联网对战(初版,不可用)
This commit is contained in:
@@ -477,18 +477,23 @@ function applyCustomGame()--Apply CUSTOMENV, BAG, MISSION
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GAME.modeEnv.mission=nil
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end
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end
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function loadGame(M,ifQuickPlay)--Load a mode and go to game scene
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function loadGame(M,ifQuickPlay,ifNet)--Load a mode and go to game scene
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freshDate()
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if legalGameTime()then
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if MODES[M].score then STAT.lastPlay=M end
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GAME.curModeName=M
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GAME.curMode=MODES[M]
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GAME.modeEnv=GAME.curMode.env
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drawableText.modeName:set(text.modes[M][1])
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drawableText.levelName:set(text.modes[M][2])
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GAME.init=true
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SCN.go("play",ifQuickPlay and"swipeD"or"fade_togame")
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SFX.play("enter")
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GAME.net=ifNet
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if ifNet then
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SCN.go("net_game","swipeD")
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else
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drawableText.modeName:set(text.modes[M][1])
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drawableText.levelName:set(text.modes[M][2])
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SCN.go("play",ifQuickPlay and"swipeD"or"fade_togame")
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SFX.play("enter")
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end
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end
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end
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function initPlayerPosition(sudden)--Set initial position for every player
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@@ -506,26 +511,32 @@ function initPlayerPosition(sudden)--Set initial position for every player
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if L[3]then L[3][method](L[3],965,30,.5)end
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if L[4]then L[4][method](L[4],20,390,.5)end
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if L[5]then L[5][method](L[5],20,30,.5)end
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elseif #L==49 then
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elseif #L<=49 then
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local n=2
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for i=1,4 do for j=1,6 do
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if not L[n]then return end
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L[n][method](L[n],78*i-54,115*j-98,.09)
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n=n+1
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end end
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for i=9,12 do for j=1,6 do
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if not L[n]then return end
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L[n][method](L[n],78*i+267,115*j-98,.09)
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n=n+1
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end end
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elseif #L==99 then
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elseif #L<=99 then
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local n=2
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for i=1,7 do for j=1,7 do
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if not L[n]then return end
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L[n][method](L[n],46*i-36,97*j-72,.068)
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n=n+1
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end end
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for i=15,21 do for j=1,7 do
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if not L[n]then return end
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L[n][method](L[n],46*i+264,97*j-72,.068)
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n=n+1
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end end
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else
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error("TOO MANY PLAYERS!")
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end
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end
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do--function resetGameData(args)
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@@ -568,7 +579,7 @@ do--function resetGameData(args)
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end
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return S
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end
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function resetGameData(args)
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function resetGameData(args,playerData)
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if not args then args=""end
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if PLAYERS[1]and not GAME.replaying and(GAME.frame>400 or GAME.result)then
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mergeStat(STAT,PLAYERS[1].stat)
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@@ -583,7 +594,7 @@ do--function resetGameData(args)
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GAME.recording=false
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GAME.replaying=1
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else
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GAME.frame=150-SETTING.reTime*15
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GAME.frame=args:find("n")and 0 or 150-SETTING.reTime*15
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GAME.seed=rnd(1046101471,2662622626)
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GAME.pauseTime=0
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GAME.pauseCount=0
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@@ -597,7 +608,7 @@ do--function resetGameData(args)
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end
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destroyPlayers()
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GAME.curMode.load()
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GAME.curMode.load(playerData)
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initPlayerPosition(args:find("q"))
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restoreVirtualKey()
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if GAME.modeEnv.task then
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@@ -685,19 +696,11 @@ function dumpRecording(list,ptr)
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return out..buffer
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end
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function pumpRecording(str,L)
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-- str=data.decode("string","base64",str)
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str=data.decode("string","base64",str)
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local len=#str
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local p=1
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local list,curFrm
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if L then
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list=L
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curFrm=L[#L-1]or 0
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else
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list={}
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curFrm=0
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end
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local curFrm=L[#L-1]or 0
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while p<=len do
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--Read delta time
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::nextByte::
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@@ -708,17 +711,16 @@ function pumpRecording(str,L)
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goto nextByte
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end
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curFrm=curFrm+b
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list[#list+1]=curFrm
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L[#L+1]=curFrm
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p=p+1
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b=byte(str,p)
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if b>127 then
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b=b-256
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end
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list[#list+1]=b
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L[#L+1]=b
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p=p+1
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end
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return list
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end
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do--function saveRecording()
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local noRecList={"custom","solo","round","techmino"}
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@@ -211,6 +211,7 @@ CUSTOMENV={--gameEnv for cutsom game
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}
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GAME={--Global game data
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init=false, --If need initializing game when enter scene-play
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net=false, --If play net game
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frame=0, --Frame count
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result=false, --Game result (string)
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@@ -105,4 +105,6 @@ return{
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{name="custom_puzzle"},
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{name="custom_clear"},
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{name="netBattle"},
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}
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16
parts/modes/netBattle.lua
Normal file
16
parts/modes/netBattle.lua
Normal file
@@ -0,0 +1,16 @@
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return{
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color=COLOR.white,
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env={
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--TODO: ?
