_,O},{_,_,O}},--V
{{_,O,O},{O,O,_},{O,_,_}},--W
{{_,O,_},{O,O,O},{_,O,_}},--X
{{O,O,O,O},{O,_,_,_}}, --J5
{{O,O,O,O},{_,_,_,O}}, --L5
{{O,O,O,O},{_,O,_,_}}, --R
{{O,O,O,O},{_,_,O,_}}, --Y
{{_,O,O,O},{O,O,_,_}}, --N
{{O,O,O,_},{_,_,O,O}}, --H
{{O,O,O,O,O}}, --I5
--Trimino
{{O,O,O}}, --I3
{{O,O},{_,O}},--C
--Domino
{{O,O}},--I2
--Dot
{{O}},--O1
}
local function _RotCW(B)
local N={}
local r,c=#B,#B[1]--row,col
for x=1,c do
N[x]={}
for y=1,r do
N[x][y]=B[y][c-x+1]
end
end
return N
end
for i=1,#BLOCKS do
local B=BLOCKS[i]
BLOCKS[i]={[0]=B}
for j=1,3 do
B=_RotCW(B)
BLOCKS[i][j]=B
end
end
end
MODE_UPDATE_MAP={
attacker_hard="attacker_h",
attacker_ultimate="attacker_u",
blind_easy="blind_e",
blind_hard="blind_h",
blind_lunatic="blind_l",
blind_normal="blind_n",
blind_ultimate="blind_u",
c4wtrain_lunatic="c4wtrain_l",
c4wtrain_normal="c4wtrain_n",
defender_lunatic="defender_l",
defender_normal="defender_n",
dig_100="dig_100l",
dig_10="dig_10l",
dig_400="dig_400l",
dig_40="dig_40l",
dig_hard="dig_h",
dig_ultimate="dig_u",
drought_lunatic="drought_l",
drought_normal="drought_n",
marathon_hard="marathon_h",
marathon_normal="marathon_n",
pcchallenge_hard="pc_h",
pcchallenge_lunatic="pc_l",
pcchallenge_normal="pc_n",
pctrain_lunatic="pctrain_l",
pctrain_normal="pctrain_n",
round_1="round_e",
round_2="round_h",
round_3="round_l",
round_4="round_n",
round_5="round_u",
solo_1="solo_e",
solo_2="solo_h",
solo_3="solo_l",
solo_4="solo_n",
solo_5="solo_u",
sprint_10="sprint_10l",
sprint_20="sprint_20l",
sprint_40="sprint_40l",
sprint_400="sprint_400l",
sprint_100="sprint_100l",
sprint_1000="sprint_1000l",
survivor_easy="survivor_e",
survivor_hard="survivor_h",
survivor_lunatic="survivor_l",
survivor_normal="survivor_n",
survivor_ultimate="survivor_u",
tech_finesse2="tech_finesse_f",
tech_hard2="tech_h_plus",
tech_hard="tech_h",
tech_lunatic2="tech_l_plus",
tech_lunatic="tech_l",
tech_normal2="tech_n_plus",
tech_normal="tech_n",
techmino49_easy="techmino49_e",
techmino49_hard="techmino49_h",
techmino49_ultimate="techmino49_u",
techmino99_easy="techmino99_e",
techmino99_hard="techmino99_h",
techmino99_ultimate="techmino99_u",
tsd_easy="tsd_e",
tsd_hard="tsd_h",
tsd_ultimate="tsd_u",
GM="master_ex",
master_beginner="master_l",
master_advance="master_u",
master_phantasm="master_ph",
master_extra="master_ex",
}
EVENTSETS={
'X',
'attacker_h','attacker_u',
'backfire_120','backfire_60','backfire_30','backfire_0',
'checkAttack_100',
'checkLine_10','checkLine_20','checkLine_40','checkLine_100','checkLine_200','checkLine_400','checkLine_1000',
'classic_e','classic_h','classic_u',
'defender_n','defender_l',
'dig_10l','dig_40l','dig_100l','dig_400l',
'dig_h','dig_u',
'marathon_n','marathon_h',
'master_n','master_h','master_final','master_m','master_ex','master_ph',
'pctrain_n','pctrain_l','pc_inf',
'rhythm_e','rhythm_h','rhythm_u',
