再优化玩家的cancel方法
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@@ -795,23 +795,21 @@ function Player.popNext(P,ifhold)--Pop nextQueue to hand
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end
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function Player.cancel(P,N)--Cancel Garbage
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local off=0 --Lines offseted
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local off=0--Lines offseted
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local bf=P.atkBuffer
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for _, A in ipairs(bf) do
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if bf.sum <= 0 then break end
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for i=1,#bf do
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if bf.sum==0 or N==0 then break end
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local A=bf[i]
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if not A.sent then
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local O = min(A.amount, N) -- Cur Offset
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off, bf.sum = off + O, bf.sum - O
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if N >= A.amount then
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A.sent, A.time = true, 0
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local O=min(A.amount,N)--Cur Offset
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if N<A.amount then
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A.amount=A.amount-O
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else
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A.amount = A.amount - O
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end
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if N <= A.amount then
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break
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else
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N = N - O
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A.sent,A.time=true,0
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end
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off=off+O
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bf.sum=bf.sum-O
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N=N-O
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end
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end
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return off
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@@ -1147,7 +1145,7 @@ do--Player.drop(P)--Place piece
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piece.spin,piece.mini=dospin,false
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piece.pc,piece.hpc=false,false
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piece.special=false
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if cc>0 then--If lines cleared, about 200 lines below
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if cc>0 then--If lines cleared,about 200 lines below
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cmb=cmb+1
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if dospin then
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cscore=(spinSCR[C.name]or spinSCR[8])[cc]
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@@ -1226,7 +1224,7 @@ do--Player.drop(P)--Place piece
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VOC.play(clearVoice[cc],CHN)
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end
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--Normal clear, reduce B2B point
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--Normal clear,reduce B2B point
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if not piece.special then
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P.b2b=max(P.b2b-250,0)
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if P.b2b<50 and ENV.b2bKill then
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