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},
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load=function(playerData)
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PLY.newPlayer(1)
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local N=2
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for i=1,#playerData do
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if playerData[i].id~=USER.id then
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PLY.newRemotePlayer(N,false,playerData[i])
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N=N+1
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end
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end
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end,
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}
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@@ -332,10 +332,12 @@ function PLY.newDemoPlayer(id)
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}
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P:popNext()
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end
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function PLY.newRemotePlayer(id,mini)
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function PLY.newRemotePlayer(id,mini,userInfo)
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local P=newEmptyPlayer(id,mini)
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P.type="remote"
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P.update=PLY.update.remote_alive
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P.userName=userInfo.name
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P.userID=userInfo.id
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P.stream={}
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P.streamProgress=1
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@@ -2,6 +2,8 @@ local gc=love.graphics
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local gc_setColor,gc_circle=gc.setColor,gc.circle
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local tc=love.touch
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local playerData
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local ins,rem=table.insert,table.remove
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local max,sin=math.max,math.sin
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local SCR=SCR
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@@ -22,19 +24,29 @@ local function onVirtualkey(x,y)
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return nearest
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end
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local hideChatBox=false
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local textBox=WIDGET.newTextBox{name="texts",x=980,y=20,w=290,h=300,hide=function()return hideChatBox end}
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local playing
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local lastBackTime=0
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local noTouch=false
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local noTouch,noKey=false,false
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local touchMoveLastFrame=false
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local scene={}
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function scene.sceneBack()
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wsWrite("Q")
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WSCONN=false
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LOG.print(text.wsDisconnected,"warn")
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end
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function scene.sceneInit()
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love.keyboard.setKeyRepeat(false)
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if GAME.init then
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resetGameData()
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GAME.init=false
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end
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TASK.new(TICK_wsRead)
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textBox:clear()
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playerData={}
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noTouch=not SETTING.VKSwitch
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playing=false
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end
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function scene.touchDown(_,x,y)
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@@ -102,54 +114,119 @@ end
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function scene.keyDown(key)
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if key=="escape"then
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if TIME()-lastBackTime<1 then
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WSCONN=false
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SCN.back()
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else
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lastBackTime=TIME()
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LOG.print(text.sureQuit,COLOR.orange)
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end
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else
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local m=keyMap
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for k=1,20 do
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if key==m[1][k]or key==m[2][k]then
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PLAYERS[1]:pressKey(k)
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VK[k].isDown=true
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VK[k].pressTime=10
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return
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end
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if noKey then return end
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local k=keyMap.keyboard[key]
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if k and k>0 then
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PLAYERS[1]:pressKey(k)
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VK[k].isDown=true
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VK[k].pressTime=10
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end
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end
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end
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function scene.keyUp(key)
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local m=keyMap
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for k=1,20 do
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if key==m[1][k]or key==m[2][k]then
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PLAYERS[1]:releaseKey(k)
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VK[k].isDown=false
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return
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end
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if noKey then return end
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local k=keyMap.keyboard[key]
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if k and k>0 then
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PLAYERS[1]:releaseKey(k)
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VK[k].isDown=false
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end
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end
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function scene.gamepadDown(key)
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local m=keyMap
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for k=1,20 do
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if key==m[3][k]or key==m[4][k]then
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if key=="back"then
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if TIME()-lastBackTime<1 then
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WSCONN=false
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SCN.back()
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else
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lastBackTime=TIME()
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LOG.print(text.sureQuit,COLOR.orange)
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end
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else
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if noKey then return end
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local k=keyMap.joystick[key]
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if k and k>0 then
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PLAYERS[1]:pressKey(k)
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VK[k].isDown=true
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VK[k].pressTime=10
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return
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end
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end
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if key=="back"then pauseGame()end
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end
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function scene.gamepadUp(key)
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local m=keyMap
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for k=1,20 do
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if key==m[3][k]or key==m[4][k]then
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PLAYERS[1]:releaseKey(k)
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VK[k].isDown=false
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return
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if noKey then return end
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local k=keyMap.joystick[key]
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if k and k>0 then
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PLAYERS[1]:releaseKey(k)
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VK[k].isDown=false
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return