'survivor_e','survivor_n','survivor_h','survivor_l','survivor_u',
'tsd_e','tsd_h','tsd_u',
'ultra',
}
do--Mod data
local function _disableKey(P,key)
table.insert(P.gameEnv.keyCancel,key)
end
MODOPT={--Mod options
{no=0,id="NX",name="next",
key="q",x=80,y=230,color='lO',
list={0,1,2,3,4,5,6},
func=function(P,O)P.gameEnv.nextCount=O end,
unranked=true,
},
{no=1,id="HL",name="hold",
key="w",x=200,y=230,color='lO',
list={0,1,2,3,4,5,6},
func=function(P,O)P.gameEnv.holdCount=O end,
unranked=true,
},
{no=2,id="FL",name="hideNext",
key="e",x=320,y=230,color='lA',
list={1,2,3,4,5},
func=function(P,O)P.gameEnv.nextStartPos=O+1 end,
unranked=true,
},
{no=3,id="IH",name="infHold",
key="r",x=440,y=230,color='lA',
func=function(P)P.gameEnv.infHold=true end,
unranked=true,
},
{no=4,id="HB",name="hideBlock",
key="y",x=680,y=230,color='lV',
func=function(P)P.gameEnv.block=false end,
unranked=true,
},
{no=5,id="HG",name="hideGhost",
key="u",x=800,y=230,color='lV',
func=function(P)P.gameEnv.ghost=false end,
unranked=true,
},
{no=6,id="HD",name="hidden",
key="i",x=920,y=230,color='lP',
list={'easy','slow','medium','fast','none'},
func=function(P,O)P.gameEnv.visible=O end,
unranked=true,
},
{no=7,id="HB",name="hideBoard",
key="o",x=1040,y=230,color='lP',
list={'down','up','all'},
func=function(P,O)P.gameEnv.hideBoard=O end,
unranked=true,
},
{no=8,id="FB",name="flipBoard",
key="p",x=1160,y=230,color='lJ',
list={'U-D','L-R','180'},
func=function(P,O)P.gameEnv.flipBoard=O end,
unranked=true,
},
{no=9,id="DT",name="dropDelay",
key="a",x=140,y=350,color='lR',
list={0,.125,.25,.5,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,1e99},
func=function(P,O)P.gameEnv.drop=O end,
unranked=true,
},
{no=10,id="LT",name="lockDelay",
key="s",x=260,y=350,color='lR',
list={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,1e99},
func=function(P,O)P.gameEnv.lock=O end,
unranked=true,
},
{no=11,id="ST",name="waitDelay",
key="d",x=380,y=350,color='lR',
list={0,1,2,3,4,5,6,7,8,10,15,20,30,60},
func=function(P,O)P.gameEnv.wait=O end,
unranked=true,
},
{no=12,id="CT",name="fallDelay",
key="f",x=500,y=350,color='lR',
list={0,1,2,3,4,5,6,7,8,10,15,20,30,60},
func=function(P,O)P.gameEnv.fall=O end,
unranked=true,
},
{no=13,id="LF",name="life",
key="j",x=860,y=350,color='lY',
list={0,1,2,3,5,10,15,26,42,87,500},
func=function(P,O)P.gameEnv.life=O end,
unranked=true,
},
{no=14,id="FB",name="forceB2B",
key="k",x=980,y=350,color='lY',
func=function(P)P.gameEnv.b2bKill=true end,
unranked=true,
},
{no=15,id="PF",name="forceFinesse",
key="l",x=1100,y=350,color='lY',
func=function(P)P.gameEnv.fineKill=true end,
unranked=true,
},
{no=16,id="TL",name="tele",
key="z",x=200,y=470,color='lH',
func=function(P)
P.gameEnv.das,P.gameEnv.arr=0,0
P.gameEnv.sddas,P.gameEnv.sdarr=0,0
end,
unranked=true,
},
{no=17,id="FX",name="noRotation",