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end
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end
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function scene.socketRead(mes)
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local cmd=mes:sub(1,1)
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local args=splitStr(mes:sub(2),":")
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LOG.print(cmd,table.concat(args, " ; "))-------DEBUG PRINT
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if cmd=="J"or cmd=="L"then
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textBox:push{
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COLOR.lR,args[1],
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COLOR.dY,args[2].." ",
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COLOR.Y,text[cmd=="J"and"chatJoin"or"chatLeave"]
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}
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if cmd=="J"then
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ins(playerData,{name=args[1],id=args[2],conf=false})
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if not playing then
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resetGameData("n",playerData)
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end
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else
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for i=1,#playerData do
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if playerData[i].id==args[2]then
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rem(playerData,i)
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break
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end
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end
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for i=1,#PLAYERS do
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if PLAYERS[i].userID==args[2]then
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rem(PLAYERS,i)
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break
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end
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end
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for i=1,#PLAYERS.alive do
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if PLAYERS.alive[i].userID==args[2]then
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rem(PLAYERS,i)
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break
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end
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end
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end
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elseif cmd=="T"then
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textBox:push{
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COLOR.W,args[1],
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COLOR.dY,args[2].." ",
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COLOR.sky,args[3]
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}
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elseif cmd=="C"then
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for i=1,#playerData do
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if playerData[i].id==args[1]then
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playerData[i].conf=args[2]
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return
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end
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end
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elseif cmd=="S"then
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for _,P in next,PLAYERS do
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if P.userID==args[1]then
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pumpRecording(args[2],P.stream)
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end
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end
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elseif cmd=="B"then
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playing=true
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resetGameData("n",playerData)
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elseif cmd=="F"then
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playing=false
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else
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LOG.print("Illegal message: ["..mes.."]",30,COLOR.green)
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end
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end
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@@ -157,7 +234,6 @@ function scene.update(dt)
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local _
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local P1=PLAYERS[1]
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local GAME=GAME
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GAME.frame=GAME.frame+1
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touchMoveLastFrame=false
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@@ -171,26 +247,10 @@ function scene.update(dt)
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end
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end
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--Replay
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if GAME.replaying then
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_=GAME.replaying
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local L=GAME.rep
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while GAME.frame==L[_]do
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local k=L[_+1]
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if k>0 then
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P1:pressKey(k)
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VK[k].isDown=true
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VK[k].pressTime=10
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else
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VK[-k].isDown=false
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P1:releaseKey(-k)
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end
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_=_+2
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end
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GAME.replaying=_
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end
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if not playing then return end
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--Counting,include pre-das,directy RETURN,or restart counting
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GAME.frame=GAME.frame+1
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if GAME.frame<180 then
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if GAME.frame==179 then
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gameStart()
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@@ -297,11 +357,6 @@ function scene.draw()
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end
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end
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--Mode info
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gc_setColor(1,1,1,.8)
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gc.draw(drawableText.modeName,485,10)
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gc.draw(drawableText.levelName,511+drawableText.modeName:getWidth(),10)
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--Warning
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gc.push("transform")
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gc.origin()
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@@ -314,7 +369,9 @@ function scene.draw()
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gc.pop()
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end
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scene.widgetList={
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WIDGET.newKey{name="quit",x=1235,y=45,w=80,font=20,code=pressKey"escape"},
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textBox,
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WIDGET.newKey{name="hideChat",fText="[..]",x=410,y=40,w=60,font=35,code=function()hideChatBox=not hideChatBox end},
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WIDGET.newKey{name="quit",fText="X",x=870,y=40,w=60,font=40,code=pressKey"escape"},
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}
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return scene
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@@ -38,8 +38,7 @@ local function task_enterRoom(task)
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local wsconn,connErr=client.poll(task)
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if wsconn then
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WSCONN=wsconn
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SCN.go("net_game")
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loadGame("sprint_40l")
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loadGame("netBattle",true,true)
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LOG.print(text.wsSuccessed,"warn")
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return
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elseif connErr then
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@@ -103,6 +102,10 @@ function scene.keyDown(k)
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end
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end
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elseif k=="return"then
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if rooms[selected].private then
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LOG.print("Can't enter private room now")
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return
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end
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wsConnect(
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task_enterRoom,
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PATH.socket..PATH.play_room..
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