key="x",x=320,y=470,color='lH',
func=function(P)
_disableKey(P,3)
_disableKey(P,4)
_disableKey(P,5)
end,
unranked=true,
},
{no=18,id="GL",name="noMove",
key="c",x=440,y=470,color='lH',
func=function(P)
_disableKey(P,1)_disableKey(P,2)
_disableKey(P,11)_disableKey(P,12)
_disableKey(P,17)_disableKey(P,18)
_disableKey(P,19)_disableKey(P,20)
end,
unranked=true,
},
{no=19,id="CS",name="customSeq",
key="b",x=680,y=470,color='lB',
list={'bag','bagES','his','hisPool','c2','rnd','mess','reverb'},
func=function(P,O)P.gameEnv.sequence=O end,
unranked=true,
},
{no=20,id="PS",name="pushSpeed",
key="n",x=800,y=470,color='lB',
list={.5,1,2,3,5,15,1e99},
func=function(P,O)P.gameEnv.pushSpeed=O end,
unranked=true,
},
{no=21,id="BN",name="boneBlock",
key="m",x=920,y=470,color='lB',
list={'on','off'},
func=function(P,O)P.gameEnv.bone=O=='on'end,
unranked=true,
},
}
for i=1,#MODOPT do
local M=MODOPT[i]
M.sel,M.time=0,0
M.color=COLOR[M.color]
end
end
do--Game data tables
PLAYERS={}--Players data
PLY_ALIVE={}
FIELD={}--Field(s) for custom game
BAG={}--Sequence for custom game
MISSION={}--Clearing mission for custom game
GAME={--Global game data
playing=false, --If in-game
init=false, --If need initializing game when enter scene-play
net=false, --If play net game
result=false, --Game result (string)
rank=0, --Rank reached
pauseTime=0, --Time paused
pauseCount=0, --Pausing count
warnLVL0=0, --Warning level
warnLVL=0, --Warning level (show)
seed=1046101471, --Game seed
curMode=false, --Current gamemode object
mod={}, --List of loaded mods
modeEnv=false, --Current gamemode environment
setting={}, --Game settings
rep={}, --Recording list, key,time,key,time...
statSaved=true, --If recording saved
recording=false, --If recording
replaying=false, --If replaying
saved=false, --If recording saved
tasUsed=false, --If tasMode used
prevBG=false, --Previous background, for restore BG when quit setting page
--Data for royale mode
stage=false, --Game stage
mostBadge=false, --Most badge owner
secBadge=false, --Second badge owner
mostDangerous=false,--Most dangerous player
secDangerous=false, --Second dangerous player
}
ROYALEDATA={
powerUp=false,
stage=false,
}
CUSTOMENV={}
ROOMENV={
--Room config
capacity=10,
--Basic
drop=30,
lock=60,
wait=0,
fall=0,
FTLock=true,
--Control
nextCount=6,
holdMode='hold',
holdCount=1,
infHold=false,
phyHold=false,
--Visual
bone=false,
--Rule
life=0,
pushSpeed=5,
garbageSpeed=2,
visible='show',
freshLimit=15,
fieldH=20,
heightLimit=1e99,
bufferLimit=1e99,
ospin=true,
fineKill=false,
b2bKill=false,
easyFresh=true,
deepDrop=false,
eventSet="X",
}
REPLAY={}--Replay objects (not include stream data)
end
do--Userdata tables
USER={--User infomation
--Network infos
uid=false,
authToken=false,
--Local data
xp=0,lv=1,
}
SETTING={--Settings
--Tuning
das=10,arr=2,
dascut=0,dropcut=0,
sddas=0,sdarr=2,
ihs=true,irs=true,ims=true,
holdMode='hold',
RS='TRS',
FTLock=true,
--System
reTime=4,
allowTAS=false,
autoPause=true,
menuPos='middle',
fine=false,
autoSave=false,
autoLogin=true,
simpMode=false,
sysCursor=true,
locale='zh',
skinSet='crystal_scf',
skin={
1,7,11,3,14,4,9,
1,7,2,6,10,2,13,5,9,15,10,11,3,12,2,16,8,4,
10,13,2,8
},
face={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
--Graphic
ghostType='gray',
block=true,ghost=.3,center=1,
smooth=true,grid=.16,lineNum=.5,
upEdge=true,
bagLine=false,
lockFX=2,
dropFX=2,
moveFX=2,
clearFX=2,
splashFX=2,
shakeFX=2,
atkFX=2,
frameMul=100,
cleanCanvas=false,
blockSatur='normal',
fieldSatur='normal',
text=true,
score=true,
bufferWarn=true,
showSpike=true,
highCam=true,
nextPos=true,
fullscreen=true,
bg=true,
powerInfo=false,
clickFX=true,
warn=true,
--Sound
autoMute=true,
sfxPack='chiptune',
vocPack='miya',
mainVol=1,
sfx=1,
sfx_spawn=0,
sfx_warn=.4,
bgm=.7,
stereo=.7,
vib=0,
voc=0,
--Virtualkey
VKSFX=.2,--SFX volume
VKVIB=0,--VIB
VKSwitch=false,--If disp
VKSkin=1,--If disp
VKTrack=false,--If tracked
VKDodge=false,--If dodge
VKTchW=.3,--Touch-Pos Weight
VKCurW=.4,--Cur-Pos Weight
VKIcon=true,--If disp icon
VKAlpha=.3,
}
KEY_MAP={--Key setting
keyboard={
left=1,right=2,x=3,z=4,c=5,
up=6,down=7,space=8,a=9,s=10,
r=0,
},
joystick={
dpleft=1,dpright=2,a=3,b=4,y=5,
dpup=6,dpdown=7,rightshoulder=8,x=9,
leftshoulder=0,
},
}
VK_ORG={--Virtualkey layout, refresh all VKs' position with this before each game
{ava=true, x=80, y=720-200,r=80},--moveLeft
{ava=true, x=320, y=720-200,r=80},--moveRight
{ava=true, x=1280-80, y=720-200,r=80},--rotRight
{ava=true, x=1280-200,y=720-80, r=80},--rotLeft
{ava=true, x=1280-200,y=720-320,r=80},--rot180
{ava=true, x=200, y=720-320,r=80},--hardDrop
{ava=true, x=200, y=720-80, r=80},--softDrop
{ava=true, x=1280-320,y=720-200,r=80},--hold
{ava=true, x=80, y=280, r=80},--func1
{ava=true, x=1280-80, y=280, r=80},--func2
{ava=false, x=670, y=50, r=30},--insLeft
{ava=false, x=730, y=50, r=30},--insRight
{ava=false, x=790, y=50, r=30},--insDown
{ava=false, x=850, y=50, r=30},--down1
{ava=false, x=910, y=50, r=30},--down4
{ava=false, x=970, y=50, r=30},--down10
{ava=false, x=1030, y=50, r=30},--dropLeft
{ava=false, x=1090, y=50, r=30},--dropRight
{ava=false, x=1150, y=50, r=30},--zangiLeft
{ava=false, x=1210, y=50, r=30},--zangiRight
}
RANKS={sprint_10l=0}--Ranks of modes
STAT={
version=VERSION.code,
run=0,game=0,time=0,frame=0,
key=0,rotate=0,hold=0,
extraPiece=0,finesseRate=0,
piece=0,row=0,dig=0,
atk=0,digatk=0,
send=0,recv=0,pend=0,off=0,
clear=(function()local L={}for i=1,29 do L[i]={0,0,0,0,0,0}end return L end)(),
spin=(function()local L={}for i=1,29 do L[i]={0,0,0,0,0,0,0}end return L end)(),
pc=0,hpc=0,b2b=0,b3b=0,score=0,
lastPlay='sprint_10l',--Last played mode ID
date=false,
todayTime=0,
}
end